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Degenki - Devs Talk Future Beta PlansFollow

#1 Apr 08 2010 at 11:35 PM Rating: Excellent
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Dengeki magazine was lucky enough to get a shot at the alpha build for Final Fantasy XIV. They printed most of the information we saw yesterday in Famitsu, but also got some time to sit down with Producer Hiromichi Tanaka and Director Nobuaki Komoto! Together, they discussed details of the alpha and plans for the progression of beta testing.

Here's the article
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#2 Apr 08 2010 at 11:48 PM Rating: Decent
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we've set the maximum for parties at 15 members -- almost the size of an alliance.



.............holy crap?!
that is very large size of party!!!


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you may raise a certain skill in order to play a Warrior-type class. If you later want to go as a Disciple of Magic, you can then reallocate those points into something more beneficial for a magic-user.


Thank God. I was really about this issue when I first heard about Physical Level

Edited, Apr 9th 2010 1:52am by hexid
#3 Apr 08 2010 at 11:49 PM Rating: Good
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Great stuff in there. Im glad to see how well the game is developing...
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#4 Apr 08 2010 at 11:55 PM Rating: Decent
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The party size thing interests me. Having a 15 player max party leads to to believe there will be a lot of large scale quests / events going on. The possibilities are limitless!

Also can you imagine the skill chains? Delicious...
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#5KatoArabel, Posted: Apr 09 2010 at 12:00 AM, Rating: Sub-Default, (Expand Post) Not a lot of information to glean from this interview. As far as I can tell, most of what's been said in regards to the beta could easily have been deduced by rubbing a couple of brain cells together...
#6 Apr 09 2010 at 12:03 AM Rating: Decent
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Nice interview, however out of all this I wish they would have asked more questions such as how long they are looking at having the Alpha stage, when the next round of invites might go out, how long each stage of Beta might last, how many people they plan on adding for each stage, etc etc.
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#7 Apr 09 2010 at 12:06 AM Rating: Excellent
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They tried to ask about the length of the alpha/beta, but it sounds like there isn't really any set plan. It's more like they have set things they want to test, and once they have the data they want, they move to the next stage. Once they have enough stages of testing complete, the game comes out.

Though I'm sure they must have a rough estimate in mind if they are aiming for a 2010 release.
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#8 Apr 09 2010 at 12:09 AM Rating: Good
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So it seems as though you'll basically be tweeking points back and forth as you switch Jobs out on the field. Which makes not being able to switch armor during battle sound about right. There wouldn't be a point because your points would be invested into Stats that benefit the job you are playing at the moment. Gotta craft? Take some points of STR and throw them into Fire Element. But of course, there will something you'll "have to do" to earn this benefit. Your Physical Level is going to control the cap of how high you can go on stats, with your weapon having an effect on it also (?). Sounds good.

So anyone want to guess when PS3 Beta should be?
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#9 Apr 09 2010 at 12:09 AM Rating: Decent
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Elmer wrote:
They tried to ask about the length of the alpha/beta, but it sounds like there isn't really any set plan. It's more like they have set things they want to test, and once they have the data they want, they move to the next stage. Once they have enough stages of testing complete, the game comes out.

Though I'm sure they must have a rough estimate in mind if they are aiming for a 2010 release.


What would you, or anyone else guess for a rough estimate Elmer?

I'm going to guess Alpha will be quite short, lasting for about a month or so, followed by phase 1 of Beta which will probably last a couple months, then phase 2 which will probably last a couple months, then most likely a final stage open Beta which might last 3 or so months. The main thing I wonder is if they will choose a set amount of people for each phase, or if they will add people as time goes on. Not including the open Beta of course.
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#10 Apr 09 2010 at 12:13 AM Rating: Decent
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LestatXIV wrote:
The party size thing interests me. Having a 15 player max party leads to to believe there will be a lot of large scale quests / events going on. The possibilities are limitless!

Also can you imagine the skill chains? Delicious...


hmmm first thing pops up in my mind is... there is only F1 to F12 button, now how do i target the other 3party members!!?? the next button in sequence is Print Screen! lol


anyway, is Guildleve going to be the main thing to get "XP"?
did any interview mentions we could go out freely and grin? and then use those warp points to go back to town?
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#11 Apr 09 2010 at 12:16 AM Rating: Decent
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Personally I believe the more public and private testing they allow the better. I want XIV to be running as smoothly as possible when I take my first steps in that brave new world.

I mean so long as it still releases this year. If they push it to 2011 so help me.. that only gives us about a year to play it before the world ends! (Wakka wakka!)
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#12 Apr 09 2010 at 12:17 AM Rating: Decent
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Mostaru wrote:
LestatXIV wrote:
The party size thing interests me. Having a 15 player max party leads to to believe there will be a lot of large scale quests / events going on. The possibilities are limitless!

Also can you imagine the skill chains? Delicious...


hmmm first thing pops up in my mind is... there is only F1 to F12 button, now how do i target the other 3party members!!?? the next button in sequence is Print Screen! lol


anyway, is Guildleve going to be the main thing to get "XP"?
did any interview mentions we could go out freely and grin? and then use those warp points to go back to town?


To me it seems like they've shifted a lot of focus into soloing and casual play, which is nice. I imagine it'll be pretty easy to strike out on your own in the world of Eorzea. But from how Guildleves are starting to sound I don't see any reason any of us will be ignoring them.
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#13 Apr 09 2010 at 12:25 AM Rating: Good
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hmmm first thing pops up in my mind is... there is only F1 to F12 button, now how do i target the other 3party members!!?? the next button in sequence is Print Screen! lol


Perhaps Shift+F1-12?

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#14 Apr 09 2010 at 12:35 AM Rating: Decent
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So it seems as though you'll basically be tweeking points back and forth as you switch Jobs out on the field. Which makes not being able to switch armor during battle sound about right. There wouldn't be a point because your points would be invested into Stats that benefit the job you are playing at the moment. Gotta craft? Take some points of STR and throw them into Fire Element. But of course, there will something you'll "have to do" to earn this benefit. Your Physical Level is going to control the cap of how high you can go on stats, with your weapon having an effect on it also (?). Sounds good.


I wonder if "Luck" may play a role in crafting? And the elements, maybe to prepare for a big battle, let's say some ice monster weak to fire so putting skill into fire will increase fire spell damage, or a tank putting into ice to increase ice resistance? Idk
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#15 Apr 09 2010 at 12:42 AM Rating: Good
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I wonder if "Luck" may play a role in crafting? And the elements, maybe to prepare for a big battle, let's say some ice monster weak to fire so putting skill into fire will increase fire spell damage, or a tank putting into ice to increase ice resistance? Idk


Yea, but there will be a Cap. Take into consideration you'll be switching your Weapon to switch your Job, meaning you'll be switching your Level of Skill as well. With that being said, stats (cap) will drop as you go down in Skill/Job, or will go up with higher level of skill. You'll have the points to play with as you switch your Weapon, but there will be a requirement of some sort. I bet it'll be going to a Crystal, something Casual. It's a bit complex to really talk about this early without more info. But you catch my drift =p
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#16 Apr 09 2010 at 12:48 AM Rating: Decent
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I have to add I can't wait for my info about crafting in general to come to light. I'm actually excited about crafting in XIV!

Considering the increased level of importance in weapons in XIV and the fact I'll definitely be playing a melee discipline I find myself wanting to know more and more about the Blacksmith discipline.

I also just really love the idea of being able to forge something that will become part of the game, even if it's just a spatha. That spatha will serve its purpose for me and then I'll sell it, and it will become part of the next persons adventure and then they will sell it and so on. The level of immersion in that is.. exciting.
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#17 Apr 09 2010 at 1:04 AM Rating: Decent
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I have to add I can't wait for my info about crafting in general to come to light. I'm actually excited about crafting in XIV!


It's pretty darn good, think EQ2.
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#18 Apr 09 2010 at 1:07 AM Rating: Decent
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I'm going to guess Alpha will be quite short, lasting for about a month or so, followed by phase 1 of Beta which will probably last a couple months, then phase 2 which will probably last a couple months, then most likely a final stage open Beta which might last 3 or so months. The main thing I wonder is if they will choose a set amount of people for each phase, or if they will add people as time goes on. Not including the open Beta of course.


Now, Im no expert on testing phases. But it seems to me that they have already said they have the majority of the game finished. They are mainly fine tuning things, and making sure it works, THEN working in some user comments.

I think sometime near the end of the summer to the early fall for a release.
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#19 Apr 09 2010 at 1:10 AM Rating: Good
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Now, Im no expert on testing phases. But it seems to me that they have already said they have the majority of the game finished. They are mainly fine tuning things, and making sure it works, THEN working in some user comments.

I think sometime near the end of the summer to the early fall for a release.


Beta lasts for 6 months minimum.. "fine-tuning" an MMO requires a lot more work than you'd think.
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#20 Apr 09 2010 at 1:12 AM Rating: Decent
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Hyanmen wrote:
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I have to add I can't wait for my info about crafting in general to come to light. I'm actually excited about crafting in XIV!


It's pretty darn good, think EQ2.


To me it seems like it's going to be less like a source of income and more like a career. It just seems so much more detailed and appealing and dare I say it... fun.
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#21 Apr 09 2010 at 1:14 AM Rating: Decent
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To me it seems like it's going to be less like a source of income and more like a career. It just seems so much more detailed and appealing and dare I say it... fun.


Since they made the crafting disciples classes like any other, any less than that would be disappointing. I'm just glad they've put as much effort to it as to any other feature.
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#22 Apr 09 2010 at 1:18 AM Rating: Decent
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Skeptic wrote:
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I wonder if "Luck" may play a role in crafting? And the elements, maybe to prepare for a big battle, let's say some ice monster weak to fire so putting skill into fire will increase fire spell damage, or a tank putting into ice to increase ice resistance? Idk


Yea, but there will be a Cap. Take into consideration you'll be switching your Weapon to switch your Job, meaning you'll be switching your Level of Skill as well. With that being said, stats (cap) will drop as you go down in Skill/Job, or will go up with higher level of skill. You'll have the points to play with as you switch your Weapon, but there will be a requirement of some sort. I bet it'll be going to a Crystal, something Casual. It's a bit complex to really talk about this early without more info. But you catch my drift =p


Ya I kno what you mean, makes perfect sense. But what I really meant was let's say a PT climbs X Mountain to do Z fight. Before entering boss battle they stay the same disciplines without weapon change, but relocate points to the current situation (which I find kinda cheap don't like the idea). I don't see how having to go to crystal to relocate points even if your were changing weapons, defeats the purpose of being able to change disciplines as we were once told. Perhaps a temporary penalty like how Blu resets spells a wait time, or even weakness as if you were just Raise'd. Idk, I'm really curious/anxious to see how things are gonna pan out. I hope there be some way to prevent point relocation abuse.
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#23 Apr 09 2010 at 1:22 AM Rating: Decent
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"
did any interview mentions we could go out freely and grin? and then use those warp points to go back to town?"

You can go out and grind to your hearts content and then warp back to Arethyte (spelling?) at any time but i think there will be consequences to warping too much but yes its possible.
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#24 Apr 09 2010 at 1:33 AM Rating: Default
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I'm going to guess Alpha will be quite short, lasting for about a month or so, followed by phase 1 of Beta which will probably last a couple months, then phase 2 which will probably last a couple months, then most likely a final stage open Beta which might last 3 or so months. The main thing I wonder is if they will choose a set amount of people for each phase, or if they will add people as time goes on. Not including the open Beta of course.


Now, Im no expert on testing phases. But it seems to me that they have already said they have the majority of the game finished. They are mainly fine tuning things, and making sure it works, THEN working in some user comments.

I think sometime near the end of the summer to the early fall for a release.


The game is in alpha. That means it still has months of additions, adjustments, testing, and tweaking to go through before it's ready for a retail release. Don't be surprised to see a 6 month beta. The beta hasn't started yet. That means Q4 is likely to be the earliest we'll see FFXIV on store shelves.
#25 Apr 09 2010 at 1:47 AM Rating: Good
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#26 Apr 09 2010 at 1:53 AM Rating: Decent
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This is not sounding like the typical Beta/Alpha testing though, it seems they have no intention of showing off the other cities and areas during beta testing and instead intend to 'break' the game internally to test those areas themselves. They want to test the basic mechanics and see how people enjoy it, and than test to make sure players lose loopholes that might make them overlly powerful or breaks the game (certain job/ability combos etc.). In which case the amount of testing won't be anywhere near as extensive as other MMORPG betas.

I am apprehensive at said strategy but SE is a big company with probably a huge internal QA team that most MMORPG companies could never afford and because of this they might feel they don't need to test certain elements that are almost always tested in betas. I mean they don't even bother to do closed/open beta testing for their patches or expansions in FFXI like a lot of newer MMO's do (Despite the fact that patches are always released with some stupid bug that would have easily been spotted with lots of community players -.-), that alone is different than the status quo.
#27 Apr 09 2010 at 2:23 AM Rating: Default
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It feels like Assault in FFXI, where you can enjoy some casual challenges divided into easy to manage chunks.


Awesome, the game revolves around an event that was my most hated event in FFXI, love it.
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#28 Apr 09 2010 at 2:38 AM Rating: Excellent
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Awesome, the game revolves around an event that was my most hated event in FFXI, love it.


Yeah, why doesn't the game revolve around Dynamis is beyond me. 3½h of excitement and fun.. why did they choose to mimic assault system instead?
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#29 Apr 09 2010 at 3:32 AM Rating: Decent
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I recall that when I played FFXI, you could easily spend an hour waiting for 30+ attendants from your linkshell to show up, so it would become 4½ hours instead. But I still thought it was more enjoyable than any of that Assault stuff probably because of you didn't do the same Assault mission all the time.
#30 Apr 09 2010 at 4:03 AM Rating: Good
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I hope that all people who claim to like Dynamis more than Assaults are joking. The first round of Dynamis especially are all the same boring grind, and one that you're stuck in for hours.
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#31 Apr 09 2010 at 4:52 AM Rating: Decent
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EndlessJourney wrote:
Elmer wrote:
They tried to ask about the length of the alpha/beta, but it sounds like there isn't really any set plan. It's more like they have set things they want to test, and once they have the data they want, they move to the next stage. Once they have enough stages of testing complete, the game comes out.

Though I'm sure they must have a rough estimate in mind if they are aiming for a 2010 release.


What would you, or anyone else guess for a rough estimate Elmer?

I'm going to guess Alpha will be quite short, lasting for about a month or so, followed by phase 1 of Beta which will probably last a couple months, then phase 2 which will probably last a couple months, then most likely a final stage open Beta which might last 3 or so months. The main thing I wonder is if they will choose a set amount of people for each phase, or if they will add people as time goes on. Not including the open Beta of course.


I might be completely wrong in this assumption, but I always figured open beta was mostly to stresstest servers etc and as such it is usually not very long, especially not the longest of all beta phases. I guess it depends on what type of game it is and what company is making it, but that is the feeling/experience I had with mmo- and the larger companies at least.I sort of doubt we will see a three month open beta, I think it will be a lot shorter, maybe a week or so?

As for the info we got here, I think it was cool. Was very nice to get some more insight into how SE are thinking/working with the different phases of development.
#32 Apr 09 2010 at 5:10 AM Rating: Good
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Solonuke wrote:
I recall that when I played FFXI, you could easily spend an hour waiting for 30+ attendants from your linkshell to show up, so it would become 4½ hours instead. But I still thought it was more enjoyable than any of that Assault stuff probably because of you didn't do the same Assault mission all the time.
I guess you were farming for points and/or a salvage group - but if you were to use Assault "properly" you'd find that there are over fifty different assaults to do - all with different situations or objectives. Fifty-one different "games" within the game, before you even get into all the different objectives on different floors of Nyzul.

I did new Assaults as much as possible since I was trying to get a high rank. I think too many people simply play the same assaults over and over again.. there isn't much point. There are plenty of easy assaults out there that give great points - the people who repeat are just lazy really. I remember I needed to do an assault that nobody in the LS had done before, something involving killing Troll doppelgangers until you've found the leader and killed him. It was great, we did 3 in a row and the first two only took about 5minutes - for a group of 4. Everybody who was involved was surprised at how fun and easy it was, and how many points it gave, since most were used to spamming Red vs Blue or something like that.

tl;dr assaults are quite varied and you were only limiting yourself by repeating the same one.
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#33 Apr 09 2010 at 5:18 AM Rating: Decent
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I use to love assault. Too bad Nyzul Isle pretty much killed it when Square Enix refused to give them separate tags. Honestly, they should have been two different events all together. Assault was a lot of fun though.
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#34 Apr 09 2010 at 5:24 AM Rating: Good
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So it seems as though you'll basically be tweeking points back and forth as you switch Jobs out on the field. Which makes not being able to switch armor during battle sound about right.


My attention to FF14 news comes and goes, so I am not fully caught up on everything the general community might know. Is this saying that equip switching during active mode or battle is not allowed, or just speculating?

That's a subject I am really interested in hearing about. Not being able to freely switch all equipment for every single move would be a lot different, and I would kind of enjoy it, really. FFXI can get a bit overwhelming, having to get whole sets of gear for just a single move, and it gets frustrating (especially when playing the ps2 version with limited macros :P).

Being able to only switch gear in passive mode would be kind of nice, in my opinion. Would be nice to have to balance out gear and play to your strengths, instead of squeezing every possible point of benefit out of a single slot everytime you do anything. XD
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#35 Apr 09 2010 at 12:17 PM Rating: Decent
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The party size thing interests me. Having a 15 player max party leads to to believe there will be a lot of large scale quests / events going on. The possibilities are limitless!


and 3-4 hour lfg times. ( ! )
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#36 Apr 09 2010 at 12:39 PM Rating: Good
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- Regarding character customization, will there be any limitations on attaching skills from one Class onto another?

Komoto: If we can, we want to allow players to use skills from other Classes on their current one. However, there are many things to test out regarding this, such as how the effects of skills will be weakened when used with other Classes. For example, maybe a certain combination of skills doesn't work well together, or perhaps another combination is too powerful -- we want to maintain game balance as we go forward. There will, of course, also be some skills that we simply won't allow to be attached to other Classes. At this stage, we are still looking to see how things work, so feel free to try out any


!
So.... I could get Cure spells from Conjurer and use them as Gladiator and be more like a PLD?
#37 Apr 09 2010 at 12:53 PM Rating: Decent
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!
So.... I could get Cure spells from Conjurer and use them as Gladiator and be more like a PLD?


Sadly no, I think the thinking is that you'll be able to slot in things like class attributes" (Treasure Finder etc.) but not abilities (Iron Tempus, Cure, Fire)

That's how I understand it anyway.

I wouldn't rule out a defensive spell caster though as there are only 2 announced DoM classes so far, I do imagine they will add more before release ;)
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#38 Apr 09 2010 at 1:00 PM Rating: Good
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I just truly hope that they finish beta testing before releasing the game, even if that means XIV doesn't hit shelves until next year. Every MMO I've played since WoW was released essentially used the early players as their beta force. Age of Conan and WAR were especially guilty in this regard. If balance and functionality are polished at release, XIV will have a chance to attract and actually maintain a large population for more than a few months.

How long this process will take is largely dependent on how many issues there are in the code. Since there doesn't seem to be any pvp implemented at this stage in the game, that should reduce the amount of time required for balance when compared to other MMO's. Alpha should fix most of this, then private beta which should take 3 months or so, and public beta which will be 30-60 days, max. The real question mark is when they will take it out of alpha and start beta.
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#39 Apr 09 2010 at 1:23 PM Rating: Decent
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I see max party size is 15, I wonder if they will allow multiple parties into one scenario, so 4 full parties of 15 players each.
#40 Apr 09 2010 at 1:47 PM Rating: Decent
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I don't see LFG being a problem at ALL in XIV. There's going to be 10 times as many people playing than there are playing XI right now. Probably even more than that.

Plus with the huge improvement in soloing.. LFG is going to be a thing of the past.
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#41 Apr 09 2010 at 1:53 PM Rating: Decent
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I don't see LFG being a problem at ALL in XIV. There's going to be 10 times as many people playing than there are playing XI right now. Probably even more than that.

Plus with the huge improvement in soloing.. LFG is going to be a thing of the past.


And it doesn't even matter if there isn't.. If there's one guy out there, you can invite him and go duo stuff because you don't Need 6 people to do something.

And if there's more than 6, just get 'em all and do some harder leve. That kind of flexibility is exactly what a grouping game needs. When you make the lfg times shorter, you automatically make the grouping more casual as well.
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#42 Apr 09 2010 at 2:30 PM Rating: Good
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My attention to FF14 news comes and goes, so I am not fully caught up on everything the general community might know. Is this saying that equip switching during active mode or battle is not allowed, or just speculating?

That's a subject I am really interested in hearing about. Not being able to freely switch all equipment for every single move would be a lot different, and I would kind of enjoy it, really. FFXI can get a bit overwhelming, having to get whole sets of gear for just a single move, and it gets frustrating (especially when playing the ps2 version with limited macros :P).

Being able to only switch gear in passive mode would be kind of nice, in my opinion. Would be nice to have to balance out gear and play to your strengths, instead of squeezing every possible point of benefit out of a single slot everytime you do anything. XD


It is officially unknown whether or not you can equipment switch in either active mode, in-battle passive mode or out-of-battle passive mode (though I think it's fair to just go ahead and assume the last one. :p). The grapevine, however, is a different story.



Edited, Apr 9th 2010 5:04pm by Zemzelette
#43 Apr 09 2010 at 3:56 PM Rating: Decent
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Instead of 6 members per party, 3 parties per alliance and having 3 alliances on a boss, it will now just reduce to a humongous alliance with 15 member parties. Probably gonna end up with the same amount of people anyways
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Accumulating bad luck... One day at a time
#44 Apr 09 2010 at 5:54 PM Rating: Good
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Xebius wrote:
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So.... I could get Cure spells from Conjurer and use them as Gladiator and be more like a PLD?


Sadly no, I think the thinking is that you'll be able to slot in things like class attributes" (Treasure Finder etc.) but not abilities (Iron Tempus, Cure, Fire)

That's how I understand it anyway.

I wouldn't rule out a defensive spell caster though as there are only 2 announced DoM classes so far, I do imagine they will add more before release ;)


But then the follow-up question:
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- With FFXI and Support Jobs, there was a limitation, and in general you wanted users to play Jobs a certain way, which made it easy for other players to pick up on what that Job's role was. If you can freely set abilities on different Classes and freely boost your parameters, will that make it difficult for players to define roles for Classes?

Komoto: That's why we feel it is most important to have Classes defined by their main skills. Although there is wiggle room for adding other abilities, a Class that excels at tanking will usually be considered a tank first and foremost. From that starting point, you can begin to fine-tune your role based on the situation and see how your Class works with other Classes.


To me, it sounds like a little more than just "passive abilities"...
#45 Apr 09 2010 at 6:34 PM Rating: Decent
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I am not quite sure why i keep hearing every talk about open beta lasting so long. I have never seen an open beta for a big name game like this last more then a few weeks at most.

Open beta is used to stress test there servers and not much more.
#46 Apr 09 2010 at 8:00 PM Rating: Good
AureliusSir the Mundane wrote:
Meraris wrote:
Quote:
I'm going to guess Alpha will be quite short, lasting for about a month or so, followed by phase 1 of Beta which will probably last a couple months, then phase 2 which will probably last a couple months, then most likely a final stage open Beta which might last 3 or so months. The main thing I wonder is if they will choose a set amount of people for each phase, or if they will add people as time goes on. Not including the open Beta of course.


Now, Im no expert on testing phases. But it seems to me that they have already said they have the majority of the game finished. They are mainly fine tuning things, and making sure it works, THEN working in some user comments.

I think sometime near the end of the summer to the early fall for a release.


The game is in alpha. That means it still has months of additions, adjustments, testing, and tweaking to go through before it's ready for a retail release. Don't be surprised to see a 6 month beta. The beta hasn't started yet. That means Q4 is likely to be the earliest we'll see FFXIV on store shelves.


I'm expecting December, myself. SE has stated they want a longer beta period than XI, which was about 4 months so 6 months sounds about right.
#47 Apr 09 2010 at 9:25 PM Rating: Decent
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134 posts
Skeptic wrote:
So it seems as though you'll basically be tweeking points back and forth as you switch Jobs out on the field. Which makes not being able to switch armor during battle sound about right. There wouldn't be a point because your points would be invested into Stats that benefit the job you are playing at the moment. Gotta craft? Take some points of STR and throw them into Fire Element. But of course, there will something you'll "have to do" to earn this benefit. Your Physical Level is going to control the cap of how high you can go on stats, with your weapon having an effect on it also (?). Sounds good.


I doubt that. It sounded more to me like it will be an occasional re-spec type thing. Not a willy-nilly on the fly thing. What I mean is in EQ2 you can re-spec your racial traits and achievement abilities, and various other resistances and bonuses... but it costs money and if you do it more than once a month or so, the cost goes up and it starts to get really, really, expensive.

I believe the FFXIV developers were talking about not being perma-locked into your choices, and in some fashion having a way to re-do them if you like... but not a common occurrence. Anyway, I hope not because it would get old fast to have to re-assign your stats every time you change class just to be effective, and it would trivialize thinking about the long term balance of your character and making choices if you can just change them whenever you want.

Edited, Apr 9th 2010 10:33pm by xXMalevolenceXx
#48 Apr 09 2010 at 10:58 PM Rating: Decent
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are my eyes playing tricks on me, or in the 8 pictures of the female taru, in the first one is she holding a gun...?

not to derail, but this...this makes me happy :)
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#49 Apr 12 2010 at 9:16 AM Rating: Good
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So Final Fantasy XIV is definitely going the route that many have wanted all of these years MMOs have been around. A skill based point system in which you can reallocate them anytime you want and change your job on the fly. This makes for an extremely awesome game because you can be who you want when you want. You can have strategy with a small party or just do what you want in a big party. This game is going to be absolutely catering to every gamer out there. From the casual to the hardcore. I was very skeptical in the beginning as I am sure many were but now that Alpha information is out whether officially or unofficially; this game is sounding way too good to be true! Finally a game that is for everyone like World of Warcraft tried to accomplish. I think many are right in their opinions when they say no game is going to match this one for a long time. Between this and Knights of the Republic I don't think I will ever buy another MMO unless there's a Mech Warrior one that has ground/outer space/air combat all in one and is massive. I can't wait any longer ;;
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