I believe the Syphon MP ability takes care of that, the mob needs to be defeated first to use it tho, but as we will be fighting groups of mobs thats not too bad and adds a nice strategy element too.
Hnn. That was the mistranslation. If you look on the official site, it's Siphon TP.
Much less interesting.
Min/maxing is at it's most powerful in undermining choice when battle objectives are straight and clear to the point of boring. In order to mix/max you have to have an objective and be able to measure the effect of things on it.
If your battle objectives is something as basic as "do the most of amount of damage in the least amount of time", the formula to solve for 'good player' is simple. If your battle objectives require choices that extend beyond the confines of the game's mathematics and are multifaceted objectives, min/maxing has less impact and is more difficult.
The fact Squeenix added the importance of positioning is a good sign, as no amount of number crunching will affect the ability of a person to manage position-tracking. So long as they don't pull a bone-headed maneuver like including a perpetually potent provoke-ga, positioning will remain dynamic enough to undermine the effect of min/maxing.
The ability to swap abilities from one class to another is also a good sign, as a game where the holy trinity has some bleed between can more easily represent battle that has multifaceted objectives for a player than a game with a strict homogeneous class structure. Whether or not it's pursued depends on how much the battle system encourages versatility, and on how low the soft cap of efficiency is in one particular branch of the holy trinity. If the battle system encourages you to explore your own survivability because (say) front-liners are expected to off-tank, you'd explore other facets of battle to satisfy that. If you can become an efficient healer and still had spaces left over to assign abilities your more likely to explore other facets of battle than if you needed every last one. What's min and what's max is harder to determine when your objectives in a battle aren't straightforward. Edited, Apr 8th 2010 12:06am by Zemzelette