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#1 May 21 2010 at 12:40 PM Rating: Decent
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is it going to be pugilist? or am i just sol this go around

Edited, May 21st 2010 2:41pm by weezybaby
#2 May 21 2010 at 2:54 PM Rating: Decent
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they split the best attributes of the THF Pugilist got steal archer got Flee and the dragoon got triple attack
#3 May 21 2010 at 4:50 PM Rating: Decent
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Since you can take skills from other classes, you should be able to 'build' a THF over time by getting abilities from the other classes.

Take Steal and Blindside from Pugilist.
Collusion, Skewer, and Overrun from Lancer.
Quickstride from Archer and of course play as the Gladiator class to use a knife.

and with all that, you've put together a THF.
#4 May 21 2010 at 5:36 PM Rating: Good
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Quote:
Since you can take skills from other classes, you should be able to 'build' a THF over time by getting abilities from the other classes.

Take Steal and Blindside from Pugilist.
Collusion, Skewer, and Overrun from Lancer.
Quickstride from Archer and of course play as the Gladiator class to use a knife.

and with all that, you've put together a THF.


Which is supposed to be the point of the new system as it seems to be broken down. You will be able to create your own class. Always wanted your Paladin to use dark magic? Wished your RDM was for more than just refresh? Wanted to use SATA as a Mage and still be effective? In theory, all this is now possible. Maybe not use full, but completely possible.
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#5 May 21 2010 at 5:46 PM Rating: Decent
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ReiThor wrote:
Which is supposed to be the point of the new system as it seems to be broken down. You will be able to create your own class. Always wanted your Paladin to use dark magic? Wished your RDM was for more than just refresh? Wanted to use SATA as a Mage and still be effective? In theory, all this is now possible. Maybe not use full, but completely possible.


If that's the case, then what would I spend more time doing, creating my almost own special class, or creating my character. lol
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#6 May 21 2010 at 5:58 PM Rating: Good
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Which is supposed to be the point of the new system as it seems to be broken down. You will be able to create your own class. Always wanted your Paladin to use dark magic? Wished your RDM was for more than just refresh? Wanted to use SATA as a Mage and still be effective? In theory, all this is now possible. Maybe not use full, but completely possible.


That's how I expect it as well, I just hope they manage to balance it well.
Something that always annoyed the crap out of me in 11 was that I liked playing WAR/MNK.
Unfortunately I could never get a party because I wasn't WAR/NIN(NIN was one job I never got past 20 because I really just hated it, lol.)

Something I fear about this system is that some enterprising gamer will manage to find the "GOD COMBOS" and eventually everyone will be expected to have a specific combo. You aren't playing the GOD HEALER build? Then begone!

I'm hoping to have the kind of flexibility in character building that I found in CoH. This system sounds very promising. It's just a matter of whether or not the current MMO community will allow the flexibility that this has the potential to have.
#7 May 21 2010 at 7:40 PM Rating: Default
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Elmyrsun wrote:
That's how I expect it as well, I just hope they manage to balance it well.
Something that always annoyed the crap out of me in 11 was that I liked playing WAR/MNK.
Unfortunately I could never get a party because I wasn't WAR/NIN(NIN was one job I never got past 20 because I really just hated it, lol.)

Something I fear about this system is that some enterprising gamer will manage to find the "GOD COMBOS" and eventually everyone will be expected to have a specific combo. You aren't playing the GOD HEALER build? Then begone!

I'm hoping to have the kind of flexibility in character building that I found in CoH. This system sounds very promising. It's just a matter of whether or not the current MMO community will allow the flexibility that this has the potential to have.


fight back against elitist bullies by telling them to **** off, and playing your character how you like.

why do people seem to treat this entirely new game as if it were just an expansion of FFXI? it's a new game. all the douches from 11 either aren't even gonna be there, or will a tiny minority. stop expecting things to just pick up where you left them in 11.
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#8 May 21 2010 at 8:02 PM Rating: Excellent
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why do people seem to treat this entirely new game as if it were just an expansion of FFXI? it's a new game. all the douches from 11 either aren't even gonna be there, or will a tiny minority


It's a MMORPG, there will be plenty of douches.
#9 May 21 2010 at 8:34 PM Rating: Decent
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ReiThor wrote:
Quote:
Since you can take skills from other classes, you should be able to 'build' a THF over time by getting abilities from the other classes.

Take Steal and Blindside from Pugilist.
Collusion, Skewer, and Overrun from Lancer.
Quickstride from Archer and of course play as the Gladiator class to use a knife.

and with all that, you've put together a THF.


Which is supposed to be the point of the new system as it seems to be broken down. You will be able to create your own class. Always wanted your Paladin to use dark magic? Wished your RDM was for more than just refresh? Wanted to use SATA as a Mage and still be effective? In theory, all this is now possible. Maybe not use full, but completely possible.

Anyone care to elaborate on the specifics of this? You can simply "take" abilities from other classes? What are the requirements? Limitations? Is it just "abilities," or spells/traits/etc as well?

I'm guessing it's like a sub-job without literally having a sub-job. Meaning you have to work on Job A and get Job A's ability to use on Job B..? But again, even if my guess is accurate, the above questions remain.
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#10 May 21 2010 at 8:44 PM Rating: Decent
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Devs have said in interviews that certain abilities will be able to be shared between classes. They also stated there will be penalties to using an ability from one class on another, and that some abilities won't transfer at all. There's been no specification so far as to what abilities will be able to be shared, or not, nor what the penalty to shared abilities will be.
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#11 May 21 2010 at 8:53 PM Rating: Decent
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Thanks; I remember hearing about it vaguely, but here it seemed like a finality that you could take these abilities and create a Thief-like job class.. So I was a little confused.
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#12 May 21 2010 at 9:40 PM Rating: Good
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I'm sure all of you thieves will be happy that you wont ever have to use knives again. I think that was one of the worst things about playing a thf and the main reason I never leveled mine past 30.
#13 May 22 2010 at 8:57 PM Rating: Good
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I never had much problem using knives. They were always a staple of the thief jobs in FFs past. The only real thing I didn't like about the knives I was using in FFXI was that for the most part it was tough to find a good set of stats on them. Especially in the lower levels. Other than that, I was fine with them.
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#14 May 23 2010 at 12:15 AM Rating: Decent
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How about a DNC lol? I think dnc was such a fun job in ff11. I solo so many things that i couldn't dream off with other jobs!
#15 May 23 2010 at 11:38 AM Rating: Decent
Carrilei wrote:
Anyone care to elaborate on the specifics of this? You can simply "take" abilities from other classes? What are the requirements? Limitations? Is it just "abilities," or spells/traits/etc as well?

I'm guessing it's like a sub-job without literally having a sub-job. Meaning you have to work on Job A and get Job A's ability to use on Job B..? But again, even if my guess is accurate, the above questions remain.


Your guess is about right. You level a particular class and through leveling, your character learns <ability A>. Let's say that you learn <ability A> at Conjurer class rank 5. If you then switch to Archer, for example, if/when your Archer class rank is 5 or higher, you can equip and use <ability A> with your Archer. There's no word on what penalties or restrictions might be associated with equipping abilities from one class on another. There might be some sort of penalty, there might not be. It would be possible for SE to exclude some sort of penalty and simply allow for stats to be the mitigating factor. (ie. someone with stats allocated to suit a caster and with caster gear will be more effective as a caster than someone in melee armor with stats allocated for a melee class).

Edited, May 23rd 2010 11:21am by Aurelius
#16 May 23 2010 at 12:01 PM Rating: Default
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Actually OP there is a class that dual wields a rapier in the main hand and a dagger offhand titled "Fencer" along with many other classes that are being kept secret.

You don't have to take my word for it but it is there regardless
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#17 May 23 2010 at 12:07 PM Rating: Default
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The One and Only Aurelius wrote:
Carrilei wrote:

Which is supposed to be the point of the new system as it seems to be broken down. You will be able to create your own class. Always wanted your Paladin to use dark magic? Wished your RDM was for more than just refresh? Wanted to use SATA as a Mage and still be effective? In theory, all this is now possible. Maybe not use full, but completely possible.

Anyone care to elaborate on the specifics of this? You can simply "take" abilities from other classes? What are the requirements? Limitations? Is it just "abilities," or spells/traits/etc as well?

I'm guessing it's like a sub-job without literally having a sub-job. Meaning you have to work on Job A and get Job A's ability to use on Job B..? But again, even if my guess is accurate, the above questions remain.


Your guess is about right. You level a particular class and through leveling, your character learns <ability A>. Let's say that you learn <ability A> at Conjurer class rank 5. If you then switch to Archer, for example, if/when your Archer class rank is 5 or higher, you can equip and use <ability A> with your Archer. There's no word on what penalties or restrictions might be associated with equipping abilities from one class on another. There might be some sort of penalty, there might not be. It would be possible for SE to exclude some sort of penalty and simply allow for stats to be the mitigating factor. (ie. someone with stats allocated to suit a caster and with caster gear will be more effective as a caster than someone in melee armor with stats allocated for a melee class). [/quote]

Spells are turned into single target spells it there taken from a mage to a melee (all spells in game are Aoe btw nukes, debuffs, buffs, healing, everything!) and indeed there are signature abilitys that cannot be taken and given to other classes. You can only have 20 abilities/spell set at a time otherwise its a pretty free system. I really really like it.
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#18 May 23 2010 at 12:36 PM Rating: Decent
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Spells are turned into single target spells it there taken from a mage to a melee (all spells in game are Aoe btw nukes, debuffs, buffs, healing, everything!) and indeed there are signature abilitys that cannot be taken and given to other classes. You can only have 20 abilities/spell set at a time otherwise its a pretty free system. I really really like it.


Does that mean Conjurer gets a lot of hate, because if he tries to heal some tank he's "curaga spamming" the whole party?
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#19 May 23 2010 at 4:03 PM Rating: Decent
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why do people seem to treat this entirely new game as if it were just an expansion of FFXI? it's a new game.

In RPGs, the most effective characters have been either specialists or masters of everything. Even generalists must prove exceptional ability in something specific in order to be accepted (otherwise, why not use a specialist?), but nobody should ever want a self-proclaimed "specialist" who has no useful niche. Again, this statement is not FFXI or even MMO-specific.

Also, you can throw the word "elitist" around all you like--****, you can even spread elitist on your morning toast, mix it into your coffee and use it to give your hair am attractive sheen--but you can't stop people from distilling games (RPGs especially) down to a mathematical essence and building characters from it.

Deal with it.
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