Well aren't we feeling overly dramatic.
So a gladiator can use conjurer spells and abilities 90% as effective as a conjurer? That's what your telling me?
That's exactly what we're telling you. It could even possibly be 100% if said gladiator puts his focus and points allocation into a specific spell such as 'Cure'. As I understand it from interviews, each skill levels individually and you can continue to level it on a job it's not originally from.
First, where did you get this from? Just because you can use an ability doesnt mean it's just as effective as it is on the regular job. Provoke is a good example of what your saying but sublimation isnt 100% when subbed.
Well, I think we need to stop drawing parallels with FFXI for a start, because the system is -absolutely nothing like subjobs- and better for it. Various information suggests that you allot the stats you want, so therefore investing in said stats that enhance the type of ability you have an interest in is likely to improve its power, right?
Also, why even have classes if you can just allot stats willyfreakingnilly. Are you kidding? Yes there will be some customization as far as your stats go but I don't think SE is gonna give the player 0 in all stats and 10pts each level to do with as they please. Would kind of eliminate any need for a class.
That's exactly what they're doing, and I'm not sure where the idea that it could eliminate the classes comes from, especially as -unlike FFXI- there are no classes in the conventional sense (aka Jobs). The 'classes' that SE now wants to call them are different roles CLASSED by their weapon. These weapons grant abilities, nothing more.
On a side note, I wonder if Archers can use abilities like blindside from a distance? Could be pretty pimp burst damsge if so!
It's not so much about being butthurt cause 14 isnt like 11 as it is being "like" a pld and being a pld. One thing that made 11 so diverse and unique was the 20 jobs that it had, each had its own set of abilities and play styles. Something that will be hard to do with 7 fighting classes. Is it too much to ask a game that hasnt been released to do something that a game that's been out for ~8 years to do if they are made by the same developer?
Sorry but I find it absurd to suggest that this new system isnt as diverse as FFXI. 11 had a horrendously limiting method of 'choice', where support jobs were necessities lined up to fit with certain other classes. The game's still in alpha and it's likely more classes will be released, and surely the point is that you can mix and match abilities as you want, rather than each job having x amount? Also, how can you say that the 10ish abilities each job had and the 5 (tops) that each made use of (excluding mages) at any given time is a more diverse system than each fighter class being given 20+ abilities in FFXIV (Although perhaps it may seem like less if you're just looking at the official site...as you should.)
I honestly can't see how FFXI is in any way a more advanced system and have no idea what it's 'doing' that FFXIV isn't. Edited, Apr 10th 2010 5:14pm by Dlaqev