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FFXIV Party SystemFollow

#1 May 08 2010 at 8:45 PM Rating: Default
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Just wanted to do a bit of open speculation about the FFXIV party system. From the alpha leak videos it is apparent that the difficulty of the quests is based on the number of members in your party. The difficulty level ranges from 1 star at a solo level and 5 stars at a 5 man party. So if quest difficulty is based on the number of members in your party, I wonder if mob difficulty in general could be based on the same thing? This would certainly make the game more solo or duo friendly for those who don't have time to sit around and find the perfect party.



Personally, I think such a system would be a welcome addition to FFXIV. My days of being able to sit around and wait hours for a party have unfortunately passed me by. If there is such a system in FFXIV, then I still think that there should be some additional benefit (experiential or otherwise) for leveling in a max size party. This would still encourage the type of cooperative play that made FFXI so enjoyable, but it would not alienate more casual players. What do you all think?
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#2 May 08 2010 at 9:06 PM Rating: Decent
Subtlety, please. Subtlety. If you're going to talk about leaks, don't say you're talking about leaks. Be nice to Pikko and Elmer.

I would have loved to comment but you had to go and ruin it -.-
#3 May 09 2010 at 2:45 AM Rating: Default
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I'm going to assume.....Wink Wink, that the 1 star is solo and 2 stars is 2-4 and so on and 5 stars is up to 16. Thats just my thoughts on the way the Guild leves are used.


http://ffxiv.zam.com/story.html?story=22042 gp here and look at the info.

Edited, May 9th 2010 4:55am by Frebaut
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#4 May 09 2010 at 7:23 AM Rating: Default
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Quote:
Subtlety, please. Subtlety. If you're going to talk about leaks, don't say you're talking about leaks. Be nice to Pikko and Elmer.




Sorry, I didn't realize that we weren't supposed to talk about leaks. I just thought we weren't allowed to post the actual videos. Apologies if I have broken some sort of spoken or unspoken agreement.
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#5 May 09 2010 at 9:29 AM Rating: Default
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Based on what I've heard so far, I love the way the new party system sounds. I'm all for large parties (meaning 5-8 or so, I still haven't made up my mind on 12-16) and loved group fighting in XI, but there absolutely has to be a system that allows progress to be made with only 1-3 people. It seems like SE realizes that, and the 1-5 star system seems to address it.

My only fear is that it will play out too much like the "check" system in XI. At higher levels, Easy Prey and TWTBW could kill my character, or at least take me very close to death. Hopefully the 1 star missions don't unravel in a similar way.
#6 May 09 2010 at 10:36 AM Rating: Decent
Tuning of the difficulty scaling sounds to be a bit wonky at the moment. People are apparently succeeding at levequests set to 3 stars while solo. The mob difficulty is scaled up and the xp/gil drops sound like they're a bit higher w/ a higher difficulty. I would expect that there will be some tweaking and tuning to the difficulty before retail, but these are basically starter levequests we're talking about and there's really no need for SE to tune low level shenanigans to require 15 players. Time will tell, but it's looking to be a winning system.

Note that the mob difficulty scaling only applies to mobs spawned for levequests. Standard mobs meandering the zones that anyone can attack do not scale based on party size.
#7 May 09 2010 at 12:07 PM Rating: Good
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Based on what I've heard so far, I love the way the new party system sounds. I'm all for large parties (meaning 5-8 or so, I still haven't made up my mind on 12-16) and loved group fighting in XI, but there absolutely has to be a system that allows progress to be made with only 1-3 people. It seems like SE realizes that, and the 1-5 star system seems to address it.


So far this sounds really really good. I like being able to solo, duo, or trio and actually be able to make character progression. On the other hand I LOVED campaign, and would have a ton of fun doing them with a huge group in my LS. Which is what the larger scale parties sound like. For me, so far, this new system seems win-win.

Quote:

Note that the mob difficulty scaling only applies to mobs spawned for levequests. Standard mobs meandering the zones that anyone can attack do not scale based on party size.


Even this sounds good to me. If the mobs scaled with your level in any zone then why would you ever have to bother leaving a starter zone to gain exp?
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#8 May 09 2010 at 12:24 PM Rating: Decent
ReiThor wrote:
Quote:

Note that the mob difficulty scaling only applies to mobs spawned for levequests. Standard mobs meandering the zones that anyone can attack do not scale based on party size.


Even this sounds good to me. If the mobs scaled with your level in any zone then why would you ever have to bother leaving a starter zone to gain exp?


Interesting to note is that apparently, even standard (non-levequest) mobs con differently based on whether you're solo or in a party, which sounds like it could be a useful feature for those who still want to form groups to run out and grind for xp.
#9 May 09 2010 at 12:46 PM Rating: Good
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562 posts
That makes a lot of sense. Sure a mob might be tough for me alone, but when I have a group of friends with me to gang up on that killer rabbit he ain't so tough now is he?

Can. Not. Wait.
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#10 May 09 2010 at 4:49 PM Rating: Decent
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2,081 posts
Sounds like a vast improvement over FFXI. I also know that there will be instanced areas in FFXIV. So I wonder if we will be seeing regular dungeon type instances such as the ones found in WoW, or will they be more similar to the ones found in FFXI. Personally, I think instanced dungeons in FFXIV would be an improvement. More rare/ex equipment hopefully should equal less demand for RMT. Good equipment should not be able to be bought in my opinion, but earned through effort.
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