DDO going F2P was the smartest move by Turbine in ages, that game is setup perfectly for F2P model. Give the basic game with the ability to take a character to 20 (Max in the game) then sell "optional" instances to give you other routes to level, or instances to raid. They really had no choice with the game, it was in danger of closing, and is now doing better than it ever had.
Ok that makes a lot of sense actually, and is similar to how table top D&D is played. You buy the basic rules and then purchase the individual adventure scenarios that interest you. I'm glad DDO is making money. From what I understand D&D (table top) went the open license route with d20 during 3rd edition because rule books brought in way more money than adventure modules, but with an online game (that doesn't have open source and allow for sharing of player written content) there are no options for adventures other than what is added in byt the developers.
I think it's really interesting that DDO did that, like expansion packs on a much smaller and more variable scale.
Back to the original topic. I don't mind paying for FFXI. I would pay more, in fact, than what they ask, so what keeps me from playing the game right now is not the price. I just feel like I am so far behind the majority of players that I do not think I will accomplish much before FFXIV comes out. Don't get me wrong that's one of the things I like about FFXI was that things took time. I just don't want to start the relationship knowing I am going to break up or put less time into it in 6-8 months haha