Looking at AmanoJ's post, this quote could not be any more spot-on:
More like they take their time and try to get a full understanding of the current situation
That's something most Westerners completely ignore.
Which is why most "suggestions" and "feedback" don't make much sense.
It'd be logical to create new content in mind with the fact that after the first few hours/days, any feature won't be as popular. It's not logical to create the servers or content with only the first few hours of popularity in mind.
Once the initial rush is over, the huge precautions to ensure tons of people would be able to use the feature at once would be useless. Would it be wise to create the content with that "initial rush" in mind, if it's only a tiny fraction of the feature's lifespan? I wouldn't say so. Lots of resources going to waste when the benefit is quite minor in the end.
Also, how do you predict an alpha testing would be "more popular for number of reasons"? Of course the game will have more subscribers once it goes retail, but I don't know how that relates to the 2500~ people per region invited to the Alpha. Where do you base your assumption that those testers would not act the same way as in XI? Edited, Apr 28th 2010 1:00pm by Hyanmen Edited, Apr 28th 2010 1:06pm by Hyanmen
So it's more logical, then, to assume a high point of 50% of the number you invited to a test? A test designed to run in very small and specific blocks of time, and intended to gather the most data possible?
I'm not sure why you'd assume there would be an "initial rush" for something like this at all, but even if you do, you're assuming it would settle down to 50% of the invited amount, eh? I honestly believe that's poor planning, and based on what they said about the current situation and the desire to change it, I would say that's correct. Now they're playing catch up and haven't seen the numbers they've wanted to see yet.
I say FF14 will be "more popular" than FF11. There's a lot more attention on this game than 11 ever got. Not only was FF11 in Japan first, but they also had nothing before it. It was new territory over there, completely. Here, it started on PC, but only after a release in Japan, and was not heavily advertised. The PS2 didn't have a standard HDD or Network connection, so it took a very dedicated individual to want to get into it on that platform at all, and at a time when MMO interest wasn't nearly as prevalent as today (at least, when it comes to casual gamers).
Fact of the matter is, FF14 has the potential to draw a much bigger crowd. NA/EU/JP simultaneous release, a much more publicized and longer running testing cycle, an established playerbase from which to draw customers, and natural support from a popular console (standard HDD and network capabilities), and an existing product to use for more popularity. It would be foolish to ignore all of that.
The people invited to do the test all applied with a very clear interest. As they said, the JP crowd is full of people who are very much into FFXI, and they're even more problematic for the servers. There's simply a lot more attention and interest this time around, of course people are going to gather together for 4 hour blocks and all try to get on, why in the world wouldn't you try to account for that if your interest is data collection from the most people possible? Edited, Apr 28th 2010 9:16pm by AmanoJ