Forum Settings
       
This Forum is Read Only

Updated Battle System(Video)Follow

#1 Jun 15 2010 at 3:50 PM Rating: Excellent
Sage
*
77 posts
Hey all. I follow Tanaka on Twitter and he made a post (in japanese) with a link to youtube. The video is featured on the official FFXIV channel.

http://www.youtube.com/watch?v=eONoACmL5AM

I find it amazing that they've changed something that quickly. I'm pretty sure this isn't the final version of the battle system, but as you can see it borrows a lot from one of my favorite ff battle systems, FFXIII.

If the skill chain system still exist, would this speed mean you can self skillchain with ease? Maybe the battle regimen system will be replacing traditional skillchain. The effects gauge is gone, which I think is an improvement, as time vs. power is hard to balance out.
#2 Jun 15 2010 at 3:57 PM Rating: Decent
Scholar
***
1,523 posts
Well that's a relief.

zhinse wrote:
If the skill chain system still exist


Saw something what could have been a combo attack in the E3 trailer.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#3 Jun 15 2010 at 4:00 PM Rating: Good
***
1,159 posts
He didn't make it look very appealing what with him using one skill over and over when it looked like he had a whole action bar full of different abilities. Hopefully they'll make all of the abilities usefull and not just turn battles into spamming one ability over and over.
#4 Jun 15 2010 at 4:04 PM Rating: Decent
**
423 posts
awesome makes me excited. Anyone else notice how the video only had left audio... what the ****.

#5 Jun 15 2010 at 4:05 PM Rating: Good
So I noticed a few lines of "That action cannot be performed" I wonder if that's because they were trying to attack too quickly after the previous one? It makes sense that you couldn't just zerg out a full action bar all at once.


It also seems now that the new system has (obviously) the constantly recharging action bar, and I'm guessing that the moves take different percentages to use? Either way, it's much faster than the alpha vids I've seen so far.
#6 Jun 15 2010 at 4:09 PM Rating: Decent
***
3,416 posts
Quote:
It also seems now that the new system has (obviously) the constantly recharging action bar, and I'm guessing that the moves take different percentages to use? Either way, it's much faster than the alpha vids I've seen so far.


That's what it shows at the left side of the gauge, in brackets.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#7 Jun 15 2010 at 4:15 PM Rating: Good
Sage
**
770 posts
thats preety impressive I think, if thats still alpha , looks amazing.

Edited, Jun 15th 2010 6:22pm by Puppy1
____________________________
I do not suffer from insanity.. I rather enjoy it.

{retired} Devalynn Mithra WHM extrodinare -Garuda (gives everyone a high paw! yeah!)

Church OF Mikhalia
#8 Jun 15 2010 at 4:19 PM Rating: Decent
Avatar
**
303 posts
Personally i liked the old alpha system better, this seemed a bit rushed for E3 to make the massive amount of ppl saying combat was too slow happy.(altho it was mostly from lag)

This is the result i guess, you can tell it was rushed imo because the female hume pldish char almost died lol. where as in the gamescon videos last year the characters were very "buffed" as se said and were pretty much invincable.

He was just spamming "light slash" over and over i think he wanted to draw out the battle to show how fast and long you could continiously attack.

I'm very glad they showed us the changes at E3 though i hope they have an interveiw too.
____________________________
Quote:
Busaman the Mighty wrote:
Man I barely remember life before wow. It was hard living in caves for shelter and fending off wild beasts with only a sharpened stick. Men women and children all dying from simple infections Food was scarce, sometimes all we had to eat would be a fallen member of the tribe.

Those were dark days indeed. Thank Raptor Jesus for delivering us from our sins with his only son, the World Of Warcraft


UNBAN ROG
#9 Jun 15 2010 at 4:26 PM Rating: Decent
*
135 posts
From the video it looked like Tanaka was hitting 1, 1, 1, 1, 1, 1, 1, 1, 1, 1. Just to do his normal slash. He could of used other abilities. Definitely like this battle system much more then the old one which was too slow I thought.
____________________________
Zumi - Server: Phoenix
PLD 75 / WAR 75 / RDM 75 / WHM 75 / RNG 75 / SAM 75 / MNK 75 / BRD 75 / THF 75
http://ffxi.allakhazam.com/profile.xml?57256
#10 Jun 15 2010 at 4:32 PM Rating: Decent
***
2,232 posts
Yeah, he did a couple of other abilities, too. It looked like he was letting the bar fill up for before hitting those.

I'm wondering if you can just weak slash whenever, and, maybe the more full the bar is the stronger the attack or something?
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#11 Jun 15 2010 at 4:39 PM Rating: Decent
Scholar
33 posts
I think it looks great. As long as your more powerful abilities use up more of the action bar, it should be pretty stellar.
____________________________
Bahamut
#12 Jun 15 2010 at 4:44 PM Rating: Excellent
Scholar
**
630 posts
Oh wow the new system is great with ENDLESS possibilities.

The more charge you have the more damage. It is a challenge of keeping the energy bar filled, but not letting all your energy slip away (unless your party goes into zerg mode for the kill). So far it is promising and with some refinement I think it can be a really awesome system!
#13 Jun 15 2010 at 5:15 PM Rating: Excellent
*
223 posts
Aside from the battle system, did you guys see the environment she was battling in? Absolutely beautiful work on the landscapes so far in my opinion.
#14 Jun 15 2010 at 5:16 PM Rating: Excellent
**
495 posts
Quote:
I think it looks great. As long as your more powerful abilities use up more of the action bar, it should be pretty stellar.


It does. You can see circle blade uses more of the stamina gauge then a normal attack. Ultimate attacks probably cost a whole stamina gauge or something.

As for the system I like it. It's simple but opens for some interesting strategies. Its like FFXIII ATB gauge or the Rogue's (from WoW) Energy bar except unlike Rogue EVERY action is subject to the stamina bar, including normal attacks. Basically you spam normal attacks to get your tp up and you are trying to time the stamina bar to fill up just enough where you can have situational/reactionary abilities to use in case of emergencies. And then once you got enough tp you can unleash a devastating attack or effect assuming you got the right Stamina for that as well. This keeps abilities from being spammed endlessly and allows for situational strategy in groups. I do see soloing being fairly spammy/action bar clicking like WoW, but it will be much more engrossing in a group especially with battle regimes in place. Also in case people didn't see it, you can store abilities into the bar even if the gauge isn't filled and it will execute the attack/ability when it can. You could have a whole string of abilties just waiting to be fired off or you can judge the gauge from a distance and just nip at the gauge so you can keep yourself open for reactionary abilties.
#15 Jun 15 2010 at 5:32 PM Rating: Decent
I think there's some confusion here.

The bar that fills up as you hit things and depletes as you use special abilities is the TP bar. The action bar is where you put your abilities in order to use them via hotkey (or analog stick roullette if you're the gamepad type).
#16 Jun 15 2010 at 5:35 PM Rating: Decent
Scholar
***
2,801 posts
That looks much superior to the old style. Minimal waiting, more doing stuff. Thumbs up, SE.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#17 Jun 15 2010 at 5:54 PM Rating: Good
*****
11,539 posts
I'm liking what I'm seeing.

The battle speed is faster and "more involved" than FFXI's "Attack, afk, WS, repeat" but isn't quite a button masher.

One thing I do wonder though... if you don't press any buttons, does your character just default to whatever 1 is or whatever the last attack is or do they have a generic "weapon swing"... or do they just sit there and get beaten in the face?

Assorted comments/concerns:

Liking the minimap. I know that most MMORPGs have them; it was one thing I disliked about XI. I don't really care for the fact that the names of areas are printed on the minimap (like they would be on a regular map) and hope I can turn that off, but it's minor, and just a matter of preference.

I noticed that on one of the crab's attacks, he moved to the side as the crab sprayed, but still got hit, although the crab didn't turn to face him. What's up with that.

Dude playing a chick character. There, I said it. If Tanaka can play a female human hume hyur then maybe that will put at dent in that "lololol guys who play females are ghey". That, or those people will start saying Tanaka is. *shrug*

Liking that TP is displayed onscreen normally and that you don't need to go into a menu (or do *other* things) to see it.

Also noticing the HP/MP/TP are rather spread out on the bottom; I'm wondering where party HP/MP will go (hoping for the right side like FFXI) and also wondering if they're finally going to show party TP and alliance MP/TP this time.



Overall, it's all the little things I'm noticing that tell me that SE is tweaking all the minor "issues" XI had and XIV is looking very nicely polished as a result.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#18 Jun 15 2010 at 5:55 PM Rating: Decent
Mikhalia wrote:
I'm liking what I'm seeing.

The battle speed is faster and "more involved" than FFXI's "Attack, afk, WS, repeat" but isn't quite a button masher.

One thing I do wonder though... if you don't press any buttons, does your character just default to whatever 1 is or whatever the last attack is or do they have a generic "weapon swing"... or do they just sit there and get beaten in the face?


They just get beaten in the face. That's what SE meant when they said there would be no auto-attack.
#19 Jun 15 2010 at 6:03 PM Rating: Decent
Scholar
37 posts
English Translator wrote:
...something very similar to the beeta version

That is the weirdest pronunciation of "beta" I've ever heard.

As for the rest of the video, I saw both "Light Slash" and "Light Stab." Does this mean damage types are no longer limited to the type of weapon you're carrying?
#20 Jun 15 2010 at 6:16 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
Worse than "mayna" for mana! lol
#21 Jun 15 2010 at 6:17 PM Rating: Good
Yeah that's quite a difference in battle speed and I also have to agree I'm liking that it is a lot faster. I remember a lot of times in XI partying with pick-ups there would always be that guy who just let his character auto-attack and nothing else. Yeah, there probably will be people doing something similar to this in 14 but at least it's getting progressively away from just attack > 100TP > WS > repeat.


zhinse wrote:
If the skill chain system still exist, would this speed mean you can self skillchain with ease? Maybe the battle regimen system will be replacing traditional skillchain. The effects gauge is gone, which I think is an improvement, as time vs. power is hard to balance out.

I have a feeling something like it would probably make a comeback. Though, I can see some sort of tag-team (hate bouncing?) strategies to come.

Mikhalia wrote:
I noticed that on one of the crab's attacks, he moved to the side as the crab sprayed, but still got hit, although the crab didn't turn to face him. What's up with that.

Maybe that ability that crab uses freezes it for a few seconds after use? I was thinking Tanaka moved to the side attacking the hind legs as strategy. But I could totally be wrong and he just did it just cause.
#22 Jun 15 2010 at 6:26 PM Rating: Decent
***
2,890 posts
Alright finally some meat! I am pretty happy with what was shown!

Looks like:
everyone will have a stamina bar. ( Similar to energy with rogues in wow )
Using attacks or spells, anything, cost stamina.
Landed attacks and spells give tp to allow for special attacks that cost tp to use.
You can choose to stab or slash.
You hear him pressing the keys every time he needed to do a move rather than allowing for auto pilot.
Indications of a global cool down of some sort but it was not displayed on the UI.

Seems as though piercing damage is what crabs would be weak vs but slashing seemed to do about the same damage.

anything else?
#23 Jun 15 2010 at 6:27 PM Rating: Decent
Scholar
**
630 posts
NguyetCam wrote:
Maybe that ability that crab uses freezes it for a few seconds after use? I was thinking Tanaka moved to the side attacking the hind legs as strategy. But I could totally be wrong and he just did it just cause.


Seeing as how we have been told time and time again the importance of positioning I'm going to say that he specifically wanted to do that. If he had just hit the side button he wouldn't have run all the way behind the crab, just side stepped the attack, but he literally went behind the crab.



To all those people who think this will become a spamfest look at how after a while he has no charge to attack and has to let it rebuild. Now not only does this maximize actual downtime, but as well it prohibits them from getting any bonuses of having a higher charge (i.e more dmg, access to more powerful skills, etc). This also allows them to include learning curves for weapon skills...so when you first learn they will take more energy and as you progress in skill the amount of energy required drops but the damage stays the same.


bluefirefly wrote:
Aside from the battle system, did you guys see the environment she was battling in? Absolutely beautiful work on the landscapes so far in my opinion.


You mean people actually like to watch the cutscenes and enjoy our v-world? LOL i've been excited about how it looks since those alpha vs beta pics came out.

Edited, Jun 15th 2010 8:29pm by burtonsnow
#24 Jun 15 2010 at 6:32 PM Rating: Good
Scholar
*
107 posts
Quote:
As for the rest of the video, I saw both "Light Slash" and "Light Stab." Does this mean damage types are no longer limited to the type of weapon you're carrying?


I think I read somewhere that certain weapons have multiple attributes. For some reason, I'm remembering it being tied with the lancer's description but I'm not 100% sure. Basically, I'm thinking that swords have both slash and pierce because you can slash with it for slash type damage, and poke at an enemy for pierce type damage. A weapon such as knuckles, though, would probably only be linked to one attribute, such as blunt for cestis, pierce for katars, etc.
____________________________
We cast away priceless time in dreams, born of imagination, fed upon illusion, and put to death by reality. - Judy Garland
#25 Jun 15 2010 at 7:14 PM Rating: Decent
Avatar
***
1,339 posts
The One and Only Aurelius wrote:
I think there's some confusion here.

The bar that fills up as you hit things and depletes as you use special abilities is the TP bar. The action bar is where you put your abilities in order to use them via hotkey (or analog stick roullette if you're the gamepad type).


People called the ATB bar in alpha the action bar, as in some translations (and even in one of the manuals sent out with the game) it was also called the action bar. It's a mistranslation that's unfortunately stuck.

This is nice. Really nice adjustment. It's not as fast as WoW, but nowhere near as ZZZZZ inducingly slow as FFXI was.

The ATB gauge is gone.

The effect gauge (3 slots for powering up) is gone.

What's taken BOTH of their places is the stamina bar. This works akin to the ATB bar in FFXIII (from just a glance and watching it twice) in that you start off with a full bar and actions have certain slots (the bracketed area on the left of the gauge) as to how much stamina it will drain. UNLIKE the FFXIII ATB gauge, this one is constantly filling up whereas FFXIII's would only fill up once your turn was finished/all attacks were completed.

The TP bar is in the bottom middle. It took me until the second viewing to see they moved the stats to the middle now.

Edited, Jun 15th 2010 9:17pm by StrijderVechter
#26 Jun 15 2010 at 7:37 PM Rating: Decent
Scholar
***
1,522 posts
This isn't battle system related, but did anyone else not like that she puts her shield on her back? ;;
#27 Jun 15 2010 at 7:45 PM Rating: Good
***
1,159 posts
BJordan wrote:
This isn't battle system related, but did anyone else not like that she puts her shield on her back? ;;


1. I didn't even notice.
2. No.

I just remembered, the poor girl translating had to translate like a whole paragraph at a time. He just kept going on and on and you could tell in her facial expressions that she was getting a bit overwhelmed.
#28 Jun 15 2010 at 7:48 PM Rating: Good
Scholar
*
107 posts
Quote:
I just remembered, the poor girl translating had to translate like a whole paragraph at a time. He just kept going on and on and you could tell in her facial expressions that she was getting a bit overwhelmed.


I felt the same way too. She seem to have gotten so flustered at one point that it seemed she just did a very loose paraphrasing of what Tanaka said.
____________________________
We cast away priceless time in dreams, born of imagination, fed upon illusion, and put to death by reality. - Judy Garland
#29 Jun 15 2010 at 7:56 PM Rating: Default
Scholar
**
602 posts
As much as I love the idea that auto-attack no longer exists. It will still exist. There will be an app for that. That's the only outcome I see in them getting rid of auto-attack. Windower 2.0 go.

With that pointed out, I am not sure if I saw in the video if there was a bar which showed what queued up abilities you had like in FF13, I really would love to have a bar that shows that, then cancel as needed. Granted if they do that than you myswell put auto-attack in. Don't see what is so bad about auto-attack. I guess it's a step in the direction of getting someone more involved in the game by spamming buttons regardless of the order they are pressed.

But before you rate me down, I absolutely love the change to the battle system. And the announcement of Beta starting soon. I might have to register a couple more Beta accounts with 3 or 4 old accounts that have been deactivated though I don't owe fees on just for the chance at PC. I got my main account registered for PS3 with the FF13 code. Very pleased with this system, I hope they don't change it much from now til retail.

Edited, Jun 15th 2010 9:58pm by Excenmille
#30 Jun 15 2010 at 8:08 PM Rating: Good
***
1,159 posts
Excenmille wrote:
As much as I love the idea that auto-attack no longer exists. It will still exist. There will be an app for that. That's the only outcome I see in them getting rid of auto-attack. Windower 2.0 go.


I don't even know why you would suggest that as the same can be said for any game whether or not there is an auto attack and without a doubt they wont be condoned by anyone except gold sellers.
#31 Jun 15 2010 at 8:19 PM Rating: Excellent
Excenmille wrote:
As much as I love the idea that auto-attack no longer exists. It will still exist. There will be an app for that. That's the only outcome I see in them getting rid of auto-attack. Windower 2.0 go.


Please don't. People here are talking about wanting a better relationship with SE and ideally/hopefully some sort of developer involvement on NA/EU premium sites if they don't offer their own dedicated game forums for XIV. That last thing we need here is a community still stuck in XI mode thinking they're accomplishing anything worthwhile by advocating things that are not allowed. People who need a third party app to script auto-attacks for them...well..suck. If you don't want to actually play the game, don't. Go play something else. Don't come here and advocate cheating for a game that's not even in closed beta and think you're doing anyone any favors.

Quote:
With that pointed out, I am not sure if I saw in the video if there was a bar which showed what queued up abilities you had like in FF13, I really would love to have a bar that shows that, then cancel as needed. Granted if they do that than you myswell put auto-attack in. Don't see what is so bad about auto-attack. I guess it's a step in the direction of getting someone more involved in the game by spamming buttons regardless of the order they are pressed.


I've never played an MMO where spamming buttons regardless of sequence was something that good players saw as a suitable means of getting by. There's always a rotation or a priority sequence or some sort of reactive set of tiered abilities...SOMETHING...that takes the facerolliness out of the game. Again...people who can't see past that and don't know/understand/execute appropriate rotations are generally poor players. Just because you can roll your face back and forth cross the keyboard and your character will do things doesn't mean it's a functional way to play the game.
#32 Jun 15 2010 at 8:48 PM Rating: Good
*****
11,539 posts
The One and Only Aurelius wrote:
I've never played an MMO where spamming buttons regardless of sequence was something that good players saw as a suitable means of getting by.


I was about to point out "That other MMOG" until I re-read it and noticed you said "good players"

On that, I agree. The ones that mash buttons in a wanton fashion are ********** regardless of game. Of course the opposite is true too; if you have to manually execute abilities, then that means there is "an optimal way" and a bunch of suboptimal ways.

Granted, I consider myself a bit of a min-maxer who always wants to know what the optimal method is, but I'm hoping for the sake of the players who aren't that semi-logical suboptimal methods aren't TOO much worse than "the optimal method".
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#33 Jun 15 2010 at 9:33 PM Rating: Decent
**
697 posts
anyone have a work-around for the odd audio glitch so i can hear what they are saying? all i'm getting is fuzz.
____________________________
FFXI: Odin - Merylstryfe Summoner Woo Hoo!


#34 Jun 15 2010 at 9:53 PM Rating: Good
Scholar
**
441 posts
This battle system reminds me of Square's Valkyrie Profile games.

Hopefully your skills can/will interact with other players' abilities so we can get a bit more interactivity out of the battle system.
____________________________
War 75 Nin75 Sam75
#35 Jun 15 2010 at 10:34 PM Rating: Decent
Scholar
*
209 posts
I'm liking this system a lot more. It seems, well, more fun. I hope for a TP bar for usage of weaponskills that REQUIRE the TP in order to use, seperate from the stamina gauge or whatever that depleting gauge was.
____________________________
"If it could go wrong, it happened in the Dunes." - Sephrick
#36 Jun 15 2010 at 10:41 PM Rating: Good
mithrandrk wrote:
I'm liking this system a lot more. It seems, well, more fun. I hope for a TP bar for usage of weaponskills that REQUIRE the TP in order to use, seperate from the stamina gauge or whatever that depleting gauge was.


There's already a TP bar.
#37 Jun 15 2010 at 10:57 PM Rating: Good
Sage
*
205 posts
Hummm, the new Battle system has some nice potential. Its making more exited to get in the game and see how everything works. I wonder if weapons still have a 'weapon delay' attached to them and how that figures in with this new faster battle system. With this new speed playing a class like Pugilist where you watch for the enemy missing you sounds like this could be a load of fast passed fun!

Also, I'd like to get a good look at magic and party play with this speed up.
#38 Jun 15 2010 at 10:59 PM Rating: Good
The game is so pretty @.@

I really like this new combat system so far, that looks about the perfect speed with a 1h sword. Looks like it has the right speed so you're not just sitting around, but you still can make judgments about what abilities you should be using for optimal performance.
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#39 Jun 15 2010 at 11:00 PM Rating: Good
SideCH wrote:
Hummm, the new Battle system has some nice potential. Its making more exited to get in the game and see how everything works. I wonder if weapons still have a 'weapon delay' attached to them and how that figures in with this new faster battle system. With this new speed playing a class like Pugilist where you watch for the enemy missing you sounds like this could be a load of fast passed fun!

Also, I'd like to get a good look at magic and party play with this speed up.


My guess is there will be a weapon speed and that bigger weapons will take more of your stamina bar than the lighter ones so you'll be forced to swing slower.
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#40 Jun 15 2010 at 11:26 PM Rating: Good
***
2,614 posts
Yogtheterrible wrote:
Excenmille wrote:
As much as I love the idea that auto-attack no longer exists. It will still exist. There will be an app for that. That's the only outcome I see in them getting rid of auto-attack. Windower 2.0 go.


I don't even know why you would suggest that as the same can be said for any game whether or not there is an auto attack and without a doubt they wont be condoned by anyone except gold sellers.

I'm going to paraphrase something I've said before: if the game can be played effectively by a two-line script, then that's a problem with the game, not the script.

I hope that the steady spamming of a single move that we saw in this video isn't an effective strategy in the real game, but if it is, then for god's sake give us back auto-attack and come up with something more advanced for us to focus on. Tapping the same button over and over is robot work.
#41 Jun 15 2010 at 11:49 PM Rating: Good
**
923 posts
Circle Slash
Spin your weapon fiercely, dealing slashing damage to nearby targets

"Your Circle Slash misses you"

huh? must be a minor detail yet to be edited

Also, bubble shower returns!



Edited, Jun 16th 2010 1:50am by samosamo
#42 Jun 15 2010 at 11:51 PM Rating: Decent
Borkachev wrote:
Yogtheterrible wrote:
Excenmille wrote:
As much as I love the idea that auto-attack no longer exists. It will still exist. There will be an app for that. That's the only outcome I see in them getting rid of auto-attack. Windower 2.0 go.


I don't even know why you would suggest that as the same can be said for any game whether or not there is an auto attack and without a doubt they wont be condoned by anyone except gold sellers.

I'm going to paraphrase something I've said before: if the game can be played effectively by a two-line script, then that's a problem with the game, not the script.

I hope that the steady spamming of a single move that we saw in this video isn't an effective strategy in the real game, but if it is, then for god's sake give us back auto-attack and come up with something more advanced for us to focus on. Tapping the same button over and over is robot work.


It goes both ways. Twiddling thumbs and telling your party your life story between WSes because you have little else to do is not even really playing the game. If you watch the video, you'll see that Tanaka is swapping between two pages of action bar setups and his TP went over 2400 despite most of his options seeming to use no more than 1000TP. He had other things he could be doing but it looks like he was wanting to demonstrate how the auto attack speed has been adjusted since the alpha client.

The speed will suit most players. There will be no auto-attack. Please just get used to it.
#43 Jun 16 2010 at 12:09 AM Rating: Good
Scholar
**
802 posts
samosamo wrote:
Circle Slash
Spin your weapon fiercely, dealing slashing damage to nearby targets

"Your Circle Slash misses you"

huh? must be a minor detail yet to be edited

Also, bubble shower returns!



Edited, Jun 16th 2010 1:50am by samosamo


Love the animation.

Crab: Check out my biceps!!!

Crab: Hang on, let me eat some stuff.

/spits bubble at adventurer.

Well, if they increase a player's attack speed, shouldn;t they also increae the mob's speed too?
____________________________


#44 Jun 16 2010 at 12:22 AM Rating: Decent
Humster wrote:
Well, if they increase a player's attack speed, shouldn;t they also increae the mob's speed too?


Possibly. It looks like they already scaled back on the damage being done by players. (ie. attacking more but generating the same dps). If they sped up the monster attack speed, they'd have to do the same thing to monster damage (or jack up player health) to account for it.
#45 Jun 16 2010 at 12:46 AM Rating: Good
*
205 posts
HYA HYA!!!

1, 1, 1, 1, 1, 1, 1, .....

"Hey, why aren't you attacking?"

"Cause I'm waiting for my bar to charge up."

I can already foresee it.

Possible theory-crafts:

Deplete the bar quickly v.s pacing the bar for more damage
____________________________
It's not who we are, but what we do that define us. - Batman Begins

#46 Jun 16 2010 at 12:51 AM Rating: Good
KayannaBigGrr wrote:
HYA HYA!!!

1, 1, 1, 1, 1, 1, 1, .....

"Hey, why aren't you attacking?"

"Cause I'm waiting for my bar to charge up."

I can already foresee it.

Possible theory-crafts:

Deplete the bar quickly v.s pacing the bar for more damage


I can tell you right now that unless the rate at which the bar fills changes based on different circumstances, it will be best to pace it so that your bar is always close to full (without ever actually getting full) before triggering each attack. Again, assuming a static charge rate, you have a finite amount of stamina over time. Wait too long between attacks such that the bar is sitting at full for any length of time and you're losing damage. Spamming abilities so that the bar is always empty after each attack isn't going to give you more damage over a prolonged period of time, but it is going to mean that if you ever need to sneak in an extra attack here and there you aren't going to have the stamina to do it.
#47 Jun 16 2010 at 7:47 AM Rating: Decent
Scholar
***
3,599 posts
I'm personally impressed.

The old system was boring but this looks great. I played Ranger in FFXI so I'm used to pressing a button everytime I want to attack. After that playing other jobs always felt boring with the auto attack.

It looks like he was choosing an ability, like light slash, then pressing another button to use it when the bar filled up enough.
____________________________


#48 Jun 16 2010 at 10:50 AM Rating: Good
Sage
****
6,470 posts
Louiscool wrote:
I'm personally impressed.

The old system was boring but this looks great. I played Ranger in FFXI so I'm used to pressing a button everytime I want to attack. After that playing other jobs always felt boring with the auto attack.


Same for me. I'm happy with this pacing; it looks perfectly balanced for the weapon shown. I'm also really impressed by the animations. Everything looks smooth and fluid...the character looks natural.
____________________________
Latest Articles:
Monaco: What's Yours is Mine Review

Follow me on Twitter!
#49 Jun 16 2010 at 11:28 AM Rating: Good
***
1,888 posts
This is an infinite improvement. It would be a good idea if they make a video with a PT setup, as solo combat generally looks very dull to those not used to looking at FFXI or XIV.

Just a few UI changes and I think the game is going to be fantastic, mission paths and perceived "depth" notwithstanding.
____________________________
Reiginsei, San'doria Rank 8 Hume Male.
75RDM/75NIN/69BLM59PLD
[5/5 Duellist 01/17/08][4/5 Koga][0/5 Valor][CoP+RotZ]
Linkshells:
Europa/Wabbits/OmegaStoleMyBike
#50 Jun 16 2010 at 11:34 AM Rating: Good
OneFromSilverLight wrote:
This is an infinite improvement. It would be a good idea if they make a video with a PT setup, as solo combat generally looks very dull to those not used to looking at FFXI or XIV.

Just a few UI changes and I think the game is going to be fantastic, mission paths and perceived "depth" notwithstanding.


There will probably definitely be lots of Beta leak vids showing this. Much more than there were Alpha.
#51 Jun 16 2010 at 11:44 AM Rating: Good
Sage
**
770 posts
Osarion, Goblin in Disguise wrote:
OneFromSilverLight wrote:
This is an infinite improvement. It would be a good idea if they make a video with a PT setup, as solo combat generally looks very dull to those not used to looking at FFXI or XIV.

Just a few UI changes and I think the game is going to be fantastic, mission paths and perceived "depth" notwithstanding.


There will probably definitely be lots of Beta leak vids showing this. Much more than there were Alpha.


gasp! beta leaks would be bad! i wouldnt go to youtube and check for some.. and hope theres soem there :P
wish I was in beta **** it!
____________________________
I do not suffer from insanity.. I rather enjoy it.

{retired} Devalynn Mithra WHM extrodinare -Garuda (gives everyone a high paw! yeah!)

Church OF Mikhalia
This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)