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RIP Tele-Taxi ; ;Follow

#1 Apr 11 2010 at 2:33 AM Rating: Excellent
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I'm sad about there not being any tele-taxi action in FFXIV. It was one of my favorite things to do in FFXI.

I loved the scene in lower Jeuno and later Whitegate, sitting there watching people run by, the sound of their steps rising and fading accompanied by the ambient wind-like sound in the background (with music turned off). Shouts for various activities would come and go. Friends sent emotes to each other. RMT taru trains ran by. Afk characters stood around in different arrangements each day. It was a relaxing scene.

I had my regular customers who I would chat with for a bit while the tele was casting. Some of them I would tele every day and it was always nice to see them. Tele-taxi competition would show up and we'd have showdowns to see who could claim the shouts first. It was really intense and I would offer my congratulations when they beat me and we'd end up talking and sending emotes to each other.

I would sit in my tele spot and begin saying things in /say. Other people around would join in and next thing I know we have a random group of people sitting around in a circle just chillin' and talking away. I'd continue doing my teles and get back to the conversation as quickly as possible. Other times shout chats and arguments would erupt which were always amusing.

One of my regular customers invited me to his in-game wedding which was a blast and I was so happy for him and his in-game wife. They were so nice and we even had a fireworks party at the place I did my teles. Me and about six other people had fireworks and we were shooting them all over the place. It was quite a show!

I never would have experienced any of this if it wasn't for being a tele-taxi. It was so nice to be able to come home after a stressful day at work and just sit there and chill while making some gil and interacting with people. But now this joy is being taken away in FFXIV. It leaves me wondering how I can replicate that experience (and how I can make gil lol).

I really hope that SE provides activities for hanging around in town like mini-games that are public in nature. Or perhaps crafting will be more involved and will provide an excuse to spend lots of time relaxing in town without losing a ton of gil in the process. With all those hectic battles, sometimes it's nice to just stop and enjoy the scenery in town and chat with some fellow adventurers.

FFXI has the friendliest community of players I've ever had the pleasure of playing with in an online game and I have high hopes for that carrying over into FFXIV.
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#2 Apr 11 2010 at 3:20 AM Rating: Excellent
I did Tele-Taxi too when my whm first got them. Who didn't, at least a bit? lol

But for all the people who have had to rely on whm/blm all the time for teleport type stuff, I'm sure this will be a blessing. I kinda like the idea of not being reliant on someone else, either by crafted items or cast spells.
#3 Apr 11 2010 at 4:53 AM Rating: Good
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I agree with the OP, in that one of the primary mechanics that set FFXI apart from other MMO's was the forced social element in that many things simply -required- you communicate and interact with other players. Newer MMO's don't have this...it's level 1 through <insertcap> of players just playing single player games now until they get to cap and start attempting to communicate.

Things like Tele-Taxi will certainly be missed.
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#4 Apr 11 2010 at 7:56 AM Rating: Decent
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I won't miss them. At all.
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#5 Apr 11 2010 at 8:27 AM Rating: Decent
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Won't miss them. Some of the taxi's i got ports from were bots, i know because they responded in less then 1 second of the tell, never said anything other then the standard pre-set greetings and were online sometimes 24 hours a day.

Personally any potentially bot ridden activity i will never miss that it's gone.

They served a purpose sure but it was just another gold sucking activity in the world that was unneeded for low end players and annoying for high end players to have to get every time.
#6 Apr 11 2010 at 8:58 AM Rating: Decent
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OP - I think you are among the small minority that got so much enjoyment out of it. I can see your point, though - it was a casual mini-game, and if you used it as a social experience, all the better.

I hope that there are casual mini-games that can fill that niche for you :) I just hope the rest of us can have access to more reliable transportation... And maybe we can all sit down in the major city and enjoy some cool mini-games on our downtime.

Edited, Apr 11th 2010 11:28am by Jordster
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#7 Apr 11 2010 at 9:23 AM Rating: Good
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Hehe, yeah OP =) I enjoyed doing this as well. I always charged 1k so even when people offered more, I'd tell them it didn't have to be that much. Sometimes they'd still give the amount they shouted for =) But yeah, it was a nice way to make some quick gil and to sort of relax and multitask around the house. I'd sit there doing tele-taxiing as well as clean up or draw. Going to be interesting to see what sort of things we can do that are similar to that in XIV!
#8 Apr 11 2010 at 11:30 AM Rating: Good
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Yeah that is something I am sad to see go as well. Was something I loved doing.
#9 Apr 11 2010 at 11:39 AM Rating: Good
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I used to get most of my gil by doing this, now what will I do!? haha it always took long, but you always knew somewhere people would need it, so it was like an assured way to get a little gil. I'll miss it, but I think since the crafting classes are actually considered a class/job that I might try to be one of those and make gil off them this time around.
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#10 Apr 11 2010 at 11:42 AM Rating: Decent
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To all of you taxi's that loved doing the tele's.

I hate you.

You took all my gils.

1000 gil to ensure that some party wouldn't drop me cause they couldn't wait was really irksome.

at least 20k in gil a week that I could have saved up towards something useful ; ;
#11 Apr 11 2010 at 12:01 PM Rating: Good
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Ya I wont really miss it. Whm was my first job to 30, getting it to 38, and I used to do that at first, but I realized I could make so much more money on BST. I think the reason I wont miss it most though was because whenever I needed a tele, no one was offering and I would shout for way too long. It's fustrating when you have a party waiting on you and you and you cant get a tele to save your life.
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#12 Apr 11 2010 at 12:40 PM Rating: Good
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I liked being forced to rely on it. Maybe I'm a ********* or something. You can see from my jobs that I pretty much had to rely on them all the time, though I do have WHM 45 so I could use that to tele my friends whenever need-be.

But I just liked the idea of having to ask somebody for their servives, a pay a fee set purely by the player-base, to transport to a remote location. Made the experience feel a little more important, a trip to northlands literally was - a trip to the northlands. Until I eventually learned about OP's, then it was never quite as fun.

I see FFXIV as pretty much having a simplified OP system, which is fortunate for the majority but unfortunate for us minority who enjoyed this 'forced social element' as said by Ryneguy earlier (you put that very well by the way). I'm afraid that experience is never to be repeated in future MMO's as more and more 'convience' ideas are produced to make life in game less of a struggle. There is just a few of us who play MMO's for the struggle I guess.

I've gone off on a bit of a tangent in my melancholy and I apologise, I'm not really feeling very positive right now. Please disregard this post, I mean no offense.
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#13 Apr 11 2010 at 1:29 PM Rating: Good
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I won't miss them. At all.
The only thing worse than getting gouged by mages was when no one was on and you were just stuck.
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#14 Apr 11 2010 at 2:46 PM Rating: Decent
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It may be a burden to the small amount of you that did it regularly but to the rest of us it really is a dream come true. I hated having to rely on other people to get me around and having to pay them to do it.

As for the social aspect well there's not a doubt in my mind there will be tons of new social activities in XIV including user created ones like the tele-taxis and such.
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#15 Apr 11 2010 at 4:34 PM Rating: Default
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OP, I wouldn't worry too much...no doubt there will be similar competition for crafting services with the new durability system.
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#16 Apr 11 2010 at 4:36 PM Rating: Decent
Funny how the economy goes to a low stable condition yet tele-taxi's rape you for 3k everytime you have to take one. When the economy was insane, taxi's were like 800gil a pop.
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#17 Apr 11 2010 at 4:38 PM Rating: Decent
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And that's why I'll be a blacksmith / gunsmith by trade. I've already made arrangements with someone who's going to be doing cooking so we can trade services.

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#18 Apr 11 2010 at 5:03 PM Rating: Decent
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I liked the early days of FFXI when you could find a taxi just about anywhere(starter cities) and anytime. And there was competition so the price was around 500 gil.
#19 Apr 11 2010 at 6:47 PM Rating: Excellent
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Can't say I'll miss the tele-taxi at all. You use some pretty poetic language to describe your experiences ferrying people, but what you're describing and what you'll be nostalgic for is not the the tele-taxi service--It's just chilling out in an MMO world. There will always be reasons to hang out in a peaceful spot and chat with people: Auction Houses, Crafting, important npcs, quest hubs, seasonal events, etc. Though none of them need be as annoying or unnecessary as relying on other players, often unforgiving players, for transportation.

You'll find plenty of other ways to make friends and those friends will appreciate not having to lose time shouting around in town when you're not around to lend a hand :P

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#20 Apr 11 2010 at 6:55 PM Rating: Excellent
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You'll find plenty of other ways to make friends and those friends will appreciate not having to lose time shouting around in town when you're not around to lend a hand :P


Exactly. The social aspect will remain in XIV. As a matter of fact I can almost guarantee it will be much better as we all wanted more social activities and areas in XI. And ofcourse they're opening the game up to the casual market which likely means more social events and activities, like minigames.
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#21 Apr 13 2010 at 5:21 AM Rating: Decent
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Sorry I've been out of the loop for the past few weeks. Where has it been confirmed that there will be no teleporting?
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#22 Apr 13 2010 at 7:07 AM Rating: Good
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Since everyone will have the ability to warp/teleport there will be no need for tele-taxis.
#23 Apr 13 2010 at 9:13 AM Rating: Good
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LordFaramir wrote:
I see FFXIV as pretty much having a simplified OP system, which is fortunate for the majority but unfortunate for us minority who enjoyed this 'forced social element' as said by Ryneguy earlier (you put that very well by the way). I'm afraid that experience is never to be repeated in future MMO's as more and more 'convience' ideas are produced to make life in game less of a struggle. There is just a few of us who play MMO's for the struggle I guess.


It's all in perspective, and I agree with your take on it to an extent. I (and I'm sure others) enjoy the fact that social interaction made Vana'diel feel alive. When I say forced, I simply mean it was a game mechanic meant to be used. Socializing & participating in the in-game world & community. I've played a lot of MMO's. FFXI was the only one I ever participated on a community level...and I honestly loved that and truly miss it in other MMO's. Leveled in LotRO to cap without grouping. Leveled multiple characters in WoW without grouping. Played EQII for months and months without grouping. No community experience whatsoever. Raided in WoW only with RL friends that played the game in a small guild.

Even though systems like Tele-Taxi felt "forced"...you met people doing it. And sure, you gave them gil. But the only thing stopping you from leveling your Whm is you, and for anyone who used the service...I'm sure ultimately, it was helpful to them because someone leveled their Whm to 36 for the three primary telepoints and offered their service to the community around them.
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#24 Apr 13 2010 at 12:13 PM Rating: Excellent
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Now who remembers actually getting a sweet deal on a tele only to have the chocobo people at mea rob you blind?
#25 Apr 13 2010 at 12:17 PM Rating: Excellent
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MrTalos wrote:
Now who remembers actually getting a sweet deal on a tele only to have the chocobo people at mea rob you blind?


"I see you have 2,327,016 gil. The cost to rent a chocobo is currently 527,281 gil."

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#26 Apr 13 2010 at 12:28 PM Rating: Decent
I tried the tele-taxi thing. Couldn't do it. I leveled my WHM as a sub for BST. I know I hit 37 for sure but I seem to recall having taken it higher for access to the other teleports. I found spamming in Jeuno, sending out invites, trading for my token amount of gil, casting, warping, and repeating to be phenomenally unfulfilling. I remember early in the NA lifespan of FFXI, it was generally considered the only viable way for a WHM to earn any noteworthy amount of gil since a dedicated WHM had such a miserable time farming compared to other jobs.

I think most people who ran tele-taxis in FFXI will adjust quite nicely in FFXIV. For starters, both classes that seem capable of doing any significant group healing also come with built-in nukes. I'd rather splatter mobs than deal with the disorganized public any day.
#27 Apr 13 2010 at 1:49 PM Rating: Good
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Cirvantes wrote:
Sorry I've been out of the loop for the past few weeks. Where has it been confirmed that there will be no teleporting?


It's the opposite. Teleporting / warping will be available to everyone from the start of the game.
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#28 Apr 13 2010 at 5:22 PM Rating: Decent
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I won't miss them. At all.

The only thing worse than getting gouged by mages was when no one was on and you were just stuck.


This is what i hated the most. I mean, i never was a teleport WHM, and teleport-taxi was totally a legetime and useful way to getting gil. The downside was when there was no WHN aviable and the Party was waiting for you in Altepa desert.
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#29 Apr 14 2010 at 2:39 PM Rating: Good
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But I just liked the idea of having to ask somebody for their servives, a pay a fee set purely by the player-base, to transport to a remote location.


i wont miss them at all. and while the "romanticized" version of it that Tauu speaks of did happen, and was nice when it did, more often than not it was the gouging money-grubbing variety. i even remember an LS of tele-taxi whm who basically got together and set a monopoly on prices during certain times of the day.

i wouldnt have minded it so much if each class had some kind of similar ability to make money with like that, but thats neither here nor there. i wont miss tele-taxis at all.
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#30 Apr 14 2010 at 5:52 PM Rating: Decent
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I will also be very sad if they end up making travel TOO easy, not because I care at all about WHM having a way to make money; but on the grand scale of travel where on one side it takes two real hours to walk to the next town over because it's more 'realistic' versus some method of instantly teleporting you there... I think i'm leaning toward the take two hours side...

Some games have introduced mechanics where you can teleport almost anywhere instantly - imo this approach greatly takes away from any appreciation you have for the 'world' weather it be the size and scope of it, or the details you will never notice because it's existence becomes only philisophical when you are able to transverse the intervening space between where you are and where you're going without actually experiencing any of it.
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#31 Apr 14 2010 at 7:10 PM Rating: Decent
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Quor wrote:
i wont miss them at all. and while the "romanticized" version of it that Tauu speaks of did happen, and was nice when it did, more often than not it was the gouging money-grubbing variety. i even remember an LS of tele-taxi whm who basically got together and set a monopoly on prices during certain times of the day.

i wouldnt have minded it so much if each class had some kind of similar ability to make money with like that, but thats neither here nor there. i wont miss tele-taxis at all.


I don't think tele-taxiing made white mages any more "money-grubbing" than any other job out there that actually had the ability to farm. While the abilities might not be "similar," I certainly wouldn't go saying that this gave WHM a one-up on all the other jobs when it came to making money. It was very much the same as what THF did; we competed for claim in the major teleport areas and when we got claim, we reaped the benefits. I see nothing wrong with an entire LS of THFs running around farming in an entire zone, nor a problem with an LS of WHM competing for teleport claim in Whitegate.

That being said, I did think it sucked that even though I was a 75 WHM and would often give teleports for free when people were in need, whenever I switched jobs and needed one, no one would help me out, including WHM I had helped out in the past.
#32 Apr 16 2010 at 3:47 AM Rating: Good
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It's not that I don't understand why WHMs charged for teles. And I did know WHMs that did it for free, especially those in my LS who were always willing to tele if they were available.

My main issue with teletaxing was the act itself, I hated having to rely on someone else to get me where I wanted to go quickly. And then there were the instances where I couldn't find a tele at all and I felt completely helpless. That's why I'm so glad SE said **** off to the MMO norm and gave us the aetherytes.
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#33 Apr 16 2010 at 5:23 PM Rating: Decent
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Meh.. too often people make the mistake of thinking easier is better. IMO those are generally the ones known to always take the path of least resistance, which is almost never the RIGHT path.
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#34 Apr 16 2010 at 9:39 PM Rating: Good
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Meh.. too often people make the mistake of thinking easier is better. IMO those are generally the ones known to always take the path of least resistance, which is almost never the RIGHT path.


You're right, easier isn't always better. More complicated isn't always better either. Sure you could have a one button battle system, but that would bore us all and also a complicated mathematical calculation based battle system would irritate us all.

The fact of the matter is in most cases we are traveling to get somewhere, to accomplish something. It's always more exciting being part of the action than traveling to the action. So the traveling should be easier.

For days when the travel is the action walking or chocoboing will, I'm sure, always be an option.
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#35 Apr 16 2010 at 9:46 PM Rating: Good
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Meh.. too often people make the mistake of thinking easier is better. IMO those are generally the ones known to always take the path of least resistance, which is almost never the RIGHT path.


Too often people make the mistake of thinking more tedious and/or more time consuming = more challenging. IMO these are generally the ones who play at a mediocre skill level and use trivial tedium as a convoluted justification for presenting themselves as something they're not.
#36 Apr 16 2010 at 10:18 PM Rating: Good
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Ad Hominem attack <ever heard of it?>

back to the topic however:

I think the point is there needs to be balance. Per my previous post, i'm not actually on the far extreme of "traveling in a game should take just as long as travelling in real life" camp, trust me they are out there. But sure.. I am slightly that side of center.

It is a somewhat tricky balancing act on SE's part. They may see WoW's #'s and think, "hmm this is what people want" but the truth is, a very large sector of WoW players are tired of WoW for just that very reason. It's TOO casual (World of Casualcraft?) and not enough challenge except at the very cutting edge of current content. Ok so maybe unnecessarily difficult travel isn't really the type of 'challenge' that we care about, but I think you know what I mean even if I'm not choosing the perfect words.

Then again there are tons WoW players that love the instant teleport to any dungeon mechanic, sorry i'm not one of them. I think it was a mistake and that they crossed some line. I leveled several jobs to cap and collected full sets of gear that was perhaps 1 tier below max, without ever leaving town.. ever. Is this what you are promoting?

All i'm worried about is that they will overcompensate and go too far in either direction. I remember not too long ago I didn't have my Home Point set in Whitegate and didn't have the tele's since I never did any WotG missions. I got an invite for a party there and they all had to wait over 30 mins for me to ride my choco to Mhaura, and take the stupid boat, which is like a 14 min trip all by itself, AFTER you've waited for it to even get there. And I agree, that's pretty retarded to waste, I guess something like, 2.5 "man-hours" of time just sitting around waiting for someone.

Balance..
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#37 Apr 16 2010 at 11:07 PM Rating: Good
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I will also be very sad if they end up making travel TOO easy, not because I care at all about WHM having a way to make money; but on the grand scale of travel where on one side it takes two real hours to walk to the next town over because it's more 'realistic' versus some method of instantly teleporting you there... I think i'm leaning toward the take two hours side...

Some games have introduced mechanics where you can teleport almost anywhere instantly - imo this approach greatly takes away from any appreciation you have for the 'world' weather it be the size and scope of it, or the details you will never notice because it's existence becomes only philisophical when you are able to transverse the intervening space between where you are and where you're going without actually experiencing any of it.
If you make people "get" the telepoint before they can use it freely they still get that "appreciation" without getting bludgeoned with constant game crippling travel times. If you want to run around and explore you can still do it and nobody else cares, just don't advocate ******** over the rest of us (2hr chunk of playtime - 2hrs to get from A to B = FFFFUUUUUUUUUUUUUUUUU)

"realistic" != fun
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#38 Apr 17 2010 at 12:56 PM Rating: Good
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I will also be very sad if they end up making travel TOO easy, not because I care at all about WHM having a way to make money; but on the grand scale of travel where on one side it takes two real hours to walk to the next town over because it's more 'realistic' versus some method of instantly teleporting you there... I think i'm leaning toward the take two hours side...

Some games have introduced mechanics where you can teleport almost anywhere instantly - imo this approach greatly takes away from any appreciation you have for the 'world' weather it be the size and scope of it, or the details you will never notice because it's existence becomes only philisophical when you are able to transverse the intervening space between where you are and where you're going without actually experiencing any of it.
If you make people "get" the telepoint before they can use it freely they still get that "appreciation" without getting bludgeoned with constant game crippling travel times. If you want to run around and explore you can still do it and nobody else cares, just don't advocate ******** over the rest of us (2hr chunk of playtime - 2hrs to get from A to B = FFFFUUUUUUUUUUUUUUUUU)

"realistic" != fun
How about 3 years on when you've done your one, single run to the area 3 years previously and haven't seen it since? I like games that force you to explore their areas. One of the reasons I enjoy FFXI is because of "annoying" things like these. Running around and exploring for no reason at all isn't fun. You need to have at least some sort of reason.

If they make every area of every map of every area have some sort of quest involving it, then I'll be happy, but still - believe it or not some people do have fun doing the activities you deem un-fun.

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#39 Apr 17 2010 at 1:19 PM Rating: Decent
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Timekill wrote:
It is a somewhat tricky balancing act on SE's part. They may see WoW's #'s and think, "hmm this is what people want" but the truth is, a very large sector of WoW players are tired of WoW for just that very reason. It's TOO casual (World of Casualcraft?) and not enough challenge except at the very cutting edge of current content. Ok so maybe unnecessarily difficult travel isn't really the type of 'challenge' that we care about, but I think you know what I mean even if I'm not choosing the perfect words.


Actually no. You're only example is travel, but then you say that's not what you're talking about? This issue here is travel time, and as you said, that's not the 'challenge' people want (because it's not a challenge, it's a waste of time).

Timekill wrote:
Then again there are tons WoW players that love the instant teleport to any dungeon mechanic, sorry i'm not one of them. I think it was a mistake and that they crossed some line. I leveled several jobs to cap and collected full sets of gear that was perhaps 1 tier below max, without ever leaving town.. ever. Is this what you are promoting?


Is flying there really that much better? You're still not looking at much. And through quests you should have already explored the areas pretty fully. I like that about WoW, quests take you all over the zones, so you actually have reason to explore and see the place other than just for it's own sake, which is not that fun for many people if there's no point to it.

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#40 Apr 18 2010 at 12:58 AM Rating: Decent
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Well FFXIV won't have instant teleports to dungeons and travel in general won't be super easy.

Aetheryte crystals only exist in fields and towns. They seem to be very similar to outpost warps. In fact, without teleport spells it may actually be a bit harder for former WHMs and their parties to travel since we'll need to run to an aetheryte in order to tele instead of being able to cast a teleport spell from anywhere. You'll also have to worry about the harm inflicted to your character for excessive teleporting (based on distance traveled).

I don't think most players mind a bit of traveling. The big issue with FFXI was not having a good way of getting to where you needed to go on some occasions and having to jump through many hoops to get there. Traveling in an MMO in general does have benefits. Always being thrown straight into battle would be tiring, it's nice to have time to prepare mentally while enjoying some nice scenery, and you get the sense that you went somewhere and that you're committed to an activity.

Wiki entries on Aetheryte:
Zam Wiki
Eorzeapedia
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#41 Apr 18 2010 at 12:58 PM Rating: Good
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Well FFXIV won't have instant teleports to dungeons and travel in general won't be super easy.
You don't know that.
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In fact, without teleport spells it may actually be a bit harder for former WHMs and their parties to travel since we'll need to run to an aetheryte in order to tele instead of being able to cast a teleport spell from anywhere.
Currently there is a "warp back to town aetheryte" menu option (then warp out to wherever) so it's actually be easier and less time consuming for everyone involved since they don't have to gather on the WHM.
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You'll also have to worry about the harm inflicted to your character for excessive teleporting (based on distance traveled).
They haven't stated if/what the "damage" will be (currently there is no penalty), and I doubt they'd inflict anything seriously detrimental.
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I don't think most players mind a bit of traveling. The big issue with FFXI was not having a good way of getting to where you needed to go on some occasions and having to jump through many hoops to get there.
Lies, one of the major complaints (particularly for lower level players) was that it took forever to get anywhere leaving you with ******** like "oh I'm sorry you just spent an hour and a half getting to our camp to party with us but while we were waiting everyone got bored and left" or "I found someone willing to come and replace the guy who had to leave without notice, but he would take an hour to get here, so lets just disband instead". Lack of quick travel options is immensely frustrating and detrimental to game play.
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Always being thrown straight into battle would be tiring, it's nice to have time to prepare mentally while enjoying some nice scenery, and you get the sense that you went somewhere and that you're committed to an activity.
Speak for yourself, if you want to go smell the flowers all day instead of doing something interesting you are always welcome to do so, but most of the rest of us don't want to play "wander in a meadow simulator". You can't have "casual play" if it takes a ridiculous amount of time to get anywhere. If SE didn't include fast travel options to events/areas it would completely shut out players who don't have large stretches of uninterrupted time to play.
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#42 Apr 18 2010 at 1:08 PM Rating: Good
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We also may be over reacting. Who's to say that teleport spells won't be back? Maybe with the new warp system they won't be anywhere near as needed as they were in FFXI, but even with nearly all of the Out Posts done I still used teles every now and again.
Like another poster had said, I was annoyed because someone on my server was clearly a bot. But I was annoyed from a different angle, I was trying to tele-taxi. So the bot cut right into my gil.
Anyway, there can still be room for it, we just don't know yet. Maybe if it exists to a lesser extent it can still keep the people who want it in happy and the people who don't want to use it happy as well. Cause they have less reason to use it.
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#43 Apr 18 2010 at 3:09 PM Rating: Decent
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ReiThor wrote:
We also may be over reacting. Who's to say that teleport spells won't be back? Maybe with the new warp system they won't be anywhere near as needed as they were in FFXI, but even with nearly all of the Out Posts done I still used teles every now and again.
Like another poster had said, I was annoyed because someone on my server was clearly a bot. But I was annoyed from a different angle, I was trying to tele-taxi. So the bot cut right into my gil.
Anyway, there can still be room for it, we just don't know yet. Maybe if it exists to a lesser extent it can still keep the people who want it in happy and the people who don't want to use it happy as well. Cause they have less reason to use it.


I agree, we don't know what the full list of spells may be, or what other travel abilities may or may not exist or be impleminted, or even what may or may not be needed.

There may be more to come to lay the travel issue to rest that we are unaware of at this point.
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#44 Apr 19 2010 at 1:41 AM Rating: Good
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I'm actually a little suprised to see all this back lash against the aetheryte system. We don't even know EXACTLY how it's going to work yet. Considering though we do know there will be a limit to how much and how often you can use them I'm lead to believe there will be alternate ways to teleport that still require us putting in some effort. Perhaps.. teleport spells? Who knows.

I just think some of us are getting a bit too worked up over what right now is speculation. Though if your issue is with the aetheryte system itself well.. I dunno what to tell you. I couldn't be more excited about it! Hurray for self reliance!
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#45 Apr 19 2010 at 11:48 AM Rating: Good
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TauuOfSiren wrote:
I'm sad about there not being any tele-taxi action in FFXIV. It was one of my favorite things to do in FFXI.

I loved the scene in lower Jeuno and later Whitegate, sitting there watching people run by, the sound of their steps rising and fading accompanied by the ambient wind-like sound in the background (with music turned off). Shouts for various activities would come and go. Friends sent emotes to each other. RMT taru trains ran by. Afk characters stood around in different arrangements each day. It was a relaxing scene.

I had my regular customers who I would chat with for a bit while the tele was casting. Some of them I would tele every day and it was always nice to see them. Tele-taxi competition would show up and we'd have showdowns to see who could claim the shouts first. It was really intense and I would offer my congratulations when they beat me and we'd end up talking and sending emotes to each other.

I would sit in my tele spot and begin saying things in /say. Other people around would join in and next thing I know we have a random group of people sitting around in a circle just chillin' and talking away. I'd continue doing my teles and get back to the conversation as quickly as possible. Other times shout chats and arguments would erupt which were always amusing.

One of my regular customers invited me to his in-game wedding which was a blast and I was so happy for him and his in-game wife. They were so nice and we even had a fireworks party at the place I did my teles. Me and about six other people had fireworks and we were shooting them all over the place. It was quite a show!

I never would have experienced any of this if it wasn't for being a tele-taxi. It was so nice to be able to come home after a stressful day at work and just sit there and chill while making some gil and interacting with people. But now this joy is being taken away in FFXIV. It leaves me wondering how I can replicate that experience (and how I can make gil lol).

I really hope that SE provides activities for hanging around in town like mini-games that are public in nature. Or perhaps crafting will be more involved and will provide an excuse to spend lots of time relaxing in town without losing a ton of gil in the process. With all those hectic battles, sometimes it's nice to just stop and enjoy the scenery in town and chat with some fellow adventurers.

FFXI has the friendliest community of players I've ever had the pleasure of playing with in an online game and I have high hopes for that carrying over into FFXIV.


Just to let you know hardly anyone even uses Tele Taxis any more. Most people just use outpost warp or the Fields of Valor book for home point warp.
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#46 Apr 19 2010 at 2:53 PM Rating: Decent
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jakarai wrote:
Just to let you know hardly anyone even uses Tele Taxis any more. Most people just use outpost warp or the Fields of Valor book for home point warp.

It looks like I left at a good time then. Tele-taxi income took a big hit when Whitegate came along and had been getting progressively worse. 50k/hour dropped to 30k/hour and then 20k/hour later on. Now it might be down to 10k/hour or 5k/hour.

It's kinda funny how so many people needed teles all the time. Back when I played Teleport-Altep rings cost 3k-5k and they had 10 charges each. The outpost warp is pretty close to Tele-Altep so you could go pretty much anywhere with those cheap rings.
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#47 Apr 19 2010 at 3:24 PM Rating: Good
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It's kinda funny how so many people needed teles all the time. Back when I played Teleport-Altep rings cost 3k-5k and they had 10 charges each. The outpost warp is pretty close to Tele-Altep so you could go pretty much anywhere with those cheap rings.
The other rings cost 10x as much, there is a 24hr cooldown, and wasting 6 inventory slots sucks.

Speaking of which, has anyone heard anything about the bag/space limitations?
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Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#48 Apr 20 2010 at 3:58 PM Rating: Decent
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I want to be shot out of a cannon to my destination like mario, for 50gil.
oh wait...
#49 Apr 28 2010 at 6:51 AM Rating: Default
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I use to love the taxi service. Sitting around at 2am trying to find something to do while all my friends were off sleeping. But there was one time when some guy saw me sitting in my whm AF and asked for a teleport. Told him ok and he invited me to his party. When I got into the party one person said can you help us, we need a whm. I said sure. And the guy who asked for the teleport gave me 50k. I think they were doing vhals or something like that. Then the leader of their ls gave me an aditional 100k for helping out with the promy.

At least I can still be a healing *****.
#50 Apr 28 2010 at 7:19 AM Rating: Decent
15 posts
I can't say I'll miss the frequent teleport advertisements in chat, but I liked the social aspect it introduced into the game. My guess and hope is that the social interactions introduced by the tele service in FFXI will be replaced with other types of social interactions such as people offering to repair items, especially since everything is apparently going to degrade with time in FFXIV. It would be unfortunate if the game became something where people stuck to themselves and avoided communication the majority of the time.
#51 Apr 28 2010 at 8:13 AM Rating: Decent
; ; really? I'm sorry but I tried to taxi and wasted hours trying to invite people faster than the three bots who were permanent residents of lower Jeuno. But to each their own, I understand the very old-school pre-bot era would have been fun.
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