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Stackable Battle CommandsFollow

#1 May 17 2010 at 9:53 AM Rating: Excellent
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I have read somewhere that you are able to stack your battle commands by holding CTRL then ENTER while in battle. I don't know about everyone else but this seems like an amazing addition that is so simple but could add so much. Stacking 3 or 4 commands could easily allow you to gather your thoughts and re-position yourself.
#2 May 17 2010 at 10:18 AM Rating: Excellent
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I'm not too fond of buffering moves. I don't even like games that let you buffer only your next move in advance (so that it autoexecutes when the global cooldown timer is up). These games feel less responsive to me, and canceling inputs becomes more of a hassle.

If I know my next four moves in advance, then there is no way I need any more time to think about what I'm going to do; that is the last thing I need.
#3 May 17 2010 at 11:53 AM Rating: Good
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I wouldn't mind having it as an option, I suppose. However, I really hope the game is dynamic enough not to get people stuck in rotations. I do A, B, C, and then D. Repeat. Sure, some of that is ok, but if I find myself doing it more than say 50% of the time, the game tends to be a bit boring.

Though, this idea is hardly new. You could do it in FFXI using Macroes.
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#4 May 17 2010 at 1:04 PM Rating: Good
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hopefully the queue can be easily cancelled. a flurry of premeditated actions as opposed to reactionary actions would end up becoming a risk at the expense of convenience. would be a pretty neat feature for when you are moving though.
#5 May 17 2010 at 3:57 PM Rating: Good
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Perhaps in some sort of, dare I say it, "grinding" type setting this sort of feature would be useful, but for the more serious occasions that demand more adaptation, such as a boss-fight of some kind, I can only see something like this getting in the way/being somewhat useless.
#6 May 18 2010 at 8:27 AM Rating: Good
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I don't remember where I saw it, but I sorta remember reading that there will be some sort of strategy to stacking specific battle commands in time with others in your group. I'll post links if I can find them
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#7 May 18 2010 at 10:07 AM Rating: Good
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Seems like a way for players to fake being there while they run to the kitchen to grab some food.

Like it was said before. If it is possible, I just hope that being able to cancel out of the set is easy. Cause I'm sure we can all think of times when we planned to do something till the battle went in a totally different direction and what you planed to do is no longer valid, or worse yet would hurt the whole group.
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#8 May 18 2010 at 10:56 AM Rating: Good
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If you don't feel the need to stack your next commands, then don't. You're not going to be forced to stack them...
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Some cool pics of the Gigatoad and GM characters in there

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#9 May 18 2010 at 12:40 PM Rating: Good
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Quote:
If you don't feel the need to stack your next commands, then don't. You're not going to be forced to stack them...


yeah, but sometimes you will be fooled into thinking everything is fine and that you should stack a few actions. then something suddenly happens that requires immediate response not found in your queue; at this point i expect the battle system to be fluid and responsive enough to allow you to immediately get out of this queue.
#10 May 18 2010 at 1:06 PM Rating: Good
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yeah, but sometimes you will be fooled into thinking everything is fine and that you should stack a few actions. then something suddenly happens that requires immediate response not found in your queue


Right, it's a trade off

Quote:
at this point i expect the battle system to be fluid and responsive enough to allow you to immediately get out of this queue.


I also agree here, there needs to be a way to cancel the queue. It would be dumb if SE didn't allow it...
____________________________
Here are some pictures from the XI beta:
http://s1016.photobucket.com/albums/af289/Paranoidpuma/
Some cool pics of the Gigatoad and GM characters in there

Some old videos I made (Don't make fun of them, I was young at the time):
http://www.youtube.com/watch?v=pdxdzD3gNtI
http://www.youtube.com/watch?v=x3jUcsKt0E0

XI beta tester, played for 3 years, if you remember Superguy send me a PM
#11 May 18 2010 at 1:58 PM Rating: Good
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Quote:
I don't remember where I saw it, but I sorta remember reading that there will be some sort of strategy to stacking specific battle commands in time with others in your group. I'll post links if I can find them


yep, these are called battle regimens and they work like skillchains and magic bursts did in FFXI except they are more accessible apparently this time around so you don't ***** it up. This isn't what people are talking about however they are talking about stacking their own attacks. I'm fairly sure there'll be a macro system in place so setting up macros to stack certain attacks is probably a viable option once again just as it was in FFXI.
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#12 May 18 2010 at 3:53 PM Rating: Excellent
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As a WHM, I think this idea is freaking fantastic if for nothing else it gets rid of the "you must wait longer to perform that action" text. Stacking a CureV on the tank as I'm mid cast Hasting someone or putting up stoneskin sounds excellent. Same thing on RNG. "You must wait longer..." FU, just let me shoot my arrow without having to spam the crap out of my macro or hope I get the timing right.
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#13 May 18 2010 at 7:36 PM Rating: Excellent
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I like having a skill queue, even if its only one, and here is why.

WoW: no skill queue, I mash the button repeatedly often in order to have it take off the moment its ready because I dont want to lose that time, bad for my fingers and my keyboard.

Lotro: One skill can be queued ahead of the currently in motion/casting ability, can be canceled by hitting escape or queueing a different skill. I like this because don't button mash, I hit the button and I know it will take off on its own as soon as it can, as opposed to TAPTAPTAPTAPTAPTAP
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#14 May 21 2010 at 10:36 AM Rating: Good
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i think it would be beyond fabulously awesome if we could enqueue a set of actions and then use that selection to create a macro. drag'n'drop from your queue display into an open macro editor, and voila! new button to drop into your macro menu!

and while i'm dreaming, i'll take a million dollars and a red ferrari. oh, and can i get dancing girls and fries with that? and super size it?
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#15 May 21 2010 at 12:35 PM Rating: Decent
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LaFey wrote:

and while i'm dreaming, i'll take a million dollars and a red ferrari. oh, and can i get dancing girls and fries with that? and super size it?


Why would you want to super size the dancing girls?
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#16 May 21 2010 at 5:01 PM Rating: Good
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Quote:
Why would you want to super size the dancing girls?


Nuthin wrong with a lil junk in the trunk.
#17 May 21 2010 at 7:49 PM Rating: Good
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Pluelf wrote:
LaFey wrote:

and while i'm dreaming, i'll take a million dollars and a red ferrari. oh, and can i get dancing girls and fries with that? and super size it?


Why would you want to super size the dancing girls?


50% more dancing girls for only a buck??? are you kidding? ;-D

the truth is that i'm not really a girls sort of person. they and the ferrari are guy-magnets. the fries are for me, and you can guess what i'll spend my million dollars on. i'll give you a hint: not more fries! ;-D
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#18 May 23 2010 at 1:05 PM Rating: Decent
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Eh.. shouldn't SE be shying away from menu driven game-play? I mean they've been doing this for over 20 years already. Wouldn't "next gen" game-play compliment "next gen" graphics? I don't see revamping convoluted menu driven strategies as such, but thats just me I guess.
#19 May 24 2010 at 9:16 AM Rating: Decent
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yep, these are called battle regimens and they work like skillchains and magic bursts did in FFXI except they are more accessible apparently this time around so you don't ***** it up. This isn't what people are talking about however they are talking about stacking their own attacks.



Yeah, I'm pretty sure you're right. It talks about regimens here:
http://kotaku.com/5516194/heres-the-final-fantasy-xiv-alpha-tester-guide

I'm not %100 sure this is legit though..
____________________________
Here are some pictures from the XI beta:
http://s1016.photobucket.com/albums/af289/Paranoidpuma/
Some cool pics of the Gigatoad and GM characters in there

Some old videos I made (Don't make fun of them, I was young at the time):
http://www.youtube.com/watch?v=pdxdzD3gNtI
http://www.youtube.com/watch?v=x3jUcsKt0E0

XI beta tester, played for 3 years, if you remember Superguy send me a PM
#20 May 24 2010 at 9:29 AM Rating: Decent
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3,416 posts
Quote:
Eh.. shouldn't SE be shying away from menu driven game-play? I mean they've been doing this for over 20 years already. Wouldn't "next gen" game-play compliment "next gen" graphics? I don't see revamping convoluted menu driven strategies as such, but thats just me I guess.


Who has said anything about menu driven gameplay?
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