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How will your PC perform? (FFXIV benchmarking)Follow

#52 Apr 21 2010 at 3:53 PM Rating: Decent
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I get your meaning. Thanks. I was planning on getting the PS3 anyway but I wasn't sure about trying to upgrade or not so you have cemented my plans on getting the PS3.
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WAR75, PLD75, SAM75, NIN37, THF37, MNK28, DRG23, BLM13, RDM11
Siren Server
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Coming soon to a FFXIV server near you.
#53 Apr 21 2010 at 5:13 PM Rating: Decent
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You know you need a new PC when the benchmark blackscreens and crashes when you try to start it.
AMD X2 4400+
AGP 8x 256mb Radeon X1950 Pro
2GB Corsair XMS 3200 Pro (DDR1 400)

Dear god I need a new PC -_-
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#54 Apr 21 2010 at 10:34 PM Rating: Decent
I tested benchmark out on my Asus G73JH-A1 notebook.

I'm not too surprised at the results considering it's clocked much lower then desktop version. This probably one of the most powerful single GPU gaming notebooks you can buy currently at a very good price. Latest AMD drivers are not stable so I had to use an older version. I seriously doubt this notebook will have any problem playing FFXIV given its score in Heaven Benchmark.

Heaven Benchmark v2.0
FPS: 31.5
Scores: 793
Min FPS: 18.1
Max FPS: 57.7

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
CPU flags: 1596MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Mobility Radeon HD 5870 8.683.0.0 1024Mb

Settings
Render: direct3d9
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: disabled
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled






Edited, Apr 22nd 2010 7:42am by Pseudopsia
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#55 Apr 23 2010 at 12:32 PM Rating: Decent
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134 posts
AMD Phenom II x4 955 BE 3.2ghz
Asus M4A79T Deluxe
4GB 1600mhz Mushkin RAM
1TB Western Digital Black Caviar
750 watt Corsair PSU

All benchmarks were DX9 | 1920 x 1080 | vsynch off | shaders high | textures high | trilinear filtering | occlusion, refraction, and volumetric enabled.

Gigabyte HD4890 256-bit 1024MB
Core - 850mhz Memory - 975mhz

8x AA - 16x AF
Average: 33.4
Min: 18.1
Max: 72.2
Score: 841

0x AA - 0x AF
Average: 44.7
Min: 26.9
Max: 92.4
Score: 1127

Core - 920mhz Memory - 1100mhz

8x AA - 16x AF
Average: 38.6
Min: 22.5
Max: 61.3
Score: 972

0x AA - 0x AF
Average: 48.8
Min: 28.9
Max: 101.7
Score: 1230



About what I expected, but I am disappointed it wasn't higher than I expected =P

I could hardly see a difference between 0x AA and 8x AA on this benchmark even though my frame rates were significantly different. Even on 8x AA there were tons of jaggies, especially in shadows which is annoying as ****.
#56 Apr 23 2010 at 9:53 PM Rating: Decent
8 posts
DX9
Unigine

Heaven Benchmark v2.0

FPS:
108.9
Scores:
2742
Min FPS:
41.7
Max FPS:
209.5
Hardware

Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:

Intel I7 quad core 2.6g overclocked to 3.2g
6gig DDR Ram
1 TB HD
ATI HD 5970
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3211MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5900 Series 8.712.0.0 CrossFireX 1024Mb
Settings

Render:
direct3d9
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
Unigine Corp. © 2005-2010

DX11
Unigine

Heaven Benchmark v2.0

FPS:
57.2
Scores:
1440
Min FPS:
18.9
Max FPS:
160.3
Hardware

Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3211MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5900 Series 8.712.0.0 CrossFireX 1024Mb
Settings

Render:
direct3d11
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation:
normal
Unigine Corp. © 2005-2010
#57 Apr 23 2010 at 10:44 PM Rating: Decent
8 posts
Quote:
FPS:
53.3
Scores:
1343
Min FPS:
16.8
Max FPS:
106.3
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows Vista (build 6002, Service Pack 2) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 295 7.15.11.8250 896Mb
Settings
Render:
direct3d10
Mode:
1920x1080 4xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled


I can't believe I had to drop AA to x4 just to run it at 50 fps average. Although, I couldn't notice the difference between x8 AA and x4 AA when I was running the benchmark.
#58 Apr 25 2010 at 7:04 PM Rating: Default
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88 posts
Will a PC that can run FFXIV efficiently run music production software like Cubase and Fruity Loops?
#59 Apr 25 2010 at 9:57 PM Rating: Decent
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214 posts
Quote:
I can't believe I had to drop AA to x4 just to run it at 50 fps average. Although, I couldn't notice the difference between x8 AA and x4 AA when I was running the benchmark.


At 1080p you don't really need AA unless you are sat ontop of the monitor or the monitor is big.


My results are http://img176.imageshack.us/img176/8859/12992407.jpg



Edited, Apr 26th 2010 12:01am by Diakar
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#60 Apr 25 2010 at 10:17 PM Rating: Default
Maulsont wrote:
Will a PC that can run FFXIV efficiently run music production software like Cubase and Fruity Loops?


I have very little experience with audio production software, but it seems to me that unless you're running a top end video card in a thoroughly mediocre PC, a rig that will run FFXIV well should probably run audio software fairly well, too. My guess is that audio software would be more processor intensive, whereas something like FFXIV would shift a lot of the load to the GPU.
#61 Apr 26 2010 at 6:53 PM Rating: Decent
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134 posts
Diakar wrote:
At 1080p you don't really need AA unless you are sat ontop of the monitor or the monitor is big.


I think it varies a bit from game to game. I play on a 23" widescreen monitor at 1920 x 1080. Some games I play look absolutely terrible with no AA like GTA4, and Need For Speed: Shift. Some games have very few jaggies with no AA like Modern Warfare 2 or Rainbow Six: Vegas 2 or Unreal Tournament 3. For me 2x AA is sufficient... I get some AA without killing my FPS, and most games clean up pretty nicely with just 2x... although with this benchmark, even at 8x the aliasing is terrible.

Edited, Apr 26th 2010 7:55pm by xXMalevolenceXx
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