I was also disappointed with DRG's animations from FFXI, but at end-game. My first look at the relic WS (after I was already 60+) I realized that the height of what I was achieving was a tricked out wheeling thrust. And then the new WS they introduced for Aht Urgan was similarly disappointing. I was expecting some really awesome jump thrust. Oddly enough, I think that the sword has the only WS where you jump. Probably explains why I lost interest and cancelled my account.
Anyways, I hope they do better on FFXIV...
Yet its always been useable in dungeons... hmm.
Well, obviously the jump would break the ceiling of the dungeon, up through the ground, and into the atmosphere. Then make a new hole in the ground and through the ceiling of the dungeon exactly on top of the jump target. Then you jump through the same hole right above yourself and back through the other hole to where you previously stood. It makes perfect sense. What I want to know is... why do you stop when you land on the monster? You should go through the monster, through the floor, through the center of the planet, and back out the other side. Its a mystery... Edited, May 1st 2010 5:01pm by MuadibAsura