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FFXIV/APB PricingFollow

#1 May 03 2010 at 6:14 PM Rating: Good
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So the pricing scheme for APB was recently announced. For those who don't know what APB is, it stands for All Points Bulletin and is basically a GTA-like MMO that is centered around cops and robbers.

The pricing scheme is as follows:

- The game costs $50 and comes with 50 hours of game time.
- Once that time has expired, you'll have to pay $7 for an extra 20 hours. Which is good for the casual gamer.
- Or you can opt to pay $10 for unlimited 30 days, which is 3-4 dollars cheaper than FFXI. I don't remember the monthly price it's been 4 years.
- There are discounts for 90 and 180 days. Which is good for the hardcore like most of us.

The cool thing is though, is that they have a system called RTW(Realtime World) points that can be bought with cash or better yet, earned from playing the game. I believe you get them from customizing and selling items, you can find out more in the source.

Gametime 20 Hours - 280 RTW points
Unlimited 30 Days - 400 RTW points ($10, do the math from here)
Unlimited 90 Days - 1140 RTW points
Unlimited 180 Days - 2160 RTW points

Now I doubt FFXIV is going to be any cheaper than what FFXIV is right now but, would this be the right pricing scheme for SE to go about with FFXIV?

For people who like sources: http://www.computerandvideogames.com/article.php?id=244948
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#2 May 03 2010 at 6:20 PM Rating: Decent
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It would be nice to be able to spend your money in a way more directly related to the amount of time you're going to play. I feel the more options available, the better.

I would probably be more inclined to go with the block pricing. I imagine I would pretty upset if my 'hours' ran out in the middle of something, and I got disconnected.
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#3 May 03 2010 at 6:39 PM Rating: Good
I would never pay limited hours for any game.
Thats like paying for the amount of online access time (like DSL).
You go afk or fall asleep and your time ran out.

Unlimited plan is always my choice.
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#4 May 03 2010 at 7:08 PM Rating: Decent
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I think it's a bad idea to allow a player to earn points that can be used for playing time. That would lead to "man, that noob got me killed and cost me my RTW points, now I gotta pay $13 for next month"

Also I would like to see people do things in the game because they think it's fun, as opposed to being obligated to do something just to get enough RTW points to pay for next months playing time (this could turn into an ugly time sink).
#5 May 03 2010 at 7:11 PM Rating: Decent
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Paying by the hour does seem silly.

Though my DSL doesn't charge an hourly rate, never has.
#6 May 03 2010 at 7:52 PM Rating: Decent
I'm not sure why the confusion over any new mmo that comes out that is considered a triple A title. It will be $12-15 a month or 30 days (think WoW) and you will probably be able to buy block pricing for a little discount. The RTW in that game is just a cash shop like in the f2p games. Don't be silly and get your hopes up, it will be a normal pricing scheme.
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#7 May 03 2010 at 8:20 PM Rating: Good
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flukedrk the Shady wrote:
I'm not sure why the confusion over any new mmo that comes out that is considered a triple A title. It will be $12-15 a month or 30 days (think WoW) and you will probably be able to buy block pricing for a little discount. The RTW in that game is just a cash shop like in the f2p games. Don't be silly and get your hopes up, it will be a normal pricing scheme.


According to the article, APB's "social district", which is a community hub (you can't do missions/fight there; it's just a town for hanging out with other players) is free-to-play, and doesn't count towards your time. Buying time goes towards the "action districts" section of gameplay. I believe that you can still customize and sell items for RTW in the social district, meaning that you can use that time to build up your "action district" time by being an active designer. APB's customization system is shaping up to be very, very robust compared to the average MMO, so I'm willing to accept that this might all work out fairly well. We'll see when it comes out, of course.

I like their approach...they really do seem to be shaking up a lot of MMO conventions. That considered, it's entirely possible that their pricing scheme may be a little bit different as well. And APB is a slightly different beast than FFXIV, so there's no reason to expect it to cost the exact same at the end of the day.

I'm speculating a bit here obviously, but I have to say that APB has been impressing me quite a bit lately. It's gonna be interesting to see how it develops. And man, I REALLY love what I've seen from their customization mechanic.

Edited, May 3rd 2010 10:20pm by Eske
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#8 May 03 2010 at 8:30 PM Rating: Decent
Eske wrote:
flukedrk the Shady wrote:
I'm not sure why the confusion over any new mmo that comes out that is considered a triple A title. It will be $12-15 a month or 30 days (think WoW) and you will probably be able to buy block pricing for a little discount. The RTW in that game is just a cash shop like in the f2p games. Don't be silly and get your hopes up, it will be a normal pricing scheme.


According to the article, APB's "social district", which is a community hub (you can't do missions/fight there; it's just a town for hanging out with other players) is free-to-play, and doesn't count towards your time. Buying time goes towards the "action districts" section of gameplay. I believe that you can still customize and sell items for RTW in the social district, meaning that you can use that time to build up your "action district" time by being an active designer. APB's customization system is shaping up to be very, very robust compared to the average MMO, so I'm willing to accept that this might all work out fairly well. We'll see when it comes out, of course.

I like their approach...they really do seem to be shaking up a lot of MMO conventions. That considered, it's entirely possible that their pricing scheme may be a little bit different as well. And APB is a slightly different beast than FFXIV, so there's no reason to expect it to cost the exact same at the end of the day.

I'm speculating a bit here obviously, but I have to say that APB has been impressing me quite a bit lately. It's gonna be interesting to see how it develops. And man, I REALLY love what I've seen from their customization mechanic.

Edited, May 3rd 2010 10:20pm by Eske


I wasn't talking about APB, I was talking about the model of FFXIV.
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#9 May 03 2010 at 8:34 PM Rating: Decent
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I don't think a pricing plan like this is a bad thing, I just don't see it fitting in with what SE is going to do.

Personally, I'm expecting about $14.95 per month for XIV. I'd rather it was cheaper (as I'm sure we all would) but I figure if FFXI was $12.95, given the time that has passed since it came out and the " ohhh shiny" factor of the new game, an increase is to be expected.
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#10 May 03 2010 at 9:54 PM Rating: Good
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Imo you'd have to be stupid to pay $7 for 20 hours, even for the casual gamer, when you could pay $10 for unlimited over 30 days - I mean even for the casuals, 20 hours in a month is very very short and a few extra dollars isn't going to put you back more than...well, a few extra dollars. I personally would never pay for limited playing time especially considering $10-$15 is hardly something I consider (or many people even consider) a hefty sum - sure many of us have bills to pay but what's an extra $15? I'll go with unlimited plan and hopefully FFXIV isn't more than $15 a month ($20 a month might be pushing it).
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#11 May 03 2010 at 10:08 PM Rating: Good
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flukedrk the Shady wrote:
I wasn't talking about APB, I was talking about the model of FFXIV.


Ah, my bad.
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#12 May 03 2010 at 10:35 PM Rating: Good
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Generally, more choices is a good thing for the consumer. Those that want to play at a "causal pace" could do so if they agreed to limited their time in game. Everyone else would opt for x dollars/month. Choice is good.
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#13 May 03 2010 at 11:11 PM Rating: Decent
Caia wrote:
Generally, more choices is a good thing for the consumer. Those that want to play at a "causal pace" could do so if they agreed to limited their time in game. Everyone else would opt for x dollars/month. Choice is good.


Choice as the OP listed isn't good. The way Epe described it was people had to work towards making these silly monetary in game items just to get "free play extensions." This would more than likely extend into a cash shop. No one wants that in FFXIV. I can guarantee you that it will be $12-15usd per month or 30 days. The same system you see in WoW, with the possibility of having to pay extra for additional characters ala FFXI.

Way off topic, but Epe are you still with the chick you ran around in FFXI with? lol.
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#14 May 03 2010 at 11:27 PM Rating: Good
I can't say I really like the APB system. For the extreme casual, $7/month for 20 hours would probably fill the bill rather nicely. New parents, I'm talking to you. And if they find out that 20 hours/month wasn't quite lasting long enough, they can add another $3 to their next payment and get the full unlimited shenanigan. Freedom like that is never a bad thing. If you know you're lucky to get an hour a week of game time (and there are people like that), $7 gets them 5 months worth of weekly entertainment. Hard to find a better deal than that.

And while I personally find the whole points system for item trades a bit distasteful, I have to give them credit for taking the microtransaction concept to the next level and allowing players to cash in on it as well. As I understand it, their reasoning behind it is that they don't want people flooding the market with crafted junk. If you have to pay RL dollars for points and can then effectively trade those points to other characters in exchange for crafted items, industrious crafters can get their game time paid for, the devs make a little more money, and people can (if they want) bypass the need to farm.

Seems like a pretty simple system once you grasp it, but it seems simultaneously to be needlessly complex. Too much math for the sake of working RL dollars into an MMO. Simple is good. Pay yer money and get on with your life.
#15 May 03 2010 at 11:31 PM Rating: Good
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Quote:
Choice as the OP listed isn't good. The way Epe described it was people had to work towards making these silly monetary in game items just to get "free play extensions." This would more than likely extend into a cash shop. No one wants that in FFXIV. I can guarantee you that it will be $12-15usd per month or 30 days. The same system you see in WoW, with the possibility of having to pay extra for additional characters ala FFXI.


Nothing wrong with that either really. People who want to play hardcore and get X amount of Y to turn in to get free play time would be able to. EvE Online has done that for over a year now and its worked very well.

Unless you happen to have spoken to everyone (all 6 billion+) you may not want to speak for them. I wouldn't mind a system like that in FFXIV so long as it was balanced. Now, I'm in the minority, but there's at least one person out there who woulnd't mind.

And, yeah, FFXIV will be $X/month to play. Its already been announced, and few people expected it to be anything other than that.
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#16 May 04 2010 at 7:57 AM Rating: Good
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Honestly, I just want it to be $15 a month like any other A grade MMO. It seems to work well for the developers and I'm not going to quibble over $5 a month if I like the game. If I don't like the game I wont play it, no matter the price.
#17 May 04 2010 at 10:58 AM Rating: Good
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APB is a Hub and Dungeon game without a real open world to romp around in. That is why their pricing scheme will work out better. Nothing to do but chat about Allakhazam for free, and pay to actually play.

In an MMO, I just don't see it happening. The company has a world to maintain, rather than a meaningless chat hub along with instances/dungeons. Besides, from a business perspective, the game makes more money on the casual player "not getting their money's worth" - if the game is interesting, the casual will pay whatever the monthly fee is to continue to play - even if they only log in ~20 a month. $12-$15 lines the company's pockets much better than $7 for 20 hours or whatever. The catch is to have a great game that people want to play.
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#18 May 04 2010 at 9:06 PM Rating: Decent
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Quote:
Imo you'd have to be stupid to pay $7 for 20 hours, even for the casual gamer, when you could pay $10 for unlimited over 30 days - I mean even for the casuals, 20 hours in a month is very very short and a few extra dollars isn't going to put you back more than...well, a few extra dollars. I personally would never pay for limited playing time especially considering $10-$15 is hardly something I consider (or many people even consider) a hefty sum - sure many of us have bills to pay but what's an extra $15? I'll go with unlimited plan and hopefully FFXIV isn't more than $15 a month ($20 a month might be pushing it).

You probably pay your phone bill in minute increments, why is any other service different?
For APB your either paying $0.35/hr or ~$0.014/hr with the hourly or monthly plan respectively.
That's a bit of a steep rise but hey it may work for some. If you play 20hrs over 24months then ur even.
That's a bit obserd but if there is one person out there who needs it then y not, you might even rope in
some dummies as well.

Another note: If obtaining gil is as tough as it was in XI then I wouldn't mind workin for my gil and service at
the same time. Why should I have to pay to go to my fantasy job? But that's assuming the same gil issues.

Edited, May 4th 2010 11:15pm by aurormnk

Edited, May 4th 2010 11:17pm by aurormnk
#19 May 05 2010 at 11:22 AM Rating: Good
aurormnk wrote:
Quote:
Imo you'd have to be stupid to pay $7 for 20 hours, even for the casual gamer, when you could pay $10 for unlimited over 30 days - I mean even for the casuals, 20 hours in a month is very very short and a few extra dollars isn't going to put you back more than...well, a few extra dollars. I personally would never pay for limited playing time especially considering $10-$15 is hardly something I consider (or many people even consider) a hefty sum - sure many of us have bills to pay but what's an extra $15? I'll go with unlimited plan and hopefully FFXIV isn't more than $15 a month ($20 a month might be pushing it).

You probably pay your phone bill in minute increments, why is any other service different?
For APB your either paying $0.35/hr or ~$0.014/hr with the hourly or monthly plan respectively.
That's a bit of a steep rise but hey it may work for some. If you play 20hrs over 24months then ur even.
That's a bit obserd but if there is one person out there who needs it then y not, you might even rope in
some dummies as well.


If you only play for 1 hour/week, that's 4 hours/month. If you've paid $10 for unlimited access for the month, you've paid $2.50/hour. Considering that you can still take part in the social aspects of the game and participate to some extent in the economy without having to pay anything, that means you could spend hours chatting away and crafting without having to pay a dime and then take your hour/week foray into adventure land for ***** and giggles if that's what your schedule/budget allows. In this case, because you have the option to pay for a finite number of hours or unlimited monthly access, the cost comparison has to be made based on how many hours you actually play and not how many hours you could play.
#20 May 06 2010 at 12:06 AM Rating: Decent
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I would have to say that I personally hate their pricing plan. With the addition of pro-rated into the monthly billing cycle for FFXIV, I believe I would rather stick to the monthly plan like in FFXI. It's nice and simple and not overly complex. I am sure APB will have a lot of billing issues and I would hate to be in their Customer Service Center. They'll change their payment system within the first 3 months.
#21 May 06 2010 at 11:56 AM Rating: Good
Excenmille wrote:

I would have to say that I personally hate their pricing plan. With the addition of pro-rated into the monthly billing cycle for FFXIV, I believe I would rather stick to the monthly plan like in FFXI. It's nice and simple and not overly complex. I am sure APB will have a lot of billing issues and I would hate to be in their Customer Service Center. They'll change their payment system within the first 3 months.


The devs have said FFXIV will not be using the pro-rated system. It will be on a 30-day billing cycle, meaning that if you pay for your month on the 7th, you're good for 30 days, not that you get a credit equivalent to 7 days game time on your next payment.
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