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SLI / CrossfireFollow

#1 Jun 19 2010 at 8:22 AM Rating: Decent
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Do you think by the time FF XIV is released it will support crossfire? i have a ATI Radeaon 5970 and the benchmark will only use 1 of it's GPU so it only runs at 50%. i hear its because the benchmark doesn't support crossfire and SLI.

Is this something ATI/Nvidia has to program or is it on SE's end?

#2 Jun 19 2010 at 11:29 AM Rating: Decent
#3 Jun 19 2010 at 12:16 PM Rating: Decent
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its SE's end. If this game didnt use SLI nore quad core.... well that would just be embarrassing =|
#4 Jun 19 2010 at 12:24 PM Rating: Decent
geotrick wrote:
its SE's end. If this game didnt use SLI nore quad core.... well that would just be embarrassing =|


A lot of times, all that is required to get a game that doesn't use SLI/Crossfire on its own is to rename the game's executable to "crysis.exe" which suggests very strongly that support/no support is handled on the driver side. And since XIV is still only in alpha, I don't see nVidia or ATI rushing to update their drivers to include XIV. I remember back to the days when a driver was a driver and consideration for other applications was never part of the deal, but now if you go to the driver pages for ATI/nVidia you find that they do actually tweak their drivers for specific games/applications.

The XIV benchmark already makes use of multi-core CPUs. When I run the benchmark, I get activity on four cores. And I've read forum posts from people running the benchmark on SLI/Crossfire rigs saying that the second card was showing some activity, just not as much as you might hope in order to really maximize the benefit of the second card. That sounds like a driver tweak more than something SE needs to do on their end.

Regardless of whether it's an issue that SE has to address or something that needs to be handled driver side, to ship a game with hardware demands the likes of which we're seeing in the benchmark without SLI/Crossfire support would be a very substantial shortcoming for the game. It wouldn't surprise me to see a driver update later on in the beta that will cause a boost to performance for both ATI and nVidia cards (and especially nVidia, because the 4xx series is not performing on par with what it's capable of right now).
#5 Jun 19 2010 at 12:34 PM Rating: Decent
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Oh not that the game doesn't use multi gpu right now(not sure though this benchmark ran horribly)

But the game has to support it in order to really utilize SLI/Crossfire. Driver updates helps performance increase, which i suppose if there is Dual GPU usage during the benchmark... driver updates would then help performance increase.

Kind of a shock though because the game did not look like it had no AA on nore highest graphics but gave a low rating with high end computers @_@
#6 Jun 19 2010 at 12:39 PM Rating: Decent
geotrick wrote:
Oh not that the game doesn't use multi gpu right now(not sure though this benchmark ran horribly)

But the game has to support it in order to really utilize SLI/Crossfire. Driver updates helps performance increase, which i suppose if there is Dual GPU usage during the benchmark... driver updates would then help performance increase.

Kind of a shock though because the game did not look like it had no AA on nore highest graphics but gave a low rating with high end computers @_@


The low scores of even high end computers was to be expected. I do expect to see some increases across the board as SE has time to tweak and optimize between now and release, but I still expect even high end rigs to be running with some features disabled or set lower than what the client allows just to keep framerates up, but it's still going to be a gorgeous game.
#7 Jun 19 2010 at 12:51 PM Rating: Decent
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Well i don't know what to think off of this benchmark. I think that a different one needs to be released and probably drivers to match this game. I strongly disagree that there is actuall multi-gpu usage. When a little bit is used, it does not really mean there is support. Even single GPU games have shown hardware useage of dual GPU cards BUT very little.

Perhaps waiting a while is the best bet right now :D
#8 Jun 19 2010 at 2:19 PM Rating: Decent
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Ohh just ran the test again

On my comp i wasn't getting multi-gpu usage. Perhaps cause its new vid cards and drivers aren't working for it.

90% on 1 card but 5% on second which means 0% for me >.<



Edited, Jun 19th 2010 4:20pm by geotrick
#9 Jun 21 2010 at 1:36 AM Rating: Good
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geotrick wrote:


Kind of a shock though because the game did not look like it had no AA on nore highest graphics but gave a low rating with high end computers @_@


The benchmark does not use FSAA and forced FSAA does not do anything. If they are using Deferred Rendering or Deferred Lighting (which is common these days) and they do not add support for DirectX 10 and higher in the final release then there will be no FSAA support at all because deferred rendering and lighting is incompatible with FSAA in DirectX 9.

Edited, Jun 21st 2010 4:39am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#10 Jun 25 2010 at 7:09 PM Rating: Decent
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well with a modified .dll from a previous topic that was respectably removed. i was able to run FF XIV benchmark at full screen thus getting 100% of my video cards GPU's to properly work. i scored a 7558 on High with my video card OC'd and a 7003 on High with my card's stock settings. i know i cheated with the modified .dll but it should reflect the actual game since i was able to use my 5970 to its full potential.

Full Screen
[IMG]http://i754.photobucket.com/albums/xx184/Ba1dw1n/IMG_2868.jpg[/IMG]

Score
[IMG]http://i754.photobucket.com/albums/xx184/Ba1dw1n/IMG_2870.jpg[/IMG]

Specs for the 7558 on my PC are
Intel i7 930 4.1 ghz
Sapphire ATI Radeon 5970 @ 920 mhz, Memory @ 1226 mhz
6gb G.Skill DDR3 Trident Ram @ DDR3 2000 (PC3 16000) @ 2,006 mhz
ASUS P6X58D-E Motherboard

with all of this said, the modified .dll file caused multiple BSOD's before i removed it from my PC. which is one of the reasons the previous topic was removed.
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