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Crafting mini-gameFollow

#52 May 12 2010 at 5:07 PM Rating: Decent
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Currently formulated (as appears in the summary usefully provided by Aurelius), crafting output is likely to be impacted by main/sub tool and craft level. It is also a function of time spent on an actual synthesis.

I'm not sure I like this all that much. What if I was an RMT who was running multiple accounts of ffxiv simultaneously?

All I would do is concentrate on getting high-end materials from AH or its equivalent, then set a few DoH characters on slow but HQ and valuable recipes (so I could go afk on those accounts), while I take my DoL/DoM characters with a token DoH character along to harvest a specific crafting/battle guildleve for similarly rare ingredients. It sounds like an RMT company's wet dream.

Oh well, there's always going to be a tension between catering to the server population vs the exploitation of the server's population.
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#53 May 12 2010 at 5:17 PM Rating: Decent
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Dik wrote:
All I would do is concentrate on getting high-end materials from AH or its equivalent, then set a few DoH characters on slow but HQ and valuable recipes (so I could go afk on those accounts)


Except the crafting process requires user input in order to complete the items, so afking isn't really an option.
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#54 May 12 2010 at 6:27 PM Rating: Good
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I think that the idea is to bot a slower process for HQ. I don't know how likely/possible that is. I'm also fairly certain that SE wouldn't leave crafting THAT easy to bot. I'm almost sure that doing the same action over and over to craft will more than likely end up in failure.

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#55 May 13 2010 at 1:32 PM Rating: Good
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BlackRagnarok wrote:
There are many ways to work a crafter into a storyline, as long as they can get from place to place.

I mean, imagine you enter your guild and a cutscene happens where a government official requests a new order of some military equipment. But why? The nation is at peace. You get ordered to deliver the new supplies. You accidentally get word of some military plan that you weren't supposed to hear. They decide to recruit you for whatever their purposes are. They send you and an official on a caravan to some remote village to meet with their correspondent there. You work with some others to reinforce the new battlements. Maybe help with some secret weapon they're developing. Who knows?


That sure sounds epic and fun to me :) I know I would enjoy it if they did something like this.
#56 May 13 2010 at 4:44 PM Rating: Decent
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I like the over-all idea behind giving crafters more involvement with what they do. That said...I'm not excited with what I saw of blacksmith...the craft I had planed on picking up, but I guess that just means I'll check out some other crafts.

If SE really plans on crafting be much more then a side experience and more like a job class, then I wonder how using other craft skills will come into play with doing another craft.

I mean, The DoW/DoM classes can miss-match each others skills so that the player can make a 'custom' class for themselves, like a Gladiator using Conjurer magic and such, will any of that work with DoH classes? Can a Blacksmith learn use weaving skills to make a chain-mesh or something like that? Or a Weaver use Fishing skills to fish something, and then use fish-scales weave fish-scale armor? I hope we get some things like that.

And as others have mentioned, storyline! I think getting Samurai unlocked in FFXI offered a interesting story involving crafting in the form of classical blacksmiths.If you took that same sort of story but put the player as the blacksmith who is helping a NPC adventurer use there hard earned material to make a cool weapon, you can do alot with that.

I just really hope they give a good story to the crafting classes.
#57 May 14 2010 at 9:46 PM Rating: Good
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Quote:
I like the over-all idea behind giving crafters more involvement with what they do. That said...I'm not excited with what I saw of blacksmith...the craft I had planed on picking up, but I guess that just means I'll check out some other crafts.


It's really funny that what you saw may convince you to go to a different craft. That video which I may or may have not seen, may have me interested in blacksmithing. Meanwhile all along (without knowing anything about any of the crafts) I've been leaning towards alchemy.

I'll hope that your situation doesn't happen to me cause I really really think I'd enjoy alchemy this time around, and good luck in any craft you do decide to pick up.
____________________________
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

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