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Events like Besieged, Campaign, etc.Follow

#1 Apr 05 2010 at 6:17 AM Rating: Decent
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I know the devs have said they wish to put large scale events like this in, but what I am curious about is this...

- Will the devs finally allow all people to really participate? Not something like how Besieged first began where a mob looked at you and 20 secs later after the lag settled down you were dead (though you actually died 19 seconds earlier by the mob which one shotted you) Will lvl 1 (yeah yeah, no levels but you know what I mean) be able to do their whopping 15 points of damage without seeing <resist resist resist resist resist>?

- Will the campaigns like these actually have ways so that you can track and count your own contribution instead of mysterious forces that gave you an almost random number at the end?

While it was amusing to be able to take a low level job and run out to Sang. to beat on a wall with few mobs defending it... the first few times... it did get really dull fast but it was a nice, safe, easy way to get your lower level jobs some XP when groups were hard to come by. Will there be a way to do this in FFXIV safely, but properly without having to worry about getting killed when any mob b***ch slaps you?

What do you think the devs have learned from FFXI on the dos and don'ts of these types of battles?
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#2 Apr 05 2010 at 6:21 AM Rating: Good
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I don't have much to say beyond "God, Besieged was such a great idea that was implemented in one of the worst possible fashions imaginable." :/
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#3 Apr 05 2010 at 6:29 AM Rating: Default
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Campaign was much better, but still limited by the game's old engine.

If an MMO was designed with such content in mind, I'm sure SE could make it flourish.

With Guildleves, something like Campaign could become one of the game's main strengths. I always liked how the system enabled people to actually solo exp, while still participating in a group activity. It kept the original vision of the devs intact while giving in to players' requests.

I kind of wish that this would be at least one of the ways a player can solo their way in XIV. Would be a shame if the devs didn't include it in XIV in at least some form.

Since it looks like Fields of Valor and MMM are kinda linked to XIV already with the whole leve system. I could see Campaign making a return as well.
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#4 Apr 05 2010 at 7:12 AM Rating: Decent
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Potentially great, I loved Besieged, Campaign (and Dynamis)but they all suffered from being complete lagfests to varying degrees, but if that could be overcome then the proposed or at least hinted at largescale battles in cities will no doubt be amazing fun. They really do need to sort out the connection issue cos its all very well lagging when your char is auto-attacking but with this new system you won't be able to do that and lagging out everytime your action bar fills up so you can't attack at all will cause flying controller syndrome the world over.
#5 Apr 05 2010 at 9:09 AM Rating: Default
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Might have something to do with the game being capped at 56k. Just a guess.

Remove the cap, and voilá- problem solved, pretty much.
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#6 Apr 05 2010 at 4:58 PM Rating: Decent
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I hope something like campaign can be accessed and done effectively at any level. Campaign is a fun way to level without having to conform to a pt's standards.

Also like knowing how many points you are getting. Does anyone know if there is a formula or what all you get points for?
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#7 Apr 05 2010 at 5:33 PM Rating: Decent
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Hyanmen wrote:
Might have something to do with the game being capped at 56k. Just a guess.

Remove the cap, and voilá- problem solved, pretty much.


56k cap made events like beseiged and campaign possible not the other way around.
That is why besieged capped at 700 people while Wintergrasp is capped at what 400 people and is still laggy as ****....

400 people in besieged literally meant your going to be stomped from what I remember.

edit: besieged is actually 700 people in a smaller area than wintergrasp, and roughly 300-400 more monsters on top of that...

Edited, Apr 5th 2010 7:35pm by thorazinekizzez
#8 Apr 06 2010 at 2:53 PM Rating: Decent
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thorazinekizzez wrote:
Hyanmen wrote:
Might have something to do with the game being capped at 56k. Just a guess.

Remove the cap, and voilá- problem solved, pretty much.


56k cap made events like beseiged and campaign possible not the other way around.
That is why besieged capped at 700 people while Wintergrasp is capped at what 400 people and is still laggy as ****....

400 people in besieged literally meant your going to be stomped from what I remember.

edit: besieged is actually 700 people in a smaller area than wintergrasp, and roughly 300-400 more monsters on top of that...

Edited, Apr 5th 2010 7:35pm by thorazinekizzez
World of Warcraft is also a far more graphically intensive game, the lag that occurs in Wintergrasp is client-side. It's not the same thing. I could go into the intricacies as to why Besieged failed because of connectivity capping, but honestly, it's a lot easier to just say "I have a very high-end computer, and I never lagged in Wintergrasp."

Lag in WoW is generally due to your computer, not because a connection or one of their servers can't handle the information load. A lot of people don't realize this, because your average person doesn't spend thousands of dollars on their PC. (Or build it with parts they got dirt cheap from work like I did.)
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#9 Apr 06 2010 at 6:47 PM Rating: Decent
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Zackary wrote:
World of Warcraft is also a far more graphically intensive game, the lag that occurs in Wintergrasp is client-side. It's not the same thing. I could go into the intricacies as to why Besieged failed because of connectivity capping, but honestly, it's a lot easier to just say "I have a very high-end computer, and I never lagged in Wintergrasp."


besieged failed? WTF?
It was easily one of the cooler events in FFXI!
And you never lagged in WG? lol
Client side lag is commonly called a LOW FPS btw and the lag is very much server side.

/sigh

Please dont go into the intricacies of the stuff you made up in your own head. Misinformation is worse than no information at all.

k-thanks



Edited, Apr 6th 2010 8:48pm by thorazinekizzez
#10 Apr 06 2010 at 10:29 PM Rating: Decent
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Wrong. Client-side lag can be caused by a lot of different things, not all of which are related to your graphics card's ability to push out frames. If you run a lot of widgets, or have other processes running that are fragmented, or even if it's just something stupid like you have a system idle process that's failing to complete it's loop and bogging down system resources (A common issue in Vista and Windows 7 systems that haven't been properly updated.)

I've been working for Geek Squad for about 5 years now, and you'd honestly be shocked at the number of times people come in crying about how their computer is laggy, and all it takes to fix it is a Windows update and a defrag.



Say what you will about Besieged, most people would agree that it was a good idea that failed to live up to what it could have been. Another victim of the "PS2 restrictions."
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#11 Apr 06 2010 at 11:25 PM Rating: Decent
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Zackary wrote:
Wrong. Client-side lag can be caused by a lot of different things, not all of which are related to your graphics card's ability to push out frames.


LOW FPS == LOW Frames Per Second
This can be because of swapping or not enough CPU horse power or a weak GPU depending on your bottleneck and is not just caused by a slow video card. Most games today barely utilize the full potential of most GPUS so we end up being more CPU bound it seems anyway.


Zackary wrote:
Say what you will about Besieged, most people would agree that it was a good idea that failed to live up to what it could have been. Another victim of the "PS2 restrictions."


That is not what the point was.
The point was that uncapping everyone's connection speed up to the server would somehow magically solve the problem. Which is bullsh*t... You cannot solve 700 people in one area by having them all hit the server even harder when its already taxed to **** and back because there is 700 people in the area all doing stuff. The only reason that sh*t ran at all was because of the extreme countermeasures put in place for the PS2 version to even be able to survive white gate on peak hours and capped bandwidth for every user.

Also stfu with your 5 years of geeksquad experience... :)
I worked on and shipped at least 9 games on PS2, Xbox, Xbox 360, PS3 and PC over the course of about 10 years.

edit: This is retarded. Anyway I am def hoping to see more large scale events in FFXIV like besieged and campaign. IMO they were amazing technical acheivements that had considerable potential.

Edited, Apr 7th 2010 1:31am by thorazinekizzez
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