What about (as in my example) people who have no significant interest in caster classes (or melee classes, for that matter)? Your idea (on the surface) solves the issue based on what you want, but we don't think big picture on these boards, do we?
Then you wouldn't have to bother with that physical level chart since you have no interest in a class in that discipline. What are you missing from this example, if you want to change from melee to mage then this serves a huge service for you. If you have no interest in changing from disciplines, then you would be set on whatever physical chart you have set for the discipline you do want to play. In other words, if you only want to play 1 discipline, it would be just like only having 1 physical level chart in the game (because the other 3 have no impact on you at all). You would only be required to level 1 physical chart since you only want to play 1 discipline. For the people that would want to play more then 1 discipline, you would have to level up the # of disciplines you would like to play, with the max being 4 (because there are only 4 disciplines).
Read more carefully, then tell me what are you not getting. Its ok to say that you would rather have only 1 chart and change your stats 100 times a day. As in your example, it would be the same as in you only having 1 chart since you only want to play 1 discipline, and since only that 1 chart would effect you in any way, shape, or form.
The fact that it uses exp makes no difference in my system. You will still use exp to level whatever discipline physical chart you would want to level up. The only difference in having 4 charts instead of 1, is that the people that want to change from discipline to a different discipline, would have to acquire a larger amount of exp to have to set stats for the multiple charts. The people that only want to play 1 discipline, would only have to use their exp for that one chart. This pretty much is the same in FFXI (the concept of leveling), if you want 75 warrior and 75 blackmage, you would need double the amount of exp that a person that just wants 1 75 job needs.
The big positive difference is that you can change classes on the fly and function well without having to reset your stats every time. The only negative for you to be able to do so, you would have to exp more then a person that only wants to play 1 discipline, but that is common in and MMO. If you want more classes leveled than somebody else, then of course you will have to obtain more exp then them.
I did read the whole post. There's no need for multiple physical levels. If you have presets, you accomplish the same goal without overly complicating everything. If you've got one physical level for each discipline, you're still likely going to want to change stats around between classes within the same discipline, so your idea solves nothing. Remember that your physical level is the one that grows with xp. So with four physical levels, the purpose of one overarching physical level that relates to your character independently of class is destroyed. Let's use the proper terms if we're going to have a discussion and not apply our own meaning to terms we've been given and think we're doing ourselves any favors, ya?
It actually solves a HUGE problem, it would solve the need
to change your stats around 20 times a day, with the want
to change your stats around. It would take away needing to do it, and for the people that wants to change their stats around still can. The ability to change stats will still be in handy but it wouldn't be a requirement each time. Edited, Apr 10th 2010 3:20pm by HocusP Edited, Apr 10th 2010 3:29pm by HocusP