The One and Only Aurelius wrote:
I personally do not want crafting to be some mini game. There are too many things that can go really wrong with a system like that. Lag for instance, What happens if I get a lag spike or lag out while playing a mini game? Do I lose my super mega-rare crafting mat that I had to kill a boss to get, then beat out 20 other people all rolling on the loot? Nor would I want to have to play the same mini game hundreds of times while crafting stacks of food, cloth, sheets of metal, metal rings, metal bars, metal imaginary objects that are all components of the true final product, Sure it would be a novel idea when you first think about it, but after you play it a few dozen times it would become a annoyance and put a lot of people off from crafting.
In XI I got my CC to 99 and had everything else maxed as much as I could. Heck I even maxed out chocobo digging before it was made easy. Crafting to me is something I do when I don't have a lot of time to invest, or I am somewhat distracted. Im sure many people will disagree with me, but to each their own.
I need a non-offensive, funny little image that I can start inserting into posts when people talk about how they don't want things that are already confirmed to be in the game.
The crafting system as it currently stands will not be influenced by lag. It may or may not be influenced by a disconnect, but it's not a twitchy "must press button now or fail!" system. I don't know if the information I saw qualifies as an alpha leak. It's being discussed in other forums that have a vested interest in preserving reasonable ties with SE, so I'll PM an admin and see where it stands for just how much I can post about the system in the hopes of preventing this thread from derailing into speculative likes/dislikes. That's not what I started it for...it's more to discuss what is already in the game.
I'm not sure if you can talk about it or not, but I'm curious, is it just one mini-game/system for crafts in general or are there differences/different mini-games depending on what craft you are working with?
I am all for a mini-game system for crafts. I've never really been the one to craft much(in any game), but so far there is not really any of the combat oriented classes in XIV that has caught my eye and thus I am getting more and more interested in how these craft classes will work.
If the mini-game system is well developed/varied I can definitely see myself trying out Weaver as a fulltime "main", which is very different from anything I've done before and the idea is quickly growing on me. Seeing confirmation of mini-games for crafting classes(i.e taking a first step towards making it a possible "real" class) just makes me more excited and convinced that this might be for me.
I do hope crafters have a role in endgame "raids" as well, I might not have to add much to the fight itself, but I want to be able to participate somehow and not feel "shut out". I am sure the craft mini-games(which I hope develop and become more advanced as your skills grow) will be fun, but I don't want to sit in town, staring at a wall, waiting for my "LS raid" to come home with great stories and a recipe and tell me to make something for them. I want to take part in the action somehow.
Maybe, during the fight, for me to be able to craft something I have my own "crafting-battle-mini-game" where I have to be where the fighting is, like do my own thing to the monster to be able to gather the items required when the beast is dead. Like have the fighters fight the mob and keep it busy while "crafters" run in at certain times to do a ritual or w/e to get a special item that won't drop off the beast. That way I would need fighters there to kill the monster(and we of course get drops too), and they need me there to get the craft items needed to make some other special armor/weapon etc.