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End of Unlocking New Jobs?Follow

#1 Apr 15 2010 at 12:27 PM Rating: Good
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Since we will be going off this new "Armory System", I would like to assume one only needs to just equip specified weapon to take on the role of its class. With this in mind I really don't see quests to unlock new classes that they may want to add in future rather it be updates or expansions, unless doing said quest gives the new weapon as a reward. I'm sure it wouldn't be the only weapon of its type in existance and either bought in shops or NM drops.

For example in an expansion we're able to travel to some foreign land where Katanas and Sais are a common weapon from their culture. Go visit a shop, purchase weapon and equip to take on a new class. Same if killing a new NM and a new weapon drops. For example since Gunner isn't in the list of classes, this invading army in some higher level area drops guns, and this foreign weapon would unlock Gunner class. These are just examples not saying how it might possibly be, so basically what I'm saying is only requirement to unlock any class is to equip its weapon type.

There are tons of different weapons throughout the series and this being a game based on the "Armory System" I'd like to see most of them if not all. Harps, Daggers, Katanas, Guns, Shurikens, Whips, and Books just to name a few from past FFs. Not saying a class added for all these weapons be a lot of different classes that way, maybe too much, but I do like the variety of different weapons to use. Also if you were bare handed, would you still be considered Pugilist or No-Class?
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#2 Apr 15 2010 at 12:38 PM Rating: Good
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Pure speculation here: but I can see SE put in some expansion quests to get a weapon, not unlike the SAM quest. Sure shops and the AH may supply those weapons without you doing the quest, but SE could put in a flag that in order to use said weapon, you need to have such-and-such quest be completed. NIN and SAM both had katanas that were only usable by the respective job so you had to have the job unlocked. I could see something like that.

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#3 Apr 15 2010 at 12:38 PM Rating: Default
Ficticious Game Message for Example Only wrote:
Guildleve complete: Friend to the East!
You receive 150 experience points.
You receive 150 Marauder experience points.
You receive 500 gil.
You are now able to equip Katanas!
#4 Apr 15 2010 at 12:46 PM Rating: Decent
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I like the way that fake game message looks. It feels logical, simple, and just works. It could even be realistic: whatever the quest is that you have to do gives you the experience and wherewithal, and familiarity with the new weapon, to equip it.

A good question will be whether or not you can buy/sell/craft/repair weapons which you cannot equip. Still, that's not too big of a deal.

I would actually love to see these types of quests for the majority of jobs. Like XI, we could start off able to equip basic weapons that reflect the basic jobs: swords, daggers, staffs, rods, knuckles....and then have to unlock the skills of spears and scythes and so on.
#5 Apr 15 2010 at 1:25 PM Rating: Decent
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I could see them implementing a license system of some sort. Perhaps there are some weapons that every adventurer is licensed to use from the get-go, but as you go along you can obtain a license that allows you to buy and use things like scythes and katanas.
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#6 Apr 15 2010 at 1:55 PM Rating: Decent
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I like these ideas they are most logical. Tho a part of me wants to find some mystery weapon of unknown NM hidden to gain access to its mysterious hidden power (new class), I can see something like that being overcamped lol.

I like idea of licenses to use weapons and can see that working exactly same as the fake system msg, sounds to me like that would work.
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#7 Apr 15 2010 at 3:30 PM Rating: Good
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I doubt they take that type of thing out of the game. One of the best parts of the FFXI storyline were the ones that were associated with unlocking particular jobs. I liked the fact that you had to quest for and get a meaningful background on the lore of the job you were about to get. Then they'd continue on with the story of the job as you progressed and acquired things like AF weapon/gear, trial weapons, etc.
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#8 Apr 15 2010 at 5:26 PM Rating: Decent
Harri wrote:
I doubt they take that type of thing out of the game. One of the best parts of the FFXI storyline were the ones that were associated with unlocking particular jobs. I liked the fact that you had to quest for and get a meaningful background on the lore of the job you were about to get. Then they'd continue on with the story of the job as you progressed and acquired things like AF weapon/gear, trial weapons, etc.


I do like the idea of the flag quests, I do also hope they include AF again, that was a fun part of looking like the class is supposed to. :D
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#9 Apr 15 2010 at 5:46 PM Rating: Decent
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Actually I think adding new classes with a quest to unlock it would be easy. Stores could freely sell the weapons, but they would only have rank 2 and above varieties. This way you would need to "unlock" the class by acquiring a rank 1 variety of the weapon.
#10 Apr 15 2010 at 6:48 PM Rating: Decent
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Asyrian wrote:
Also if you were bare handed, would you still be considered Pugilist or No-Class


there was an interview mentioned you can not equip no weapons

Bokeh wrote:
Actually I think adding new classes with a quest to unlock it would be easy. Stores could freely sell the weapons, but they would only have rank 2 and above varieties. This way you would need to "unlock" the class by acquiring a rank 1 variety of the weapon.


or you could have specialy vendors that only sells to a certain level.
so you would need katana skills at 10 or something to buy from the vendor who selling katanas.

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