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NPC FellowFollow

#1 May 09 2010 at 5:10 AM Rating: Good
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This is all speculation.....

SO lets say after the opening cut scene when you make it into town you talk to another npc he he says. If you call on me I might come and help you out. Does that mean you will start off with a NPC Fellow??? So all this is speculation.
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#2 May 09 2010 at 7:35 AM Rating: Decent
Frebaut wrote:
This is all speculation.....

SO lets say after the opening cut scene when you make it into town you talk to another npc he he says. If you call on me I might come and help you out. Does that mean you will start off with a NPC Fellow??? So all this is speculation.


With some speculation:
I doubt an NPC fellow would be available so early in game when you just started.
Could happen (you never know) though.
Maybe an NPC could come and assist you for 1 battle sorta like a distress call.

Here is an idea i would really like it to be:
Maybe it means that if you are killed then the NPC will help raise/teleport you to a safe area or town.
That would be cool instead of lying there waiting for a raise.
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#3 May 10 2010 at 6:28 PM Rating: Excellent
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I had a lot of fun with FFXI's NPC Fellow system, but I think most people would agree that it was seriously flawed. I hope they bring it back with some big changes.

First, I'm hoping they'd allow us to use them more often (like 100% of the time if we're soloing, but never in parties). It would also make a big difference if we could give them gear, and do it on the fly. I'd love something similar to Diablo 2 Mercs, where they don't have gear for every slot, but they have the main ones (weapon, body armor, leg armor, helmet) and it's simple to change their gear. Maybe they could even have every slot.

I think this could be an enormous benefit to the game; because the Fellows would only be useable in solo situations, no one would be pressuring others to max out their Fellows. A corollary to this is that you would never be excluded from participating in an event for not having the "best" Fellow. At the same time, however, a lot of people would still want to get their Fellows the best gear they could, which keeps those players busy and happy as they earn gear for their companions.

I think it would be a really smart move on SE's part. This could create serious time commitments for endgame players, which keeps them from getting bored and quitting. Considering the amount of time a lot of players would spend earning gear for their NPCs, I think the benefits from SE's perspective would seriously outweigh the costs they'd incur from implementing such a system. And a lot of players would really dig it.

As for the parts of FFXI's Fellow system I'd like to see again, I liked having quests devoted to your NPC Fellow. I'd hope they'd do even more in this department, maybe creating entire story lines devoted to Fellows.

Mm, my fingers are crossed.

Edit: Grammar

Edited, May 10th 2010 11:34pm by Morsmorde
#4 May 10 2010 at 7:24 PM Rating: Decent
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A lot of people seem to love NPC fellows in XI.. Plenty of times people would ask me why I didn't have one, or suggest that I go get one.. But I wasn't really interested in leveling up another character, especially since they weren't terribly applicable, and I'd rather play alongside an actual person.

I can't say if they made it a significant part of XIV that I'd be thrilled. It just seems sort of odd, a 'bot' of a character that will assist you in some way. Isn't the point of an online game to play with other people? Why just 1 fellow? Why not 2, 3, or enough to fill an entire party? The concept never fully registered with me as something that made a lot of sense.
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#5 May 10 2010 at 7:46 PM Rating: Excellent
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Carrilei wrote:
A lot of people seem to love NPC fellows in XI.. Plenty of times people would ask me why I didn't have one, or suggest that I go get one.. But I wasn't really interested in leveling up another character, especially since they weren't terribly applicable, and I'd rather play alongside an actual person.

I can't say if they made it a significant part of XIV that I'd be thrilled. It just seems sort of odd, a 'bot' of a character that will assist you in some way. Isn't the point of an online game to play with other people? Why just 1 fellow? Why not 2, 3, or enough to fill an entire party? The concept never fully registered with me as something that made a lot of sense.


I think instead of trying to focus on the ways Fellows weren't applicable, you'd be surprised how many uses you could find for them if you thought about it. I used my fellow a lot, mostly for skilling up but he came in handy when I was solo-camping an NM, helping a friend farm coffer keys, afraid I couldn't handle something on my own, or any other general time I wanted to kill things more quickly to get drops faster. Even if I spent hours farming and didn't get what I needed, I didn't feel like it was such a waste of time because at least I got my Fellow a level or two so he could assist me in other, more difficult situations.

It's not even close to the same as leveling another character in many ways. They don't need as much experience to level in FFXI and I believe they started out at level 30. I would be surprised if you told me you NEVER found yourself in any of the above situations. What people are looking for in FFXIV is a more casual approach to the FF MMO. A Fellow is a perfect implementation of that desire. Of course MMO's are geared for people who want to play in a massive world with others, but that doesn't mean there should be NO solo options, or options to help you with things you might now be able to solo so easily. A Fellow shouldn't be relied upon like another character, but when you can't rely on other real people 100% of the time because of this little thing called "real life" an adventuring Fellow might be just what one needs to curb some of the frustration.
#6 May 10 2010 at 8:04 PM Rating: Decent
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I don't think anything you mentioned would have really mattered to me in terms of having an NPC or not. If I had gotten one, or if I get one, it would be for the novelty of it, and that's about it. That's not to say my experiance is everyone's, or to suggest in XIV the possibility would result in the same for me - however...


Morsmorde wrote:
...This could create serious time commitments for endgame players, which keeps them from getting bored and quitting. Considering the amount of time a lot of players would spend earning gear for their NPCs, I think the benefits from SE's perspective would seriously outweigh the costs they'd incur from implementing such a system. And a lot of players would really dig it.


My post was really in response to this. If an NPC fellow was suddenly a truly important (realistically unavoidable) part of the game, and was something everyone had to do if you were serious about your performance... I would question the decision. If solo play is the issue, I feel players should be able to solo with some level of success well, solo.. If you need more bodies to make something "solo" work, maybe the structure of the game needs to be re-evaluated.
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#7 May 10 2010 at 8:14 PM Rating: Excellent
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Carrilei wrote:

My post was really in response to this. If an NPC fellow was suddenly a truly important (realistically unavoidable) part of the game, and was something everyone had to do if you were serious about your performance... I would question the decision. If solo play is the issue, I feel players should be able to solo with some level of success well, solo.. If you need more bodies to make something "solo" work, maybe the structure of the game needs to be re-evaluated.


While I understand your point, I think the obvious response to this might be that people don't always play solo because they want to be solo, although that is sometimes the case. Having an NPC with you is oftentimes better than being completely alone. They may not be an actual person but it's a step up from doing things by yourself. I think your fear of a Fellow becoming realistically unavoidable is irrational. They weren't in FFXI, so if FFXIV is supposed to be "more casual" as has been said, I find it hard to believe a Fellow would be anything more than an option many people would be sure to utilize to better their gaming experience for one reason or another.
#8 May 10 2010 at 8:21 PM Rating: Excellent
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Quote:
It just seems sort of odd, a 'bot' of a character that will assist you in some way. Isn't the point of an online game to play with other people?


You're right, the point is to play with other people. But we have npcs that run the game's government, that sell us stuff, that guard important doorways, that try to rob us, that man boats, etc etc. None of these seem to hinder the point--to play with other people.

I don't see how an npc that occasionally helps in battle would either.
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#9 May 10 2010 at 8:35 PM Rating: Good
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Bluefirefly wrote:
While I understand your point, I think the obvious response to this might be that people don't always play solo because they want to be solo, although that is sometimes the case. Having an NPC with you is oftentimes better than being completely alone. They may not be an actual person but it's a step up from doing things by yourself. I think your fear of a Fellow becoming realistically unavoidable is irrational. They weren't in FFXI, so if FFXIV is supposed to be "more casual" as has been said, I find it hard to believe a Fellow would be anything more than an option many people would be sure to utilize to better their gaming experience for one reason or another.

Well, that's not what I took from what Morsmorde said. She or he made it sound as if it would become engrained throughout XIV, and getting "NPC gear" would be part of endgame.

I'm okay with fellows as a fringe, optional thing - perfect for when you can't find anyone to team-up with, as you mentioned. However, if it got to the point where your NPC mattered so much that "solo" never meant solo, but you + your NPC, I think that would be unfortunate and strange.

Edited, May 10th 2010 10:44pm by Carrilei
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#10 May 10 2010 at 8:35 PM Rating: Good
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Rovec wrote:
Quote:
It just seems sort of odd, a 'bot' of a character that will assist you in some way. Isn't the point of an online game to play with other people?


You're right, the point is to play with other people. But we have npcs that run the game's government, that sell us stuff, that guard important doorways, that try to rob us, that man boats, etc etc. None of these seem to hinder the point--to play with other people.

I don't see how an npc that occasionally helps in battle would either.

Those "position" aren't ones traditionally or ever filled by players.
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#11 May 10 2010 at 9:26 PM Rating: Good
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Quote:
If an NPC fellow was suddenly a truly important (realistically unavoidable) part of the game, and was something everyone had to do if you were serious about your performance... I would question the decision. If solo play is the issue, I feel players should be able to solo with some level of success well, solo.. If you need more bodies to make something "solo" work, maybe the structure of the game needs to be re-evaluated.


Quote:
Well, that's not what I took from what Morsmorde said. She or he made it sound as if it would become engrained throughout XIV, and getting "NPC gear" would be part of endgame.


I pee standing.

And I agree, I don't think that NPC Fellows should be necessary to solo; I'm just saying that if you wanted to make a valuable NPC Fellow, you could spend a lot of time doing it (acquiring gear, etc.), and maybe in particularly difficult solo battles the work you spent growing your Fellow could put you over the edge. By and large, though, yes, players should be solo-capable on their own.

As far as being part of endgame, I think you understand what I meant, but I'm just going to clarify for anyone else that you wouldn't need the Fellow for endgame events (unless you wanted to solo something that, sans Fellows, is barely un-soloable). I just meant that a lot of players get bored at endgame, and acquiring gear for your NPC Fellow could take a lot of time. It would give people a good set of goals if they were determined to do it.
#12 May 10 2010 at 10:41 PM Rating: Excellent
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Quote:

I'm okay with fellows as a fringe, optional thing - perfect for when you can't find anyone to team-up with, as you mentioned. However, if it got to the point where your NPC mattered so much that "solo" never meant solo, but you + your NPC, I think that would be unfortunate and strange.


Good point. I completely agree with both you and Morsmorde. NPC fellows should be like any other part of the game (crafting, raising chocobos, missions, even quests and partying depending on the game) interesting enough to be fun and useful, but not necessary to the rest of the adventure.

Quote:
Those "position" aren't ones traditionally or ever filled by players.


Bah! I sell people stuff ._. and occasionally guard important doorways...
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