Addons, no thanks, a new FF MMO with you playing just being a **** bot and doing nothing by yourself just like in WOW would be stupid.
You're an idiot.
...because they don't like the idea of the threat meter being visible. I agree with the threat meter...makes the game too easy in most circumstances or in the case of more recent WoW raids too annoying what with threat wipes and secondary tanks and such...
...and you're an even bigger idiot.
This is 2010, not 1990 with MUD style gaming. You want to live in the dark age and *guess* as to whether you're going to pull aggro and potential wipe a raid/alliance? Fine, be my guest; you might as well rip out your speed-o-meter in your vehicle because it makes gauging your speed "too easy". Let idiots stay in the dark ages with their "ZOMG SEEING THE THREAT I DO MAKES THE ENTIRE GAME SO EASY".
Frankly, if FFXIV can't even do a basic 0-100% next to your name/target's name in a group or even a friggin' circle that fills up, I'll be majorly disappointed. Not seeing sh*t doesn't make it more "mysterious"; it just illustrates laziness in development.
And YOU obviously have no sense of proper debate. For World of Warcraft, is a threat meter necessary? Perhaps, but it seems focused on one very narrow part of the game and only
for the sake of min/max-ing your efficiency. If you are of the min/max group, then I need speak no further to you on the topic. But for you to tell OTHERS who have no desire to min/max (there is another post out there that discusses the various types of MMO gamers such as those that seek the highest quality gear and those who seek to roleplay; I'm sure someone here could search and find the link for it) that they are idiotic for not desiring a system that is very focused on a narrow part of another
game in theirs? That's just downright rude.
You also go on to compare a real life situation (usage of a speedometer) to an in-game situation (there are no life-threatening or life-altering situations involved). I find that argument to be a folly, as someone put it before me (comparing apples to broccoli, I believe the phrase was).
Finally, you are telling an artist that you don't like a painting because it doesn't have the color red involved. Is it sheer laziness that caused them to not use red? Perhaps they meant
for it to be that way. If you want to psychoanalyze the developers of this game on the reason that they do or do not include certain features, be my
guest. Without a degree on the topic of psychology beyond a basic level, I would find your statements to be little more than opinion (perhaps informed, perhaps not) and to be taken, as the phrase goes, with a grain of salt.
Now, on topic. Add-ons really shouldn't need to exist in-game, in my opinion. If a feature doesn't work for the players, it is up to the developers to work with their people and figure out what we want. I feel that the alpha and beta both will help to manage most of the heavy details, with a few minor ones slipping through the cracks to be patched at a later date. If the developers continue to fight against requested changes, that is when people start looking for another game or simply ways to improve it on their side. As SE will probably be against this, I'm certain they will try their best to make certain that we can all come to a form of compromise.
However, I would caution the players not to have them stray too far from their vision. While, yes, the company wants to please the players, it also wants to retain the elements of mystique and hard work that goes into the development of the game. Think of it as saying "This is 'Final Fantasy', not 'Player 1 through 500,000's Fantasy'".
And one more opinion before I leave this topic for now... Automation breeds laziness and creates a crutch. The more information that is presented to you, the easier a solution is found and the more players will rely on that information being present. If that tool is ever taken away, the player's abilities are severely reduced. If the player never had the tool in the first place, they learn to rely on their own abilities. See how far you can go without the calculator first
, then use it to get by some of the harder problems.