Why? Why do people insist on being arbitrarily punished for something beyond our control? I can see no purpose to being punished with a loss of items just because the random number generator decided I should. Are you a *********? Do you enjoy it when a game punishes you for no good reason?
If there is no consequence then it becomes a given, and there is no pride in doing it. If there is nothing to lose and you fail then you're just going to do it again. Like someone else said, It makes it the same as buying things. I'm not for the fail and lose everything either punishment either, but maybe if you fail then the chance of another failure increases until a certain cool-down period passes? Almost like a crafting version of a weakened state from death in battle?
Back in FFXI when divine logs were 4 million gil each, a friend of mine saved up enough to buy 2 of em to make a Shura Togi. I'd gotten my crafts up to the necessary level to make it a week before, and he asked me to synth it for him. After synthing both logs into lumber, I attempted my very first Shura Togi synth... and it blew up and I lost both peices of divine lumber. 8 million down the drain in seconds. The only reason he didn't quit the game was because his friends chipped in to buy him two more logs, and he wouldn't let me synth a togi for him again.
I see no reason why that should have been able to happen. Any feature in a game that makes people want to quit is a bad feature.
I'm sorry for things like that, and you are correct, anything that makes you want to quit the game is bad. But, it still created a lasting memory for you. Good or bad, it's there.
And seriously, why did I have a 1% chance as a 100+3 woodworker to mess up making arrowwood lumber? I may as well critically fail putting on my shoes and fall on my face because of tying the laces together 3 times a year.
You make an excellent point! Tying your shoes is something that you are most likely very practiced at... but there are days that for a number of any different reasons they may become untied.....
And finally, however they do the crafting system... please PLEASE give us a 'craft all' button. I can think of few more useless wastes of time than having to put an arrowhead, a fletching, and a peice of lumber inside a little box 99 @#%@^!$ times! It shouldn't take over an hour to craft up a stack of ingredients.
This is something I've heard time and time again would help an incredible amount. If I do get into crafting, I hope it's there also.
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.