Curious about your thoughts (and attempting to create a non-NDA-breaking discussion) on Itemization Customization.
That is to say, the ability of someone to choose what bonuses to their attributes get assigned to their weapon or armor. This is either in addition to other stats, or completely from the ground-up.
I think a game that's touting a build-your-own-class system would greatly benefit from allowing players to customize their itemization. Because ultimately, the practical limitations of what classes you are capable of creating leans heavily on whether or not there are weapons and armor capable of supporting it.
Crafting conveniently provides a perfect means to create these customizations. If Crafters were capable of altering the itemization of a piece of crafted armor or a weapon, this would create a plethora of equipment that could tailored to the needs of an individual player without requiring any costly production intervention on SE's behalf.
Really, what's more efficient? Introducing a plethora of armors and weapons that you hope to may be be useful to someone but might just kind of sit and rot, or letting players create those assets for you on an 'as needed' basis covering more variability than you could reasonably hope to accomplish?
Edited, Apr 15th 2010 12:30am by Zemzelette