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Bazaar idea?Follow

#1 May 02 2010 at 10:19 AM Rating: Excellent
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So Ive been looking at a few f2p mmos just to pass the time and recently came upon Dofus. Its a fairly simple game but while playing I noticed something that might be useful to FFXIV.

The merchant system allows you to set up a shop and then go offline with the shop still up. This might be useful for those who cant leave their computer/laptop/PS3 on all the time to sell things overnight wouldnt it? I mean I remember in FFXI I never turned off my computer or playstation2 because I wanted to set up shop but knew it wasnt particularly a healthy thing to do to my machines.

What do you guys think?
#2 May 02 2010 at 10:47 AM Rating: Good
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Sounds great, don't see any cons to it. I remember an article where the devs mentioned a few details about shops and bazaars, but upon searching just now was unable to locate it. It was probably one of the magazine interviews that has been translated. It gave me the impression that bazaars were going to be more customizable and perhaps they already plan to implement such a system.
#3 May 02 2010 at 11:50 AM Rating: Decent
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Doesn't sound bad until you see in in action. Aion had something similar, where you could set up shop in town and not be timed out. The result was a **** Ton of shops EVERYWHERE!!! It was a nightmare, slowing down computers nationwide lol. Not to mention cram packed servers, and sometimes Aion wait times were EPIC!!!
#4 May 02 2010 at 11:52 AM Rating: Decent
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There better be something like the Auction House. Failing that, there HAS to be a way to sell stuff wile offline, as well as a way to easily find what you need. I can't afford to leave my computer on all the time and run up my power bill.
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#5 May 02 2010 at 11:53 AM Rating: Good
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I'm pretty sure I remember reading something very similar to this for FFXIV a long time ago. Not sure if it will make it to final release, but I did read something about offline selling. I'll see if I can find the link.
#6 May 02 2010 at 12:16 PM Rating: Excellent
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What about combining the AH and Bazaar concepts? Wherever you access the AH (which come on, there has to be something like an AH in FFXIV) you could also access individual player's bazaars. Which would be named, items picked and priced, and so on by the player.

I like the bazaar system because it gives a way for crafter's to stand out from the crowd, it fosters competition between crafters, and it's just plain cool to own your own shop. But in FFXI it clutters up cities, slowing computers, and forces people to keep their comps on all night to be competitive. Turning your bazaar into a shop that stays open while your away and making it part of the AH cuts out all the cons and keeps the pros.
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#7 May 02 2010 at 1:43 PM Rating: Good
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Combine that with the system in Maple Story and you'd have a really great thing. In MS there were these shop zones you could go to and they were the only place where a player could set up their shop. It worked out incredibly well.

If XIV had similar shop zones, in XIV they'd be like open free markets or something, and have them be the only place where a player could set up his shop it would work out perfectly. I really hope they implement this system actually as I was never able to bazaar like I wanted in XI.
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#8 May 02 2010 at 4:06 PM Rating: Excellent
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LestatXIV wrote:
In MS there were these shop zones you could go to and they were the only place where a player could set up their shop. It worked out incredibly well.


From the official site:

Gameplay > Armoury > Lifestyle wrote:
Rising with the sun and setting out for the markets has become a daily ritual for Aeleyora. Here in Glutton's Alley, adherents of the other disciplines gather to sell their bounty, be it of the hunt or harvest. Upon arriving, she finds that a particular stand, The Scratching Post, is having a blowout sale...


Seems to confirm dedicated market areas as well as player-run stands.
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#9 May 02 2010 at 5:20 PM Rating: Good
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akirussan wrote:
LestatXIV wrote:
In MS there were these shop zones you could go to and they were the only place where a player could set up their shop. It worked out incredibly well.


From the official site:

Gameplay > Armoury > Lifestyle wrote:
Rising with the sun and setting out for the markets has become a daily ritual for Aeleyora. Here in Glutton's Alley, adherents of the other disciplines gather to sell their bounty, be it of the hunt or harvest. Upon arriving, she finds that a particular stand, The Scratching Post, is having a blowout sale...


Seems to confirm dedicated market areas as well as player-run stands.


Don't know how I missed that, good eye. It make's a lot of sense considering how much players are going to rely on certain crafters.

Just one more reason for me to be excited about blacksmithing.
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#10 May 03 2010 at 6:47 AM Rating: Good
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My bazaar idea is that they do away with it.

Make everything go through an auction house.

Having to check 100 people; then learn I need something person #34, or was it #36.... hmm... maybe it was that mithra that I recal had that item... hmm no.. wonder if it was sold or if I'm just looking on the wrong people....
#11 May 03 2010 at 8:28 AM Rating: Decent
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I like the way the Bazaar works in 11. The Auction house was a little lacking, mostly in space. I didn't mind having to check everyone, it was just something to do while waiting for a party, lol. Got to see people's show off items all priced at 99999999, and occasionally run across an item I'd been needing but just hadn't had time to grab.

I had no complaints at all about the Bazaar, I hope 14 has something similar.
#12 May 03 2010 at 9:32 AM Rating: Decent
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windexy wrote:
My bazaar idea is that they do away with it.

Make everything go through an auction house.

Having to check 100 people; then learn I need something person #34, or was it #36.... hmm... maybe it was that mithra that I recal had that item... hmm no.. wonder if it was sold or if I'm just looking on the wrong people....


In one of the interviews I read they talked about the possibility of being able to display a sign when your shop is open. Couple that with having designated areas to go and set up shop it shouldn't be hard to find what you're looking for. I really hope this is the alternative to the AH that SE has been talking about because to me it sounds a whole lot better. This way people will price items based on what they think the value is and not base it on the current heavily inflated AH value.
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#13 May 03 2010 at 9:43 AM Rating: Good
LestatXIV wrote:
windexy wrote:
My bazaar idea is that they do away with it.

Make everything go through an auction house.

Having to check 100 people; then learn I need something person #34, or was it #36.... hmm... maybe it was that mithra that I recal had that item... hmm no.. wonder if it was sold or if I'm just looking on the wrong people....


In one of the interviews I read they talked about the possibility of being able to display a sign when your shop is open. Couple that with having designated areas to go and set up shop it shouldn't be hard to find what you're looking for. I really hope this is the alternative to the AH that SE has been talking about because to me it sounds a whole lot better. This way people will price items based on what they think the value is and not base it on the current heavily inflated AH value.


It would also create an enormous time sink bouncing from one shop to the next trying to find what you need. The benefit to an auction house system is that it's a one-stop depository for the lion's share of items being bought and sold by players. If all FFXIV offered was a shiny spin on the bazaar farm, SE will have blown it. I like the idea of having your baaaar contents linked to a central area where you can go to browse the full scope of what people have available to sell. Going from shop to shop or player to player trying to find anything would be sort of the anti-thesis of what SE has said they're driving at with this game.
#14 May 03 2010 at 10:15 AM Rating: Good
Bazaars are a waste of time/space/server processing. I'd much prefer they just remove the limit of items you can have on the AH and adjusted the tax system.
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#15 May 03 2010 at 11:29 AM Rating: Decent
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Bazaars are a waste of time/space/server processing. I'd much prefer they just remove the limit of items you can have on the AH and adjusted the tax system.

I agree with this. The limit on the AH was stupid and (IMO) part of the reason many people had trouble earning gil. The best solution for the player and the economy would have been the ability to AH it all or at least place a 10-20 item limit. This is especially true since selling to an NPC was next to worthless for most items and many items didn't stack to more than 12 or stack at all. Something is wrong when I need to pay more RL money to have a mule sell what I have acquired.

In many situations, bazaars are a waste because your items that are not highly desired could sit there for weeks. I would love if there was the ability to search through everyone's bazaar in one shot. Something along the lines of a registry where you place the item you are selling and your price. Oh wait, that sounds like an AH lol.

Bazaars were good when you wanted to do something like camp the entrance to Ro'Meave with Silent Oils back in 2005. People are rarely that unprepared anymore. Even if you have an item you want to bazaar because you cannot NPC or AH it, you are better off shouting in WG and waiting for responses.

Make all AH's connected, make them accessible from many different locations and make the limit of items you can sell very high and there is should be no real need for Bazaars.
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#16 May 03 2010 at 1:53 PM Rating: Good
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I would like to see something like in FFXIII but in place of a save point, we go to a specific location in a city. Our screen would be shop listings with a search bar. Sellers could register shop names (for a recurring gil fee) and buyers could browse shop by shop, or use the search bar and pull up items from all shops by category or name or whatever. No need to clutter up the screen with 100's of people all crowded up. To keep the feel personal, sellers could have the option to add decorations to their shop page like themed wallpapers (nothing crazy or graphically demanding). It should be just enough decoration to make it feel like it's still the XIV world, but not so much that it's cumbersome to quickly navigate.
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#17 May 03 2010 at 2:34 PM Rating: Decent
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One thing that gets me about a bazaar system is everyone feels the need to make a huge random blob of shops. This fails horribly. I always would miss shops, or end up looking at the same one 3 times not knowing if I had checked it already. Is it really that hard to line people up? No. Will people ever line up? No..

Also, and I really hope this is not the case, but a game that uses a Bazaar as its main method of trade does one thing. It makes a wall of spam that never stops flowing in chat. I really hope they make a trade channel. Even with a that, I know we will all see spammers trying to sell their stuff in the main chat. (who here has never seen someone spam the same thing 3 or 4 times trying to sell it?)

Hopefully though we will be able to use a search function to look for what we want. (Much like the old EQ1 Bazaar had) Where it gives us a visible path to the players shop. Without it, searching for stuff just becomes a hassle, time consuming and encourages more spam.
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