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Future Disciples wishlistFollow

#1 Apr 12 2010 at 3:54 PM Rating: Decent
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While SE still has some surprises left till retail on jobs, there are some future disciples i would like to see.

Disciples of Science

Machinist(pup): the study of building automation's to aid you in battle.

Geologist(geomancer): The study of the effect of the terrain on the battlefield.

Chemist: The study of using the advance Method of Mixing potions and explosive on the battlefield.


Feel free to post what you would like to see.
just keep in mind FFXIV so far has not used any job names from FFXI.
#2 Apr 12 2010 at 3:58 PM Rating: Decent
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Musketeer for DoW, Arcanist for DoM.
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#3 Apr 12 2010 at 4:00 PM Rating: Decent
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Wouldn't the Geologist fall under Disciples of Land?

And Chemist seems like it could just be part of Alchemist.

Well as for me I'm just curious to see more of the Disciples of War. I NEED to know if there's going to be a XIV equivalent to SAM. None of the melee jobs shown so far have really sparked my interest except maybe the Marauder.
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#4 Apr 12 2010 at 4:13 PM Rating: Decent
I'd like: Samurai, Shillien Knight (ala lineage 2, sword+shield+drains tank), Assassin, Alchemist, Blue Mage, and Berserker.
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#5 Apr 12 2010 at 5:15 PM Rating: Decent
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Blue mage alone would make me ecstatic.
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#6 Apr 12 2010 at 5:32 PM Rating: Decent
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Chemist does already sound like alchemist.

I'd be really happy if there is a Dragon Knight or Dragoon eventually.
I also think that a new Blue Mage would make people very happy.
Personally, I'd like to see a "green mage" or a time mage. Spells like haste and slow, combined with spells that allow certain gauges to fill faster. It would be a support job in almost the most strict sense, but man would it ever be useful.
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#7 Apr 12 2010 at 5:35 PM Rating: Decent
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Hmm Bluemage how can we change this name for FFXIV...

Disciple of Science

Strategist: the Study of tactics and ability's of enemy's to employ them battle.


Also another idea...

Guild Loot option>Tactical Assessment: Tally's the efforts of Guild members in battle on monsters targeted/instanced by Leader/Sub leaders and gives points based on efforts.

i want SE to handle who gets what so all is fair... i have seen way to many unfair/bias loot rights, ninja lots and disbanding/changing guild once pacific members have a sought after item so all lesser members points are "reset".

so here is hoping all items are like Assault and if people have to lot they would use a in game point system for looting.




#8 Apr 12 2010 at 5:36 PM Rating: Decent
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Gun user. Not so much cause I want them but I know alot of others do.

A support class in the DoM tree. Come on lets see a green mage!!!
#9 Apr 12 2010 at 5:39 PM Rating: Good
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DoM needs Blu and SMN or some incarnate of a different name.
DoW needs SAM and a decent dual wielding class maybe NIN
I would also like to see RDM but taken to a new level where have lower tiered magic but are more adept at melee combat, a true battlemage type class basically (if you played Oblivion) rolling with a focus on "touch spells" meaning melee range magic or temporary weapon enhancement.
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#10 Apr 12 2010 at 6:09 PM Rating: Good
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And Chemist seems like it could just be part of Alchemist.

That would be a good direction for them to take the job if they expand it in the future (or maybe we could even see a little of this at launch). When Chemist was suggested for FFXI, one of the problems was that it would have trouble finding enough of a niche to justify a whole new job. That's not an issue here, since alchemist is already a job and all they would have to do is add a few abilities to let it heal/buff/debuff a little bit in battle.
#11 Apr 12 2010 at 6:48 PM Rating: Decent
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I like SAM , NIN, BLU , BST AND SMN.
#12 Apr 12 2010 at 6:53 PM Rating: Good
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I want summoner back the most since it has always been my favorite class. My second choice would probably be blue mage because it was fun to play too.
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#13 Apr 12 2010 at 7:09 PM Rating: Good
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I want a Chocobo Knight, where i could do jousting against the enemy. Ride the chocobo to Victory. In area where he can't use his chocobo den he will have to change class to lancer or gladitor :P
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#14 Apr 12 2010 at 7:16 PM Rating: Decent
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DoW classes like Cannoneer and Juggler. And some way to work in Animist in a DoL way so that you just raise animals in a mini farm type setting.
#15 Apr 12 2010 at 7:26 PM Rating: Decent
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I forgot about Chocobo Knight! That would be bad *** if they added it ^^ .
#16 Apr 12 2010 at 7:37 PM Rating: Decent
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I have to admit, the fact that so many people here make all the references to FFXI and i understand some of the logic behind it......i played FFXI years ago, but alot of players are going to be comming over from other games like EQ, EQII, EQOA, WoW, and many other games who are reading these forums and falling behind all of the terms and abreviations, i for one have been away from FFXI for so long that i am unfamiliar with alot of terms you guys are using

for example whats a blue mage ?

and someone mentioned a "green" mage in reference to some type of time control and mad a reference to being basically a support character. I can't say i like this idea specefically 100%, but i can say i discovered years ago i absolutely love playing the support roles, few do so it has often left players similar minded to me always needed/welcome, i would definently like to see spells/abilities that can be combined/compiled to make great support style builds.
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#17 Apr 12 2010 at 7:57 PM Rating: Good
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Blue Mage: http://lmgtfy.com/?q=blue+mage

Edited, Apr 12th 2010 9:58pm by zuogehaomeng
#18 Apr 12 2010 at 7:59 PM Rating: Good
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Gun-users have to be around somewhere.
We aren't crafting guns and gunpowder for nothing. :p

I know they're avoiding pet classes at the moment, and maybe that's all for the best.

But I just can't think of anything else they could add without introducing mechanical or functional redundancy. Actually I can think of a few others we haven't seen yet. The "I expend items to cast spells" kind of class is missing, but that seems ripe for a DoH to snatch. The "I use my environment" class is missing, but it's also hard to make spells that don't end up just getting equipped by other classes for situational use while the class itself is left in the dust. Nobody's popped an honest-to-goodness "I use the corpses of our defeated enemies" class in friggin' years, but maybe that whole idea's just gone the way of the Dodo.

:::thinks::: They could add a ton of stuff that's aesthetically different but functionally and mechanically similar.
but isn't that kind of weird in a game where you can mix and match skills?




Edited, Apr 12th 2010 10:17pm by Zemzelette
#19 Apr 12 2010 at 9:15 PM Rating: Decent
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Fermentist? Making hooking up easier for Roegadyn since 1920

I quite enjoyed bard. Would be nice to see one come around soon.
#20 Apr 12 2010 at 9:18 PM Rating: Decent
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Also, the combination of music and navigation style on the updated NA site is giving me headaches. Anyone else feel similar?
#21 Apr 12 2010 at 11:30 PM Rating: Decent
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Quote:
I have to admit, the fact that so many people here make all the references to FFXI and i understand some of the logic behind it......i played FFXI years ago, but alot of players are going to be comming over from other games like EQ, EQII, EQOA, WoW, and many other games who are reading these forums and falling behind all of the terms and abreviations, i for one have been away from FFXI for so long that i am unfamiliar with alot of terms you guys are using

for example whats a blue mage ?

and someone mentioned a "green" mage in reference to some type of time control and mad a reference to being basically a support character. I can't say i like this idea specefically 100%, but i can say i discovered years ago i absolutely love playing the support roles, few do so it has often left players similar minded to me always needed/welcome, i would definently like to see spells/abilities that can be combined/compiled to make great support style builds.



Well first off allot of the terms are not specifically from FFXI. They are terms pretty much from the course of the entire franchise. I could see the point possibly if you never played a Final Fantasy game perhaps.. well that and the fact that one could argue that XI is what XIV was modeled from / it's inspiration. Aren't the same people that are working on XIV the same who made XI? but hey your are on a forum that is essentially Final fantasy , not EQ ,EQII EQOA , OR EVEN WOW with pretty much all FF Fanatics. So thats why the terms are there lol It's like me going over to one of the forums of the games you mentioned and asking why do you use those terms . I would just do the research or ask someone :)

Edited, Apr 12th 2010 10:31pm by Ruam
#22 Apr 12 2010 at 11:42 PM Rating: Good
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Needs some kind of Gunslinger and/or Assassin.

But what we really need is some class that can use Monkey Grip.
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#23 Apr 13 2010 at 12:44 AM Rating: Good
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Lets have Disciples of Psychology:

Diplomat

Marketing Salesman

PR Manager

Con Artist

I'm **** sure as **** the only games that have all 4 above is in Real Life.
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#24 Apr 13 2010 at 1:33 AM Rating: Decent
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I'd obviously like to see some more Mage-Related classes come to existence. And if it's done properly (This time.) a summoner could potentially fit the bill, but I wont hold my breath. I'm pretty sure not introducing an Alchemist/Chemist class into this game would be nothing short of retarded on S/E's half. I would like to see some diversity on the classes, though. Whips, Nun-Chucks, Katar's, it would be nice to see a game that seems to rely a lot on weaponry have a vast selection to go with it.

Also, ever since FFXII, I have wanted to see a game add a heal-abilitied class with Bow/Ranged attack power. Strike that, ever since Legend of Dragoon.
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#25 Apr 13 2010 at 3:07 AM Rating: Default
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After a Katana wielding class (most likely Samurai, Japanese, or an "Asian in general" theme) and Summoner, I'm hoping they don't go all out on classes. Too many combat classes I feel just dilutes the importance and wow factor of the existing one.

And I think somewhere it said Thaumaturge is something like BLU, though that could just have been an idle thought of mine or my other personality.

Though props to the coming up with another Disciple category that makes sense and is distinct to the existing ones.
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#26 Apr 13 2010 at 4:32 AM Rating: Good
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All I need for myself is a Samurai or otherwise katana-wielding class. Though I would **** myself if they actually made a Mime class.

I would like some kind of dagger class or Thief class for my brother though. I feel that there's something in THF that just isn't sufficiently captured by throwing a dagger on a Gladiator along with some traditional THF abilities.

I doubt it will be very long before we see at least a few new classes. I would be pretty surprised if just the current 7 were in the game when it goes live.

Some kind of gun user is practically a given. Though I've reason to think there may be two or three more DoW classes in the works as well. It's the DoM classes that are difficult to speculate about beyond the mere absence of certain roles. But roles are looking a bit tenuous as a basis for that because overall the classes look reasonably diverse in their abilities. For example, there's an obvious lack of a truly defensive caster like WHM, but they could easily have balanced the game to reduce reliance on healers.
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#27 Apr 13 2010 at 6:41 AM Rating: Good
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Quote:
Lets have Disciples of Psychology:

Diplomat

Marketing Salesman

PR Manager

Con Artist

I'm **** sure as **** the only games that have all 4 above is in Real Life.


"Con Artist LFG! PST"

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#28 Apr 13 2010 at 7:00 AM Rating: Good
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Time mage would be interesting.

I also liked the mechanics of the corsair.
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#29 Apr 13 2010 at 7:04 AM Rating: Good
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Raiendel wrote:
I'm pretty sure not introducing an Alchemist/Chemist class into this game would be nothing short of retarded on S/E's half.


But we HAVE an alchemist... Its a DoH. And judging from all of the articles I've read lately, it looks like thats going to be the gun user.

If there was some ability for lancers to get dragons later down the line, I know quite a few people that would be very happy. Dragoon is a classic! But we'll see what comes about.



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#30 Apr 13 2010 at 9:29 AM Rating: Good
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If there was some ability for lancers to get dragons later down the line, I know quite a few people that would be very happy. Dragoon is a classic! But we'll see what comes about.
I think FFXI is the only game in the series where dragoon/lancer actually gets a dragon/wyvern pet.

Quote:
mime
yes!


Viking/warhammer user would be cool too, just to have another class with blunt DD dmg to balance out all the slashing types.

Edited, Apr 13th 2010 11:29am by shintasama
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#31 Apr 13 2010 at 9:34 AM Rating: Good
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aurormnk wrote:
I quite enjoyed bard. Would be nice to see one come around soon.


I loved Bard as well, and would definitely like to see this kind of job added. Otherwise, the balance of magic, melee and the like has me quite satisfied for the launch of a new MMO. There will be so much to do I think a basic set of jobs to start is a good plan.
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#32 Apr 13 2010 at 9:58 AM Rating: Good
I want a Dancer again.
But this time I don´t wanna wait untit the 4th expansion to get it.
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#33 Apr 13 2010 at 12:10 PM Rating: Decent
as long as lancer has at least one jump ability i will be happy. a pet dragon/wyvern would be cool but not necessary.
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#34 Apr 13 2010 at 12:30 PM Rating: Good
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I hope to see a lot of the classes mentioned already. I really want to see a stealth based character and a class that uses some other cool weapons like sai, whips and blow guns.
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#35 Apr 13 2010 at 12:34 PM Rating: Good
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Historically, Lancers have had access to the Jump line of abilities. I would be rather surprised if they did not give Lancers some type of Jump.
#36 Apr 13 2010 at 5:02 PM Rating: Decent
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Thief...

... but it will never happen.

So, abandonning all hope, I'd like to see some less popular ff classes resurface as disciples (it will help to distinguish the game from ffxi). That is all.
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#37 Apr 13 2010 at 5:19 PM Rating: Good
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as long as lancer has at least one jump ability i will be happy. a pet dragon/wyvern would be cool but not necessary.


The wyvern was a main source of power and versatility for the Dragoon. I could understand making the Lancer hit harder and not have it's trusty side-kick. Losing it as a personal healer will kinda suck. But new game, new rules.
Besides, it seems that the Lancer has something to heal itself a little already "Life Surge."
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#38 Apr 14 2010 at 7:18 AM Rating: Decent
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Historically, Lancers have had access to the Jump line of abilities. I would be rather surprised if they did not give Lancers some type of Jump.


I would be extremely surprised. In fact I would probably react to such an exclusion in the way that someone who was led to expect its inclusion would-- like they had planned to, but ended up taking it out. I wouldn't be able to fathom why they would take it out.

But what do I know.
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#39 Apr 14 2010 at 7:24 AM Rating: Decent
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Speaking of jumping, it's about time for my annual sig change.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 Apr 14 2010 at 9:24 AM Rating: Decent
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I'm hoping for a Disciple that centers around fencing weapons, I've always admired how dignified fencing is. Bring on the Épée! The Rapier!

Assassin is definitely on the "DO WANT" list as well.
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#41 Apr 14 2010 at 9:31 AM Rating: Good
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I think this thread is confusing Disciple with Job. Really, I don't see how you can't place anything mentioned here into one of the jobs already mentioned. Chemist is every bit an Alchemist. This means all these "Disciple of Science" jobs can easily fit into DoW, DoM or DoH.

Blue mage would go into DoM.

Rapiers would fall into DoW, most likely.

The only potential new Discipline that they could release would potentially have to do with pet classes when they come out. Perhaps you could also do one for Music based jobs-- bard/dancer, but you could probably fit those into DoM too.

Anyway. I'm sure it's far to early to start thinking about new disciplines when we surely haven't heard of all the classes that will be in game. At least, I hope there will be more than 2 mage classes. >.>;
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#42 Apr 14 2010 at 9:56 AM Rating: Decent
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I think Disciples of Music would include but one class, maybe Disciple of Art, you could include a painting/writing/dancing/music.
Painter/writer would battle similar to that one ninja from naruto, Sai? We know Dancer and Bard already.

I'm thinking though Disciple of Science would be a good one. Classes could include Engineer/Architect/Strategist/Physicist/Statistician. But some of those could be folded into the others. We don't have a bomb/gun class and Engineer would fit that role. Architect could build war machines, could incorporate blacksmith and weaver. Strategist could be a support role similar to bard but without the music. Physicist might be more high tech stuffs, dare I say lasers? Meh, maybe no physicist. Statistician would be like gambler/corsair.

Edited, Apr 14th 2010 11:59am by aurormnk
#43 Apr 14 2010 at 11:01 AM Rating: Decent
ReiThor wrote:
Quote:
as long as lancer has at least one jump ability i will be happy. a pet dragon/wyvern would be cool but not necessary.


The wyvern was a main source of power and versatility for the Dragoon. I could understand making the Lancer hit harder and not have it's trusty side-kick. Losing it as a personal healer will kinda suck. But new game, new rules.
Besides, it seems that the Lancer has something to heal itself a little already "Life Surge."


true the wyvern was a powerful ally, i spent many a days soloing with my trusty sidekick but i am not expecting to see him return in XIV. XI was the first game where dragoon had a pet and since they arent releasing any pet classes, as far as we know, i will just have to do without. for some people, it will be no big deal, they probably never soloed a day in their life on drg and only leveled it because of the 2 hour change, angon and the squishy mobs in TOAU areas that are also weak to piercing. this also probably wont bother people that did a lot of endgame as drg. the wyvern had far too little HP to stay alive in most events or the fight was over before the wyvern could really do anything anyway.

i read in a thread somewhere that someone had said SE wasnt going to be giving lancer a jump ability, i didnt follow the thread enough to see if anyone had challenged this but i really doubt SE would leave this staple ability on the sidelines. that was the whole reason for me posting about having the ability.
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#44 Apr 14 2010 at 1:39 PM Rating: Decent
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This time I'mg going to start with a DNC (or whatever the job is going to be called). I'm sure SE will make this class aviable sooner or later, is part of FF tradition. I also woulf like to see something like a gambler (COR). Perhaps some mix between DNC and BRD; to be able to enfable trough music and dancing. That would be sweet.

And why not:

Diciplines of infrastructure:

Arquitect: builds a HP Crystal capable of teletransporting you anywere. lol.
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#45 Apr 14 2010 at 4:01 PM Rating: Good
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I'd like to see a SAM and BRD type classes, just to make more diversity from the weapons we have right now. Also, a one handed axe wielder would be nice.
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#46 Apr 14 2010 at 4:04 PM Rating: Excellent
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Some form of Blue Mage. By far the job I enjoyed playing the most in FFXI.
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#47 Apr 15 2010 at 12:58 AM Rating: Good
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BluemageOfDoom wrote:
While SE still has some surprises left till retail on jobs...


Not as much surprise as you would think. Players have already mined the placeholder .dats and posted lists of the classes that will be added at or after retail.

NDAs ain't what they used to be.

Edited, Apr 15th 2010 12:10am by akirussan
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#48 Apr 15 2010 at 1:46 AM Rating: Good
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really? mind giving a hint or anything as to what sort of jobs might be added since people did .dat mining?

also
.dats? really? im a .dat modder enthusiest, sounds like im gonna have some new haydays coming my way ^^
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#49 Apr 15 2010 at 2:47 AM Rating: Decent
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If they add Mechanic/Machinist I hope they don't do it PUP-style. I've heard some talk about magitek armor and if anything I think that could be used to make something new, but with some of the PUP spirit in there as well. You could build different magitech armor/equip them differently depending on what you are fighting. As it is magitech, you should have it on you/sit in them. If you have seen Full Metal Alchemist, something like what is used there to replace limbs could be used, or the full blown mech armor you hop into. Or both.

I don't know at all what they have in mind for magitech armor(Or if it will even be in game, since when i saw it mentioned it seemed to be something that they are thinking of using for something, but not sure yet), and usually I'm not a mech-fan so to speak, but looking at FFXIV I think it could fit well into the world. FFXIV society seems a bit more advanced when it comes to technical advancements than a pure old-school fantasy or horses, swords and boards world. I think they should utilize that to their advantage and make something different/unique.

Chocobo Knight would be fun, doubt we will see it, but can always hope.

Gun wielder, yes please.

More DoM. There are 5 DoW, and I am not saying the classes have to be equally spread out over the different types, but two magic classes is too few for me.

Support classes in general.

Chemist would be cool, but I don't see it being implemented as part of the Alchemist class(Not at release anyway). Simply because, it seems the crafter classes are not supposed to be very good in combat. Yes they can throw a stone here and there, and I dunno about you, but if they add Chemist as a class, I want to be more useful in combat than that. Now, if they decide to add abilities to all crafter classes and make them more viable combatants, then making Alchemist the Chemist is fine, but it has to be for all crafting classes then and like I said, the way it looks now that is not something that fits into what we have heard about crafters and their combat viability yet.

Of course, maybe SE has something up their sleave and will make the crafter classes the support classes of the game as well, and I guess that could work, but personally I'd prefer a more dynamic approach to Chemist, with a mix of support/debuff/damage(maybe less damage?) making it an entirely new class instead. I think having Chemist as its own class would give it more room to be and/or evolve into a fun unique class, than as a part of a crafter class.

Overall I guess I would just like to see more adventurous classes than what we have seen so far. Apart from crafters having a bit of a different role than in most other games, they seem to be taking the safe route with almost all of the classes, I would like to see some more uniqueness. Then again, I guess that is something for expansions. It is, after all, better to make sure most people are happy and have something they enjoy to play, which they are doing when deciding to go with the "safer class options". The rest can always be added later.
#50 Apr 15 2010 at 5:10 AM Rating: Good
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9,997 posts
Quote:
really? mind giving a hint or anything as to what sort of jobs might be added since people did .dat mining?


If you want info about the DoW classes they found in the .dats, this really isn't the place to be. You should hop the fence and gun it to a new club. Unless you want to get your account raperd by all the SE muskuteers here who are strict inforcers of the NDA.

DoM would be hard to learn about even if their names were in the .dats, because they aren't tied to any weapons. All we would have would be the names of these mystics and arcanists of untold ability.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#51 Apr 15 2010 at 7:36 AM Rating: Decent
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863 posts
Kachi wrote:
Quote:
really? mind giving a hint or anything as to what sort of jobs might be added since people did .dat mining?


If you want info about the DoW classes they found in the .dats, this really isn't the place to be. You should hop the fence and gun it to a new club. Unless you want to get your account raperd by all the SE muskuteers here who are strict inforcers of the NDA.


:)
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