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Famitsu - Alpha Test Hands-On!Follow

#152 Apr 10 2010 at 1:25 PM Rating: Good
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mmmm. You may be giving the physical levels too much credit.
The difference between a novice and veteran in terms of stats isn't always powerful in every MMO.

Think about it this way, level-based game are more about building your character upward, skill-based games are more about building your character outward.

A designer always wants to make you feel like your character is getting more powerful. A level-based game has to limit the actions you have access to in order to retain the division between classes, so it has no choice but to make those actions have a greater impact through stats and tiers in order to make you feel more powerful. A skills-based game doesn't have to limit your actions, so it's free to make you feel more powerful through access to more types of abilities as well as stronger abilities in any combination it pleases.

I have a feeling (purely theoretical) that XIV is going to lean harder on growing a character out, so the difference between a novice and veteran in terms of stats won't be very drastic. This means switching between DoM and DoW will be functional in spite of specialization in one. This means people of varying experience levels can be viable grouping partners, sort of like an auto-psuedo-levelsync. This means you can have one physical level that never changes, and when you go back to being a newbie job you have a noticeable boon but it doesn't alter the experience drastically.

Edited, Apr 10th 2010 3:29pm by Zemzelette
#153 Apr 10 2010 at 1:51 PM Rating: Good
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Your physical and class levels are separate.

However, what if your physical level were to be capped to a certain number whenever you changed to a fresh & unused class? If you were Phy. LV13 or something as an Archer, then changed to a Gladiator that you haven't used, it would return to LV1, then the cap would raise in tandem with your class level. This would prevent your character from having ridiculous stats in a class you've just started.
#154 Apr 11 2010 at 5:49 PM Rating: Decent
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Alright I try and see the good and bad in everything I have seen and read about this game so far and at this point I have few concerns and have been more amazed by each and every peice of information that is released. Now for all the people getting upset over the MP regen like others have posted it's only Alpha as well as they haven't released every bit of detail about abilites and spells maybe all the DoM get an ability that gives them MP or maybe they all get a Refresh spell maybe not that they would take it from WoW they have a spell that conjurers a drink that refills MP. There are so many things unknown about the game now that people get worked up over nothing. Now if the game was released and there was no ability, no spell to refresh or no way to get MP back easily then go ahead and rant and rave about it I know I would at that point.

Now for the Levels has anyone thought that when you switch from each Job you could allocate points for each job based on it's own level. So say your a Pugilist and you set points one way as soon as you switch to say Conjurer the points are set to the way you had set them for that Job previously when you played it. As for Physical level this could just be to show the time you have put in to the game as well as possibly the amount of abilites you are able to use. Weapon levels could be to learn weapon skills and weapons could have different abilities or spells attached to them that allow you to learn certain things after you have used that weapon for a period of time. Would make some spells/abilites harder to obtain if the weapon dropped from an NM or endgame event.

Also I haven't seen anyone post it yet but when it comes to the Physical Level, Job Level, and Weapon Level one of them would have to give you a level for the gear you wear. I think it would be Job Level myself but I'm sure they will have different armor sets that have to have levels on them otherwise you could wear the same stuff from start to end (even though other gear would have better stats attached and cost more). The levels could mean all kinds of things.
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#155 Apr 11 2010 at 7:04 PM Rating: Decent
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"Alpha test receives 3 points of experience"
"Alpha test receives 9 points of thaumaturge experience"
"Alpha test raises to Thaumaturge skill rank 2!"

So you gain physical points experience separately from skill rank experience.

I suspect the two experience systems will be interrelated so that they are synchronised with each other (a psueduo "level sync", otherwise the game would be clearly unbalanced).

The other interesting question arises as to how easily you can redistribute PPs - it could be very annoying if this has to be done all the time when you switch disciplines. Hopefully you can save your PP distribution "templates".
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#156 Apr 11 2010 at 8:28 PM Rating: Good
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Kinematics wrote:
Large pouch for the primary arm, small pouch for the secondary arm. Variability in what you can store where? Mostly, though, the fact that they are referred to as 'primary' and 'secondary' arms, not 'left' and 'right'. Able to choose handedness?


I'd wager they're referring to 'arms' in the sense of 'weaponry.

Which is to say the pouches are unrelated to the boxes nearest them. My guess is that the large and small pouch equate to what is a essentially a backpack and a belt pouch, respectively. That could hold some potential as well; if I follow that line of reasoning then perhaps only what's in your 'small pouch' would be accessible during battle, and the rest is inaccessible except while in passive mode.

Quote:
"Alpha test receives 3 points of experience"
"Alpha test receives 9 points of thaumaturge experience"
"Alpha test raises to Thaumaturge skill rank 2!"


As for this... I wonder if mobs are set in such a way as to give predetermined ratios of physical/weapon exp. That is to say, from the quote that mob gave 3 exp and 9 job exp, what if other mobs gave 6 and 6 or 5 and 7? Think of the fights we could have arguing over what mobs to hunt :p

Edited, Apr 11th 2010 9:37pm by renasci
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#157 Apr 11 2010 at 11:44 PM Rating: Decent
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Cheesdog wrote:
It is a little early to be getting upset at the mp system you don't even know how it works or how quickly mp will be consumed. You may like it better than any other mmo. I singled your post out but all these posts about people complaining about little things here and there have no idea what the dynamics of the game are going to be like. That includes the allocation of experience to enhance stats on your own. Can we all wait and play the game before we judge the system that SE has been working on for 5 years. I have faith it will be the best mmo to date.


You give them too much credit, especially after the atrocity that was FFXIII (thankfully they fired their entire sound department after the lackluster reviews from the past few OSTs produced in-house). Thankfully, FFXIV supposed soundtrack that was "leaked" lends probably the most solid OST since FFIX if it ends up being the real thing.

Will it be a fairly good MMO? More than likely?

The best to date? I don't know about that. While it seems that a lot of concerns have met and they've tried to meet players halfway. However, this *IS* Square-Enix we're talking about, and they'll find some way to ***** up the most basic things.
#158 Apr 12 2010 at 12:17 AM Rating: Decent
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StrijderVechter wrote:
Cheesdog wrote:
It is a little early to be getting upset at the mp system you don't even know how it works or how quickly mp will be consumed. You may like it better than any other mmo. I singled your post out but all these posts about people complaining about little things here and there have no idea what the dynamics of the game are going to be like. That includes the allocation of experience to enhance stats on your own. Can we all wait and play the game before we judge the system that SE has been working on for 5 years. I have faith it will be the best mmo to date.


You give them too much credit, especially after the atrocity that was FFXIII (thankfully they fired their entire sound department after the lackluster reviews from the past few OSTs produced in-house). Thankfully, FFXIV supposed soundtrack that was "leaked" lends probably the most solid OST since FFIX if it ends up being the real thing.

Will it be a fairly good MMO? More than likely?

The best to date? I don't know about that. While it seems that a lot of concerns have met and they've tried to meet players halfway. However, this *IS* Square-Enix we're talking about, and they'll find some way to ***** up the most basic things.


I think you have too little faith. I've been interested in FFXIs past lately because I'm so curious about how XIV will be at launch. I don't know how long you've played but I read a list of every update XI has gone through and I can tell you one thing, SE has a learned a LOT over the years. In the 7 years XI has been running they've gathered more information than I can even imagine. Basically right now I'm looking at XI as the XIV sub-alpha, haha. What I mean is SE has had so much time to grow as an MMO developer.

I also know that XIV is going through way more testing than XI did. Right now the beta might just seem like a way to play the game early to some but really it's going to be a vital step in making XIV what it's going to be at launch. That means what you're really saying is you have no faith in this community because we're going to shape XIV with our feedback from the alpha and beta tests.

People seem too quick to bash SE. It makes me wonder the kinds of things I'd be seeing if this game was being made by Infinity Ward or Activision or Ubisoft or DICE or any other developer I've seen COMPLETELY ignore their community and pretty much do whatever they want at whatever pace they think is cool.

Atleast SE is listening.
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#159 Apr 12 2010 at 12:49 AM Rating: Good
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They sure do plug that 'we learned alot' line in interviews, but really, what proof is there?
We haven't seen how their community management works, we've seen is how their marketing works. The true test of their character will be 6 months into release.

Until then, color me a cynic.
They can listen, but what I really want is some talking.


Edited, Apr 12th 2010 2:53am by Zemzelette
#160 Apr 12 2010 at 4:23 AM Rating: Good
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- As for character growth, it appears there are Skill Ranks for each Class and Physical Levels for the avatar itself. Physical Levels are where you can freely spend points on different parameters, right?

Komoto: In the alpha, there is a cap on Physical Levels, and you can't redistribute points already spent on parameters just yet. Later on, we want to allow players to reallocate points in case they focus too heavily on a certain attribute and want to adjust that. We also plan to make it so you cannot simply max out every attribute, so players will have to work to find a good balance. For example, you may raise a certain skill in order to play a Warrior-type class. If you later want to go as a Disciple of Magic, you can then reallocate those points into something more beneficial for a magic-user.


Found this on Zam's wiki.
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#161 Apr 12 2010 at 1:08 PM Rating: Decent
Dik wrote:
"Alpha test receives 3 points of experience"
"Alpha test receives 9 points of thaumaturge experience"
"Alpha test raises to Thaumaturge skill rank 2!"


what if this person had already leveled another class and had their pysical level raised because of that? they then switch to thaumaturge and begin leveling. because their physical level is higher they wont get as much exp towards it as they do their classes level. eventually these would be back in sync and you would get the same exp for both. or maybe you get exp for you physical level and your class level based on the actions you take in battle? or like others have said maybe physical level just increases that much slower than your class level.
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