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Eorzeapedia Interview w/ Tanaka and KurosawaFollow

#1 Jun 17 2010 at 2:51 PM Rating: Good
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Couple tidbits of new info but here's the interview. Interesting to see a New York Times reporter there asking questions.

Quote:

Eorzeapedia: Will you be optimizing the FINAL FANTASY XIV client to take advantage of 4 or more cores for next generation processors with 64 bit architectures?

Tanaka: We will guarantee that it will work (in terms of the 64 bit technology). We don’t think it will have much benefit for the users, so we would like to stick to the 32 bit. It is compatible, but we will be using 32 bit. We are working very close with Intel for optimization.

New York Times: I have a broader question. In terms of your general approach to the project, how do you want this game to fit into the overall MMO landscape, what advances you are trying to bring with this game over FINAL FANTASY XI, and in general how you see this game fitting into the MMO market and how do you want this project to be special?

Square Enix: FINAL FANTASY XIV is going to support cross region and cross platform. We will have the translation functions in the game so people will be able to communicate with people in other regions.

New York Times: What weaknesses do you see in other MMOs that you want to solve in FINAL FANTASY XIV?

Square Enix: One thing we are making sure FINAL FANTASY XIV has is time efficiency so people will be able to play the game even if they only have a short play time. To allow them to do that, we are introducing the guildleve system, which players can play even if they are solo players or even if they only have a small group. It will be more flexible for the players. And also with have the armoury system, which will allow people to change classes anytime they like. And they will be able to combine abilities to customize their characters. This is going to be very unique for FINAL FANTASY XIV.

Yasu: More unique, more flexible. It’s not so much as what we saw as a weakness of other MMOs, we want to make sure we do the right thing instead of learning from negative feedback.

New York Times: Each class levels separately, is that right?

Yasu: We have the weapon skill, and also we have the physical level. It’s not like experience point levelling, but you will be growing. As you switch classes, you are not a totally new class. Even if you change your weapon or change your class to a totally different one, the abilities that you earned with your other classes can be utilized as well. You will be a unique character which can be different from everyone else.

Eorzeapedia: Will there be any kind of new tools available for linkshells such as a common storage area, ability to select a linkshell emblem/logo, member ranks or banks?

Tanaka: This time we have the company system which is like an advanced system of linkshell which you will be able to level up as a group. We will let you know more information shortly. We can’t disclose too much information at the moment. Also, as a community tool, we will have this community website, which you can check out company status and your own character status. You will be able to enjoy the game even if you are offline.

Eorzeapedia: Will surnames be optional? If not, how will you make it easier to send /tells to other players?

Tanaka: It’s going to be mandatory. You have to have a surname. The surname and the name will be unique. There will only be one person on the server who has that name. However, you will have a sort of short version – a nickname of the full name. So for example, Saori Hill will be my full name, but if you make it remember “Saori”, then you only have to use “Saori” to /tell someone.

Eorzeapedia: Is that nickname chosen by the player during the character creation?

Tanaka: When you make a /tell for the first time, if you type in “Saori”, you will have every Saori in every world appearing in the results. So you select which one is going to be Saori for yourself. The user will decide what the nickname is going to be for the other person.

Eorzeapedia: There is a growing group in the community who would like to see the implementation of Male Miqo’te and Female Roegadyn in FINAL FANTASY XIV. Are there plans to make these yet to be seen gender and race combination playable? If not, what made you decide not to work them into FINAL FANTASY XIV.

Tanaka: Actually all of the design is ready, so we were planning to implement them into the game, however during the development process we had to put priority with what to put into the game, and due to the man power issue we had to give up implementing them into the beginning of the game. You will see them as an NPC, but it is not a race that you can choose at the beginning. We’ll see how it goes in the future, it might be a possiblity. We are still looking into it.

Eorzeapedia: How many classes will be available at launch, and do you plan to add more post-launch?

Tanaka: We haven’t confirmed how many will be available at launch, but in the beta version you will see many of the classes which you can find in the launch version. Also, even after we release the game we will add more classes as version updates, so there will be tens-of classes which you can enjoy in the game.

New York Times: Do you have to do anything special in terms of game balance in order to make it inter-operable between PC and console users? There is often a presumption that PC users will have an advantage over console users. What did you have to do in terms of design of the game to make it equally enjoyable for PC and console users?

Tanaka: It’s fair for both sides regardless of the platform because everything is based on the server side and has nothing to do with the platform side. So what the player is experiencing on the platform has nothing to do with the platform, you are just seeing what is based on the server.

Eorzeapedia: Will there be a way to group up certain pieces of gear so that when you change disciplines you don’t have to re-equip all your gear?

Tanaka: That was the initial plan actually, but after trying it out we found there were quite a few demerits by doing so, so at the moment we decided not to implement that into the game, but if that’s what the players want then definitely there is something we can do.

Eorzeapedia: TP seems to be abundant while fighting monsters in FINAL FANTASY XIV, however MP seems to be lacking. Will there be alternative methods of MP regeneration to assist casting classes without having to rely on an Aetheryte or a 30 minute abilities to replenish it?

Yasu: Very specific questions!

Tanaka: That is the game design at the moment, so on purpose MP does not recover automatically so you have to do some sort of action to make it recover.

Eorzeapedia: And real quick, is that character designed after Yasu? (see below)

Yasu: I kind of made the same hair style (laughing)


Source: www.eorzeapedia.com/2010/06/17/eorzeapedia-e3-interview-with-hiromichi-tanaka-and-yasu-kurosawa/#more-3797
Has pics of the devs and the cute translator girl.
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#2 Jun 17 2010 at 3:14 PM Rating: Good
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Awwwww...
Well, {Man)thra exist at least.
I hope they implement them as playable characters within the first couple updates!!!!!!
#3 Jun 17 2010 at 3:17 PM Rating: Decent
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Quote:
Eorzeapedia: Will surnames be optional? If not, how will you make it easier to send /tells to other players?

Tanaka: It’s going to be mandatory. You have to have a surname. The surname and the name will be unique. There will only be one person on the server who has that name. However, you will have a sort of short version – a nickname of the full name. So for example, Saori Hill will be my full name, but if you make it remember “Saori”, then you only have to use “Saori” to /tell someone.

Eorzeapedia: Is that nickname chosen by the player during the character creation?

Tanaka: When you make a /tell for the first time, if you type in “Saori”, you will have every Saori in every world appearing in the results. So you select which one is going to be Saori for yourself. The user will decide what the nickname is going to be for the other person.

I am very interested to see people's reactions on this piece. I feel like this system could get very confusing if I have to make up a nickname every time I want to /tell someone. This also negates all of the previous arguments that having a surname would open up possibilities of having the "same name" but "different surname" as other people for those who supported the idea for fear of their name being taken. Both names must be unique according to this information, so how do people feel about coming up with both names now? :o
#4 Jun 17 2010 at 3:28 PM Rating: Decent
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Hmm no they don't. Its a little poorly worded but "The user will decide what the nickname is going to be for the other person" so you could make a nick "Sao" or something.
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#5 Jun 17 2010 at 3:33 PM Rating: Good
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I have nicknames for all my friends anyway :P
This'll make it alot simpler to message friends in game.
#6 Jun 17 2010 at 3:38 PM Rating: Excellent
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Kind of funny to watch the two interviewers pulling the interview in two directions -- super-specific for the fans and generalized for the mass market. I'd like to see a whole interview done by the Eorzeapedia guy... the New York Times didn't cover much that couldn't have been found with a bit of research.

And wow, Eorzeapedia even got a straight answer on the Manthra/Girlka issue.

Quote:
I am very interested to see people's reactions on this piece. I feel like this system could get very confusing if I have to make up a nickname every time I want to /tell someone.

I like it a lot. If I want to send a tell to Bluefirefly, I might type /t Blue and it would bring up a list like this:

Blue *******
Blueblazes Blajinsky
Bluemberg Bejeweled
Blue Firefly
Bluefirefly Jones

The one I want is "Blue Firefly," so I scroll down to that name, hit enter, and from now on every time I type /t Blue it goes directly to him. Pretty seamless.

I wish we'd had this in FFXI. Now when you need to invite some jackass named Ajiblatwakadon Mesotripsiforn you can just type /t Ajib and have your message get through easily. Most likely if there's only one person on the server whose name starts with those letters it'll go to him automatically (or at least it'll take a very quick confirmation).
#7 Jun 17 2010 at 3:42 PM Rating: Good
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Borkachev wrote:
I wish we'd had this in FFXI. Now when you need to invite some jackass named Ajiblatwakadon Mesotripsiforn you can just type /t Ajib and have your message get through easily. Most likely if there's only one person on the server whose name starts with those letters it'll go to him automatically (or at least it'll take a very quick confirmation).


That's true, I never really thought of it like that. ^^ My main concern was more that I know I'm going to be forgetting all of those nicknames, especially if I take a break from the game. x.x I'm one of those girls who remembers people by faces and not names, unfortunately.
#8 Jun 17 2010 at 3:47 PM Rating: Excellent
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We had a guy in our CoP static named Gravatusmiasma or something. It took me a really long time to learn how to send him tells. Would have been nice to just /tell Grav. lol!
#9 Jun 17 2010 at 3:55 PM Rating: Good
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Pikko wrote:
We had a guy in our CoP static named Gravatusmiasma or something. It took me a really long time to learn how to send him tells. Would have been nice to just /tell Grav. lol!


/tell Pikko I can see how that would make it easier :P course if you give sombody your own personalized nickname... /tell pika you might get hit by them if you give them one they dont like ;)
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#10 Jun 17 2010 at 4:03 PM Rating: Excellent
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There was a guy in game who said my name was too long, so he was going to just call me "Pik". Smiley: frown
#11 Jun 17 2010 at 4:14 PM Rating: Good
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Could see how that nickname might "pik" away at you... >.>

But anyway, they do say they will be adding more classes too with updates... I like the sound of it.
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#12 Jun 17 2010 at 4:14 PM Rating: Excellent
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Quote:
I'm one of those girls who remembers people by faces and not names, unfortunately.

/tell crosseyedbaldguy
#13 Jun 17 2010 at 4:37 PM Rating: Good
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Bluefirefly wrote:
Quote:
Eorzeapedia: Will surnames be optional? If not, how will you make it easier to send /tells to other players?

Tanaka: It’s going to be mandatory. You have to have a surname. The surname and the name will be unique. There will only be one person on the server who has that name. However, you will have a sort of short version – a nickname of the full name. So for example, Saori Hill will be my full name, but if you make it remember “Saori”, then you only have to use “Saori” to /tell someone.

Eorzeapedia: Is that nickname chosen by the player during the character creation?

Tanaka: When you make a /tell for the first time, if you type in “Saori”, you will have every Saori in every world appearing in the results. So you select which one is going to be Saori for yourself. The user will decide what the nickname is going to be for the other person.

I am very interested to see people's reactions on this piece. I feel like this system could get very confusing if I have to make up a nickname every time I want to /tell someone. This also negates all of the previous arguments that having a surname would open up possibilities of having the "same name" but "different surname" as other people for those who supported the idea for fear of their name being taken. Both names must be unique according to this information, so how do people feel about coming up with both names now? :o


Well, I'm bummed that surnames are officially required. Ironically, this nickname thing adds some hitches to the naming process, though I definitely see the convenience. I'll have to start working on a two-part name, where the "first" part is the part that I want people to use as my nickname.

I had wanted to go with just "Armadillo". I had originally figured that if surnames were required, I'd just make the first name an adjective, like "Little Armadillo". With a portion of the first part acting as a nickname for /tells, then that's not going to work, because people would just type "/tell Little". Now I'm giving serious consideration to something like "Armadillo X". Bleh.

If anyone's got any suggestions, I'm all ears.

Edited, Jun 17th 2010 6:38pm by Eske

Edited, Jun 17th 2010 6:41pm by Eske
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#14 Jun 17 2010 at 5:02 PM Rating: Good
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Eske wrote:
Bluefirefly wrote:
Quote:
Eorzeapedia: Will surnames be optional? If not, how will you make it easier to send /tells to other players?

Tanaka: It’s going to be mandatory. You have to have a surname. The surname and the name will be unique. There will only be one person on the server who has that name. However, you will have a sort of short version – a nickname of the full name. So for example, Saori Hill will be my full name, but if you make it remember “Saori”, then you only have to use “Saori” to /tell someone.

Eorzeapedia: Is that nickname chosen by the player during the character creation?

Tanaka: When you make a /tell for the first time, if you type in “Saori”, you will have every Saori in every world appearing in the results. So you select which one is going to be Saori for yourself. The user will decide what the nickname is going to be for the other person.


I am very interested to see people's reactions on this piece. I feel like this system could get very confusing if I have to make up a nickname every time I want to /tell someone. This also negates all of the previous arguments that having a surname would open up possibilities of having the "same name" but "different surname" as other people for those who supported the idea for fear of their name being taken. Both names must be unique according to this information, so how do people feel about coming up with both names now? :o



Well, I'm bummed that surnames are officially required. Ironically, this nickname thing adds some hitches to the naming process, though I definitely see the convenience. I'll have to start working on a two-part name, where the "first" part is the part that I want people to use as my nickname.

I had wanted to go with just "Armadillo". I had originally figured that if surnames were required, I'd just make the first name an adjective, like "Little Armadillo". With a portion of the first part acting as a nickname for /tells, then that's not going to work, because people would just type "/tell Little". Now I'm giving serious consideration to something like "Armadillo X". Bleh.

If anyone's got any suggestions, I'm all ears.


I wouldn't jump to assumptions yet. When I first read this, I read it as: When you first search for someone, you have the option to enter in a personalized nickname for them. Which means someone named Smarmy Cellist could have a nickname of Ted if you really wanted to. Of course, that is conjecture as well. Reading it again, it is possible you can only use prefixes, but it is unclear.
#15 Jun 17 2010 at 5:03 PM Rating: Excellent
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This could lead to mistells of epic proportions! Smiley: lol
#16 Jun 17 2010 at 5:10 PM Rating: Decent
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Quote:
"Saori" in every world appearing in the results. So you select which one is going to be Saori for yourself
Is this a translation error or are we going to be able to communicate across worlds? Or is it supposed to say 'word' ?

Edited, Jun 17th 2010 7:10pm by mithrandrk
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#17 Jun 17 2010 at 5:11 PM Rating: Good
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Hulan wrote:
I wouldn't jump to assumptions yet. When I first read this, I read it as: When you first search for someone, you have the option to enter in a personalized nickname for them. Which means someone named Smarmy Cellist could have a nickname of Ted if you really wanted to. Of course, that is conjecture as well. Reading it again, it is possible you can only use prefixes, but it is unclear.


Well, let's see:

Tanaka wrote:
When you make a /tell for the first time, if you type in “Saori”, you will have every Saori in every world appearing in the results. So you select which one is going to be Saori for yourself. The user will decide what the nickname is going to be for the other person.


See, according to Tanaka, that list of people named "Saori" is contingent upon what you first enter into /tell. That first entry into /tell is what the nickname would be. So if, like you said, you wanted the person to be nicknamed "Ted", you'd have to enter "/tell Ted". I assume, based on what Tanaka said, that this will only bring up a list of those people named "Ted XXXXX".

If it turns out that the initial /tell dialogue box brings up people who have those particular letters in ANY part of their name, first or last, then I'd be in luck. That way, a person could put in "/tell Armadillo", and get my listing as "Little Armadillo". But I just don't know if that'd be the case. The /tell dialogue box probably will search by the letters in exact order, so it'd just bring up those with that as their first name. That's my guess.
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#18 Jun 17 2010 at 5:29 PM Rating: Good
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Actually, my suggestion was that it was, in fact, a two step process, that you could select a nickname independently to the original search. It would actually be a lot less complicated than it sounds. The game merely registers when you are /telling someone you haven't /telled before (oh god the grammar), and asks if you would like to designate a nickname. Granted, there's no evidence that it does this, or that it doesn't, as Tanaka's comment is rather vague on exactly how the nickname is designated.
#19 Jun 17 2010 at 5:38 PM Rating: Decent
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Eske wrote:
Well, I'm bummed that surnames are officially required. Ironically, this nickname thing adds some hitches to the naming process, though I definitely see the convenience. I'll have to start working on a two-part name, where the "first" part is the part that I want people to use as my nickname.

I had wanted to go with just "Armadillo". I had originally figured that if surnames were required, I'd just make the first name an adjective, like "Little Armadillo". With a portion of the first part acting as a nickname for /tells, then that's not going to work, because people would just type "/tell Little". Now I'm giving serious consideration to something like "Armadillo X". Bleh.

If anyone's got any suggestions, I'm all ears.

The problem, and my main issue, is you can't be Armadillo X if someone else is "Something X" because both names have to be entirely unique from what I got out of the interview. So basically, people who were just planning on splitting up their names like Cloud Strifex won't be able to because there will most likely already be a "Cloud Something" in existence. This will most likely go for the "X" idea as well. If this is truly the plan, I think it is now even more unfair people from the alpha/beta tests get to keep their names because we cannot even recreate them simply by changing the first or surname. I, personally, have no idea what I'm going to use as a name now because all of the obvious place-holder first/surnames will most likely be taken pretty quickly.
#20 Jun 17 2010 at 6:23 PM Rating: Excellent
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Ohhh, I think that's just translation wishy washyness

I'm pretty sure they meant more like name and surname will have to be unique in combination, not each separately. Having them both be unique doesn't jive logically with their original intention.

Quote:

Q: Why did you decide to add the option of surnames for characters?

A: It won’t be possible to have the same first and last name. However, it is possible to have the same first name or the same last name. We did this for Final Fantasy XI players who have grown attached to their character name. Using surnames makes the chance of overlapping names extremely small and increases the chance of being able to use the name you are fond of. The names might get long but we are looking into ways to keep players from having to type out a person’s full name when they want to use the /tell command, etc.

http://www.eorzeapedia.com/2010/05/04/famitsu-developer-qa-from-april-9th/




#21 Jun 17 2010 at 7:04 PM Rating: Good
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I pretty much agree with Zem on the first/last names thing. I was also thinking that when you made a nickname for someone, it might be that it goes to like a friend list. So you would not have to remember what you nicknamed them. Might be over-speculation on my part? Whatever the case, it seems like this will work out fairly well with the mechanics of the system.

Now, as to the people having problems with just the idea of mandatory surnames..... this is such a non-issue to me that I can't even justify arguing for it or against it. Besides, that is the way it is going to be, so might as well get used to it. Right?

I also like the potential for the Company thing. Has posibilities for all sorts of guild mechanics, but I will not get my hopes up until we get more info on that.

Something else I noticed in a nother interview was the distinction that HP/MP are going to automatically increase with level. Before, it would increase when you put attribute points towards it. Unless that is a mistranslation, or I am reading it wrong. If someone could like it that would help, because I know I saw something to that effect in one of the many interviews, but I can't find it now.

@ Pikko: We had some good times in that CoP static. LOL sorry if I gave you trouble with my name, Pikko! :b

GRAVATUSMIASMA <--> AMSAIMSUTAVARG

(FFXI NAME)<--->(FUTURE FFXIV NAME)


So...... appologies in advance, But look on the bright side... now you can use nicknames. HAHA

Edited, Jun 17th 2010 9:07pm by AmsaimSutavarg
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#22 Jun 17 2010 at 7:30 PM Rating: Good
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Hulan wrote:
Actually, my suggestion was that it was, in fact, a two step process, that you could select a nickname independently to the original search. It would actually be a lot less complicated than it sounds. The game merely registers when you are /telling someone you haven't /telled before (oh god the grammar), and asks if you would like to designate a nickname. Granted, there's no evidence that it does this, or that it doesn't, as Tanaka's comment is rather vague on exactly how the nickname is designated.


It's definitely vague. I'm basing my assumption on this excerpt:

Quote:
However, you will have a sort of short version – a nickname of the full name.


The phrasing "short version", and "nickname OF the full name" seem to imply to me that the nickname is a component of the full name. The fact that he uses Saori as short for Saori Hill coincides with this.

You could be right, and I hope you are, but I'm skeptical at present : /

And Blue, I wouldn't worry. I think Zem's take on it is correct. That shouldn't be an issue.
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#23 Jun 17 2010 at 8:16 PM Rating: Good
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I'm hoping that it is meant as "Other people can have the same first name and same surname, but the combination must be unique." There can be a Fred Johnson and a Fred Smith and a Steve Johnson and a Steve Smith... but not more than one of the same.

Honestly, I'd like to be able to have my character and my fiancee's character and our mules (if we have any) have the same surname. Surely I can't be the only one who would want to do the same?

Although that does bring up the notion of whether they'll allow paid surname changes in the future.
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#24 Jun 17 2010 at 8:20 PM Rating: Good
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Mikhalia wrote:
I'm hoping that it is meant as "Other people can have the same first name and same surname, but the combination must be unique." There can be a Fred Johnson and a Fred Smith and a Steve Johnson and a Steve Smith... but not more than one of the same.

Honestly, I'd like to be able to have my character and my fiancee's character and our mules (if we have any) have the same surname. Surely I can't be the only one who would want to do the same?

Although that does bring up the notion of whether they'll allow paid surname changes in the future.


The set of lvl 40 beta characters that were demo'd this week all shared the same last name: "Expo". The first names were all summon names. "Phoenix Expo", "Carbuncle Expo", etc. etc.

So I don't think there's reason to worry about that : )

Edited, Jun 17th 2010 10:21pm by Eske
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#25 Jun 17 2010 at 8:28 PM Rating: Decent
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Eske wrote:

The set of lvl 40 beta characters that were demo'd this week all shared the same last name: "Expo". The first names were all summon names. "Phoenix Expo", "Carbuncle Expo", etc. etc.

So I don't think there's reason to worry about that : )

**** those translation errors! Tricky bastards! But this definitely makes me feel better about the situation.
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AmsaimSutavarg wrote:
GRAVATUSMIASMA <--> AMSAIMSUTAVARG

(FFXI NAME)<--->(FUTURE FFXIV NAME)


AUGH!
#27 Jun 18 2010 at 1:22 AM Rating: Decent
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I'm not sure why there was any confusion about multiple people being able to use the same first names and last names. You definitely can. End. Feel free to /relief.

I'm not sure what the plan is with the nickname system, whether you can designate anything or just any string from the existing name, but... so what? Just because that's what people use to /tell you doesn't mean that's what they'll call you. If I were to use the name Kachi Something, people might nick me "Ka" for convenience, but they'd still call me Chi (or the rarely silly "Kach") in chat.

So if you're determined to be named "Little Armadillo" (...reserve commentary), people might use /tell lit for sending you messages, but they're going to call you some other shortened nick in chat (Arm? Dill?).
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#28 Jun 18 2010 at 2:05 AM Rating: Good
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Kachi wrote:
people might use /tell lit for sending you messages, but they're going to call you some other shortened nick in chat (Arm? Dill?).


Perhaps. Personally I'd have trouble remembering to call someone something other than their /tell name. I may just be a few watts short of a bulb, though.

Kachi wrote:
So if you're determined to be named "Little Armadillo" (...reserve commentary)


Hey, I wanted just plain "Armadillo". Suits my intended class (Gladiator) and I was born in Texas.

I'm grasping at straws here with this surname junk -_-;
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#29 Jun 18 2010 at 2:42 AM Rating: Decent
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I'm just giving you a hard time. I think Eske and Blacktail are good names, but Armadillo strikes me as odd. Cute animal, though.

Seriously though, most people are going to come up with something to nick you if your name is more than five letters long most likely. If what that nickname is matters much to you, I suggest deciding what you want it to be, and then stating from the get-go that you'd prefer to be called that. Particularly as you get settled in to a LS, people will probably learn to call you what they see other people calling you.

When I first started the game, people called me Zeph, or just Z. There were people that still called me that two years after I changed my name to Kachi. And even though I got the stray "Kach" now and again, a simple, "Chi, please," assured that the people I regularly played with knew how to get my attention.

I sympathize with the difficulty in picking two names, as do most people I think. Years of registering for various accounts has accustomed us to one-word monikers, and many of us have grown attached to them. Most of the ones I've seen in the... um... yeah... (almost slipped out) have been totally passable, aside from those like Nate Higgers (which is also fine if you don't think about it for a second).

Personally I've already put a lot of thought into it-- made a list of possible names I could combine to get something decent, and still struggled with it. Most of the words I picked worked well on their own, but didn't form any combinations that rolled off the tongue. Finally, a breakthrough word! Now I just have to pick my favorite combination.

Anyway, sincerest good luck wishes to all with this most trying decision.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#30 Jun 18 2010 at 3:25 AM Rating: Decent
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Arma Dillo?
#31 Jun 18 2010 at 11:17 AM Rating: Good
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Aarre wrote:
Arma Dillo?


The thought did cross my mind, but....nah. I may fall back on Blacktail in some shape or form, though. I still like the name, and it abbreviates nicely to "BT", which I liked. I'm gonna have to do some serious thinking on this!

Kachi wrote:
Finally, a breakthrough word!


I'm curious. You don't have to share if you don't want, though : )
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#32 Jun 18 2010 at 11:23 AM Rating: Excellent
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Eske wrote:
Aarre wrote:
Arma Dillo?


The thought did cross my mind, but....nah. I may fall back on Blacktail in some shape or form, though. I still like the name, and it abbreviates nicely to "BT", which I liked. I'm gonna have to do some serious thinking on this!

Kachi wrote:
Finally, a breakthrough word!


I'm curious. You don't have to share if you don't want, though : )


got bored.. types of armadillos for ya lol, firt one is only one found in the states :P

Nine-banded or Long-nosed Armadillos - Genus Dasypus:
Giant Armadillo Genus Priodontes
Hairy Armadillos Genus Chaetophractus
Six-banded Armadillo Genus Euphractus
Pink Fairy Armadillo Genus Chlamyphorus:
Greater Fairy Armadillo Genus Calyptophractus
Three-banded Armadillos Genus Tolypeutes:
Naked-tailed Armadillos - Genus Cabassous
Pichi or Dwarf Armadillo Genus Zaedyus
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#33 Jun 18 2010 at 11:32 AM Rating: Good
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Puppy1 wrote:

got bored.. types of armadillos for ya lol, firt one is only one found in the states :P

Nine-banded or Long-nosed Armadillos - Genus Dasypus:
Giant Armadillo Genus Priodontes
Hairy Armadillos Genus Chaetophractus
Six-banded Armadillo Genus Euphractus
Pink Fairy Armadillo Genus Chlamyphorus:
Greater Fairy Armadillo Genus Calyptophractus
Three-banded Armadillos Genus Tolypeutes:
Naked-tailed Armadillos - Genus Cabassous
Pichi or Dwarf Armadillo Genus Zaedyus


Thanks! That actually helps a lot. Rate-ups for you. I doubt that SE will be allowing hyphenation, but I think I can figure something out.

Edited, Jun 18th 2010 1:32pm by Eske
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#34 Jun 18 2010 at 6:26 PM Rating: Decent
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Quote:
I'm curious. You don't have to share if you don't want, though : )


I doubt it would be particularly interesting, but then neither is this explanatory diatribe I launched into, so I guess I'll leave it as a puzzle/lesson of sorts.

I wanted something with a very dark sound, but lacked something with a hard sound to give it flow. Frequently darker sounding words (not just a dark connotation, mind you, but an actual phonetic darkness) contain an "s" sound at the middle or end. For example, Abyss Whisper (not what I'm using, which is actually sounds like a player name rather than a monster name). Alone, both "abyss" and "whisper" are reasonably dark sounds with a hint of eeriness, but they're both fairly soft words, so they don't produce the intended effect (and maybe worse, produce a rhyming effect, adding further levity). Something like Abyssal Wisp works better for producing a darker, harder sound, adding emphasis to the "bys" and removing the weak "er". The annunciation has better meter as well. In practice, whichever one is "darker" is more a matter of opinion, but since I'm basing my name on my opinion, I think the former's sound is too soft for me.

So what I did was choose a one syllable word that ends with "x," giving it a hard "k" sound while retaining the "s" sound. By adjoining this to either of my other two preferred names, I can harden the name while maintaining the intended effect. Which from that, you could probably figure out what the word was pretty easily by employing a backwards dictionary.

Just a little insight as to how we choose names that "feel" good to us.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#35 Jun 18 2010 at 6:43 PM Rating: Good
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I'm probably just gonna go with Thunder Bringer. When I first heard about the surnames, the thought popped up in my mind that if they were mandatory, I should use an ultimate form of something. Around that time, I was in my SaGa phase of gaming, so I just thought of Thunder Bringer, the ultimate Wood spell from Unlimited SaGa.
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#36 Jun 18 2010 at 7:32 PM Rating: Good
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Kachi wrote:
Quote:
I'm curious. You don't have to share if you don't want, though : )


I doubt it would be particularly interesting, but then neither is this explanatory diatribe I launched into, so I guess I'll leave it as a puzzle/lesson of sorts.

I wanted something with a very dark sound, but lacked something with a hard sound to give it flow. Frequently darker sounding words (not just a dark connotation, mind you, but an actual phonetic darkness) contain an "s" sound at the middle or end. For example, Abyss Whisper (not what I'm using, which is actually sounds like a player name rather than a monster name). Alone, both "abyss" and "whisper" are reasonably dark sounds with a hint of eeriness, but they're both fairly soft words, so they don't produce the intended effect (and maybe worse, produce a rhyming effect, adding further levity). Something like Abyssal Wisp works better for producing a darker, harder sound, adding emphasis to the "bys" and removing the weak "er". The annunciation has better meter as well. In practice, whichever one is "darker" is more a matter of opinion, but since I'm basing my name on my opinion, I think the former's sound is too soft for me.

So what I did was choose a one syllable word that ends with "x," giving it a hard "k" sound while retaining the "s" sound. By adjoining this to either of my other two preferred names, I can harden the name while maintaining the intended effect. Which from that, you could probably figure out what the word was pretty easily by employing a backwards dictionary.

Just a little insight as to how we choose names that "feel" good to us.


Nice description. It's interesting to hear all of the things that I probably think about when deciding on a name put into words.

The first name - last name format makes me feel like SE wants us to choose "proper", realistic-sounding names. I'm finding that using the common video game "nickname" style is like trying to jam a square block through a circular hole :P
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