Forum Settings
       
« Previous 1 2 3 4
This Forum is Read Only

Famitsu - Alpha Test Hands-On!Follow

#1 Apr 07 2010 at 7:19 PM Rating: Excellent
Guru
**
641 posts
In the latest Famitsu, magazine writers were able to get a up close and personal look at the Final Fantasy XIV Alpha Test! They wrote all about what players can expect, and provided some very juicy information and pictures for us to enjoy.

Check out the article here!

Also want to thank Fusionx from Eorzeapedia
&
JP fansite ffxiv-fan.rulez.jp

for helping make the images!

Edited, Apr 8th 2010 7:59am by Elmer
____________________________
JPButton | Twitter
#2 Apr 07 2010 at 7:22 PM Rating: Good
32 posts
Wow, it sounds like you basically can use a kind of merit point right from the beginning, how awesome is that!

Nice! Glad to see an official announcement. I'm really excited and they keep us wanting more. I'm loving the info so far, keep it coming!

Edited, Apr 7th 2010 9:25pm by BigcountryinTX
____________________________
Bigcountry-38 Thf Seraph
Joja 75 BST, RDM, BRD, WAR-Seraph
#3 Apr 07 2010 at 7:26 PM Rating: Decent
**
581 posts
voice types!?!
Will are adventurer finally be able to speak back in missions/story!?!

i just hope there are more kinds of response options or a good range personality options.

*cross fingers* hopes for robot/logical/smart type personality voice options.

Edited, Apr 7th 2010 9:26pm by BluemageOfDoom
#4 Apr 07 2010 at 7:26 PM Rating: Good
Avatar
**
531 posts
This info was awesome! Thanks Elmer! Lots of info coming now!
____________________________






#5 Apr 07 2010 at 7:27 PM Rating: Default
**
500 posts
hmmm not to sure i like the physical growth thing... i tend to make big mistakes with those systems ; ;. hopefully they add a way to reset your points and redistribute (make it a semi hard solo quest that can only be done once per 6 months or year)
____________________________
the monk i wish i had they playtime to be:
http://ffxi.allakhazam.com/profile.xml?174022

#6 Apr 07 2010 at 7:30 PM Rating: Decent
*
85 posts
[quote]"Physical Level." Points you accumulate in battle can be freely spent on HP/MP, physical strength, intelligence or a variety of other parameters. In other words, you can focus on one aspect of your character, or aim for balance between all stats.[/quote


Amazing. Just Amazing.
Unlike FFXI, each character is going to be all different in not only skill level but also physical level. So much fredom of growth.


One thing I'm surprised about is not only NPC but my character is also going to have voice as well....

Edited, Apr 7th 2010 9:38pm by hexid

Edited, Apr 7th 2010 9:39pm by hexid
#7 Apr 07 2010 at 7:31 PM Rating: Good
*
219 posts
Great info - cheers Elmer
____________________________
Spikeo 75 RDM - Gilgamesh - Retired
#8 Apr 07 2010 at 7:37 PM Rating: Decent
*
223 posts
Quote:
Once all those steps are complete, you choose your name, which as we know consists of both a first and last name.


I am not sure the wording if this confirms the fears of surnames being required or if it is another non-specific translation.

Quote:
Stuff about preparing to attack


Now this I like. I wonder how this will effect claiming in FFXIV as opposed to FFXI. It seems like you'll have to do a little more than just target and hit a macro to out-claim others, but it still seems like ranged jobs will have the advantage.
#9 Apr 07 2010 at 7:37 PM Rating: Decent
*
67 posts
Quote:
hmmm not to sure i like the physical growth thing... i tend to make big mistakes with those systems


Same for me, except my problem is that I'm so indecisive on what stats to put points in.
#10 Apr 07 2010 at 7:41 PM Rating: Excellent
I'm thinking it's more of a battle grunt/cry type of thing. Maybe speaking a spell name outloud... but nothing so drastic as speaking in a mission/cutscene...

SE probably would feel that it takes away from your own personal connection with your character if they're saying things you wouldn't want them to say. XD
____________________________
Hurrr durrr
#11 Apr 07 2010 at 7:42 PM Rating: Decent
32 posts
I'm sure there will be some sort of change in stats option. Like merits, you could remove it, but you cant transfer it. If that's the case, so what....just do like merits were and just level some more. I understand that's tedious and once a decision is made, you wish you could have it back, but I'm sure you'll have the option at least. That's the positive part

I'm just glad that they are making each individual so different from the very beginning. I think by the time endgame comes around (for the people who will want to participate), each person can be so unique and important. Just think if that were how it was in FFXI and a BST, who is never wanted endgame, could have a crazy amount of MP and be a main healer for a group of 6 while a whm could have enmity increase for kiting purposes.....the point is, the possibilities are endless....LOVING IT!

Edited, Apr 7th 2010 9:43pm by BigcountryinTX
____________________________
Bigcountry-38 Thf Seraph
Joja 75 BST, RDM, BRD, WAR-Seraph
#12 Apr 07 2010 at 7:51 PM Rating: Excellent
Scholar
32 posts
Quote:
"Physical Level." Points you accumulate in battle can be freely spent on HP/MP, physical strength, intelligence or a variety of other parameters. In other words, you can focus on one aspect of your character, or aim for balance between all stats.[/quote


Amazing. Just Amazing.
Unlike FFXI, each character is going to be all different in not only skill level but also physical level. So much fredom of growth.


As much as I support varieties and the freedom to customize your character.. I'm actually a bit concerned about this... isn't the case that for most MMO/RPGs ppl eventually find out what are the most "efficient" stat build for certain roles (tanks, damage dealer, etc)?


In FFXI it actually worked well for me, as I didn't have to worry on where to distribute my stats on every level... and whether or not if my character would get left out in party invites, just because I didn't tailor my stats build to a specific standard...

____________________________
在尋找會說中文的最終幻想XIV 玩伴, 讓我們一起來探索EORZEA的世界吧~ ^^
#13 Apr 07 2010 at 7:51 PM Rating: Decent
*
163 posts
Wheres them there pics, I'm dying here lmao!?
#14 Apr 07 2010 at 7:55 PM Rating: Excellent
32 posts
Think it would be feasible to be interchangeable at say, your mog house? For example, you know that you will be going to help your friends as a healer role, so change to more of a MP and MND heavy setup, then go to a party as a tank and change to HP and DEF. Basically like you have so many points that you can use based on your level
____________________________
Bigcountry-38 Thf Seraph
Joja 75 BST, RDM, BRD, WAR-Seraph
#15 Apr 07 2010 at 8:00 PM Rating: Decent
***
2,890 posts
wow that's really interesting info. I dont know what to say about having to chose what my base stats are myself. One thing for certain is that I enjoyed meriting more than leveling because I did not have to deal with finding people of my own level.

Though undoubtedly I will end up being forced to have a minimum physical level before people will invite me to certain events... :/
#16 Apr 07 2010 at 8:01 PM Rating: Default
Scholar
***
1,089 posts
Quote:
As much as I support varieties and the freedom to customize your character.. I'm actually a bit concerned about this... isn't the case that for most MMO/RPGs ppl eventually find out what are the most "efficient" stat build for certain roles (tanks, damage dealer, etc)?


In FFXI it actually worked well for me, as I didn't have to worry on where to distribute my stats on every level... and whether or not if my character would get left out in party invites, just because I didn't tailor my stats build to a specific standard...


The large majority of a game will always go for what's the most efficient. That's just how it is. If you pick something horribly inefficient then it's not like you'll never get to fight.

If you like to play differently you can't force the rest of the game to party with you. With that said, I hope SE takes steps to incorporate a wide variety for parties.

But don't expect to be a physical DD type job with half your points put into MP to get many invites.

edit: And on the OP, awessssssssssssssssssssssssome. This info sounds great!

Post 999! OH NOES!

Edited, Apr 7th 2010 10:02pm by mpmaley
#17 Apr 07 2010 at 8:04 PM Rating: Good
Scholar
21 posts
Quote:
As much as I support varieties and the freedom to customize your character.. I'm actually a bit concerned about this... isn't the case that for most MMO/RPGs ppl eventually find out what are the most "efficient" stat build for certain roles (tanks, damage dealer, etc)?


In FFXI it actually worked well for me, as I didn't have to worry on where to distribute my stats on every level... and whether or not if my character would get left out in party invites, just because I didn't tailor my stats build to a specific standard...


Even though you can build your character uniquely there will be people who do find the best stat for your role (like in every game where you can apply stats) people are going to number crunch to get in the best bang for their buck (ROFL).

What I'ma kinda interested to see is how someone is suppose to know another persons "level?" i mean when you invite someone to your party how will you know if they are at the same "physical growth" as you, or will it matter?

As well this kinda opens up the idea on Conjurer, where you can stat build heavy (insert healing stat "MND") or build heavy (insert DD stat "INT").
____________________________
Latenite - Retired (ffxi)
Jeakx - Retired (WoW)

#18 Apr 07 2010 at 8:13 PM Rating: Good
Scholar
33 posts
Oh no, we have a giant enemy crab already!?

I'm glad to hear about how much there is to the character creation process! I was hoping that they'd add more in with hairstyles and such besides the remakes to the FFXI hairstyles.

"MP can't be recovered through resting" Hmm, that's going to be some planning around on making it work, but at least they mentioned a ranged magical attack so they have a backup plan!
#19 Apr 07 2010 at 8:18 PM Rating: Decent
Avatar
***
3,317 posts
I don't like the idea of changing Body Size, hopefully it will be limited in that area. Anyone who's played Aion knows that people really have no taste when it comes to that. I'd hate to see the ambiance ruined by tiny midgets or giant green boobasaurs.
#20 Apr 07 2010 at 8:20 PM Rating: Decent
*
163 posts
Phanya wrote:
Oh no, we have a giant enemy crab already!?

I'm glad to hear about how much there is to the character creation process! I was hoping that they'd add more in with hairstyles and such besides the remakes to the FFXI hairstyles.

"MP can't be recovered through resting" Hmm, that's going to be some planning around on making it work, but at least they mentioned a ranged magical attack so they have a backup plan!


I believe the Syphon MP ability takes care of that, the mob needs to be defeated first to use it tho, but as we will be fighting groups of mobs thats not too bad and adds a nice strategy element too.
#21 Apr 07 2010 at 8:24 PM Rating: Decent
*
135 posts
So it looks like they are going with the pick your own stats as you level type of deal. I prefer when the game does it for you but by the time the game is out people will come up with some optimum way to distribute your stats. This does lead to problems when like a game mechanic is changed or something, then you would want to do your points a different way. They could do what WoW and which is basically you pay gil to reset your points and redistribute them.

I am sure people will come out with like cookie cutter tank or melee builds that everyone will copy cause its the best. Which in a way kinda does take the choice out of it in the end.

Edited, Apr 7th 2010 7:26pm by ZumiPhoenix
____________________________
Zumi - Server: Phoenix
PLD 75 / WAR 75 / RDM 75 / WHM 75 / RNG 75 / SAM 75 / MNK 75 / BRD 75 / THF 75
http://ffxi.allakhazam.com/profile.xml?57256
#22 Apr 07 2010 at 8:25 PM Rating: Default
**
423 posts
i love how that when players leak info it's considered taboo and unallowed, magazines do it and we hop all over it. Regardless or not a leak is a leak.

Anyways i love the :

- Crabs are back! Apparently Kikuo Saji found a giant one outside town that killed him in one strike!

Sounds EXACTLY like ffxi... LOL.

Game is looking **** though. Very very familiar to FFXI so far.
#23 Apr 07 2010 at 8:31 PM Rating: Excellent
Scholar
44 posts
The stat allocation thing is the only thing that makes me wonder. Hopefully this will get explaned more. And still no real talk of how the classes play oh well in due time I guess.

Great post btw.
#24 Apr 07 2010 at 8:34 PM Rating: Excellent
*
163 posts
boriss wrote:
i love how that when players leak info it's considered taboo and unallowed, magazines do it and we hop all over it. Regardless or not a leak is a leak.

Anyways i love the :

- Crabs are back! Apparently Kikuo Saji found a giant one outside town that killed him in one strike!

Sounds EXACTLY like ffxi... LOL.

Game is looking **** though. Very very familiar to FFXI so far.


Its not a leak, its an official preview given to them by SE, it even says that in the magazine.
#25 Apr 07 2010 at 8:34 PM Rating: Decent
32 posts
I see the Luck stat, what was that used for before? I know it was in previous FF games
____________________________
Bigcountry-38 Thf Seraph
Joja 75 BST, RDM, BRD, WAR-Seraph
#26 Apr 07 2010 at 8:35 PM Rating: Decent
**
658 posts
boriss wrote:
i love how that when players leak info it's considered taboo and unallowed, magazines do it and we hop all over it. Regardless or not a leak is a leak.

Anyways i love the :

- Crabs are back! Apparently Kikuo Saji found a giant one outside town that killed him in one strike!

Sounds EXACTLY like ffxi... LOL.

Game is looking **** though. Very very familiar to FFXI so far.


except that this is not a leak, it is an official media release, something that famitsu probably payed for, and is a deal that is probably going to be harder for SE to make if people keep leaking stuff.
____________________________
[ffxisig]121077[/ffxisig]
#27 Apr 07 2010 at 8:38 PM Rating: Decent
Scholar
***
1,102 posts
Quote:
I see the Luck stat, what was that used for before? I know it was in previous FF games


Critical Strike, I believe?
____________________________
------------------
#28 Apr 07 2010 at 8:39 PM Rating: Decent
**
415 posts
the lvling system sounds just like demons souls, I knew it.
____________________________
http://vigilantcitizen.com/?p=3571 - Mind Control Theories Used By Mass Media
#29 Apr 07 2010 at 8:43 PM Rating: Default
**
739 posts
Quote:
Once your MP is spent, you cannot recover it through resting


Anybody else catch this.......
#30 Apr 07 2010 at 8:44 PM Rating: Good
Scholar
**
279 posts
Don't like the sound of the leveling system. Means you can't do mage jobs and physical jobs on the same character unless there's a way to easily reallocate the points, because going half and half will just make you weak in both.
____________________________
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#31 Apr 07 2010 at 8:44 PM Rating: Good
**
437 posts
I wonder how many points we get to spend... do we actually spend XP to raise starts or do we get like build points after battle/when we level?

I am a little concerned that MP does not recover while resting... does that mean even in passive mode? How else is a DoM supposed to restore their MP and will spell costs be reasonable or will DoMs have to spend a TON of points on MP to be able to last a while?
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#32 Apr 07 2010 at 8:44 PM Rating: Good
Scholar
**
279 posts
ThiefX wrote:
Quote:
Once your MP is spent, you cannot recover it through resting


Anybody else catch this.......



We already knew that. There are other ways to recover it, but just going to passive and running around isn't one of them.
____________________________
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#33 Apr 07 2010 at 8:47 PM Rating: Good
Am I the only one that noticed in the picture with the two LaLafel if you look on the map it's showing the area of effect for the spell being cast. The edges of the AoE are red.

Nice touch SE
#34 Apr 07 2010 at 8:48 PM Rating: Decent
*
163 posts
Ok I got it wrong its TP SYPHON, the dead mobs TP can be removed and then used on the next mob, mages can use TP in a similar way to MP ( not just weapon skills )it seems.

Edited, Apr 8th 2010 7:45am by NumptyHunter
#35 Apr 07 2010 at 8:48 PM Rating: Good
Avatar
**
531 posts
Quote:
I am a little concerned that MP does not recover while resting... does that mean even in passive mode?


Didn't we find out Aetheryte(sorry about the spelling) crystals are supposed to heal MP and HP? Oh and I have a feeling an Alchemist might play a role in making ethers or mp recovering potions. IDK just a thought.
____________________________






#36 Apr 07 2010 at 8:51 PM Rating: Good
**
437 posts
Quote:
Didn't we find out Aetheryte(sorry about the spelling) crystals are supposed to heal MP and HP? Oh and I have a feeling an Alchemist might play a role in making ethers or mp recovering potions. IDK just a thought.


So without a Thaumagist(sp?) or potentially an alchemist, a party is supposed to make circles around the crystal? Seems a little short leashed.
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#37 Apr 07 2010 at 8:53 PM Rating: Good
Everyone's Oiran
*****
15,952 posts
All this is looking VERY very exciting. I love the idea of self allocating new points to stat levels. This is a very old-style RPG system, and I love the freedom it will allow to build strengths into your favourite moves. It sounds like they have fixed a lot of problems FFxi had with the balance of travel time, and the terrible camping system the NMs turned into. Hooray for instances!

What I really want to know is if they have improved the mail system and Auction House, because I found both of those too limited, and the travel distance between them too long in the towns.
____________________________
<3

http://www.reddit.com/r/Forum4/
#38 Apr 07 2010 at 8:58 PM Rating: Good
Avatar
**
531 posts
Quote:
So without a Thaumagist(sp?) or potentially an alchemist, a party is supposed to make circles around the crystal? Seems a little short leashed.



That's true being confined to crystals wouldn't be too fun. We'll just have to wait until they explain mp recovery more. I was just making the most educated guess I could with the info we have. Let's hope that SE doesn't confine us to crystals!
____________________________






#39 Apr 07 2010 at 9:20 PM Rating: Decent
Avatar
**
312 posts
Raymund wrote:
Don't like the sound of the leveling system. Means you can't do mage jobs and physical jobs on the same character unless there's a way to easily reallocate the points, because going half and half will just make you weak in both.


I can see the disadvantage, but I'd rather reallocation be saved for a rare occurrence (if ever). It makes your ability scores more pertinent to your character, not the chosen job. A frail, yet magically powerful caster wouldn't be able to trade his or her magical prowess for physical superiority at the drop of a hat. For me, it makes more sense for someone reaching across the spectrum to have to build up the new abilities needed just as they had done with their first abilities.
____________________________
Steam: Xavier1216
FFXI: Astyanax (Bismarck)


#40 Apr 07 2010 at 9:21 PM Rating: Good
**
437 posts
Quote:
That's true being confined to crystals wouldn't be too fun. We'll just have to wait until they explain mp recovery more. I was just making the most educated guess I could with the info we have. Let's hope that SE doesn't confine us to crystals!


Well, I assume that's one thing they will be looking for here in Alpha. If they need to, I'm sure they can do something like adjust it so you either regain MP slowly in passive or have something like signet/sanction where you could get a small MP regen buff for a time. I plan to level a DoM class first, undecided on Conj or Thau at the moment, but I was leaning towards Conjurer first. Perhaps the RDM in me will decide to go Thau at the last minute for siphons and enfeebles.

Quote:

Raymund wrote:
Don't like the sound of the leveling system. Means you can't do mage jobs and physical jobs on the same character unless there's a way to easily reallocate the points, because going half and half will just make you weak in both.


I can see the disadvantage, but I'd rather reallocation be saved for a rare occurrence (if ever). It makes your ability scores more pertinent to your character, not the chosen job. A frail, yet magically powerful caster wouldn't be able to trade his or her magical prowess for physical superiority at the drop of a hat. For me, it makes more sense for someone reaching across the spectrum to have to build up the new abilities needed just as they had done with their first abilities.


I am expecting to see something like diminishing returns. For example, say someone wanted to put ALL their points into INT/MP for ub3r mage. Maybe it costs them 1 point per level up to 10Int, 2 points to 20, 4 points to 30, etc. And perhaps there are caps in place too which will encourage you to spend your points in other places as well.

Edited, Apr 8th 2010 3:24am by shinichoco
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#41 Apr 07 2010 at 9:33 PM Rating: Good
Scholar
21 posts
Quote:
I am expecting to see something like diminishing returns. For example, say someone wanted to put ALL their points into INT/MP for ub3r mage. Maybe it costs them 1 point per level up to 10Int, 2 points to 20, 4 points to 30, etc. And perhaps there are caps in place too which will encourage you to spend your points in other places as well.


I don't know how i feel about more points needed higher up, I'm hoping it will be more like it is in Allods (anyone, anyone?) where each stats has a different effect on the graph. So like int would be a linear stat so if you keep placing it, it will always yield the same gain, but say a stat like Charisma is a bell shaped curve... etc.
____________________________
Latenite - Retired (ffxi)
Jeakx - Retired (WoW)

#42 Apr 07 2010 at 9:34 PM Rating: Good
*
210 posts
To those complaining about the physical points, it was reported recently (I forget by whom, Dengeki or Famitsu) that you will be able to reassign them in the final release version, just not in the beta.
____________________________
R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz

Back on ZAM for FFXIV!
#43 Apr 07 2010 at 9:51 PM Rating: Decent
Scholar
**
977 posts
Latenite wrote:


What I'ma kinda interested to see is how someone is suppose to know another persons "level?" i mean when you invite someone to your party how will you know if they are at the same "physical growth" as you, or will it matter?



In one of the pictures it says "Alpha Test raises to Thaumaturge skill rank 2!" so there's still levels to distinguish people apart.
____________________________
A drink. A drink. A drink.
#44 Apr 07 2010 at 9:56 PM Rating: Excellent
**
736 posts
Quote:
I believe the Syphon MP ability takes care of that, the mob needs to be defeated first to use it tho, but as we will be fighting groups of mobs thats not too bad and adds a nice strategy element too.


Hnn. That was the mistranslation. If you look on the official site, it's Siphon TP.
Much less interesting.


Min/maxing is at it's most powerful in undermining choice when battle objectives are straight and clear to the point of boring. In order to mix/max you have to have an objective and be able to measure the effect of things on it.

If your battle objectives is something as basic as "do the most of amount of damage in the least amount of time", the formula to solve for 'good player' is simple. If your battle objectives require choices that extend beyond the confines of the game's mathematics and are multifaceted objectives, min/maxing has less impact and is more difficult.

The fact Squeenix added the importance of positioning is a good sign, as no amount of number crunching will affect the ability of a person to manage position-tracking. So long as they don't pull a bone-headed maneuver like including a perpetually potent provoke-ga, positioning will remain dynamic enough to undermine the effect of min/maxing.

The ability to swap abilities from one class to another is also a good sign, as a game where the holy trinity has some bleed between can more easily represent battle that has multifaceted objectives for a player than a game with a strict homogeneous class structure. Whether or not it's pursued depends on how much the battle system encourages versatility, and on how low the soft cap of efficiency is in one particular branch of the holy trinity. If the battle system encourages you to explore your own survivability because (say) front-liners are expected to off-tank, you'd explore other facets of battle to satisfy that. If you can become an efficient healer and still had spaces left over to assign abilities your more likely to explore other facets of battle than if you needed every last one. What's min and what's max is harder to determine when your objectives in a battle aren't straightforward.

Edited, Apr 8th 2010 12:06am by Zemzelette
#45 Apr 07 2010 at 10:04 PM Rating: Excellent
**
495 posts
It could also be closer to merit points/oblivion style stat allocation. For instance for a physical level there is a predetermined "Max" you can allocate to a given stat for that physical level and you would be forced/should use your poits in other stats. Say you have 20 new points upon physical level up and all the attributes cap at 3 points each, and hp caps at 2-3 points along with MP.

And than say the amount of points for each stat increase goes up the more you put into it (so say like level 20, you need 30 points for a max attribue up, but get only 100 points for that level, similar to how merit points work). So you would balance the point system by putting more points in stuff you are currently missing so there might be a balancing act. Say for instance your a mage that has neglected hp and only put points into mp. Your first hp level up would be 2-3 points but your next mp would be 50 points, you would than feel it would be better to put more points for now into hp to make you survive more instead of dumping everything into mp and wasting points for a minor upgrade at the moment. This way getting overzealous in one stat isn't exactly a good idea, and you don''t see people with 99 STR but like only 20 CHR or something.

It could also be stats increase normally upon physical level up and the attributes simply augment what has already gone up in a minor fashion. I just don't see them allowing us to put everything we have into say a stat like INT, HP, and MP and completely neglect the others during growth, not only would it make certain combo's overly powerful, but it would also destroy the foundation of why you have a class system to begin with. Whats the point of being able to switch to another class, if your physical skills are so highly tuned to only a certain one.
#46 Apr 07 2010 at 10:07 PM Rating: Decent
*
140 posts
^That is a true statement about reallocating points. On a side note. For the mp regen, you have: siphon ability, mp potions and the crystals at camp. Having an alchemist in a party or at the main camp would help you with purchasing these potions. Also their is food. That seems like enough to not get so worried about it. They also said that mages have a default range attk that uses no mp.

Edited, Apr 8th 2010 12:13am by Rustyshield
____________________________
Shaman/Asura (Retired)
75-SAM 40-WAR
37-DRG 31-BLU
30-PLD 18-NIN
37-DNC 15-THF
37-RNG 20-BST
10-WHT



#47 Apr 07 2010 at 10:23 PM Rating: Good
**
437 posts
Quote:
^That is a true statement about reallocating points. On a side note. For the mp regen, you have: siphon ability, mp potions and the crystals at camp. Having an alchemist in a party or at the main camp would help you with purchasing these potions. Also their is food. That seems like enough to not get so worried about it. They also said that mages have a default range attk that uses no mp.


Siphon is likely a Thaumaturge only ability. Maybe a Conjurer can equip it eventually once they level Thaumaturge, but until then... you have the crystals or potentially MP pots. Do you really think it's fair that DoMs have to spend their cash to keep their MP up when everyone else can regen their HP naturally? I don't think DoWs will need their MP... I could be wrong though...

____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#48 Apr 07 2010 at 10:26 PM Rating: Good
**
495 posts
There is another possiblity I didn't think about after my first post, what if Physical levels levels up significantly slower and that your class determines what you can take from physical but your class skills can level faster. Say your physical level is 20 and you got it from leveling another class, and than you switch to another class at rank 1 and you are dumped at lvl 1 physical again, but leveling your class skill opens up already leveled physical attributes (Rank 2 thamaturge = physical level 2, but you won't be a level 2 THAM and a lvl 20 physical at the same time, but you would not have to level physical again for that range). This way you can reallocate points depending on the class instead of it being one-shot or reallocate for everything.

This way it reinforces the idea that you should level other classes (since you would cap out a skill before leveling physical up) and would also allow you to specialize your growth along with your class. I guess what I REALLY don't want to see is talent point style attribute for a single character, I don't mind it for classes, but I hate the idea of making your character specialize in something and making it hard to go to another class with a completely different stat allocation pattern, even if you could reset it fairly easily (like a quest or gil). It just seems annoying rather than special.
#49 Apr 07 2010 at 10:51 PM Rating: Good
***
2,614 posts
I think the info on physical level is the biggest revelation from the alpha so far. For one thing, it confirms that they've abandoned their original plan of "a game without levels or experience points."

I don't care much about that. What's more interesting is the fact that physical level is separate from weapon skill level, which we can be pretty sure is this game's equivalent of job level. Thus your physical level stays with you even when you change classes, which has some major implications. In FFXI, switching to a level 1 job set you back to pretty much exactly the same place as anyone else just starting out. But it sounds like in XIV we'll be keeping some of our stats when we switch jobs. Does this mean there's only one trip up to the physical level cap instead of one for each job? Is there no going back to the starter areas to beat on level 1 mobs for exp anymore? What about joining your low-leveled friends for a guildleve? Will there be any way to bring you back down to their level?

Another juicy tidbit: this image shows a player's hand-to-hand skill increasing after hitting an enemy, not defeating it. I don't think it's been confirmed before this, but that means that you gain skill for the actions you take in battle, not just for sitting around until the mob dies. That alone should help with balancing parties of diverse sizes, skills, and levels. There's no reason you couldn't party with a level 5 character as a level 20 if you get 90% of the exp for doing 90% of the damage.
#50 Apr 07 2010 at 10:53 PM Rating: Decent
*
140 posts
Croy, Dude! I was thinking the same thing. Changing a weapon/classes brings up the stat sheet for that weapon/class. Has to be, or people will have to level up multiple avatars. Same thing for ffxi when changing jobs, just substitute job for weapon and picture in you head changing jobs in mog house, now pretend its the weapon in ffxiv. Stat sheet changes based of that weapon you switched to. That would make ffxiv pretty much golden where class changing is concerned.

Edited, Apr 8th 2010 12:56am by Rustyshield
____________________________
Shaman/Asura (Retired)
75-SAM 40-WAR
37-DRG 31-BLU
30-PLD 18-NIN
37-DNC 15-THF
37-RNG 20-BST
10-WHT



#51 Apr 07 2010 at 11:05 PM Rating: Decent
*
140 posts
Physical level could also mean the physical level of the class your playing(Lancer) as. Weapon level, is a level based on the weapon being used in battle, so you get those nice abilities when you level up.

So example:
lancer physical lvl4 - stats> agi=11 str=17 vit=8 ...etc
lance lvl6

"I want to try gladiator now", so you buy a board and shield.
equip............
*hear changing equip. effects*

gladiator physical lvl1 - stats> agi=6 str=6 vit=6 ...etc
sword lvl1
shield lvl1

abilities learned from weapons are permanent, those would be in you abilities learned pool and can be place to you choosing in you action slots.

So, you see how it would work everyone. Just my assumption

Edited, Apr 8th 2010 1:08am by Rustyshield
____________________________
Shaman/Asura (Retired)
75-SAM 40-WAR
37-DRG 31-BLU
30-PLD 18-NIN
37-DNC 15-THF
37-RNG 20-BST
10-WHT



« Previous 1 2 3 4
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)