The last interview they gave dropped this bombshell
- Healing Players will be able to heal (i.e. rest to recover HP) only when in Passive Mode. If you switch to Active Mode, perhaps to do battle, the effect of healing will end. It is possible to heal mid-battle, but only after switching back to Passive Mode first.
I'll reserve my grumbling for seeing it in action.
But you know, this whole physical level thing could serve to control mid-battle class swaps.
Say the distribution of your stats is somewhat set in stone, meaning you can redistribute them by visiting the appropriate NPC and paying your token fine but generally in the field you have to live with what you've got. A person who chooses to specialize limits their options on what classes they can practically be during the course of an encounter. So they're less likely to go about twitchy-switching. This is true for the course of the guildleve as well.
As a bonus, if stats are temporarily-fixed choosing a more balanced approach to your stats translates into some truly tangible versatility. As such a player is not only well rounded within their chosen role, but has an expectation of efficiency assuming others during a battle or over the course of the leve. Edited, Apr 8th 2010 10:56pm by Zemzelette