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#1 Apr 19 2010 at 4:16 PM Rating: Default
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I lika do da cha cha.
#2 Apr 19 2010 at 4:23 PM Rating: Good
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#3 Apr 19 2010 at 4:25 PM Rating: Default
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On a more serious note, one thing I am concerned with is that a large number of people seem to be under the assumption that SE is absolutely going to add more "jobs" to the game. If they decided not to add more jobs but simply added a wider variety of weapons and abilities associated with those weapons would you be disappointed? For example, Marauder is a 2H weapon class, and many people want to see SAM in the same function it played in XI. Could it be possible that SE simply adds a GKT weapon to Marauder and also adds abilities for that weapon?
#4 Apr 19 2010 at 4:26 PM Rating: Default
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#5 Apr 19 2010 at 4:59 PM Rating: Good
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On a more serious note, one thing I am concerned with is that a large number of people seem to be under the assumption that SE is absolutely going to add more "jobs" to the game. If they decided not to add more jobs but simply added a wider variety of weapons and abilities associated with those weapons would you be disappointed? For example, Marauder is a 2H weapon class, and many people want to see SAM in the same function it played in XI. Could it be possible that SE simply adds a GKT weapon to Marauder and also adds abilities for that weapon?


Doubt it
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#6 Apr 19 2010 at 5:31 PM Rating: Good
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If they are going to add Great Katana, and abilities associated with it, it may as well be its own Archetype?

I guess it just depends.

It could be its own sub-skill set of Marauder I suppose.
#8 Apr 19 2010 at 5:50 PM Rating: Good
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I hope they plan to add more. After reading about all the classes on the official website I felt like the Discipline of magic group was a little underrepresented. BUT I really like the way the current casting classes are set up. Conjurers seem to be geared toward direct healing, enhancing and damage where Thumaturges seem geared toward less overt ways to heal, enhance and damage.

So I like how they have it set up so far, but in terms of RP fluff I like the idea of my magic casters to be more defined "healer", "damage dealer", "enhancer" etc...
#9 Apr 19 2010 at 6:02 PM Rating: Decent
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FullMetalBoshi wrote:
In XIV jobs/classes = weapon/ability sets. As long as they add sam type abilities and a GK to the game, then you can have a sam type class. I just don't think job/classes are going to be that well defined. There will be marauders, but marauders will be like war/nin or drk/war. The possibilities far out weigh the traditional set classes in my opinion.

Edit: typo

Edited, Apr 19th 2010 7:43pm by FullMetalBoshi


This exactly.
#10 Apr 19 2010 at 6:35 PM Rating: Good
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currently theres more classes under the discipline of war...I would hope they would even things out some and add more magic classes ect...
#11 Apr 19 2010 at 7:35 PM Rating: Good
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The thing about when SE added the Samurai and later several other classes, is that these were done with an expansion. I think we are getting into the age, where innovation is stymied by capitalism. Why release a perfect product, when you can release update packs to a product every two years for several years to generate extra revenue?

Edited, Apr 19th 2010 6:35pm by desmar
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#12 Apr 19 2010 at 7:42 PM Rating: Good
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desmar wrote:
The thing about when SE added the Samurai and later several other classes, is that these were done with an expansion. I think we are getting into the age, where innovation is stymied by capitalism. Why release a perfect product, when you can release update packs to a product every two years for several years to generate extra revenue?

Edited, Apr 19th 2010 6:35pm by desmar


Expansions for MMOs =/= download content for console games.

Expansions in MMO serve a purpose, to keep you interested in the game. They are usually released at pre determined times to draw people in just when they might be finding the game a little stale. This isn't some capitalist plot to rob you, it's a brilliant planned release to keep the game fresh.

HOWEVER, they should not withhold certain content from the release just to dangle it in front of us in later expansions. That's what we call a **** move.
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#13 Apr 19 2010 at 8:33 PM Rating: Decent
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#14 Apr 19 2010 at 8:39 PM Rating: Decent
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#15 Apr 19 2010 at 9:02 PM Rating: Good
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The first few expansions probably made sense, but after you see that people are willing to pay more for additional content to a game they are already paying to play, then it makes sense to leave content out and to add it in later. I mean this is an alpha, but I would imagine the classes are already set. If they are developing additional classes, they would probably slate them for the first or second expansion. They could also do this with male Miqo'te for an expansion.
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#16 Apr 20 2010 at 12:09 AM Rating: Decent
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Thanks for not flaming my post. The purpose of my post wasn't to ask if SE was going to add a SAM class but would the XI player base be disappointed if SAM wasn't a part of XIV? I hope the mechanics are so different from XI, which it appears to be, that it forces people to stop pigeon holing jobs/classes and actually be flexible in how jobs/classes work together in a group.
#17 Apr 20 2010 at 2:27 AM Rating: Decent
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Considering the western names are just flavor text for our western sensibilities, and the Japanese names are basically "sword user," "axe user," "lance user," etc., if they're going to add any characteristically unique weapons to the game, they will almost certainly add new classes to accommodate them. That aside, it'd just be lazy to give great katanas to any of the existing classes since they're going to have to create new animations and weapon abilities anyway.

When they release a great sword user, for example, it wouldn't really be a stretch to give that class great katanas. They could use the same animations (even though they are generally very different forms of swordsmanship) and they fall under the same class of weapon, 2-handed swords.

Yes, I would be disappointed if there were no katanas in the game. I'd prefer it to be it's own class, but I'd understand if it wasn't.

Edited, Apr 20th 2010 1:28am by Kachi
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#18 Apr 20 2010 at 3:06 AM Rating: Good
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Yes, I would be disappointed if there were no katanas in the game. I'd prefer it to be it's own class, but I'd understand if it wasn't.



Ehh... it's a Final Fantasy game. An MMO FF to boot. There will be almost certainly be katanas sooner or later.
#19 Apr 20 2010 at 3:15 AM Rating: Decent
It's pretty surreal to see all the people that loved SAM on these forums. Where were you guys when SAM was considered lackluster?

On topic, as long as they don't leave out the weapons from FFXI in some form or another, I will be happy.. (GOGO Assassin class w/ Katanas)
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#20 Apr 20 2010 at 3:34 AM Rating: Good
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FFXIV wrote:
Thanks for not flaming my post. The purpose of my post wasn't to ask if SE was going to add a SAM class but would the XI player base be disappointed if SAM wasn't a part of XIV? I hope the mechanics are so different from XI, which it appears to be, that it forces people to stop pigeon holing jobs/classes and actually be flexible in how jobs/classes work together in a group.


I'm sure "Samurai" (from the Final Fantasy Cannon in general not necessarily FFXI SAM) like abilities will show up in some form or fashion. So in a way, someone could probably create a "similar" class to the FFXI one.
FFXI battle mechanics are a little limited compared what FFXIV seems to be, with more strategy and being aware of where you are to make certain abilities better, etc.
Copy and pasting SAM into FFXIV, as is, would be kinda limited. The nature of FFXIV itself, causes things to be looked at in a different light, and "familiar" named abilities could have completely different effects than their past counterparts.
#21 Apr 20 2010 at 10:21 AM Rating: Decent
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To change the subject slightly, I hope they add something on the same level as campaign. Campaign made it a lot easier to get some XP when you might not have had a long time to party.

Edited, Apr 20th 2010 12:47pm by FFXIV
#22 Apr 20 2010 at 2:08 PM Rating: Good
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I hope so too, just cuz large scope battles are pretty epic ;p.
I'm sure solo guildleaves will be all the soloing/notmuchtimetoplay rage.
#23 Apr 20 2010 at 2:34 PM Rating: Decent
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I am sure you are right about the solo guildleves but like you said; Large scale battles are really fun even though sometimes a pain in the *** at the same time.
#24 Apr 20 2010 at 5:12 PM Rating: Good
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To change the subject slightly, I hope they add something on the same level as campaign. Campaign made it a lot easier to get some XP when you might not have had a long time to party.

I really liked campaign! I do hope that it, or something very similar is in the works. It was lots of fun, you could party if you wanted to, and you could experiment without fear of EXP loss if you failed.



Quote:
It's pretty surreal to see all the people that loved SAM on these forums. Where were you guys when SAM was considered lackluster?


I was never a huge fan of the SAM job in FFXI. I only leveled it because it "had" to be your sub if you were a DRG. Blah! I was much happier in parties that wanted me as a DRG/mage. DRG/BLU was a favorite, and DRG/WHM was pretty darn useful also.
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#25 Apr 20 2010 at 5:58 PM Rating: Decent
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I figure while we are on the point of the currently non-existent samurai class.

lets make em dual wield GKT this time too. kkthxbb

Edit out picture for irrelevance


Edited, Apr 20th 2010 7:59pm by aurormnk
#26 Apr 20 2010 at 9:50 PM Rating: Excellent
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If they're dual-wielding great-katanas, their accuracy is probably going to be poor, and their job-specific armor poorly itemized, which will result in players buying billions of gil from Chinese websites to purchase price inflated items off the currently non-existent auction house.

In short, let's do it.
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#27 Apr 20 2010 at 10:09 PM Rating: Excellent
desmar wrote:
If they're dual-wielding great-katanas, their accuracy is probably going to be poor, and their job-specific armor poorly itemized, which will result in players buying billions of gil from Chinese websites to purchase price inflated items off the currently non-existent auction house.
Wait, What?
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#28 Apr 21 2010 at 1:18 AM Rating: Excellent
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Drofrehter, if you are going to troll, use your main to do so rather than your former sockpuppet, which is now muted. Such things annoy me.

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#29 Apr 21 2010 at 1:28 AM Rating: Good
Dread Lörd Kaolian wrote:
Drofrehter, if you are going to troll, use your main to do so rather than your former sockpuppet, which is now muted. Such things annoy me.

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#30 Apr 21 2010 at 2:01 PM Rating: Decent
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I created the other account because I didn't want to use this one anymore. I had a legitimate question to ask of the other FFXI players and future XIV players. I don't know what bug crawled up your *** Mr. Mighty Mod but it really was not necessary to mute my new account because I didn't do anything outside of the rules.
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#31 Apr 22 2010 at 6:52 PM Rating: Excellent
If you just gain different abilities to determine which technical 'job' you are, I'd still like to see some clear cut edges... Not saying to have this exactly, maybe something like JSE, but something that shows that you're not just some hot mess of type X, Y, and Z abilities just because you can have them with a certain weapon.

I don't if I'm making my thoughts clear... But I guess I'm saying something like AF would be cool... but if there is only AF for each 'job' like Pugilist, what if someone focused more on the 'thief' traits of Pugilist?
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#32 Apr 22 2010 at 6:55 PM Rating: Good
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Drofrehter wrote:
I created the other account because I didn't want to use this one anymore.

Insulting Kao like you did (which isn't worth quoting) will probably take care of that.
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#33 Apr 22 2010 at 7:10 PM Rating: Default
Drofrehter wrote:
I created the other account because I didn't want to use this one anymore. I had a legitimate question to ask of the other FFXI players and future XIV players. I don't know what bug crawled up your *** Mr. Mighty Mod but it really was not necessary to mute my new account because I didn't do anything outside of the rules.


A better idea might have been to PM an admin beforehand and explain. The FFXIV boards have more socks than my top dresser drawer. I personally kind of think that someone who makes a username like FFXIV to create a thread where the OP consists of "I like do da cha cha" didn't make the account to ask a question, they did it for attention.
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