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Do you think this game will have long lasting appeal ?Follow

#1 Jun 18 2010 at 2:31 PM Rating: Decent
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I am expecting the preorders to be through the roof. But we all know what happens to most new games after the first 90 days. 60%~75% of the launch players quit by the 90 day mark. Do you think FFXIV will have what it takes to keep most of its launch user base? If I recall FFXI hovered around 500K players most of its life. But I am expecting FFXIV preorders to be in the millions.

I think if it wasn't for SE being so stubborn to evolve that FFXI would still have much of its player base today. Pretty much most of the NA players on my server quit there are just a handful of NA players left. I think if SE gives the players what they want in FFXIV the game will be around for a long time. If they go about things with their old ways then FFXIV will have a short life. What are your thoughts?
#2 Jun 18 2010 at 2:40 PM Rating: Good
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My thoughts are , its an MMORPG, there will always be a base for these things. :P i do plan on playing it for quite some time, probably not 100 hours a week or more liek i used to.. **** growing up.. but Final Fantasy XIV online, will definatly keep me around for a while, they seem to have alot you can do, and you can always make diffrent character or level diffrent "diciplines", And there always people you meet on these games that keep ya commin back just to chat sometimes too. Course theres other that make you glad theres a block list too lol.
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#3 Jun 18 2010 at 2:47 PM Rating: Decent
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FFXI had 2m some times, i hope they dont do what AoC and War did.
i'm planing that FFXIV will be my last MMO, i stayed 5 years in FFXI and every MMO i played after that i didnt like.
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#4 Jun 18 2010 at 2:51 PM Rating: Decent
daour wrote:
FFXI had 2m some times, i hope they dont do what AoC and War did.
i'm planing that FFXIV will be my last MMO, i stayed 5 years in FFXI and every MMO i played after that i didnt like.


XI peaked at 650k subscriptions. They kind of muddied up the census data by listing active characters, but one account with 5 mules is still just one account.
#5 Jun 18 2010 at 3:02 PM Rating: Decent
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Score: Decent FFXI had 2m some times, i hope they dont do what AoC and War did.
i'm planing that FFXIV will be my last MMO, i stayed 5 years in FFXI and every MMO i played after that i didnt like.

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Well there is no telling what will happen with FFXIV. But I do know SE just has 1 shot to make a good impression with people. After the first 30 days you start loosing people and by the 90day mark most of the people who were going to quit will have quit by then.
#6 Jun 18 2010 at 5:01 PM Rating: Good
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For me it'll depend on the repetitiveness of the content and the amount of time it takes to progress. If I spend the first twenty levels repeating the same generic quests over and over again I'm sure I'll get bored and quit - especially if I'm forced to do the majority of them by myself because the community as a whole ends up preferring to solo. Not a big fan of single player games with generic MMO-style content, but we'll see which way this one goes.

Same goes for if I find myself nearing end game within a few months of purchase. Having advancement so easy that half the player base 'finishes' the game in less than a year and quits, would be tragic. There's also a fine line between that and advancement so slow that new players get bored and quit. I'd tough it out to get a better feel for the game before I made up my mind, but a lot of players introduced to the genre by 'modern' MMOs probably wouldn't have the patience.

From the videos I've seen so far, the game looks great though. There's no doubt they'll draw in large numbers to begin with at least. I hope the game turns out to be worthy of them, but after what SE did to the gameplay in FFXIII they have me a little worried.
#7 Jun 18 2010 at 6:15 PM Rating: Good
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Depends

Skill-based systems draw their longevity from encouraging players to acquire multiple skills.
But so far there seems to be nothing pointing you in that direction. I think without some diversity in the game-play that rewards a versatile character, and something to help bridge the gulf of practical usefulness between adding an inter-disciplinary ability and an intra-disciplinary ability, there isn't going to be enough incentive to keep players acquiring more skills.






Edited, Jun 18th 2010 8:48pm by Zemzelette
#8 Jun 21 2010 at 12:46 PM Rating: Good
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It depends on the content they have to offer. If there's enough interesting content to keep people logging on, then it will last. One thing FFXI had(has) going for it is the vastness of it. They could have capitalized on that by making the areas more quest driven rather than just another zone to grind in. But even then, many played for years before growing bored of it.

I am one who tried AoC... I was very happy with it.. for the first 20 levels. After that, it became a repetitive quest grind that bored me to tears. Of course I also wasn't over my FFXI addiction, which sucked me back in and I never did go back to AoC.

I expect XIV to last. Especially since they're gearing it toward both hardcore and casual players. As a casual player myself, I like having content that I can enjoy for short snippets at a time rather than having to set aside 5 hours of my day to accomplish anything at all.
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#9 Jun 21 2010 at 4:48 PM Rating: Good
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Calispel wrote:
For me it'll depend on the repetitiveness of the content and the amount of time it takes to progress. If I spend the first twenty levels repeating the same generic quests over and over again I'm sure I'll get bored and quit - especially if I'm forced to do the majority of them by myself because the community as a whole ends up preferring to solo. Not a big fan of single player games with generic MMO-style content, but we'll see which way this one goes.

Same goes for if I find myself nearing end game within a few months of purchase. Having advancement so easy that half the player base 'finishes' the game in less than a year and quits, would be tragic. There's also a fine line between that and advancement so slow that new players get bored and quit. I'd tough it out to get a better feel for the game before I made up my mind, but a lot of players introduced to the genre by 'modern' MMOs probably wouldn't have the patience.

From the videos I've seen so far, the game looks great though. There's no doubt they'll draw in large numbers to begin with at least. I hope the game turns out to be worthy of them, but after what SE did to the gameplay in FFXIII they have me a little worried.


Ditto to all of this. I don't like "Massively single player online RPGs" where everyone solos everything and you can't get a group while leveling. I also don't like games where I can hit level cap in under 6 months. Ever since quitting FFXI, every game I have tried has ended up this way (especially the first part) and if FFXIV turns out the same, I will have lost all hope and be forced to either go back to XI or quit MMORPGs altogether.
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#10 Jun 21 2010 at 5:23 PM Rating: Decent
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Ditto to all of this. I don't like "Massively single player online RPGs" where everyone solos everything and you can't get a group while leveling. I also don't like games where I can hit level cap in under 6 months. Ever since quitting FFXI, every game I have tried has ended up this way (especially the first part) and if FFXIV turns out the same, I will have lost all hope and be forced to either go back to XI or quit MMORPGs altogether.

Might as well give up hope now. I can pretty much ensure you that if the current xp requirements stay the way they are until release, the majority of the player base will likely max out their first job in a month tops. Of course, that depends on what the caps will be when the game is released so who knows. Whether it'll be a "single player MMO" like you said depends on other players and their willingness to group up. Even with it games like WoW it was never a matter of "do I feel like grouping with other people" so much as "do I NEED to group with other people". Hopefully, SE will put in some tools to make it easier to find other party members beyond lfg flags and /sea.

Hopefully when beta rolls around and we have chat filters, more people will group up. During the alpha it was almost impossible to communicate because of the lack of filters.
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