Forum Settings
       
This Forum is Read Only

Excited for a Model ViewerFollow

#1 Apr 17 2010 at 1:59 AM Rating: Good
No one can really deny that FFXIV is looking absolutely stunning, and way back when I thought the same thing about FFXI. Probably one of my favorite boredom killers was messing around through the Model Viewers that some pretty awesome people crafted up. I really enjoyed looking at all the NPCs and mobs I never met (I quit before WotG and never owned ToAU) and admiring all these armors I'd never seen before. Then a more functional use: dressing up a character for artistic reasons (signatures, comics, etc). I bet anyone who has ever played around in a model viewer really does have just as much of a blast watching the emotes and other animations as I do. It's there where you can get all up close and personal with them **** polygons :P I'd dress up my Mithra and say to myself "One day I'll own this beautiful item... One day I'll look this sexyyy..."

So tl;dr, I'm really beyond excited for a XIV model viewer, but of course I wouldn't use it too early - I don't want to spoil things :D How about you?



Edited for durp poll fail XP


Edited, Apr 17th 2010 4:04am by AngelicPretty
____________________________
Hurrr durrr
#2 Apr 17 2010 at 2:04 AM Rating: Default
**
437 posts
Do not want.

There are already fansites that spill alpha material namely a certain (in)famous board known well to the FFXI community which are already picking apart a stat calculator to try to get optimal stat growth. It's kind of sad seeing this kind of stuff before the game is even out =(
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#3 Apr 17 2010 at 2:45 AM Rating: Good
Sage
****
6,470 posts
A model viewer sounds amazing. Never seen one before, myself. I could see myself wasting a lot of time with something like that.
____________________________
Latest Articles:
Monaco: What's Yours is Mine Review

Follow me on Twitter!
#4 Apr 17 2010 at 3:05 AM Rating: Decent
*
215 posts
let them use the stat builder and figure out bugs and class flaws before the came is finalized so they can be fixed
#5 Apr 17 2010 at 4:44 AM Rating: Default
Scholar
***
1,102 posts
After the game is release and I've experienced a nice chunk of it, I'd like to see a model viewer-related program. I always have fun messing with that stuff. Seeing all the things that are in the game but aren't actually IN the game. It's gewd times.

Plus I effin love it when it can (sometimes) play the games music.
____________________________
------------------
#6 Apr 17 2010 at 5:06 AM Rating: Decent
Scholar
*
64 posts
Honestly, the only thing I would like to see pre launch, would be something to let you pre customize your characters looks. It would be great, and a timesaver come launch for those of us who are going to spend hours customizing our characters looks.
____________________________
Quote:
To paraphrase a friend of mine, I want to be able to tie two Lalafell Pugilists together and use them as monkchuks.
#7 Apr 17 2010 at 6:28 AM Rating: Good
****
5,684 posts
I just want to start .DAT modding again

I had a blast creating my own armors for FFXI and hope that someone figures out a way to do it for FFXIV as well.
____________________________
Almalieque wrote:
I admit that I was wrong

God bless Lili St. Cyr
#8 Apr 17 2010 at 9:21 AM Rating: Good
Muggle@#%^er
******
20,020 posts
I loved the model viewer in WoW for trying to help me decide what race I wanted when making a new character. I could check out how different armor looked on them, see their various animations, etc.

Luckily, game devs don't generally introduce models until the patch (or just before it) where they will be available. So you are free to look through the different NPCs without much risk of spoilers.

Of course, there is SOME spoilerage. But generally not that much.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#9 Apr 17 2010 at 12:28 PM Rating: Decent
**
793 posts
No joke, I've probably spent about a good 150 hours playing with model viewer alone, and countless more dat moding.

But I've often wondered what dat modding will be like on XIV? It seems the simple (let's face it) graphics of XI, by in large, were easy to reproduce in new dats. XIV, having a much higher polygon count might preclude some of us amateurs from venturing into the realm of modding creativity- I certainly hope not though. What do you guys think?
____________________________
I might be an onion thief, but I'm still a thief.™





#10 Apr 17 2010 at 12:42 PM Rating: Good
Onionthiefx wrote:
No joke, I've probably spent about a good 150 hours playing with model viewer alone, and countless more dat moding.

But I've often wondered what dat modding will be like on XIV? It seems the simple (let's face it) graphics of XI, by in large, were easy to reproduce in new dats. XIV, having a much higher polygon count might preclude some of us amateurs from venturing into the realm of modding creativity- I certainly hope not though. What do you guys think?


As long as someone is able to create something similar to Emiko's UI mods and the marked up Map mods that XI has, I'll be happy. Those UI font/icon mods saved my eyes from exploding in their sockets Smiley: lol
#11 Apr 17 2010 at 12:42 PM Rating: Good
*
84 posts
Guys, the developers of FFXIV studied The Elder Scrolls 4: Oblivion to help them in the development of the MMORPG. This tells me that they are going to take a different approach to how textures are mapped onto meshes. Go study the .NIF format, and pick up NIFskope, which is a program that lets you examine meshes in that format.

When you examine it, you will notice that the entire model is actually not in one single continuous model but divided up into different meshes. These different meshes are tagged with different values that will determine how that particular part of the model will appear in the game.

Example: You have a Corsair's Fedora (hat with a big feather) in FFXIV. If .DAT models were compatible with NIFskope, we would be able to see that the hat and the feather are separate meshes with their own set of values that determine how they appear. For instance, the hat may have a texture file determining its appearance, and is tinted by the RGB values in the mesh component. Same goes for the hat.

By applying this method of constructing models and meshes in the game engine, you are offered with nearly infinite combinations of colors and textures that can be assigned to a given mesh. Which means in character modding in FFXIV, the game is likely going to have its meshes reference to a body texture for the model meshes that have exposed skin segments.

It isn't very easy to explain here in text, so I would strongly recommend reinstalling your Elder Scrolls 4: Oblivion copy, hitting up TESNexus.com for the mods and mod tools (TES Construction Tools, Wyre Bash (Python-based tool for save games and mod lists), Oblivion Mod Manager, NifSkope, and finally, custom mods. If you want to go the short way without installing oblivion, you can just download the mods from TESNexus and open the files with NifSkope without ever having to use Oblivion. Just requires pointing NifSkope's directory to the right folder where your mods' files are installed to so it displays correctly.

I might post a thread here later on about this so everyone understands how current-gen and next-gen modeling and meshing is done in the industry. If anyone wants me to do that, just send me a PM with an affirmation that you want to see how it's done!

-NK
#12 Apr 17 2010 at 1:00 PM Rating: Decent
Avatar
****
4,327 posts
Model viewers are definitely ace. Ahhh all the times spent revolving and zooming in on those naked uh, cool-armoured Mithra! Yes, quite.
____________________________
drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ ***** you Abyssea. FFXIV woo eh..
milich wrote:
buttfucking
#13 Apr 17 2010 at 1:20 PM Rating: Good
*
67 posts
I'd like to have a zone viewer. Exploration without aggravation. Of course when the game has been out for a while, and only to places I've already been in so I don't spoil myself. And it most likely won't work if the zones are not even on the disks. I think they're on SEs servers.
#14 Apr 17 2010 at 1:21 PM Rating: Excellent
Avatar
***
2,000 posts
With the increased level of customization in FFXIV, I wonder how model viewers will work this time around.

If we have several sliders for eye size, mouth shape, etc, as well as the ability to add dyes and patterns/details/embellishments to custom crafted armor, a model viewer that accesses these functions could definitely make things easier when creating new characters or creating new gear.
____________________________
#15 Apr 17 2010 at 2:32 PM Rating: Decent
*
84 posts
I've posted a thread explaining how modding could be achieved in FFXIV. Here: http://ffxiv.zam.com/forum.html?game=268&mid=127153588464225086&num=0&page=1
#16 Apr 17 2010 at 4:43 PM Rating: Good
Scholar
**
626 posts
hmmm, i have yet to see how the oblivion meshes and textures work, but FFXI also has alot of models that are broken into several mesh segments, the colorization with values and stuff not so much lol so im curious to see if these new files will be mod-able
____________________________

#17 Apr 18 2010 at 1:03 AM Rating: Good
**
952 posts
Not to derail the topic but what I'm hoping for is a variant of Plastic surgeon that they had for Windower. It was really entertaining being able to change the appearance of your character to that of another race without actually being the other race, even though no one else could see it. ><
#19 Jul 19 2010 at 6:40 PM Rating: Decent
***
1,457 posts
Quote:
Do not want.

There are already fansites that spill alpha material namely a certain (in)famous board known well to the FFXI community which are already picking apart a stat calculator to try to get optimal stat growth. It's kind of sad seeing this kind of stuff before the game is even out =(


Can you link the location of this stat calculator study? I want to be a good player.
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#20 Jul 19 2010 at 6:53 PM Rating: Decent
Edited by bsphil
******
21,739 posts
GuardianFaith wrote:
Quote:
Do not want.

There are already fansites that spill alpha material namely a certain (in)famous board known well to the FFXI community which are already picking apart a stat calculator to try to get optimal stat growth. It's kind of sad seeing this kind of stuff before the game is even out =(
Can you link the location of this stat calculator study? I want to be a good player.
Seconded.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#21 Jul 19 2010 at 7:06 PM Rating: Good
****
9,526 posts
hmm if being a good player means doing everything the same as everyone else I will just settle for being a happy player

:)

That said, I'm still curious.
#22 Jul 25 2010 at 4:06 PM Rating: Good
*
84 posts
One major reason why I'd like a Model Viewer for FFXIV is so I can have proper visual references of particular characters in the game for my own illustrative art. I'm actually considering getting into the habit of drawing FFXIV fan-art for the purpose of improving my skills as an illustrator.
#23 Jul 25 2010 at 7:20 PM Rating: Good
*
205 posts
As a graphic artist and gamer the Model Viewer did wonders for me in making signatures or avatars and just having fun to create a piece of art to look at. It also helped out a lot with regards to reference pictures especially armor.

Even though I'm sure SE won't condone the use of a model viewer as it would be considered a 3rd party program, it is still fun.
____________________________
It's not who we are, but what we do that define us. - Batman Begins

#24 Oct 21 2010 at 12:07 PM Rating: Good
Scholar
*
94 posts
Yup, the model viewer for FFXI was great. I hope someone comes up with one for FFXIV at some point.
____________________________
Salt and corrosion... the infamous old enemies of the crime fighter!
This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)