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What class and race are you interested?Follow

#1 Apr 27 2010 at 5:21 AM Rating: Excellent
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Since we already have the "what is your name going to be" thread I thought it only reasonable that I bring out the traditional "What race and class will you be" I'm under the impression their may be other classes out there not yet released but feel free to incorporate them into your decision if they are rumoured.

I'm thinking of being a Roegadyn lancer, kind of like a sailor with a big harpoon :)
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#2 Apr 27 2010 at 7:14 AM Rating: Good
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At the moment I am leaning Miqo'te Conj... that will also do most if not all crafts... I will be a lecherous guy who was punished by some God who turned him into a Miqo'te as a sick joke. ;)

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#3 Apr 27 2010 at 7:27 AM Rating: Decent
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I will be a lecherous guy who was punished by some God who turned him into a Miqo'te as a sick joke. ;)


Heh sounds like a classic manga theme =]
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#4 Apr 27 2010 at 8:09 AM Rating: Decent
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I wanted to be Highlander but I think I'm going to choose Lohengarde.
According to the character description, Lohengarde has the qualities of magickal ingenuity.
I'm trying to become RDM type character, so it would be best to choose Lohengarde.
#5 Apr 27 2010 at 8:22 AM Rating: Decent
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Depending on if its true, I may be a Roegadyn with a big rifle instead of a lancer, if what I've heard is true.

Edited, Apr 27th 2010 10:23am by Atillar
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#6 Apr 27 2010 at 8:41 AM Rating: Good
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I'll probably play a Miqo'te Puglist who gets drunk and starts fights with crabs.
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#7 Apr 27 2010 at 9:09 AM Rating: Decent
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im kinda stuck between two extremes lol. one being a rogedyn pugilist the other being a lalafell thamaturge really not sure yet. In FFXI i was played mnk and pld loved both and it seems pugilist will have something of a support role when it comes to tanking. at the same time i always like the idea of being a lalafell and using magic i think it would be fun to try something different
#8 Apr 27 2010 at 9:09 AM Rating: Good
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I don't know! Right now I am leaning toward a Miqo'te Archer, but I almost always play a complicated support class like healers and bards (depending on the game). Archer doesn't seem too complicated other than knowing what arrows to use when. (That is one of the things that attracts me to the job, having to know what arrows to use).

Edit: But if it's possible I might actually spend most of my time working as a gatherer. I'll also be heavily into crafting.

Edited, Apr 27th 2010 10:10am by Zrysaadi

Edited, Apr 27th 2010 10:11am by Zrysaadi
#9 Apr 27 2010 at 9:16 AM Rating: Good
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I'm thinking of either a lohengarde roegadyn or a highlander hyur. Depending on how the class system is I'll probably be doing a combination of lancer and thaumaturge (to make kind of a dark knight-lancer deal). If they don't let you combine classes in the way I'm thinking I'll probably just play a conjurer (perhaps thaumaturge) and a lancer separately.
#10 Apr 27 2010 at 9:39 AM Rating: Decent
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I don't rly know. More like no clue. I want to end up playing a class that most ppl don't play but since there are so few classes I dun know what to do.

In XI I played multiple jobs but I think Ima stick to what I kno and go highlander pugilist.

Sidenote: I haven't looked to see recently but has SE updated the roles of the DOH and DoL in battle? They had mentioned roles of blacksmith but I wonder how useful botanist will be and if alchemist will be anything like an Edward Elric type role. One can dream.
#11 Apr 27 2010 at 10:34 AM Rating: Good
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I'll be starting out as an Elezen Shader (as long as I don't HAVE to choose a pale skin color) I'll be trying out Lancer as my first job because Dragoon has always been my favorite FF job, and this time I'm going to try my hand at crafting. Alchemy interests me, I'd like to give it a try, and I've heard some amazing planned things for the crafts this time around that have me very excited.
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#12 Apr 27 2010 at 10:54 AM Rating: Good
ReiThor wrote:
I'll be starting out as an Elezen Shader
I'm in the same boat, I like the idea of being an "evil" Elvaan, but those skin tones are fugly. Going to Be a marauder starting out and probably branch into gladiator and hopefully eventually Samurai. I've been burned too many times by crafting in the past so I'll probably mine/excavate/farm instead of taking up a DoH. If it doesn't take an in ordinate amount of effort I may learn whatever minimal skills I need for repairing weapons/armor though.
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#13 Apr 27 2010 at 10:58 AM Rating: Good
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Roegadyn Fisherman, then eventually Culinarian and Lancer. I'm really kinda torn on Lancer, though; Marauder would almost seem like a better choice, since I plan on being a Seawolf.
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#14 Apr 27 2010 at 11:07 AM Rating: Good
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Miqo'te or Hyuran at first, both of which will most likely start as Pugilist, and I will probably rapidly try to figure out the rules behind "learning abilities from other classes" in order to create a class as close as dancer as I can. TP based heals, high evasion, etc. My goal is going to try to mostly use Pugilist defensively, with the counter-attacks and such.

Probably going to end up leveling some disciples of magic because I like support, and if the crafters/gatherers are fun, I'll likely play with alchemy, mining and smithing again.

Basically, I'll touch a bit of everything, and try to find the path I want to walk. I just have a preference for healing, support and punching stuff in the face, so I'll look that way first.

Also, guns. If there are guns somewhere, I will have guns.
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#15 Apr 27 2010 at 11:08 AM Rating: Good
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This might seem an odd answer, But;

Nothing.

This is one of the few MMOs that I've continued to follow in spite of complete disinterest in the races.
I'm essentially an Aesthetic creature, so that fact I've kept a weary eye on this game in spite of that really speaks to the promise of the mechanics mentioned and my own personal faith in the potential of the corporation.

Class-wise nothing presented thus far taken straight-vanilla really perks my interest.
The archetypes are generic in an attempt to give us something foundational to customize with, but that makes them inadvertently very bland. There are possibilities in combination that may be nice. I'd like to play primarily a DOL class, with a side order of healer/ranged-melee combo. But, if the first isn't mechanically interesting, and the second isn't mechanically feasible, there isn't a whole helluva' lot to keep me interested.



Edited, Apr 27th 2010 1:16pm by Zemzelette
#16 Apr 27 2010 at 11:51 AM Rating: Good
Well, this is of course highly subject to change, but so far, I'm going to be a midlands hume for sure.

Other than that, I really want to be a cook, but if it turns out crafting is not all that great I'm also going to be a caster this time around, not sure which type though.
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#17 Apr 27 2010 at 12:04 PM Rating: Decent
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Female Elezen or Roegydn, haven't decided on class but I'm leaning towards Conj/Thaum depending on what I enjoy more
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#18 Apr 27 2010 at 12:10 PM Rating: Good
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Hellsguard Roegadyn Marauder, because I like to swing big sticks for big numbers.
#19 Apr 27 2010 at 12:38 PM Rating: Decent
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I am going back and forth between Forester Elezen or Midland Hyur. As for classes.. Well that is tough. I really enjoyed PLD in XI so I considered going Gladiator for tanking. I also really liked my WAR and SAM so I also thought about going heavy DD like Marauder, but after looking at PUG I think it might be fun because of the hybrid nature that the class seems to have.
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#20 Apr 27 2010 at 12:59 PM Rating: Good
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I loved my Tarutaru Black Mage in XI so I'm picking the closest thing to that. Which would be a Lalafell Conjurer.
#21 Apr 27 2010 at 1:04 PM Rating: Good
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I'm pretty sure I'm going to start my main as Midland Hyur Gladiator, I always end up starting warrior type classes, ideally paladin type set up. Then I plan on making a second Hellsguard Roegadyn, just because I can't pass up being a being a big red mountain.
#22 Apr 27 2010 at 1:33 PM Rating: Decent
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I am guessing that the races will have very similar stats and stat growth to FFXI. If that's the case, I will be a Lalafel(sp?)(Taru) conjurer. At least I think that is the class described as a white/black mage. I hated the way my elvaan always seemed to be fighting an uphill battle as a mage in XI. This time I am going with the most mp and int I can get.
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#23 Apr 27 2010 at 2:22 PM Rating: Decent
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I'm not sure whether the lancer a dps or tank class?
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#24 Apr 27 2010 at 2:49 PM Rating: Decent
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lalafell conjurer. i'm in your party, healing your tanks.
#25 Apr 27 2010 at 3:09 PM Rating: Good
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Atillar wrote:
I'm not sure whether the lancer a dps or tank class?

From my expectations, they are the "least" tanky of all the melee classes, but the longer range apparently should help poke things away from your mages, assuming things really go south. They seem to be a good choice for DPS at first glance. Won't know until we can compare them to the other classes.

Let's look at what we know of their ability list real fast:
1 debuff that increase damage dealt to target by anyone in party (box step?)
1 buff that increase damage dealt, but consumes your own HP (Souleater?)
1 buff that gives you TP in exchange for your own HP (Meditate with a cost?)
1 hate-transfer ability (THF's trick attack)
1 debuff that reduce target evasion and allows you to absorb HP (quick step + drain samba?)

The weaponskill list includes a charge and a riposte

If you compare to FFXI, they seem to be the dark knights with a bit of party-utility (trick attack, debuffs that increase everyone's damage output)

(source was Eorzeapedia's wiki, but you can see all that on the official website also)

Edited, Apr 27th 2010 5:10pm by Lianda
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#26 Apr 27 2010 at 3:34 PM Rating: Decent
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Kind of suitable for a Roegadyn, I don't want my guy to be a raving berserker, but someone like Barret from FF7
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#27 Apr 27 2010 at 10:38 PM Rating: Good
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Elezen... archer, for sure.
I love archers/rangers/scouts in RPGs. Something about the bow and arrow is just so smooth and full of style. Too awesome. :P
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#28 Apr 27 2010 at 11:59 PM Rating: Good
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Something with the dark black skin (totally prepared to take credit for that after sending the suggestion to SE, btw), so at this point anything but Hyur or Lalafell is possible (unless they have it but haven't shown it). Would prefer it be Hyur, but Miqote would be possible if they're still hiding a playable male from us. Most likely will be Duskwight.

I'll probably be a Thaumaturge at this point, though we'll have to see about new classes before I make up my mind.
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#29 Apr 28 2010 at 3:36 AM Rating: Good
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A taru (lalafell?) something, not sure what class, but geez what did they do to the tarus? They look like they lost half their body weight and gained some height. /cry

I know, it's not called a taru but cmon... lol
#30 Apr 28 2010 at 10:18 AM Rating: Good
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I actually agree with zemzelette . Although I am fairly interested in playing some faction of human archer I am dissapointed or somewhat confused at thier decision to get different iconic Final Fantasy classes mish mash them together and come up with generic sounding classes with dumb names and little individuality or distinction between classes.

So yeh Archer but overall dissapointed in no assasin type disciple or unique looking support classes
Also not trying to troll anyone with those comments, I just am skeptical about the new class system


Edited, Apr 28th 2010 12:22pm by piglato
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#31 Apr 28 2010 at 10:38 AM Rating: Good
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I actually agree with zemzelette . Although I am fairly interested in playing some faction of human archer I am dissapointed or somewhat confused at thier decision to get different iconic Final Fantasy classes mish mash them together and come up with generic sounding classes with dumb names and little individuality or distinction between classes.


I've heard before that the NA names for the DoW classes are poor/loose translations. It's closer to sword-user, axe-user, spear-user etc.

I completely understand being upset about not having traditional FF jobs. I'm a little upset by it also. The idea is to be able to create your own custom jobs. If you want a traditional Thief, Dark Knight, or Paladin you would be able to create it. But if you want something new that fits your play style you'd be able to do that instead. Who knows if it's going to work, but if it does it sure opens up a lot of new tricks. Now, how I'm going to get a dragon to follow my lancer around so I can be a Dragoon or Dragon Knight is beyond me...
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#32 Apr 28 2010 at 12:09 PM Rating: Good
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To be fair, I did acknowledge the reason for the generic-ness was for the sake of having material with which to customize. But that doesn't really change the fact that if customization falls through for one reason or another, what's left is awfully vanilla. Right now my outlook on that is cautiously pessimistic.
#33 Apr 28 2010 at 12:30 PM Rating: Good
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Zemzelette wrote:

To be fair, I did acknowledge the reason for the generic-ness was for the sake of having material with which to customize. But that doesn't really change the fact that if customization falls through for one reason or another, what's left is awfully vanilla. Right now my outlook on that is cautiously pessimistic.


I wouldn't be too worried about that. If the customization does fall through, SE already has plenty of natural FF jobs that they could implement. All of the skills and abilities are there, it's just a matter of assigning them to certain jobs and setting it in stone. That's only if it falls through, mind you. And I have already seen some interesting new weapon skills/abilities that I had never even considered which made me seriously consider changing my dream job.

I really want to see how this customization plays out. It will require people to think a lot more about the development of their jobs instead of just *change job, put on gear, go out and grind, change to sub job, put on gear, go out and grind* and being restricted to the same role every time you change to one job or another. This gives people more flexibility than simply having a sub-job. Another thing that it is really important to consider is that we only have a small list of "base jobs" given to us right now with other non-specific jobs being leaked slowly. These are obviously not all the jobs that will ever be available ingame for its entire duration. It's a little silly to think that SE is just going to hand us every single type of job in existence right now. We had to earn jobs in FFXI through quests or were given new jobs in expansions after they had been flushed out more. There's not reason to doubt that will happen this time around as well.
#34 Apr 28 2010 at 12:37 PM Rating: Good
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I get the impression that the previous FF game had a lot more jobs than what's been released so far, as well as a lot of customisation, especially compared to games like WoW?
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#35 Apr 28 2010 at 12:41 PM Rating: Excellent
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Atillar wrote:
I get the impression that the previous FF game had a lot more jobs than what's been released so far, as well as a lot of customisation, especially compared to games like WoW?


What's been released "so far" has no relevance at the moment, though. What matters is what is released at the official release of the game. And SE somewhat knows how to market, so they leave big chunks of information for bigger events, such as E3 and the weeks leading up to release. Releasing large amounts of information then helps draw interest to the game. The tidbits of information we keep getting now are for the die-hard fans who keep checking up on the game's progress everyday or every week.
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#36 Apr 28 2010 at 12:43 PM Rating: Good
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Atillar wrote:
I get the impression that the previous FF game had a lot more jobs than what's been released so far, as well as a lot of customisation, especially compared to games like WoW?


I believe there were 6 original jobs in FFXI and the only customization was through different subjobs. This may be a lot compared to games like WoW, but FFXIV seems to be taking customization much further with this new idea of placing different abilities with different jobs so you can create a paladin-like character instead of just being a paladin and being restricted to the set abilities given to that job and the subjob you choose.
#37 May 09 2010 at 12:12 PM Rating: Good
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Possibly going to recreate my XI character(Mithra Monk) as a Miqo'te pugilist but i'm tempted by archer and lancer as well....not decided, shall see as more information is released and probs play around with a combination of Miqo'te/class for a few weeks to get a feel for them.
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#38 May 09 2010 at 12:42 PM Rating: Good
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Quote:

I really want to see how this customization plays out. It will require people to think a lot more about the development of their jobs instead of just *change job, put on gear, go out and grind, change to sub job, put on gear, go out and grind* and being restricted to the same role every time you change to one job or another. This gives people more flexibility than simply having a sub-job.


If the customization works out they way I believe SE is trying, then it will make any combination for your party much more valid to survive. You shouldn't need a specific set-up in order to party in FFXIV. I think that the "holy trinity" of Healer/Tank/Damage Dealer won't be such a strict need. Other classes will be able to fill multiple roles in smaller party settings.
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#39 May 09 2010 at 3:48 PM Rating: Good
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If i play XIV, I'm going to dive into a crafting discipline. I'm going to pick the most expensive craft and level it as intensively as possible.

Reason being: in FFXI, I always wanted to level a craft. I had heard stories about top tier JP crafters making a million gil a day. So I got woodworking to the mid 70s and then put it on the back burner for a couple years, thinking that anytime I wanted to finish it off, I could, and an income would be waiting for me. Not so! By the time I got it to 100, Aht Urghan was out, and the market was cluttered with level 100 crafters. I found myself unable to turn the profits that had been possible a few years earlier. In fact, the more I tried to make money items, the poorer I became, because one thing the guides didn't say is that certain high level items (such as cursed gear) have much higher critical failure rates. It wasn't possible to sell successful NQs at a sum that would cover the critical failures. So I was forced into making products that were high in production time (spending 2-3 hrs making bolts or ninja tools != fun) and low in profits. Ultimately, it was one of the big reasons I quit the game. (After deciding to quit, I spent the last of my money making HQ ele staves for my friends, which of course turned out to be one of the best HQ streaks I had, go fig.)

So I learned a lesson: get into crafting early and max it out as quickly as possible. And as long as the demand is there, the more expensive the craft, the better the returns will be.

Now, this is assuming that the economy of FFXIV is more or less the same beast as that of FFXI. From the videos I've seen on youtube, the crafting system seems like it will be a lot different, which may put a different spin on things. I have no idea whether there will HQs items or not, and that will be a big part of crafting and value. But I don't think that there's any way to prevent diminishing returns from crafting over time. Its not a game design issue as much as it is an economics issue. Unless they pull some rabbits out of some hats, there will inevitably be a limited amount of profitable product with an increasing supply as crafters reach upper tiers.

Apart from that, I think I'll be an Elvaan or Hume Archer.

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#40 May 09 2010 at 7:10 PM Rating: Good
Hyuran (Human) because its balanced and unless all races are this time round maybe Elvaan type then.

Illusionist sounds great. I think i will really enjoy that.
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#41 May 09 2010 at 8:06 PM Rating: Decent
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Surprisingly there are less people choosing Miqo'te or lalafell then i tot there will be.

On the topic, I will likely go midlander conjur. Kinda of sad as the DoW seem to have more customizability den DoM which only has 2 class (atm).
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#42 May 09 2010 at 8:49 PM Rating: Default
Sleepymagi wrote:
Surprisingly there are less people choosing Miqo'te or lalafell then i tot there will be.

On the topic, I will likely go midlander conjur. Kinda of sad as the DoW seem to have more customizability den DoM which only has 2 class (atm).


It's not uncommon for MMOs to have significanly more melee/physical damage classes than casters, though there's definitely room to add more casters in the XIV lineup. I'd kind of like to see a class a little more focused on healing. Kind of a mystical sort of class that would hopefully have at least some offense for soloing and the like but a little more robust in the healing department. And also, it seems like there's a bit more focus on the source of the magic in terms of the class names this time around. There's the conjurer that like...makes things out of nothing like conjuring the rabbit from the hat, and then the thaumaturge that dictionary.com is about doing wonderous things. Where the heck does wonder energy come from? I don't know. I kind of like the whole arcane sort of concept. Right down to the nitty gritty, as it were. Sort of like,

"Hey Conjurer! Where does your power come from?"
"I conjure it from nothingness!"

"Hey arcane guy! Where does your power come from?"
"I draw on the immense power of the arcane!! Mwahaha! And also, don't call me arcane guy. I prefer arcanist."
"Oh cool...umm...well, the conjurer has a staff and a wand...what do you use?"
"I use an....arcanist weapon <.<"
"Oh."

Like that, ya know?
#43 May 09 2010 at 8:55 PM Rating: Decent
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*wink wink*

*nudge nudge*
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#44 May 09 2010 at 8:58 PM Rating: Default
LebargeX wrote:
*wink wink*

*nudge nudge*


I know not of that which you speak <.<
#45 May 09 2010 at 10:58 PM Rating: Good
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Yeah but I do. I see what you did there. It may mystify others.... but not me.
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#46 May 10 2010 at 4:22 AM Rating: Good
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Nor me, god bless youtube
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#47 May 10 2010 at 5:48 AM Rating: Good
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Zemzelette wrote:
This might seem an odd answer, But;

Nothing.

This is one of the few MMOs that I've continued to follow in spite of complete disinterest in the races.
I'm essentially an Aesthetic creature, so that fact I've kept a weary eye on this game in spite of that really speaks to the promise of the mechanics mentioned and my own personal faith in the potential of the corporation.

Class-wise nothing presented thus far taken straight-vanilla really perks my interest.
The archetypes are generic in an attempt to give us something foundational to customize with, but that makes them inadvertently very bland. There are possibilities in combination that may be nice.



Edited, Apr 27th 2010 1:16pm by Zemzelette


I feel exactly the same tbh.

Edited, May 10th 2010 7:49am by Belcrono
#48 May 10 2010 at 8:36 AM Rating: Good
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At first I really wanted to try conjurer but now I think I really want to try pugilist. Going to go hyur this time and it will be the first time i've ever used the basic "human" model in an MMO. As to either going midlander or highlander that will take playing around with the character creation and figuring out which of the two looks better. As far as crafting, I want to give tanner a good go. I never did much crafting in FFXI (just didn't have the patience/gil for it) and I want to give it a legitimate shot this time, and with how crafting seems to be more involved it certainly looks a lot more fun than it was in both FFXI and WoW.
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#49 May 10 2010 at 9:13 AM Rating: Decent
I plan on being a Midlander Hyur providing I don't need to be a black man in a sports bra.

I'm on the fence about lancer and archer. I plan on fishing, and cooking, too. Fishing first.

Edited, May 10th 2010 11:14am by Lubriderm
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Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

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#50 May 10 2010 at 10:03 AM Rating: Excellent
Pretty sure I'm gonna be a Miqo'te. May remake my XI girl, but then again, all those shiny new customization options will probably change my mind. And even if I'm a girl, if they come out with male Miqo'te, I will first die of happiness then change to being a male Miqo'te.

As for jobs... I plan on being either something that deal with the arcane... or something that uses guns. Or maybe Lancer.

For crafting, I'm definitely going to be doing something that .... herds animals..... And maybe a cook.
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#51 May 10 2010 at 10:33 AM Rating: Decent
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What is up with that man-bra? There's even some kind of pretty design on it, it looks like a bra for a woman..

Anyway, I have my eye on something that could most resemble Corsair.. I imagine it would have a bit of a musky smell to it in XIV.
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