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Beta impressions - Dynamic environmentsFollow

#1 Jun 17 2010 at 12:09 AM Rating: Excellent
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After reading the FFXICore teams Q&A with Tanaka and impressions after their one-on-one with the unreleased Beta client:

FFXICore wrote:
Square Enix unleashed the to-be beta version of FFXIV at E3 this week. Because it was shown on an appointment-only basis, we were able to sit down with the staff for a while and get a walkthrough of our very own.

As the beta release fast approaches, we can’t help but wonder how fights and graphics might’ve changed in this new version.


One particular thing captured my attention:

FFXICore wrote:
Scenery has been dramatically altered, as well. Depth perception and aerial perspective have been introduced to the game, so far-off views will seem to blur. Now the rocky visage of La Noscea blends in perfectly with its surroundings. Sceneries of vibrant colors now appear to blend seamlessly among halftones, making for exponentially more stunning landscapes. Those graphics aficionados out there should have something to look forward to… Graphics have greatly improved, especially with rocky surfaces.


Mulling over this exciting update got me thinking. I know people have previously discussed how incredible it would be if more dynamic environments were built into FFXIV (i.e. seasonal changes, natural disasters). I’m so excited to hear that the initial hesitations regarding textures seemed to have been addressed – and beyond expectations it would seem.

Now imagine if SE took it one step further and implemented realistic, cutting edge dynamic weather patterns into the environment. I’ll use Limsa Lominsa as an example:

Imagine this: You are strolling through Limsa Lominsa and it’s a sunny and glorious day and you’re revelling in its beauty. You notice a dark, brooding cloud edging across the horizon, and within no time at all a gale begins to bear down on the port. Massive surges begin lapping across the bows of the anchored boats, and within no time monstrous walls of water are crashing into the sea groin and piers. Lightning is flashing, thunder is booming and it begins to hale…and rain Trout. The atmosphere has gone from serene to electric and the storm is ferocious and lasts for days. Eventually the storm abates and Limsa is once again revealed in its full glory, unmarked and the bustle and market aromas return…

Or…

You wake one morning and find a thick sea mist has descended upon the city. It becomes so thick it’s a complete white-out and you find yourself ‘feeling’ your way through the once familiar city, bumping into souls as they scuttle through the gloom. Lights glow and flicker like eerie spectres in their candid iridescence, acting as the only beacons of what would otherwise be a futile, and foolish, foray into the city streets…

Aah so many possibilities. The unpredictable and often volatile nature of the weather patterns could create another remarkable dimension to what appears to be a game of unprecedented quality. I can see myself sitting fascinated for weeks just watching the weather turn, following a storm cell as it sweeps across the land – remembering that this world is seamless, sans zones.

At least I can dream…

What would you think if SE implemented dynamic weather and environmental patterns beyond what was observed in FFXI?


Edited, Jun 17th 2010 6:25am by Astarataru
#2 Jun 17 2010 at 3:02 AM Rating: Default
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Quote:
Scenery has been dramatically altered, as well. Depth perception and aerial perspective have been introduced to the game, so far-off views will seem to blur.


Blah. You do not see DOF blur when you actually look at distant objects with your eyes. I hope this will be a feature that can be turned off because it's going to annoy a lot of people.

Edited, Jun 17th 2010 6:03am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#3 Jun 17 2010 at 3:16 AM Rating: Good
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that would be immensely awesome.

Edited, Jun 17th 2010 3:44am by Quor
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#4 Jun 17 2010 at 3:32 AM Rating: Decent
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Well if they can do this in Red Dead Redemption, I can't see why this wouldn't be in FF XIV.
#5 Jun 17 2010 at 4:11 AM Rating: Excellent
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Personally I'd just like to see mobs that actually interact with the environment rather than skirt plainly atop it. Thus far, nothing like that. Environments, textural as they may be, are relatively lifeless save scampering mobs and the occasional harvest point.
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#6 Jun 17 2010 at 8:47 AM Rating: Good
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Quote:
Blah. You do not see DOF blur when you actually look at distant objects with your eyes. I hope this will be a feature that can be turned off because it's going to annoy a lot of people.

I think they're telling us that we're all going to be short sighted from playing FFXIV too long, so then it'll be completely realistic. ;p
#7 Jun 17 2010 at 10:52 AM Rating: Good
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Lobivopis wrote:
Quote:
Scenery has been dramatically altered, as well. Depth perception and aerial perspective have been introduced to the game, so far-off views will seem to blur.


Blah. You do not see DOF blur when you actually look at distant objects with your eyes. I hope this will be a feature that can be turned off because it's going to annoy a lot of people.

It wouldn't make any sense for them to arbitrarily blur anything far away, so I'm not too worried. It might only happen when you target a close object, like in Uncharted 2 (which looked great).
#8 Jun 17 2010 at 10:54 AM Rating: Good
I don't know what y'all are talking about, everything past 5 feet looks blurry to me.
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#9 Jun 17 2010 at 11:08 AM Rating: Decent
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to add to op what if the weather could cause damage to buildings npcs,players, and other things like floods and blizzards and such
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#10 Jun 17 2010 at 11:55 AM Rating: Decent
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Lobivopis wrote:
Blah. You do not see DOF blur when you actually look at distant objects with your eyes. I hope this will be a feature that can be turned off because it's going to annoy a lot of people.


This is from some interview (it's in Japanese though):
H: We added distance blur, ambient occlusion and projection shadows, but these features can be turned off if your system can't handle it of course!
#11 Jun 17 2010 at 12:30 PM Rating: Good
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Depth of Field was needed desperately from a technical point of view. The distances rendered were far too long to be rendered in full detail, so I'm quite happy they've added this feature.
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#12 Jun 17 2010 at 4:21 PM Rating: Good
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Everything far away from me is blurry. Granted, I have worn glasses for the last 10+ years.

FFXIVelma: You can't see a thing without your glasses.
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#13 Jun 17 2010 at 9:35 PM Rating: Excellent
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#14 Jun 18 2010 at 1:13 AM Rating: Decent
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ditx wrote:
Depth of Field was needed desperately from a technical point of view. The distances rendered were far too long to be rendered in full detail, so I'm quite happy they've added this feature.


It still has to render the distant objects before it blurs them. The blur will increase the "cost" of rendering the scene it won't decrease it.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#15 Jun 18 2010 at 1:15 AM Rating: Decent
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Borkachev wrote:
Lobivopis wrote:
Quote:
Scenery has been dramatically altered, as well. Depth perception and aerial perspective have been introduced to the game, so far-off views will seem to blur.


Blah. You do not see DOF blur when you actually look at distant objects with your eyes. I hope this will be a feature that can be turned off because it's going to annoy a lot of people.

It wouldn't make any sense for them to arbitrarily blur anything far away, so I'm not too worried. It might only happen when you target a close object, like in Uncharted 2 (which looked great).


DOF blur looks great in cutscenes (because it looks like a movie) but when you are running around in a game world it just looks unrealistic.

Also the blur effect used on the distant castle thing at the end of the benchmark looked pixelated and dithered.

Edited, Jun 18th 2010 4:17am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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