Lubriderm the Hand wrote:
It would be cool if we got something like CoH/V's debt system. On a death, you didn't level down or lose xp, but gained a "debt". For every xp gaining action, half of the xp went to you and the other half went to pay off the debt. I think it worked great. There was still the loss of time, but not such a harsh penalty as de-leveling.
EQ2 did this too, though the debt would slowly diminish over time, also. So if you were about to log anyways, or want go craft, you could let your debt go down on it's own.
I actually find this idea really interesting and it would have worked VERY well if implemented for my situation in FFXI. That is not, of course, to say it would have worked for everyone else. Just saying that if we had options, I would definitely choose this.
For those of you complaining about the "WoW comparisons," honestly just get over it. People are making comparisons between games they are FAMILIAR with. It's better than them trying to use examples from games they know absolutely nothing about and therefore making them sound ignorant. If they want to make WoW their example, deal. It's because WoW is the most widely played MMO in the world and people actually know/care about it. Besides, don't act like half the posters aren't saying "WoW handled this best" or "I'm glad they're finally taking advice from Blizzard" or "This worked best in WoW because it's 'superior' (to use a word someone in this thread falsely related to how WoW handles death penalties)." It is all a matter of taste, and the people who like WoW-type games shouldn't get any advantage or special attention over the people who like FF-type games. This game is not WoW and that's why people don't want to see it become "like WoW" or any other similar MMO. I'm not saying WoW doesn't handle things well; I think it fits a lot of people's playing tastes which is why it is so popular. That being said, it is not everyone's
ideal choice for a game by any means. In fact, I wouldn't even say it is the majority of the populations ideal choice for an MMO. Besides, you can't really say WoW handles anything best if you haven't played every single other MMO out there. I think this is more of a problem than relating things to WoW even though other MMO's do the same things. It is distinction that is important.
As for the "WoW clone" comments, these make complete sense to me when I read them because I actually understand what the poster is trying to say. They are trying to say that, in their opinions, this game is being made so similar to another MMO (they use WoW as an example because this is what they know) that it worries them. I'm not saying I agree here, but how does this not make sense to other people? FFXIV fans are looking for a new game that fits their play-style, likes, idea of a community, etc. When it begins to fit familiarly into their dislikes or resembles a game that they played and disliked, they start to notice and comment. In my opinion, FFXI players have a bit of an excuse to be worried about this sort of thing because unfortunately, FFXI is a dying game and one of their options is being eliminated. They like FFXI, which is why they don't want to see it become similar to WoW, because WoW is still a viable option in the gaming world and probably will be for a while. So for them, the question stands: Why don't you just keep playing WoW (since it;s so superior) so they can have a different gaming option...?