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Famitsu - Alpha Test Hands-On!Follow

#52 Apr 07 2010 at 11:10 PM Rating: Good
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The character growth thing is going to be lame for those who want to lvl more than 1 class, why would I want to keep the same stats I built for my DoW that I do for my DoM, hopefully there will be an easy way to reset, otherwise I guess we will be making multiple characters.
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#53 Apr 07 2010 at 11:15 PM Rating: Good
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Well the game is still in Alpha. Hopefully if it restricts leveling DoW and DoM classes on the same character SE will make adjustments. =)
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#54 Apr 07 2010 at 11:22 PM Rating: Good
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Am I crazy or on that "Status & Equip" photo does the guy's TP read as 0/3000?

Also: Undergarment lol

Edited, Apr 8th 2010 1:23am by Gasgiant
#55 Apr 07 2010 at 11:24 PM Rating: Good
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Quote:
Am I crazy or on that "Status & Equip" photo does the guy's TP read as 0/3000?


It was like that at gamescon, you don't expend tp like in FFXI, a single tp ability won't wipe out all your tp (so more like DNC abilities across all jobs).
#56 Apr 07 2010 at 11:27 PM Rating: Decent
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Oh, my bad, guess I'm not up to date.
#57 Apr 07 2010 at 11:32 PM Rating: Decent
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I don't really like how you can allot your own status points, I actually like having certain boundries. More or less so I don't completely ***** up my character, but whatever.
#58 Apr 07 2010 at 11:35 PM Rating: Good
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Everyone should remember that alpha only contains....

http://news.mmosite.com/content/2010-02-02/ffxiv_alpha_test_coming_soon_with_10_percent_of_game_content.shtml

Q: How much percentage you can play in beta test compared to the real product?

A: The alpha test will start before the beta, and will start from about 10 percent of the finished product. We'd like to check the entire system before release, but the majority of in-game content won't be released until the final product.
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#59 Apr 07 2010 at 11:53 PM Rating: Good
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Sounds great. I was hoping you'd be able to allocate bonus points to stats ALA a merit system.
#60 Apr 08 2010 at 12:03 AM Rating: Decent
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so i just read the entire article, and all of the posts.

so the siphon mp was mistranslated and is really siphon TP? thats a true shame. youd figure one lesson the developers would learn is that being a mage is difficult, and since managing mp this time around is even MORE difficult is a retarded move.

creating and using items to regain mp is crap and time consuming, its ignorant to assume that aethyrite is going to be a dime a dozen in any zone, the spending of money for the mp regen items is terrible, and not having any syphon mp or natural mp regen is horrible.

someone basicly said something like "so what, you have a ranged magic attack that doesnt use mp, so its cool" LOL so we should be happy or feel lucky about that? yeah i want to be leashed to one lackluster looking/damaging attack. id glaaaadly give up my one free mag att for some good natural mp regen or mp regen upon resting.
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#61 Apr 08 2010 at 12:12 AM Rating: Decent
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Latenite wrote:
Everyone should remember that alpha only contains....

http://news.mmosite.com/content/2010-02-02/ffxiv_alpha_test_coming_soon_with_10_percent_of_game_content.shtml

Q: How much percentage you can play in beta test compared to the real product?

A: The alpha test will start before the beta, and will start from about 10 percent of the finished product. We'd like to check the entire system before release, but the majority of in-game content won't be released until the final product.


So, they are going to leave approximately 90% of the game untested by the time of release?

Smiley: dubious

Doesn't that defeat the purpose of a beta test? Smiley: laugh
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#62 Apr 08 2010 at 12:16 AM Rating: Excellent
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Read again. The Alpha test will start from about 10 percent of the finished product. Implying that as alpha rolls into beta and beta goes on, more content will be there to test.


Edited, Apr 8th 2010 6:16am by shinichoco
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#63 Apr 08 2010 at 12:19 AM Rating: Good
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Awesome info...so now PL stands for Physical Level instead of Power Level, looks like we got rid of our PL'ers :P...my god this game sounds awesome but i'm wondering if we're in big parties (up to 15 people) how things will work...I really wanna join an organized LS where the party will work like in squads of 3 or 4 people with each person doing their job...this game has a lot of potential to be freakin spectacular, can't wait to see more.
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#64 Apr 08 2010 at 12:25 AM Rating: Good
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You know its kind of funny now because no one can say any on class is nerfed because if it is its probably the player's fault for misplacing physical points (PPs - maybe we can get the abreviations started).
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#65 Apr 08 2010 at 12:35 AM Rating: Good
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Minor little note: The equipment diagram was interesting. Large pouch for the primary arm, small pouch for the secondary arm. Variability in what you can store where? Mostly, though, the fact that they are referred to as 'primary' and 'secondary' arms, not 'left' and 'right'. Able to choose handedness?

Also: Undergarments. >.> [Edit: missed second page; someone else saw]

Doesn't look like it'll allow capes, unless that's hidden under the popup menu.

Another nice detail: They show accuracy and evasion in the stats. Not hidden like in 11. Be fun to analyze the combat details later.


Edited, Apr 8th 2010 1:36am by Kinematics
#66 Apr 08 2010 at 12:37 AM Rating: Good
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I can see it now... "Come on guys! I need to level to get me some more PP(s)!!"

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#67 Apr 08 2010 at 12:38 AM Rating: Good
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Kinematics wrote:
Another nice detail: They show accuracy and evasion in the stats. Not hidden like in 11. Be fun to analyze the combat details later.
inb4 "don't destroy the game you **** mathletes!"

This information is interesting. Highlights in hair! hey, nobody had mentioned it yet.
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#68 Apr 08 2010 at 12:46 AM Rating: Decent
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I think it will work like this.

Equip a bow, become an archer.
Physical level of 1.
Kill mobs and do guildleves, allocate points, increase physical level, and skill level with Bows.
Learn new abilities with higher physical level. New WS with higher skill level.


Now, Equip a...say...Staff
Become a thaumaturge.
Physcial level BACK TO 1.
Gain points (which are default level 1 again)
Etc, etc etc

This is how I will think it will be. Any flaws in that?
#69 Apr 08 2010 at 12:50 AM Rating: Decent
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Hmm good point DkDerek, the whole PL could reset back to one, didn't think of that...
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#70 Apr 08 2010 at 12:51 AM Rating: Decent
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I hope stats reset after switching Diciplines, that way im not gimping all my classes in case I need to use them in certain situations.

Edited, Apr 7th 2010 11:55pm by DkDerek
#71 Apr 08 2010 at 1:12 AM Rating: Decent
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I love how we can allocate our own stats points into 8 different status. I'm foreseeing lots of people starting over new characters because their old characters became "dead-end characters". The safest bet would be playing a magic nuker where it only needs to increase INT (+MP, +Magic Attack) and then get equipment with +magic accuracy. As for me, I love the challenge of building the ultimate melee job :)
#72 Apr 08 2010 at 1:13 AM Rating: Excellent
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DkDerek wrote:
I think it will work like this.

Equip a bow, become an archer.
Physical level of 1.
Kill mobs and do guildleves, allocate points, increase physical level, and skill level with Bows.
Learn new abilities with higher physical level. New WS with higher skill level.


Now, Equip a...say...Staff
Become a thaumaturge.
Physcial level BACK TO 1.
Gain points (which are default level 1 again)
Etc, etc etc

This is how I will think it will be. Any flaws in that?
To be honest, this is no different to FFXI in which you have class levels and weapon skill levels which you had to raise manually - except there is only one weapon skill level per class in XIV.

If this was the case, and your physical level was individual for each, there wouldn't really be much point emphasising weapon skill up - and more of the key abilities would be part ofthe class rather than only from the weapon skill.

Well, I don't know but it doesn't seem right.
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#73 Apr 08 2010 at 1:17 AM Rating: Good
We should take bets on how long before there is a website with stat values on how valuable each stat is for a build of each type of rigid min/max party role.


You spent 12 points on evade? You noob. Tanks don't spend 12 on evade. Amateurs. Evade points are only worth .8 past 10 points whereas stamina is worth 1.1, why would you waste stats on evade instead of putting them into stamina? I swear, its like people don't know what they're doing.

"everyone knows that..."

"the math shows..."

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Oh mortals, enjoy your time of ignorance. For when it is gone, you may never return to the garden.

Edited, Apr 8th 2010 12:26am by digitalcraft
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#74 Apr 08 2010 at 1:29 AM Rating: Decent
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For those concerned about having only one set of physical level stats, I would think that absolute worst case scenario, we'll have at least one set for each discipline-- so separate ones for DoM and DoW. I don't imagine you'd be horribly gimped in most jobs that way, as melee jobs and magic jobs tend to rely at least somewhat on the same stats.
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#75 Apr 08 2010 at 1:49 AM Rating: Decent
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Quote:
Quote:
I see the Luck stat, what was that used for before? I know it was in previous FF games


Critical Strike, I believe?


Or maybe COR is on the way!lol

By the way, is that Seewolf Reogadyn native from Limsa Lominsa or was just my imagination?
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#76 Apr 08 2010 at 2:04 AM Rating: Good
digitalcraft, Goblin in Disguise wrote:
We should take bets on how long before there is a website with stat values on how valuable each stat is for a build of each type of rigid min/max party role.


You spent 12 points on evade? You noob. Tanks don't spend 12 on evade. Amateurs. Evade points are only worth .8 past 10 points whereas stamina is worth 1.1, why would you waste stats on evade instead of putting them into stamina? I swear, its like people don't know what they're doing.

"everyone knows that..."

"the math shows..."

"...special snowflake"



Oh mortals, enjoy your time of ignorance. For when it is gone, you may never return to the garden.

Edited, Apr 8th 2010 12:26am by digitalcraft



lol Smiley: cool Yeah. What's even funnier is that most people saying this (especially early on) will probably be nowhere close to being accurate.
#77 Apr 08 2010 at 2:05 AM Rating: Decent
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I don't care. My first character will probably be even distributed stats everywhere because I plan on taking my time with this game anyways. Hopefully the cap isn't retarded.
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#78 Apr 08 2010 at 2:11 AM Rating: Decent
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How well we can play multiple jobs on a single char will really depend on how physical level works.

If physical level is shared between all the classes you are going to either have to specialize and be really good in 1 class, or you can spend your stat points more evenly and be mediocre at a few classes. Some hard core people would probably make multiple chars that excel in 1 class if physical level is indeed shared.

Some more interesting combos could possible created like the melee mage for example.
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#79 Apr 08 2010 at 2:13 AM Rating: Decent
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Perfect World (some free mmorpg out there) uses stat allocation too:

1) You got a lot of damage dealers over there, who max their dps, but die in one hit, because didn't get any health. (Ok one hit is a bit exaggerated, but it's pretty close)

2) They still tried to force you to spec in a certain way a bit. Weapons & armor have certain stat requirements (Tank needs a lot str, bit of dex. Some dd need a lot of dex, bit of str. Magic Users need lots of magic, some str etc.

Having one type of allocation for all classes is a bit worrisome.


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#80 Apr 08 2010 at 3:10 AM Rating: Decent
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I'm not really sure allowing us to distribute our own points is a good idea.
With min-maxers out there, I can see myself being one... people would be rediculously overpowered in certain stat areas. And wouldn't S-E have to create boss battles around min-maxers? Otherwise it would be too easy, so if battles need to be made with min-maxers in mind, where does that put those people who are evenly balanced?
#81 Apr 08 2010 at 3:29 AM Rating: Good
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You know what i think: I think there will be base stats that increase as you level up your Physical Level. These base stats are the same HP/MP/TP, INT, STR, DEX, etc...at the same time, you are given "merit points" with each PL that you can allocate to any stat you may want to illuminate more. I think this would make more sense otherwise a lot of players will literally be broken and useless in many situations because lets get real so many people will ***** up royally...i mean nothing is written in stone but if one person thinks its a good idea to allocate ALL his points on STR, then he's gimped at later levels for obvious reasons...i think there HAS to be some restrictions.
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#82 Apr 08 2010 at 3:29 AM Rating: Good
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One of the best things about FFXI, and anyone will say this, was the ability to level all jobs/classes on the same character. I doubt SE would take that away. Going back and redo'ing the starter areas for a new job is also somewhat needed, it keeps the population spread out and so everyone isn't always in the same area.

I don't want to have to create more characters to level Lancer for instance if I had already levelled Pugilist on my first character.

#83 Apr 08 2010 at 3:31 AM Rating: Decent
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Ya because I could see someone allocating every single point they ever get into strength to be the toughest character in the world.
So they'd have 65874365382756 strength and 14 hit points at max level.
There would have to be a way to guard against this sort of stupidity.
#84 Apr 08 2010 at 3:47 AM Rating: Good
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Oops, should have posted here instead of article.

Things I noticed right from the beginning. The elemental wheel or some variant is being used for some purpose. Hurray, "Accuracy" stat, no more guessing which formula is correct. LOL "Undergarment" eat your heart out Subligar Wearers.

Here are my questions from the pictures:
I wonder what "Luck" is? Would it increase treasure dropping possibly?
Having a "3000" TP bar what could that mean?
I'm assuming the numbers outside the () are the overall stat and the numbers inside are....bonus modifiers?
;laksf;lkajsdf;lkjasfe

Too many things to speculate on. Brain overload!!!! /head splodes!
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#85 Apr 08 2010 at 4:05 AM Rating: Decent
I think having to share PL points between all classes is a great idea. Honestly, it would be a bit overpowered if people could run around doing 500 phys dmg, and cast thundaga 3 on mobs all the time with ease. This way, you are more careful how you allocate your points, and it will take some time to be that uber dd/magic user type class.

If you spent all your pp's on int, just go out with a sword, and start getting more PP's for other stats. You will level up sword, get PP's, and new abilities at the same time.

My only thing is, will their be a PP cap?

Also:
Quote:
The character creation process begins with selecting one's race and customizing the avatar. Once your character is complete, you begin the game and set up your Class, birthday and Guardian Diety. What effects one's Guardian Diety will have in game are unknown at this time. Once all those steps are complete, you choose your name, which as we know consists of both a first and last name.

I thought this was pretty interesting. What affect will your birthday have on your character? Guardian Diety? Our own personnal "Oh $#@$!" summons maybe?

Edited, Apr 8th 2010 6:07am by Tenfooterten
#86 Apr 08 2010 at 4:09 AM Rating: Decent
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The fact that this time will be allocating our own skill points is a little scary to me. I've always been very bad at constructing characters exactly the way I want.

I guess I'll just have to be very careful and thorough when it comes to my character in XIV. Ofcourse how I build them is completely relient of info that hasn't been released yet. I might be getting myself worked up over nothing!
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#87 Apr 08 2010 at 4:17 AM Rating: Decent
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What I am abit concerned about is that you will be able to choose both a first name and a last name? Can this name be just any name or what? :P
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#88 Apr 08 2010 at 5:35 AM Rating: Decent
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see guys, I'm going to be a Pugilist or a Marauder I think.
it will be funny if i put all my points to HP and STR or AGI
and the rest of them stay at the starting stats
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#89 Apr 08 2010 at 6:15 AM Rating: Decent
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Edit: I made an error, sorry guys xD

Edited, Apr 8th 2010 8:55am by NumptyHunter

Edited, Apr 8th 2010 8:56am by NumptyHunter
#90 Apr 08 2010 at 7:28 AM Rating: Good
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I think we need to calm down about the whole mp regeneration thing...From the rough sound of it, you'll be doing guildleve's as your primary "Grinding" which means that when a GL is complete, you will warp home, restoring mp. Plus, and this is just speculation on my part, I'm sure that each DoM class will have some sort of mp regain ability (its not like S-E announced every ability for every class). Finally, look at what S-E has changed from ffxi:

1. Accuracy, Luck and Evasion shown (no more guess work)
2. Teleport and Warp for everyone (no more shouts and gil payouts)
3. Flexibility for quests and levelling (no more "must have 6 to party, 18 for alliance")

Clearly, they've listened to the community, so I'm sure all the gripes over the years about mp regen and resting did not fall on deaf ears.

I noticed people were talking about video streams, anyone know where this will be taking place???
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#91 Apr 08 2010 at 7:41 AM Rating: Decent
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I think the physical level stats will be shared to all of your jobs.

If each job has its own physical stats then I could simply level a Marauder with all STR stats and spam {Brandish} to an enemy using my TP and after my TP's all gone I could switch to an all INT Thaumaturge and cast {Fire} using all my MP and when the enemy attacks I could switch weapon to my all VIT Gladiator to defend.

If this is the case what's the point of stats allocation?
#92 Apr 08 2010 at 7:48 AM Rating: Excellent
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Considering the fact you didn't put any HP into any of those characters or MP for your mage I would imagine the mob would probably chew you up before you could even use all your abilities, for one. Consider that you also have to be in passive mode to change jobs, I doubt the mob will just sit and smile patiently while you change jobs and switch back into attack mode.
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#93 Apr 08 2010 at 7:54 AM Rating: Good
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Mages can cast with TP it seems, not just MP and hello 3000TP, that way they don't miss out on not using weapon skills in melee and having TP for no reason as in ffxi. Look at the mage ability lists.
#94 Apr 08 2010 at 8:01 AM Rating: Decent
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shinichoco wrote:
Considering the fact you didn't put any HP into any of those characters or MP for your mage I would imagine the mob would probably chew you up before you could even use all your abilities, for one. Consider that you also have to be in passive mode to change jobs, I doubt the mob will just sit and smile patiently while you change jobs and switch back into attack mode.


Ok, what if it's a two man party?
Player A: VIT Gladiator (tanker), Player B: STR Marauder (until out of TP)
Player A: VIT Gladiator (tanker), Player B: switch to INT Thaumaturge (until out of MP)
Player A: switch to INT Thaumaturge (nuker), Player B: switch to VIT Gladiator (becomes the tank)

If it's a party of more than 2 players job transition will become even easier.
#95 Apr 08 2010 at 8:06 AM Rating: Decent
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NumptyHunter wrote:
Mages can cast with TP it seems, not just MP and hello 3000TP, that way they don't miss out on not using weapon skills in melee and having TP for no reason as in ffxi. Look at the mage ability lists.


I never said Mages can't use TP. But in my example, the player has used all his TP as a Marauder and then he switched job to a Thaumaturge and therefore he was out of TP, and therefore will instead attack with his MP.
#96 Apr 08 2010 at 8:09 AM Rating: Decent
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That's all well and good... except for the fact that you cannot 'change jobs' during battle. This has been stated. A weapon cannot be switched out until monster has been defeated...
#97 Apr 08 2010 at 8:11 AM Rating: Excellent
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Kinematics wrote:
Minor little note: The equipment diagram was interesting. Large pouch for the primary arm, small pouch for the secondary arm. Variability in what you can store where?


Maybe you can't carry 10 beds, 14 closets, 5 suits of armor this time around. But hey, maybe I can finally carry 10 bottles of juices!
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#98 Apr 08 2010 at 8:13 AM Rating: Good
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Now, I don't know any more about the game than you do, so for all I know your 2 person scenario may work fine, but instinct tells me otherwise. We don't even know if you can do that in the first place.

My thoughts on this:

1) I am going to assume, even if so foolishly, that you won't start with TP.
2) Your VIT gladiator is probably not going to do much damage with no STR thus it may be hard for him to hold hate against your damage dealer.
3) The mob, or in the more likely case mobs, you will be fighting may have AoE spells and abilities.
4) Switching from Active to Passive and back again will likely reset any abilities, TP, action gauge building your character has done during the battle. Meaning you will likely be sitting and waiting till you can use an ability.

5) I'd wait till we know how exactly this works to make any conclusions on it. =)
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#99 Apr 08 2010 at 8:13 AM Rating: Decent
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Rudra wrote:
NumptyHunter wrote:
Mages can cast with TP it seems, not just MP and hello 3000TP, that way they don't miss out on not using weapon skills in melee and having TP for no reason as in ffxi. Look at the mage ability lists.


I never said Mages can't use TP. But in my example, the player has used all his TP as a Marauder and then he switched job to a Thaumaturge and therefore he was out of TP, and therefore will instead attack with his MP.


I didn't quote you so my comment wasn't aimed at you was it lol?
Also as far as I understand you do not discharge all your TP in one go as in ffxi you can use just a portion of it if you so wish and most classes seem to have ways to replenish TP in combat without needing to change class, if you burn all your MP you have plenty of other options unlike in ffxi where you had to rest and down potions in long battles if you were a mage and that was boring and made things take even longer.
#100 Apr 08 2010 at 8:15 AM Rating: Decent
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BlueElf wrote:
That's all well and good... except for the fact that you cannot 'change jobs' during battle. This has been stated. A weapon cannot be switched out until monster has been defeated...


Ok my bad, must've missed out on that fact, just ignore my comment then >.<

What about leaving the party and rejoining? Or logging out and relog in?
#101 Apr 08 2010 at 8:29 AM Rating: Good
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Maybe you can't carry 10 beds, 14 closets, 5 suits of armor this time around. But hey, maybe I can finally carry 10 bottles of juices!


You could carry 10 bottles of juice in FFXI, you just couldn't stack them. ;)
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