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Make FFXI Free to playFollow

#1 Apr 26 2010 at 6:18 PM Rating: Sub-Default
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Hi

In regards to the release of FFXIV later this year:
I think FFXI has aged so much that it is time to make it F2P. I am still amazed that SE keeps adding content but I guess thats good. But paying each month to play a Playstation 2 game is not really gonna happen again for me. But I love it and want to get back. Would gladly pay a small fee to get a digital version of it.

Does anyone think SE will make it F2P? Maybe when they release FFXIV? Perhaps they will condense the population to 5 servers?

Edited, Apr 26th 2010 8:20pm by outzaidurz
#2 Apr 26 2010 at 6:24 PM Rating: Good
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No thanks.
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#3 Apr 26 2010 at 6:24 PM Rating: Good
What company would make something free that's still bringing in millions?
#4 Apr 26 2010 at 7:02 PM Rating: Excellent
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When FFXI is truly ready for retirement I had always hoped that they would make it possible to play the game as a nerfed single-player game, or a small scale multiplayer (like 6 people in your home) just so I can go through and experience everything I didn't finish.

I think it will maintain its value for years to come, though. Heck, I would still play the origional FF if I had my old Nintendo.

I don't understand why DDO became free to play, or why some games go that route (especially if there are no RMT options).
#5 Apr 26 2010 at 8:26 PM Rating: Excellent
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SE is a business. Businesses exist to make money. So, why on Earth would they go free-to-play? FFXI is dirt cheap to run (though, if the continue adding content, the cost goes up). No sane business would willingly throw revenue away.
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#6 Apr 26 2010 at 8:35 PM Rating: Good
Zrysaadi wrote:

I don't understand why DDO became free to play, or why some games go that route (especially if there are no RMT options).


DDO going F2P was the smartest move by Turbine in ages, that game is setup perfectly for F2P model. Give the basic game with the ability to take a character to 20 (Max in the game) then sell "optional" instances to give you other routes to level, or instances to raid. They really had no choice with the game, it was in danger of closing, and is now doing better than it ever had.

Now FFXI on the other hand... nah doesn't set up quite as nice for F2P model as DDO did.
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#7 Apr 26 2010 at 8:39 PM Rating: Decent
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I don't think the OP had the business aspect of this in mind. Making FFXI free would simply be a really nice thing to do. And honestly, it would bring back a TON of players. I sure as **** would be playing the very first day it was free. Will it happen? No. The only way I could see it working would be once FFXIV is released, FFXI would be free, or maybe have the price cut in half. After all, it is an inferior product at that point, so the price should drop.

More realistically, I would LOVE to see SE offer a deal that would allow any player to reactive an old ID for free for, say, 3 months. Again, I think a ton of people would jump on that, and suddenly FFXI's world might be alive again. There might actually be parties in the Dunes and Qufim and Kazham, and it would feel like a bustling place again. Then after the 3 months were up, a lot of those people might think it is worth sticking around and paying the fee.

Just a thought.
#8 Apr 26 2010 at 8:54 PM Rating: Decent
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Maybe for subscribers of FXIV, though unlikely until sometime way down the line. A reduced subscription would be more likely.
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#9 Apr 26 2010 at 8:59 PM Rating: Decent
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Quote:
I don't think the OP had the business aspect of this in mind. Making FFXI free would simply be a really nice thing to do. And honestly, it would bring back a TON of players. I sure as **** would be playing the very first day it was free.


Would it be nice? Sure. Though... I doubt it would bring back a LOT of players. I suspect most people quit over other issues (massive time sink, RMT, etc). It may bring back some players. It also my entice some that have never tried it before.
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#10 Apr 26 2010 at 9:24 PM Rating: Excellent
Quote:
Does anyone think SE will make it F2P? Maybe when they release FFXIV? Perhaps they will condense the population to 5 servers?



I can't really see any business being like "****, we don't need to make money, let's just GIVE it away!"
#11 Apr 26 2010 at 11:00 PM Rating: Decent
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I don't think that making it free is the solution but I would like to see that either the monthly fee goes down as soon ffxiv comes out or that for example you get options for returning players that give a couple of months free playtime or something like that.
#12 Apr 27 2010 at 6:43 AM Rating: Good
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I would say wrap it up with FFXIV in a bundle subscription. Problem, and one that makes it virtually impossible, is the PlayOnline launch point. Not sure how easily they could swap the new launcher into FFXI.
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#13 Apr 27 2010 at 7:06 AM Rating: Good
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One thing I still hope to see them do is to charge the "basic" fee for any Square-Enyx MMO (the what, 12.95$ or so it cost), and then add content IDs on any of their games for the regular price.

I'd probably gladly keep paying 1-7$ (depending on how many mules I keep) on top of FFXIV's monthly fee in that case. I really doubt I'd fork out 12.95$ for both, on top of the extra 5-6$ for mules in XI.

tldr; If it costs me 28$ a month to play both XI and XIV, I'll drop one of them. If they can manage to offer a 20$ deal for both of them, I'll pay that instead of 13$ for the one of my choice.

Edit: Refews beat me to it.

Edited, Apr 27th 2010 9:06am by Lianda
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#14 Apr 27 2010 at 8:20 AM Rating: Good
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Refews wrote:
I would say wrap it up with FFXIV in a bundle subscription. Problem, and one that makes it virtually impossible, is the PlayOnline launch point. Not sure how easily they could swap the new launcher into FFXI.


Perhaps it could be part of some FFXIV pre-order package?
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#16 Apr 27 2010 at 9:13 AM Rating: Decent
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Quote:
If it costs me 28$ a month to play both XI and XIV, I'll drop one of them.


Let me guess which one... Bundle deal would be nice tho. Get FFXIV and FFXI is F2P as long as your FFXIV account is active.
#17 Apr 27 2010 at 9:35 AM Rating: Good
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Quote:
DDO going F2P was the smartest move by Turbine in ages, that game is setup perfectly for F2P model. Give the basic game with the ability to take a character to 20 (Max in the game) then sell "optional" instances to give you other routes to level, or instances to raid. They really had no choice with the game, it was in danger of closing, and is now doing better than it ever had.


Ok that makes a lot of sense actually, and is similar to how table top D&D is played. You buy the basic rules and then purchase the individual adventure scenarios that interest you. I'm glad DDO is making money. From what I understand D&D (table top) went the open license route with d20 during 3rd edition because rule books brought in way more money than adventure modules, but with an online game (that doesn't have open source and allow for sharing of player written content) there are no options for adventures other than what is added in byt the developers.

I think it's really interesting that DDO did that, like expansion packs on a much smaller and more variable scale.

Back to the original topic. I don't mind paying for FFXI. I would pay more, in fact, than what they ask, so what keeps me from playing the game right now is not the price. I just feel like I am so far behind the majority of players that I do not think I will accomplish much before FFXIV comes out. Don't get me wrong that's one of the things I like about FFXI was that things took time. I just don't want to start the relationship knowing I am going to break up or put less time into it in 6-8 months haha
#18 Apr 30 2010 at 4:52 PM Rating: Decent
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Ok that makes a lot of sense actually, and is similar to how table top D&D is played. You buy the basic rules and then purchase the individual adventure scenarios that interest you. I'm glad DDO is making money. From what I understand D&D (table top) went the open license route with d20 during 3rd edition because rule books brought in way more money than adventure modules, but with an online game (that doesn't have open source and allow for sharing of player written content) there are no options for adventures other than what is added in byt the developers.

I think it's really interesting that DDO did that, like expansion packs on a much smaller and more variable scale.

Back to the original topic. I don't mind paying for FFXI. I would pay more, in fact, than what they ask, so what keeps me from playing the game right now is not the price. I just feel like I am so far behind the majority of players that I do not think I will accomplish much before FFXIV comes out. Don't get me wrong that's one of the things I like about FFXI was that things took time. I just don't want to start the relationship knowing I am going to break up or put less time into it in 6-8 months haha


Honestly, I wouldn't get to worked up about it. Just enjoy your time in FFXI, and get as far as you can. When FFXIV comes out, if your still enjoying FFXI, no1 says that you will have to switch right away. Also, there is a good chance FFXIV will be delayed into 2011. Its May, and the Alpha isn't over yet and a Beta date isnt set....
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#19 May 01 2010 at 2:36 AM Rating: Good
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They should definitely start doing more to make the game easier to play with it's dwindling player base. Merging the worlds would be a great step, that's something that would make me consider going back to XI while I wait for XIV.

I don't see them making the game free though even after the release of XIV. As long as there is money to be made they will continue trying to make it.
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#20 May 01 2010 at 1:15 PM Rating: Decent
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SE did infact merge the worlds. And I've heard rumors about increasing the level cap to 99 in a couple of posts....not sure how accurate that is, though. I miss XI, but quit playing because I don't have time for the end-game stuff.
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#21 May 01 2010 at 2:39 PM Rating: Decent
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Tilal wrote:
SE did infact merge the worlds. And I've heard rumors about increasing the level cap to 99 in a couple of posts....not sure how accurate that is, though. I miss XI, but quit playing because I don't have time for the end-game stuff.


They're not rumors...

future of ffxi


First cap increase coming up in June.
#22 May 01 2010 at 3:16 PM Rating: Decent
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As others indicated, this call boils down to a business model decision. Choice 1) Charge a subscription fee, the plus is consistent income while the minus is players who either can't afford it or don't want to spend the money to try it out are lost as customers or 2) Make the basic game free and charge for extras. The plus is it opens up the player base to more people while the minus is a more erratic income.

Edit: The other plus for model #2 is that it legitimizes the gillselling business if players are provided with in-game options to buy money like in DDO and Perfect World. This way 3rd party gillsellers can't do business because the game company can always sell the money at a lower price than them. The negative is that if your an idealistic game company and want players to EARN their items instead of BUYING them then you're going to have problems with it.

Obviously, if the game needs more exposure to customers then model #2 makes the most sense because then they get a chance to try your product (and get hooked on it). If it is believed enough customers are there for the product then model #1 makes the most sense, because predictability of profits is a very good thing.

I personally believe SE will keep using model #1 because I doubt they believe they won't have enough customers. DDO went with model #2 because they already tried model #1 and it wasn't working for them.

Edited, May 1st 2010 5:21pm by MuadibAsura
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#23 May 02 2010 at 4:35 PM Rating: Good
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Refews wrote:
I would say wrap it up with FFXIV in a bundle subscription. Problem, and one that makes it virtually impossible, is the PlayOnline launch point. Not sure how easily they could swap the new launcher into FFXI.


I'd say if they were to offer anything at all, this would be the most likely outcome. You're right to point out POL as a sticking point, but surely it could be circumvented without too much difficulty. Simply provide the ability to list your POL account on the sign up form, and as long as you continue to pay your bundled subscription, that POL account isn't billed for service. More of an accounting headache on SE's side than anything else.
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