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Accidental rare/ex item distribution fixFollow

#52 Apr 13 2010 at 7:05 PM Rating: Good
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I'd rather see something like Warhammer Online, personally.

Group leader has several options:

1) Need before Greed (Current Job only) Only current job skill level at or above requirements can roll need.
2) Need before Greed (All jobs) Anyone who meets the requirements regardless of their current job can roll need.
3) Open Roll (anyone can roll for anything)
4) Quartermaster

Perhaps there are some more options you can do too, but I think that should pretty much cover all the basics.
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#53 Apr 14 2010 at 12:23 AM Rating: Decent
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I don't know why anyone is arguing against a system like TC is talking about lol. RMT wouldn't waste their time on something this petty AND it would lessen the drama as many people have said. I like it TC, good idea. People who hate WoW (i dislike it too so i'm not really pointing fingers) like to think that there is absolutely NOTHING right with that game and this game shouldn't adopt anything from it. While I agree there is a lot of things in WoW that is crap imo, this is actually a very good idea.
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#54 Apr 14 2010 at 12:57 AM Rating: Good
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Quote:
I don't know why anyone is arguing against a system like TC is talking about lol. RMT wouldn't waste their time on something this petty AND it would lessen the drama as many people have said. I like it TC, good idea. People who hate WoW (i dislike it too so i'm not really pointing fingers) like to think that there is absolutely NOTHING right with that game and this game shouldn't adopt anything from it. While I agree there is a lot of things in WoW that is crap imo, this is actually a very good idea.


I think the WAR solution works better as it limits players that can make that mistake in the first place and doesn't involve having to call the GMs away from something else that may be more important. The system above would allow for compensation even if a player wanted gear for Job Y, but for the sake of the raid, came as Job Z. The game could check his skill level in Job Y and say OK, you meet the requirements to use the gear you can roll NEED on it if you want to. Those who don't would roll greed or pass and the server would then roll for the people who chose need if there were any, then greed if no one rolled need. Just need to be a little more careful with the auto roll system, or leave it out entirely.
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#55 Apr 14 2010 at 1:32 AM Rating: Good
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Need before Greed for the job wont work because you can switch your jobs on demand. All you need to do is say, "hey, that will sell for a lot, I'll switch to my level 5 pugilist and ninja it".

But yeah, I like WAR's loot system a lot better than any other game out there.
#56 Apr 14 2010 at 8:56 AM Rating: Good
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Not if the game required you to be able to EQUIP it to roll need. Make it check your skill levels. If the item requires Pugilist level 50 and yours is level 5, no rolling for you.
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#57 Apr 14 2010 at 3:22 PM Rating: Good
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The same thing they did in FFXI with the system available there..."sell" loot runs. Only with WoW's system, it will be monumentally easier for them since they can just "trade" the Rare/Ex loot.


you see, if this was the case, why isnt it already happening in WoW? some high level guilds with content on farm have been known to take non-guild members along, for a fee, and let that person take a desired item (if it drops) yet RMT hasn't set foot into that kind of thing at all, and the fee negotiated is in-game currency (no different from tele-taxis in FF11, only instead of transportation to a particular spot youre paying for what amounts to a dungeon run).

so why would it happen in FF14? if you take an invite to a dungeon from a group of people who are all RMT and youre afraid this will happen....leave the group and find another one. the system in WoW just accomodates for human error and unlucky happenstance. online games have a tendency to be at the mercy of a number of variables, among them the performance of your ISP, the performance of the network in which you use to connect to the outside world, and the natural fluctuations of your local internet network. im sure everyone remembers that it was like to play right as peak JP time came rolling around. all of a sudden a latency of 150-200 would spike to the 500's, sometimes resulting in DC's.

in short, shit happens and this kind of a system is a great way to deal with those kinds of situations in a way that makes everyone involved happy.
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#58 Apr 20 2010 at 10:02 PM Rating: Decent
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People just refuse to acknowledge that WoW had and still has tons of very good points that could be ported and adapted for FFXIV. By the way, the need/greed system? WoW has it too, maybe you should forget it.
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#59 Apr 21 2010 at 1:20 PM Rating: Default
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People just refuse to acknowledge that WoW had and still has tons of very good points that could be ported and adapted for FFXIV. By the way, the need/greed system? WoW has it too, maybe you should forget it.


Bingo. I really don't understand any of the counter-arguments posted here against this idea. The idea that this will somehow benefit RMT is absurd, as the item can only be traded to people who were in the raid at the time of the boss's death. Even more baffling is the idea that this will somehow lead to drama. I can tell you, there was a **** of a lot more drama with the FFXI "oops-I-accidentally-lotted-and-won-sorry" loot system than there is in wow, where if somebody "accidentally" rolls on an item they can either keep it (and thus be branded as a known ninja), or trade the item to the rightful person.
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#60 Apr 21 2010 at 1:30 PM Rating: Decent
Cirvantes wrote:
Quote:
People just refuse to acknowledge that WoW had and still has tons of very good points that could be ported and adapted for FFXIV. By the way, the need/greed system? WoW has it too, maybe you should forget it.


Bingo. I really don't understand any of the counter-arguments posted here against this idea. The idea that this will somehow benefit RMT is absurd, as the item can only be traded to people who were in the raid at the time of the boss's death. Even more baffling is the idea that this will somehow lead to drama. I can tell you, there was a **** of a lot more drama with the FFXI "oops-I-accidentally-lotted-and-won-sorry" loot system than there is in wow, where if somebody "accidentally" rolls on an item they can either keep it (and thus be branded as a known ninja), or trade the item to the rightful person.


RMT destroyed FFXI for an extended period of time. While I don't necessarily begrudge the tendency of FFXI players to get worked up over the potential for a repeat in XIV, it's in SE's hands now. They've had 8 years to observe what RMT did to their game in XI and 4-5 years to consider workable solutions for XIV. Smart game companies handle their anti-RMT activities in ways that are as transparent to their legitimate users as they possibly can. Burdening XIV with all kinds of irritants and restrictions for the purpose of addressing RMT would be indicative of a gross lack of understanding and/or creativity on SE's part.
#61 Apr 21 2010 at 1:40 PM Rating: Decent
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I'm on the fence with this solution. I think you should be more careful, but yes mistakes do happen. I would be totally fine with this if the person who received the item had to totally agree to hand it over, but I have a feeling SE would not implement it this way. I think SE would just take the item from the person without him/her even giving their consent, which would open the door to a lot of sneaky business. If this sort of thing wasn't implemented perfect, then I could see it ruining the aspect of grouping up with random people for things like bcnm, dynamis, etc (just using ffxi events as an example). There are tons of random people that will lie and get their friends to vouch for them about which item they wanted, especially if it was a rare item that they have been after for a long time.

This solution would be great for the real human mistakes, and if implemented well it could be a nice feature. I do see some negative issues with this feature though. For example, a guy loses lot on an item that is in the ls, he is more popular then the person that won the item, so after an hour of whining, the leader demands that he is giving the item. Even within a linkshell there are people that are more popular (aka carry more weight), than others. At least with the old system, it would be permanent and that person would just get over it.
#62 Apr 21 2010 at 1:47 PM Rating: Decent
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Quote:
I do see some negative issues with this feature though. For example, a guy loses lot on an item that is in the ls, he is more popular then the person that won the item, so after an hour of whining, the leader demands that he is giving the item. Even within a linkshell there are people that are more popular (aka carry more weight), than others. At least with the old system, it would be permanent and that person would just get over it.


That sort of thing literally never happens in WoW. Ever. Believe me when I say you won't find a single WoW player who will tell you that this has happened in their guild. If somebody is allowed to roll, and they win the roll, that's it. End of discussion.
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#63 Apr 21 2010 at 2:54 PM Rating: Good
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HocusP wrote:
I'm on the fence with this solution. I think you should be more careful, but yes mistakes do happen. I would be totally fine with this if the person who received the item had to totally agree to hand it over, but I have a feeling SE would not implement it this way. I think SE would just take the item from the person without him/her even giving their consent, which would open the door to a lot of sneaky business. If this sort of thing wasn't implemented perfect, then I could see it ruining the aspect of grouping up with random people for things like bcnm, dynamis, etc (just using ffxi events as an example). There are tons of random people that will lie and get their friends to vouch for them about which item they wanted, especially if it was a rare item that they have been after for a long time.

This solution would be great for the real human mistakes, and if implemented well it could be a nice feature. I do see some negative issues with this feature though. For example, a guy loses lot on an item that is in the ls, he is more popular then the person that won the item, so after an hour of whining, the leader demands that he is giving the item. Even within a linkshell there are people that are more popular (aka carry more weight), than others. At least with the old system, it would be permanent and that person would just get over it.
The feature that is being talked about is strictly at the player's discretion who got the item in the first place. I don't know where you got the idea that SE or a GM would step in and take items from a player. The item simply has a 2 hour timer on it that makes it tradable, but only to someone who was part of your group when it dropped. After the 2 hours it's permanently locked to Exclusive. It doesn't matter how much a player who wanted it rants and raves, if the guy/girl who got the drop doesn't want to hand it over, then that's that.

This system would not be that hard to implement. It's already in WoW and it works well. All of the negative worries people are coming up with do not occur there.

Edited, Apr 21st 2010 3:58pm by Harri
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#64 Apr 22 2010 at 1:48 PM Rating: Decent
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Cirvantes wrote:
Quote:
I do see some negative issues with this feature though. For example, a guy loses lot on an item that is in the ls, he is more popular then the person that won the item, so after an hour of whining, the leader demands that he is giving the item. Even within a linkshell there are people that are more popular (aka carry more weight), than others. At least with the old system, it would be permanent and that person would just get over it.


That sort of thing literally never happens in WoW. Ever. Believe me when I say you won't find a single WoW player who will tell you that this has happened in their guild. If somebody is allowed to roll, and they win the roll, that's it. End of discussion.
I have never seen this situation in WoW either.
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