Why make a 3D game at all? It's not needed to make a good game. Just go back days before FF7.
I'm hoping this statement sounds absurd to most of us. For me, avoiding Jump, sounds just as absurd. Right now Jump would help with annoying surface glitches, but in the futur it should open the way to a more realistic 3D terrain development. Ignoring platform gaming elements is a mistake.
Edit: err...re-reading your post I was thinking a different 3D. A cup of coffee later and I realize my folly but I'll leave the commentary because it's relevant to the thread even if it's not relevant to your post. Sorry 'bout that.
3D is a fad. And as far as the extents of this particular fad go, it's new, it's shiny, people are paying out the *** for graphics cards that allow it, and then when people realize the eye fatigue and general hassle of having to put on a specialized pair of 3D glasses every time they want to play, they're going to slowly shift away from it. That's the way 3D has always been. It's neat and cool for a little while and then people realize it's not all it's cracked up to be so they abandon it. Then a few years later it's neat and cool again.
That having been said, SE was probably put under a certain amount of pressure from nVidia to support 3D this time around. Edited, Jun 17th 2010 8:10am by Aurelius