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Famitsu Exclusive with Tanaka and KomotoFollow

#1 Apr 27 2010 at 9:33 PM Rating: Excellent
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A new interview to enjoy
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#2 Apr 27 2010 at 10:12 PM Rating: Decent
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Heh heh... poor SE, still can't adequately predict server load or interest in their own products... XD
They know exactly how many people are signed up for the alpha test, and offer rare 4 hour blocks of time to try it, but only set up the servers to handle 50% of the people invited? Seems a bit shortsighted, really. Basing it on FFXI beta numbers is a mistake, most people would know that. Obviously this is going to be a lot more popular for a number of reasons.

They've done the same in XI tons of times, even recently. They used to have serious issues with update downloads because people choked the server... and they still introduce content that is extremely limited in some way, but everyone flocks to. The NPC fellow quest was a good example... they didn't anticipate everyone wanting one and bogging down the system?
Or, more recently, people spamming MMM when it was new, or destroying every mob in sight for days for rare ACP drops, fighting over spawns. They just don't often account for the popularity of what they make, which seems strange.

Thanks much for the translation, that was an interesting read. 5x the feedback suggestions here in NA? Yeesh.
Some good stuff there, was just hoping for a little more talk on a ps3 version beta, that's what I'm interested in.

Edited for clarification.


Edited, Apr 27th 2010 10:52pm by AmanoJ
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#3 Apr 27 2010 at 10:51 PM Rating: Good
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For example, the lighting throughout Limsa Lominsa is going to completely change.

Ah, good. That's been one of the big complaints ever since that Life in Eorzea video came out. I hope that the limited draw distance is another temporary thing, and they have some other modern graphical effects planned.
#4 Apr 27 2010 at 11:14 PM Rating: Excellent
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It's good to see them be so encouraging with the feedback.
It helps to reinforce the notion that this is an honest Beta as opposed to a Marketing one, however true that may be.


Quote:
For example, the lighting throughout Limsa Lominsa is going to completely change.

Ah, great news. Those defaults were just not doing that city any justice.

Edited, Apr 28th 2010 1:15am by Zemzelette
#5 Apr 27 2010 at 11:24 PM Rating: Decent
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It's half funny, half embarrasing reading their comments on the feedback posts for each region.
#6 Apr 27 2010 at 11:31 PM Rating: Decent
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Tanaka: We are diligently investigating any issues that get a lot of feedback. One interesting thing to note is the difference in the amount of feedback posted to the Japan, North America and Europe tester forums. Japan has about 5000 posts. Europe and North America have a whole digit more with 19,000 and 25,000, respectively. The amount of testers in each region is the same, but we are seeing 5 NA posts for every single JP post, which really highlights the cultural differences of the regions. Also, North American posters tend to write many more suggestions. It's like, "Listen to my ideas!" (laughs)


I wonder if he stop by and look this forum too. =P
#7 Apr 28 2010 at 1:09 AM Rating: Good
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Tanaka wrote:
The graphics are pretty much finished.


I have to assume Tanaka is referring to the final build, and that the graphics presented in the alpha are acting primarily as 'place holders' to minimise server stress. The textures and colour patterns presented thus far have left me a little concerned, but are undoubtedly amazing for an alpha stage to be fair.

Despite the fact Tanaka directly states major lighting corrections will be undertaken, I certainly hope the detail we are seeing now will face a very serious overhaul prior to official release to give the FFXIV universe the 'Wow' factor it deserves and we have so patiently waited for.

I'm certainly not criticizing the FFXIV art syle, but as FFXI is my only alternate experience with MMO development; Am I correct in anticipating Tanaka refers to final build quality?


Edited, Apr 28th 2010 7:11am by Astarataru
#8 Apr 28 2010 at 5:35 AM Rating: Good
A good interview (laughs), but did anyone start getting annoyed the notation of each laugh interlude (laughs)? You'd think it was George Carlin (laughs) interviewing Steven Wright and Richard Pryor (laughs).
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#9 Apr 28 2010 at 6:58 AM Rating: Default
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Looking at AmanoJ's post, this quote could not be any more spot-on:

Quote:
More like they take their time and try to get a full understanding of the current situation


That's something most Westerners completely ignore.

Which is why most "suggestions" and "feedback" don't make much sense.

It'd be logical to create new content in mind with the fact that after the first few hours/days, any feature won't be as popular. It's not logical to create the servers or content with only the first few hours of popularity in mind.

Once the initial rush is over, the huge precautions to ensure tons of people would be able to use the feature at once would be useless. Would it be wise to create the content with that "initial rush" in mind, if it's only a tiny fraction of the feature's lifespan? I wouldn't say so. Lots of resources going to waste when the benefit is quite minor in the end.

Also, how do you predict an alpha testing would be "more popular for number of reasons"? Of course the game will have more subscribers once it goes retail, but I don't know how that relates to the 2500~ people per region invited to the Alpha. Where do you base your assumption that those testers would not act the same way as in XI?

Edited, Apr 28th 2010 1:00pm by Hyanmen

Edited, Apr 28th 2010 1:06pm by Hyanmen
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#10 Apr 28 2010 at 7:07 AM Rating: Decent
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Astarataru wrote:
Tanaka wrote:
The graphics are pretty much finished.


I have to assume Tanaka is referring to the final build, and that the graphics presented in the alpha are acting primarily as 'place holders' to minimise server stress. The textures and colour patterns presented thus far have left me a little concerned, but are undoubtedly amazing for an alpha stage to be fair.

Despite the fact Tanaka directly states major lighting corrections will be undertaken, I certainly hope the detail we are seeing now will face a very serious overhaul prior to official release to give the FFXIV universe the 'Wow' factor it deserves and we have so patiently waited for.

I'm certainly not criticizing the FFXIV art syle, but as FFXI is my only alternate experience with MMO development; Am I correct in anticipating Tanaka refers to final build quality?


Edited, Apr 28th 2010 7:11am by Astarataru


Well you said yourself FFXI is your only experience in MMOs..as so you wouldn't realize that FFXIV is far from bad looking even in terms of Alpha. They could release it with the alpha look and it still be one of the best looking MMOs to come around. The only other decent looking MMOs out there is Aion and Perfect World..but that's all its' got really.

Edited, Apr 28th 2010 6:11am by Theonehio
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#11 Apr 28 2010 at 8:58 AM Rating: Excellent
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Like someone else mentioned I thought it was interesting how many more feedback posts were from NA than from Japanese players. I wish he could have gone into more detail about how the responses were different. They did a good job of saying everything about that in the nicest possible light. I would love to be a fly on the wall, though.

It was a good read! more more more!
#12 Apr 28 2010 at 9:05 AM Rating: Good
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Good read. Thanks Elmer. Always interesting to see what goes on in the mind of the team making this game. Particularly the part about the NA:JP ratio of post.
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#13 Apr 28 2010 at 9:52 AM Rating: Good
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taking bets: 90% of NA Feedback posts are inane/self-indulgent nattering :P
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#14 Apr 28 2010 at 12:44 PM Rating: Good
Nice read, Elmer. Thanks very much.

I have to say, from the screenshots I have seen, Limsa Lominsa's cliffs don't look too bad in the night time lighting mode. It seems to be the bright sunlinght that bleeds the detail out of the textures. Admittedly, there seems to be a bit of texture repeat syndrome that FF11 suffered from (in my view). Maybe there are better textures in the pipeline, or at least more levels of detail which will display a more organic version of the cliffs.
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#15 Apr 28 2010 at 1:23 PM Rating: Default
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I have no doubt that a majority of the NA/EU posts are rabble. And if the post counts were thousands off then it would be a different situation. But when two regions are posting an order of magnitude more than the other then it shows the culture exactly. The Japanese are most likely responding with the idea that this is SE's game and that they are part of it; whereas, the EU/NA are responding with the attitude that this is the players game and SE needs to make it their way. Think of it as using a shotgun or a rifle to hit the same target. One hits the target with time/precision/accuracy while the other hits it quickly and thoroughly with brute force

As long as issues are addressed and the game is neat, trimmed, and polished by the time I receive it then the testers have done their job.

#16 Apr 28 2010 at 1:51 PM Rating: Decent
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I have an opinion as to why there are so many more EU/NA postings than JP, but I need some clarification first from those more in the know, how much information that has been released to a Japanese magazine has also been translated and released by other regional magazines in NA and Europe? Also, has there been any information that has been released to a regional magazine, but has not been released in Japan?

How much famitsu type information has been released through official channels in other languages, and how much of that information has solely depended on folks like Elmer to reach our ears?
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#18 Apr 28 2010 at 2:10 PM Rating: Excellent
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I'm going to play devil's advocate for a second:

I'm a bit surprised at the amount of apparent self-hate by NA posters here. There seems to be a general assumption that the amount of feedback by Japanese players is the "appropriate" amount, and that the NA feedback must be full of garbage.

The truth often lies somewhere in between. I'm inclined to think that neither side has somehow found the "perfect" amount of feedback.
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#19 Apr 28 2010 at 2:41 PM Rating: Decent
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Well, you could imagine that NA is a bit more impatient than JP, and that there may or may not be threads who's sole purpose it to try and get 10,000 replies or that 50% of NA posts contain the word "Cheese cake".

So, on that note, NA players are generally much more social and outspoken about what they think. I would imagine that JP players are, in general, much more of a series group of people. you could compare the to as a social LS with 500 people and a dynamis LS with 500 people. One will be a constant stream of chatter while the other would have 1 topic where the topic of conversation is delegated strictly.

In the end, it is "Internet is serious business" vs "lolwuts?"
#20 Apr 28 2010 at 3:51 PM Rating: Decent
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- Meaning, Japanese players are a little more "graceful" would you say?

Komoto: More like they take their time and try to get a full understanding of the current situation. We thought they would have more scathing feedback for us, but it hasn't turned out that way. It feels more like they are looking out for us than trying to criticize.


Well duh...JP worship Final Fantasy.
#22 Apr 28 2010 at 8:11 PM Rating: Decent
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I should move to Japan then because I worship those japanese girls.
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#23 Apr 28 2010 at 10:12 PM Rating: Good
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Hyanmen wrote:
Looking at AmanoJ's post, this quote could not be any more spot-on:

Quote:
More like they take their time and try to get a full understanding of the current situation


That's something most Westerners completely ignore.

Which is why most "suggestions" and "feedback" don't make much sense.

It'd be logical to create new content in mind with the fact that after the first few hours/days, any feature won't be as popular. It's not logical to create the servers or content with only the first few hours of popularity in mind.

Once the initial rush is over, the huge precautions to ensure tons of people would be able to use the feature at once would be useless. Would it be wise to create the content with that "initial rush" in mind, if it's only a tiny fraction of the feature's lifespan? I wouldn't say so. Lots of resources going to waste when the benefit is quite minor in the end.

Also, how do you predict an alpha testing would be "more popular for number of reasons"? Of course the game will have more subscribers once it goes retail, but I don't know how that relates to the 2500~ people per region invited to the Alpha. Where do you base your assumption that those testers would not act the same way as in XI?

Edited, Apr 28th 2010 1:00pm by Hyanmen

Edited, Apr 28th 2010 1:06pm by Hyanmen


So it's more logical, then, to assume a high point of 50% of the number you invited to a test? A test designed to run in very small and specific blocks of time, and intended to gather the most data possible?
I'm not sure why you'd assume there would be an "initial rush" for something like this at all, but even if you do, you're assuming it would settle down to 50% of the invited amount, eh? I honestly believe that's poor planning, and based on what they said about the current situation and the desire to change it, I would say that's correct. Now they're playing catch up and haven't seen the numbers they've wanted to see yet.

I say FF14 will be "more popular" than FF11. There's a lot more attention on this game than 11 ever got. Not only was FF11 in Japan first, but they also had nothing before it. It was new territory over there, completely. Here, it started on PC, but only after a release in Japan, and was not heavily advertised. The PS2 didn't have a standard HDD or Network connection, so it took a very dedicated individual to want to get into it on that platform at all, and at a time when MMO interest wasn't nearly as prevalent as today (at least, when it comes to casual gamers).
Fact of the matter is, FF14 has the potential to draw a much bigger crowd. NA/EU/JP simultaneous release, a much more publicized and longer running testing cycle, an established playerbase from which to draw customers, and natural support from a popular console (standard HDD and network capabilities), and an existing product to use for more popularity. It would be foolish to ignore all of that.
The people invited to do the test all applied with a very clear interest. As they said, the JP crowd is full of people who are very much into FFXI, and they're even more problematic for the servers. There's simply a lot more attention and interest this time around, of course people are going to gather together for 4 hour blocks and all try to get on, why in the world wouldn't you try to account for that if your interest is data collection from the most people possible?


Edited, Apr 28th 2010 9:16pm by AmanoJ
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#24 Apr 28 2010 at 11:04 PM Rating: Good
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Ok.... I feel a bit slighted by the implied insult from the interviewer towards westerners by that JP being more "graceful" comment. It is not that I doubt the truth of that statement to some degree, at least. Its the implied smugness, as if all JP are some how more enlightened or refined. I did appreciate the tactful answer SE gave though. And I'd also like to point out that SE did, in spite of that, say that they pretty much welcomed any and all input.

So the more input that gets into the development of the game, the better off the game could potentially get. That is not to say that they SE should be a bunch of glad-handing yes men. However, it is a good thing for them to take into consideration the thoughts and opinions of the fans. This applies to debugging, practicallity and flow of the game, as well as just random desires. Obviously they can not please everyone, but if a significant number of people say something is broken, then they should at least take it under advisement. And if there is a lot of outcry about male mithra (not something I personally care about), then again it should be strongly considered. After all, if they truly welcome any and all input, then there should be no problem seeing as they are the ones that opened that pandora's box.

Getting back to the whole cultural differences thing. I think it will work out with westerners and JP sort of evening out. Westerners can be overly opinionated, and JP can be a little timid with thier opinions. I would not want it to be solely left up to either of these groups because of that. If we let only the westerners input count, then the game would probably turn to sh*t. On the other hand, if we let only the JP input count then I just feel that problems and opinions would go unvoinced. Either that or it would be too little too late. I mean, there is being respectful and giving SE a chance, and then there is letting SE walk all over you because they can do no wrong. Although, I suppose you will find a fair amount of FF Fanboys on either side of the pacific.

Anyways, final thoughts....... SE is the one that invited the fans into the development process, I hope they know what they got themselves into. So hopefully the combination of the opposing forces of JP, NA, and EU input coupled with SE genius will give us the greatest MMORPG ever!! (trumpets blasting, angels singing, and divine light shining down in the distance) LOL
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#25 Apr 28 2010 at 11:10 PM Rating: Default
AmsaimSutavarg wrote:
Ok.... I feel a bit slighted by the implied insult from the interviewer towards westerners by that JP being more "graceful" comment. It is not that I doubt the truth of that statement to some degree, at least. Its the implied smugness, as if all JP are some how more enlightened or refined. I did appreciate the tactful answer SE gave though. And I'd also like to point out that SE did, in spite of that, say that they pretty much welcomed any and all input.


Yes, it was questionable to word it that way. And SE handled it about as well as could be expected. But the question (that I already know the answer to) is whether or not the NA playerbase will catch on and moderate their approach in the future knowing that SE has a different take on how the NA come across, or will it be another 8 years of NAs crying that SE doesn't listen?
#26 Apr 29 2010 at 12:24 AM Rating: Excellent
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But the question (that I already know the answer to) is whether or not the NA playerbase will catch on and moderate their approach in the future knowing that SE has a different take on how the NA come across, or will it be another 8 years of NAs crying that SE doesn't listen?


Frankly, if someone's idea of competing in the International Market consists of trying to get foreign customers to conform to their country's standards; they're officially doing it wrong.





Edited, Apr 29th 2010 2:29am by Zemzelette
#27 Apr 29 2010 at 12:54 AM Rating: Default
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The NA JP thing.

Only have this to say.

1 side plays a game that the developers make.

The other side, want the developers to make a game they want to play in.

Remember the days when forums are almost non existent? We all play games that developers make. Nowadays, developers wanted more market share, etc. Started to listen to players. Hoping to get a better insight.

But for some strange reason it turned out what we see nowadays.
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#28The One and Only Aurelius, Posted: Apr 29 2010 at 12:57 AM, Rating: Sub-Default, (Expand Post) Frankly, if someone bases their happiness with something like an MMO on a developer's ability to implement every hair-brained idea and lame concept, they deserve every moment of butthurt anxiety they get.
#29 Apr 29 2010 at 2:24 AM Rating: Good
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Zemzelette wrote:
It's good to see them be so encouraging with the feedback.
It helps to reinforce the notion that this is an honest Beta as opposed to a Marketing one, however true that may be.


Quote:
For example, the lighting throughout Limsa Lominsa is going to completely change.

Ah, great news. Those defaults were just not doing that city any justice.

Edited, Apr 28th 2010 1:15am by Zemzelette


Yea no doubt, those cliffs look like ****.



As for the JP, NA, and EU comments, it seems like most people in this thread are some sort of Japanese worshiping fanatics? It says the JP post less. You'd want MORE input from a test you're conducting, so posting LESS is not necessarily good. Not to mention, people mentioned a "NA mentality" although they failed to notice that EU and NA both outnumbered the JP greatly. Just because a Japanese video game company puts their JP customers in rose colors doesn't mean it's true.

Edited, Apr 29th 2010 4:34am by Pluelf
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#30 Apr 29 2010 at 5:49 AM Rating: Good
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taking bets: 90% of NA Feedback posts are inane/self-indulgent nattering :P


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#31 Apr 29 2010 at 6:52 AM Rating: Decent
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Ok.... I feel a bit slighted by the implied insult from the interviewer towards westerners by that JP being more "graceful" comment. It is not that I doubt the truth of that statement to some degree, at least. Its the implied smugness, as if all JP are some how more enlightened or refined. I did appreciate the tactful answer SE gave though. And I'd also like to point out that SE did, in spite of that, say that they pretty much welcomed any and all input.


Understand the context: A JP magazine set up an interview for the JP readers, and making them look inferior to the Western population would be a bad move for the devs. It was just a way to balance the feedback so that JP's don't seem like inferior testers compared to the rest.

Had the interview been made for the Western population, the tone would definitely be different.
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#32 Apr 29 2010 at 9:22 AM Rating: Excellent
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Quote:
Frankly, if someone bases their happiness with something like an MMO on a developer's ability to implement every hair-brained idea and lame concept, they deserve every moment of butthurt anxiety they get.


:P that gives a bad impression.

They're still have their hopes and disappointments like any other fan. The penchant for politeness doesn't make them beyond reacting with a childish pettiness, just like a penchant for being vocal doesn't make someone beyond reacting with a careless shrug.
#33 Apr 29 2010 at 9:33 AM Rating: Good
Zemzelette wrote:

Quote:
Frankly, if someone bases their happiness with something like an MMO on a developer's ability to implement every hair-brained idea and lame concept, they deserve every moment of butthurt anxiety they get.


:P that gives a bad impression.

They're still have their hopes and disappointments like any other fan. The penchant for politeness doesn't make them beyond reacting with a childish pettiness, just like a penchant for being vocal doesn't make someone beyond reacting with a careless shrug.


It's the truth. It would be one thing for me to come up with an idea whereby all weapons in the game be replaced by different varieties of citrus fruit. It would be another thing entirely for me to share my ideas with a larger group of people and expect anything beyond, "WTF?!?" as a response. And it would be yet another thing for me to sit in a butthurt daze wondering why the developer is still churning out new sword models instead of limes. Fans and players have the luxury of being able to barf out ideas that are conceived from only the most narrow of perspectives. Game developers don't have that luxury. If I'm a game developer and I've got to sift through 20,000 forum posts of suggestions and feedbacks only to find that 90% of them are nonsensical drivel and thoroughly impractical, I'm going to start to get tired. Then I'm going to take a nap. Then I'm going to come back to a thousand posts from people whining that I don't listen because I haven't implemented their ridiculous ideas. Then I'm going to get fed up. I'm going to take my baggy eyes down to the park and take pictures of my four dogs to post on Twitter and try to forget about stupid people and their malformed ideas. Then, when I'm asked about it in an interview I'm going to laugh pleasnatly and make a comment about those crazy, loveable kids and their valuable feedback while staring at the water bottle in front of me and wondering if there's enough liquid in it to drown myself and make it all go away.
#34 Apr 29 2010 at 9:50 AM Rating: Excellent
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That's customer service in every industry since the dawn of time :p



#35 Apr 29 2010 at 10:05 AM Rating: Default
Zemzelette wrote:

That's customer service in every industry since the dawn of time :p


Ya, but only in North America can you expect it to extend so far beyond shrewd haggling to ludicrous demands and scathing criticism when those demands aren't met. It wasn't Japan that saw someone financially set for life because they burned their nuts with hot coffee and found out some way to convince a judge that it was the fault of the company that made the coffee and not his own for being a clutz. I still get a kick out of seeing paper coffee cups with warnings plastered all over them that the contents are hot. If there's one thing SE needs to know about the North American market (which I'm sure they already know) is that we've re-set the bar for the lowest common denominator.
#36 Apr 29 2010 at 10:15 AM Rating: Good
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Very insightful interview and it was great to see that Tanaka disclosed how diligently the NA and EU testers were investigating bugs (19,000 and 25,000, posts on the alpha forums respectively? 5 NA posts for every single JP post? Freaking wicked... just kinda shows how passionately the cultural differences of the regions are affecting feedback.

Great article all round.
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#37 Apr 29 2010 at 10:35 AM Rating: Decent
LeoTarvion wrote:
Very insightful interview and it was great to see that Tanaka disclosed how diligently the NA and EU testers were investigating bugs (19,000 and 25,000, posts on the alpha forums respectively? 5 NA posts for every single JP post? Freaking wicked... just kinda shows how passionately the cultural differences of the regions are affecting feedback.

Great article all round.


I'll bet you a shiny nickel that the lion's share of NA posts had nothing to do with bug reporting. On the surface, 5:1 NA/JP post ratio sounds like we're gung ho and doing our jobs with fervor and zeal...a closer look at the content of those posts would prove a very different story.
#38 Apr 29 2010 at 10:53 AM Rating: Excellent
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Quote:

Ya, but only in North America can you expect it to extend so far beyond shrewd haggling to ludicrous demands and scathing criticism when those demands aren't met. It wasn't Japan that saw someone financially set for life because they burned their nuts with hot coffee and found out some way to convince a judge that it was the fault of the company that made the coffee and not his own for being a clutz. I still get a kick out of seeing paper coffee cups with warnings plastered all over them that the contents are hot. If there's one thing SE needs to know about the North American market (which I'm sure they already know) is that we've re-set the bar for the lowest common denominator.


They're free to think whatever they want, my only point of interest is behavior.

Edited, Apr 29th 2010 12:54pm by Zemzelette
#39 Apr 29 2010 at 11:50 AM Rating: Good
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The One and Only Aurelius wrote:
Zemzelette wrote:

That's customer service in every industry since the dawn of time :p


Ya, but only in North America can you expect it to extend so far beyond shrewd haggling to ludicrous demands and scathing criticism when those demands aren't met. It wasn't Japan that saw someone financially set for life because they burned their nuts with hot coffee and found out some way to convince a judge that it was the fault of the company that made the coffee and not his own for being a clutz. I still get a kick out of seeing paper coffee cups with warnings plastered all over them that the contents are hot. If there's one thing SE needs to know about the North American market (which I'm sure they already know) is that we've re-set the bar for the lowest common denominator.


A few bizarre cases don't define the norm.

Like I said before, the truth probably lies somewhere in between. There are undoubtedly a larger amount of inane posts from NA testers than from JP ones, but there could easily be more valuable posts as well. I don't reckon that all off the 5,000 JP posts are golden. And it's conceivable, if not likely, that some of the JP posters are demure to a fault, just as some NA players are cavalier and thoughtless. Perhaps issues wouldn't get the attention that they deserve without the NA posters there to babble about them. Who knows.

Lowest common denominator? No. They're no better than us, and we're no better than them. Just different.
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#40 Apr 29 2010 at 12:20 PM Rating: Decent
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Aren't Japanese used to user feedback/polls though?

Say, with Shonen Jump and other manga anthology magazines, weekly reader response is gathered to rate the popular series, see what are hits, and what misses. It's not videogames but I imagine that most FFXIV testers would be no stranger to such a format.

the 5 to 1 ratio is pretty funny though, of course it'll garner laughter.




#41 Apr 29 2010 at 1:21 PM Rating: Default
Eske wrote:
A few bizarre cases don't define the norm.


The McDonald's lawsuit was a bizarre case, yes. But it was used to illustrate a point. There's a reason North America as a whole but particularly the US is often refered to as a "letigious society", and it's not because we have a fetish for cash settlements.

Quote:
Like I said before, the truth probably lies somewhere in between. There are undoubtedly a larger amount of inane posts from NA testers than from JP ones, but there could easily be more valuable posts as well. I don't reckon that all off the 5,000 JP posts are golden. And it's conceivable, if not likely, that some of the JP posters are demure to a fault, just as some NA players are cavalier and thoughtless. Perhaps issues wouldn't get the attention that they deserve without the NA posters there to babble about them. Who knows.


I agree. I may or may not have seen what some of the NA posts are comprised of. Let's just say that the bickering and arguing that takes place here is probably not restricted to fansites. If every idea put forward in the tester forums is countered with 50 posts arguing about the merits and/or validity of the feedback/suggestion presented, what do you think that does to the ratio of relevent feedback vs. unproductive drivel?

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Lowest common denominator? No. They're no better than us, and we're no better than them. Just different.


Yes, lowest common denominator, and it's not intended as a sweeping generalization to be construed as one culture better than the other. It simply is what it is. Some time between Christopher Columbus and Barrack O'bama, a disproportionate number of people on our fair continent have forgotten how to behave as part of a community.
#42 Apr 29 2010 at 6:38 PM Rating: Excellent
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Another thought:

Population of Japan: 127,400,000 apx.
Land Mass of Japan: 377,835 km^2 apx.

Population of the United States: 303,825,000 apx
Population of Canada: 33,213,000 apx.
Land Mass of US: 9,629,091 km^2
Land mass of Canada: 9,976,140 km^2 apx.

Now, japan has a tester base being pulled out of a population per square km of about 337 people per km^2
Compare that to the US and Canadian populations (assuming that players in Latin America are, in comparison, negligible) population per square kilometer, (337,038,000 combined population, 19,605,231 km^2) and it's only a population density of 17 people per square kilometer.

Now, this data isn't really meaningful alone, as the large amount of the land is desolate, but it does show something important that is also an important part of the cultural difference between Japan and America. In general most Japanese live much closer to each other than people in the US. North America has nearly 5x the land mass, with only about 2.5x the population. All in all, North America has a huge variety of demographic make ups, where as japan does not have nearly the amount of demographic variety. Not only will North Americans have a much more varied amount of opinions, they will also be much more likely to disagree with one another.



In my opinion, comparing Japan to "North America" is like comparing apples to oranges. Split North America up into time zones at the very least. We have 5 iirc. Eastern, Central, Mountain, Pacific are the main ones. Hawaii and Alaska would be the 5th, but I'm not sure how many posts come from there. Also, split Europe into 4. That brings posts per time zone down to about Even in the end.

More insightful data would be data for the amount of time users access the website i think.


Anyhow, /rant
#43 Apr 29 2010 at 7:34 PM Rating: Excellent
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Quote:
I agree. I may or may not have seen what some of the NA posts are comprised of. Let's just say that the bickering and arguing that takes place here is probably not restricted to fansites. If every idea put forward in the tester forums is countered with 50 posts arguing about the merits and/or validity of the feedback/suggestion presented, what do you think that does to the ratio of relevent feedback vs. unproductive drivel?


There was various links on BG that showed the feedback threads. I can tell you that not all of the suggestions were good, and definitely many of them were repeated. However, that is what you want, if the testers don't repeat what they want, the developers won't necessarily understand how big of a role the criticized aspect plays.

Also, the interview stated that the NA and EU testers offered more input and suggestions. Well I'd say that's a good thing, they see an issue and offer a solution. I'd prefer constructive criticism to something I am working on, to simply "this ****'s broken, I don't like it."

Let's not create any generalizations, it's not like the JP **** golden turds or anything. You have a bunch of children testing a video game, not a racial race to world domination.
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#44 May 04 2010 at 12:53 AM Rating: Decent
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So, at some points you will have to start over from scratch.

Komoto: That's right. This isn't limited to the alpha, but in the beta as well, once things are running smoothly, we plan to do this multiple times up until the game's release.



Normally, the character data does not get reset after Open Beta Test and the player use it for official release.
However, it looks like SE is planning to reset all data until the game's release including open beta test.....
I assume that's little bit disappointing news

Edited, May 4th 2010 2:54am by hexid
#45 May 04 2010 at 3:13 AM Rating: Good
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I've never heard of a beta carrying over to the official release... though I will admit to only partaking in a few. It would seem better to simply have everyone start off from scratch, anyhow. Those that are already familiar with the game should have few problems with restarting and recollecting for their character. I doubt that there have been any strict guarantees of characters remaining once the official game releases.
#46 May 04 2010 at 12:43 PM Rating: Good
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I think the only thing mentioned so far being "carried over" from the beta would be a character name. This way if you played the beta and fell in love with your character's name you would be able to keep it before someone else swooped in and grabbed it.
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#47 May 04 2010 at 1:54 PM Rating: Excellent
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My question is - do they have a rating system such as the one here on Alla? The rating system here ends up pretty laughable once you factor in the bullying over the long term, but it would be useful for an actual feedback forum where people are only going to be there for a few months max before it all goes away.

SE probably isn't handling the feedback tools in the right way, and I take some exception to the self-loathing responses in this thread made by NA's. The tools need to be appropriate in order to get useful data back out. You can't just open up a forum to everyone without any meaningful guidelines and a process in place to determine what is mission critical data and what is just noise, and then complain you have too much data to sift though.

From the article, that's kind of what it sounds like has happened. They should rethink their process before declaring NA spoiled children crying for attention.

Besides that, I think a lot of NA have a bad taste in their mouths from XI and the lack of communication. SE is kind of reaping what they have sown.
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