But I think that's the whole point of the system, balance. How would it be balanced if you could switch from a godly melee to a godly healer on the fly? It wouldn't.
If you want to be able to play melee and healer at the same time you'll have to balance your stats accordingly. This will ofcourse mean you won't be great at either but you'll still have the benefit of being able to switch between the two roles at will. After hearing about 15 player parties this makes a lot more sense to me and I can see how it'll become extremely useful. (For example being able to switch seamlessly from back-up tank to back-up healer)
because you can't do everything all at once. this is not a new question, D&D3.5 unearthed arcana, as a for-instance, described "gestalt characters" wherein players were allowed to level two classes simultaneously (and pick from the better of the two classes if any statistics conflicted, like saves and hit dice). obviously the player characters thus generated were more "powerful" than vanilla, but the book went on to point out that they were not more powerful than vanilla in the only ways that were actually important:
1. they had the same number of actions available per round. even a barb/cleric can't cast Heal and
make a full round attack at the same time. maybe a cleric/wiz could cast just about any spell in the player handbook, but he had to follow normal casting/scribing rules, and that includes limits on things like the number of Quickened spells he can cast per round -- all player characters were limited by time. they had an expanded repertoire of abilities, per-character, but a party of three gestalt characters would get utterly stomped by a party of six vanilla characters.
2. player power, in terms of PvE or
PvP, is only meaningful relative to that player's challenge. that is, in PvE, player power is measured against NPC power (and, obviously, in PvP it just boils down to a specific kind of inter-class balance which i personally believe is just stupid to apply to any current RPG system. if you want real PvP balance, go play QuakeLive. srsly.)
Honestly we still don't have enough information about the system at large to be making any rash assumptions.
i'll go ahead and make some
if you can play both a max healer and a max melee at the same time, it will be because this functionality does not overpower you against your opponents (monsters) and/or because you can't use every ability you have simultaneously in real time.
if you can't play both a max healer role and a max melee role at the same time, it will be balanced because this is the entire point
of a class-based system (which FFXIV has claimed explicitly that it is not
so would you all please stfu
about FFXI already?! sheesh....) and you can always just make another **** character to play the specialized role that you want.
or, if you can't play wildly different roles at the same time, it will be balanced because your power (as a multiplayer
character) is not meant to encompass absolutely every facet of gameplay simultaneously. seriously? it's so childish, i struggle to grasp -- five year olds, while playing cowboys and space aliens will shoot at each other (*pew pew!*) and then each rises to a strident scream of "nuh uh! nuh uh! you didn't hit me!". when i see the OP B'AWWWWWWWING because he might
not be able to do everything at once, i find myself doing mutually exclusive things simultaneously: laughing and crying. laughing at the childish absurdity of wanting to play God in a shared fiction
, and weeping for the future of humanity when i consider that the asshat who made the OP might be out of high school. this superposition of states allows me to both consider OP as utter nonsensical ******** and respond to it -- simultaneously.