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XIV MTFollow

#1 Apr 21 2010 at 4:54 PM Rating: Good
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I'm sure we've all been privy to the wonderful world of mis-tells/types. Unfortunately for us typists there is no real way to avoid this as of now.

How would you feel about adding PM boxes to the UI? something that can be minimized and keep the conversation with that one person private and separate from the rest of your chats. Seeing as how /tell is used for more than personal conversations I hope that it doesn't automatically open a new box, but instead if you click on their name it will give you the option.
#2 Apr 21 2010 at 5:27 PM Rating: Decent
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An interesting idea. However, I don't see myself /tell'ing enough people at one time to require a separate box for each of them. You'd also have to consider the system/server/code difficulty this might cause. How many boxes would you be allowed to keep open? How would that interfere with the rest of the adjustable UI? I like a clean UI, and have had lots of time/addons to play with in WoW to determine that less is more. More clutter on the screen? No thanks.

I've personally found that as long as my /tell is a distinct enough colour from the rest of my chats, it's not a problem keeping up with who I'm talking to. Especially considering we're going to have the option to resize the chat box this time around.
#3 Apr 21 2010 at 5:30 PM Rating: Excellent
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I like the idea of a private chat channel.

I'm sure many have done the ol' :

"/p Yeah, I'll come meet you. I just gotta get outta this party, it sucks."

"/p oops mt"

Scenario. ;)
#4 Apr 21 2010 at 5:47 PM Rating: Excellent
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dalm wrote:
An interesting idea. However, I don't see myself /tell'ing enough people at one time to require a separate box for each of them. You'd also have to consider the system/server/code difficulty this might cause. How many boxes would you be allowed to keep open? How would that interfere with the rest of the adjustable UI? I like a clean UI, and have had lots of time/addons to play with in WoW to determine that less is more. More clutter on the screen? No thanks.

I've personally found that as long as my /tell is a distinct enough colour from the rest of my chats, it's not a problem keeping up with who I'm talking to. Especially considering we're going to have the option to resize the chat box this time around.


I also dislike cluttered UI, that's exactly why I said give it as an option, not automatically open a new box. Also if you could minimize the screen or place it in its own chat tab this would reduce clutter.

90% of the time I will only be having a few tells back and forth, so a separate box isn't needed. But say I'm in a party and talking to a good friend. Being able to keep that 1 box separate from the rest of my chat would be helpful and possibly save me from some embarrassing typo.
#5 Apr 21 2010 at 6:00 PM Rating: Good
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WoW had an awesome little mod that basically worked like Instant Messaging. When someone would PM you would would pop up a little window wherever you wanted on the screen that you could chat back and forth with. It was smart as well and would not open in the middle of battles (a little symbol would flash to let you know that you had a message) and it would close if you got attacked so you could still see the action. Hopefully something like this will be available.

Edited, Apr 21st 2010 8:09pm by tilday
#6 Apr 21 2010 at 6:03 PM Rating: Decent
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tilday wrote:
It was smart as well and would not open in the middle of battles and it would close if you got attacked so you could still see the action. Hopefully something like this will be available.


Didn't even think of those two, great additions!
#7 Apr 22 2010 at 11:54 AM Rating: Good
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I like this idea too. Like others I want an option to avoid UI clutter, and not be blinded temporarily during combat. As long as it can be implemented without that I am all for it.
#8 Apr 22 2010 at 11:08 PM Rating: Good
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The best way to set up chat is to have two basic windows. General and Combat. Then allow users to add additional channels for whatever purposes. Set one up just for private messaging. Leave yourself viewing the general chat most of the time, and then when you want to have a private conversation and not be disturbed, just change chat windows. Really simple to implement, and everyone can set it however they want.
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#9 Apr 22 2010 at 11:50 PM Rating: Decent
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Quote:
The best way to set up chat is to have two basic windows. General and Combat.


this, but mainly the freedom to configure what you want to display in which window.

my biggest concern as RDM was if i missed a buff/enfeeble whether it was dispelled, erased, didn't stick, or just wore off. battle spam was always so fast that i didn't always catch every single little thing.

having these warnings in the slower chat channel would be muchhh better, and just have battle spam do its thing in its own window.
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#10 Apr 23 2010 at 12:07 AM Rating: Good
mojozk wrote:
Quote:
The best way to set up chat is to have two basic windows. General and Combat.


this, but mainly the freedom to configure what you want to display in which window.

my biggest concern as RDM was if i missed a buff/enfeeble whether it was dispelled, erased, didn't stick, or just wore off. battle spam was always so fast that i didn't always catch every single little thing.

having these warnings in the slower chat channel would be muchhh better, and just have battle spam do its thing in its own window.


I colored my message types in XI for my RDM enfeebles. I also disabled PT attacks/misses/evades so that I don't have to go crazy sifting thru a bunch of spam.

I definitely want to see the same type of chat filters/color options in XIV. Same goes for tells.
#11 Apr 23 2010 at 7:13 AM Rating: Decent
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what would really be pwn (imo) is for those of us with dual screens, if we could reorganize the UI to have stuff on that second screen. Stuff like the mini map, LS chat and so on.
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#12 Apr 23 2010 at 9:44 AM Rating: Good
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Levish wrote:
what would really be pwn (imo) is for those of us with dual screens, if we could reorganize the UI to have stuff on that second screen. Stuff like the mini map, LS chat and so on.
Something like this would probably be the final push to make me buy a second screen... (been considering one already for a while now) Would be p. nice
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#13 Apr 23 2010 at 9:52 AM Rating: Default
Levish wrote:
what would really be pwn (imo) is for those of us with dual screens, if we could reorganize the UI to have stuff on that second screen. Stuff like the mini map, LS chat and so on.


I don't know if there's anything SE could do to enable that sort of feature. I run with two monitors right now but for most games I can't even move my mouse over to the second screen while the game is running. It's still handy having the second screen for other applications while I'm running a game, but if I want to actually do anything with those applications I still have to tab out of the game in order to be able to get the mouse pointer over. I think that short of a triple screen setup (ie. Eyefinity or nVidia's triple screen solution), SE might be bound more by the OS than anything else, although I could be off the mark with that assumption.
#14 Apr 23 2010 at 10:10 AM Rating: Decent
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Quote:

I don't know if there's anything SE could do to enable that sort of feature. I run with two monitors right now but for most games I can't even move my mouse over to the second screen while the game is running. It's still handy having the second screen for other applications while I'm running a game, but if I want to actually do anything with those applications I still have to tab out of the game in order to be able to get the mouse pointer over. I think that short of a triple screen setup (ie. Eyefinity or nVidia's triple screen solution), SE might be bound more by the OS than anything else, although I could be off the mark with that assumption.

You don't need three screens for an eyefinity-like setup. SE could definitely do this with two screens, but they probably won't.
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#15 Apr 23 2010 at 10:59 AM Rating: Decent
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An interesting thing to note, the game Supreme Commander made good use of using dual display, and Square-Enix is the publisher for Supreme Commander 2, which I've read also supports dual display.

I'm really hoping they allow dual display support. It will be really nice being able to have chat windows, mini-maps (or even full size maps), hot-keys, etc all on a separate display, keeping the main display clean and free from clutter.
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