That is not the case with any MMO I have ever played. When you get higher level you get more haste or faster mana regen or faster AP regen or something to offset the slowness of the initial levels. The combat system is faster and more complex at end game than it is when you start a new character.
By a factor of 2 or more? I agree that many MMORPGs become faster as you reach endgame, but I'm speaking of significant speed increases. You can get haste in FFXI and WoW, but even with my outdated knowledge of both those games I don't believe in either of them you can reduce your abilities to a third of their normal cast/cd times.
While haste caps at 50% for spells, it doesn't cap until 80% for auto-attack... which means you get some pretty insane speeds. And 70-80% isn't especially
difficult for a DD to get (/sam or SAM/, equipment, haste (a mage), march (a bard) and samba (a dancer))
. Just having some decent equipment and a mage around, which should be any endgame activity - a 2-handed DD will have about 40% haste. If you have enough bards in your linkshell (more than one)
you can even spare one for the DD party, bringing them to 60%.
And this isn't even getting into dual wield, which just about every 1-handed DD uses. Thats 15% just for starters (20% with Suppanomimi which isn't especially uncommon)
Endgame really is a lot
faster. As for actual abilities, you can't change their speed at all other than merits - and thats only for some - but in FFXI, perhaps you could class weapon-skills as abilities. Their speed of use rises with TP generation, and thus speed.
This isn't even getting into zergs which have become increasingly popular as of late - in these every
DD will be at 75-80%. Thats faster than Monks 2hour, Hundred Fists (77%).
I really am considering creating a video of myself playing either Samurai or Thief or Monk - heck even Dark Knight - just to show people in these FFXIV forums how fast FFXI really could get if you create an efficient party setup.
I used to afk with my thief all the time. Just every 1-2 battles hit the SA+TA macro and then stand there again. The games required little thinking for a lot of classes. Everyone else seemed to do the same thing too, so many minutes wasted waiting for someone to come back because they went afk. Have twice as many battles at half the length. Keep people interested and excited. Make the world seem a little more populated too.
Please tell me this was during the exp process. This kind of activity is the sad reason why THF has developed such a bad rep as a DD. I suggest you ask some of the THF forums how busy they can be in endgame activities. The difference between a good and a bad DD is just... so blindlingly obvious - especially in the use of parsers, there is no way FF requires little thinking. Something that doesn't require little thinking cant mean two DD's of similiar equipment, and in the same party, can have such drastically different damage results. And no, luck has barely any effect on this - unless you're parsing for < 5 minutes.
Also I might as well retort myself rather than saving it for later; You're using specific examples without mentioning the other side of end-game, DD's sitting around building TP, or not being able to stack haste because they need ACC/ATT to hit! Not to mention mages and bards are too preoccupied with more important duties than buffing the DD.
Sure. This is true, well, sometimes. These kind of methods were certainly prelevant in FFXI a few years ago, DD's had a very boring time pretty much sitting on the sidelines, attacking every now and then... mostly doing nothing for up to an hour at a time (looking at you Kirin). Though these examples really weren't
that common, or at least are not now. For anything extremely big, maybe, but for just about every
other activity DD's should be functioning similiarly as to a merit party.
Of course some LS's cant do this though, their DD's are underbuffed because they can't spare bards around, or their DD's dont have very good gear because they haven't obtained it yet. This is also true, but it is becomingly increasinly uncommon nowdays.
Heck, LS's are up to the point where all that big stuff that you 'have' to fight slowly... they're zerging it! The complete opposite! How is this for slow-ffxi-combat
? I do realise the irony in showing an low-buffed THF not wearing any haste gear (they're wearing 14% of SLOW gear and is using the slowest form of dagger available) - but you can see how the others are playing around him/her.
Basically; speed has become part of modern FFXI - slow combat really is uncommon nowadays. The mechanics were always there, they're just more easily accessed now. Heck we had this
before the cap was nerfed.
tl;dr conceptions of FFXI's speed seem to be based on what its like with zero buffs, or alternatively what endgame was like over three years ago. Edited, May 14th 2010 5:14pm by LordFaramir