Maybe game developers will learn their lesson and just stop trying to get around X-Box live's stupid policies. Doesn't sound like Micro$oft is making it worth their while anyway.
Is this a joke?
Do you honestly think that a company that provides it's own
hosting services and thus charges for those services should have to additionally ask its customers to pay Microsoft as well? What about Microsoft requiring that your content be purchased through their marketplace, with a cut of course.
Its a sham, designed specifically to prevent companies like Square from providing their own superior and proprietary service to their customers.
I have read about at least a half dozen MMOs that rightfully so told Microsoft to go **** themselves when discussing the licensing fees and requirements of having a 360 MMO. Crossplatform games were also doomed at the start as Microsoft had strict policies in terms of content distribution and release times.
Now that Square is ditching PlayOnline as a client and moving towards their new Square Enix Account Management system I am sure their are eager to start make some return on their investment. Did you know that Microsoft basically requires Downloadable content to be purchased directly through live now? So how exactly would Square's new CRYSTA Microtransaction system work then, when Microsoft's lawyers state that you cannot provide virtual content without them taking a cut and it being available on Live!?
Involving Microsoft and its tedious and counter-productive arrangements with cross platform online games is a step backwards, not forwards. I will be upset that I cannot play on the 360 and even more upset that many of my friends will not be able to play at launch, but honestly I do not blame Square one bit for not wanting to involve Microsoft after FFXIII.