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A Real ComboFollow

#1 May 02 2010 at 10:53 PM Rating: Decent
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I was thinking about the battle system and being able to use both hands, it would be pretty cool if pugilists could punch individually with each hand.
U kno the ol' left right combo!

If u could use both hands separetly then it would open up action combo's like in say GoW.
For me that would add a whole lot of fun to the game. Especially if u could designate a heavy and fast hand.
U could set up combos that could get more powerful or fast depending how far in each stance you have progressed.
Iuno, something to ponder on till we have more news :)
#2 May 03 2010 at 12:19 AM Rating: Decent
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that would be really cool.. but i think i read somewhere that it will not be that way for pugs. only sword/shield type deals.
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#3 May 03 2010 at 4:15 PM Rating: Decent
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Who knows, they may implement something like that in the future. Especially since they already have dual buttons assigned for sword/shield
#4 May 03 2010 at 8:42 PM Rating: Decent
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It would definitely be nice to have some more interaction with fighting as far as DD and tank classes are concerned.

I used to hit R1 on my PS2 controller when I swung a sword in FFXI just wishing for a little gunblade action lol.
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#5 May 04 2010 at 8:24 PM Rating: Decent
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^cheers to that. It would definately spice things up a bit :-)
you could probably even incorporate it into all the other classes.
Maybe even transitioning into weaponskills. Dreams
#6 May 04 2010 at 8:39 PM Rating: Decent
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Yeah, some sort of button press timing, or button press combos, or something for skills would be fun.

Of course they'd have to be able to make it work for a PS3 controller and a keyboard/mouse.

Would programming for it would be too difficultbut? Would it take up to much memory? I don't know, but it'd be nice to see something more engaging than punching a macro and watching the w/s go off.
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Character: Urzol Thrush
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Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#7 May 06 2010 at 7:47 AM Rating: Decent
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If you guys want more interaction play a mage. Melee in most games are fine just punching or stabbing then moving on to the next kill. Mages require more button pushing. Note: This does not translate into skill, but just more button pushing.
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#8 May 06 2010 at 10:20 AM Rating: Decent
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LebargeX wrote:
Would programming for it would be too difficultbut? Would it take up to much memory? I don't know, but it'd be nice to see something more engaging than punching a macro and watching the w/s go off.


The whole accuracy/strength meters should help make the game more interactive than just pushing a button and watching some cool animation. This really doesn't equate to skill, it is more about timing, but at least we aren't mindlessly smashing ctrl + 1 after 100tp.
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