The One and Only Aurelius wrote:
To be honest, mob/gob trains were some of the most fun I had in FFXI. The carnage and mayhem that ensued after a party zoned (or attempted to) from a bad pull was brilliant.
I joined too late in the game to ever witness it firsthand, now only the stories remain, wish I could have been there to see he he..
They were exciting until you realized how much of a waste of time they were. Yuhtunga Jungle (gob smithies), Garlaige Citadel (bats/beetles) and Crawler's Nest (crawlers) were terrible. And there were times where you could literally wait over half an hour for the zone line to clear because idiots would keep training everything back to the entrance. It was a poorly thought out mechanic and about the only people who truly
enjoyed it were the BST who could exploit it to MPK people who ****** them off. When you need to call in high level help to clear a zone line so that you can get back to playing the game, something is broken.
Thanks for letting us know what we did or didn't enjoy, Aurelius.
Anyway, I too liked the sense of danger, it made the whole experience almost feel more 'realistic'. I mean, you're going into damned dangerous places. To be able to come and go as you please comfortably, with no real fear or danger unless you deliberately start a fight and then link - I don't know, it feels a bit cheap, and a little numbing. I like my games to feel dangerous, it makes these grind-y elements feel a little less grindy. Grind
is practically typified by ease of play
- when getting to a leveling location is fraught with danger, it feels a little more special. To actually reach
a camp site with five other people felt like an accomplishment.
I don't see why this whole mentality of exp-should-be-easy has taken over recent MMO's as of late. Isn't it an age old saying "a journey isn't about the destination, it's how you get there"
? I think leveling should be a meaningful, engaging event in itself rather than 'the mandatory level sync before you get to end game'
Obviously though, this system in FFXI wasn't fun for everybody, but most people I know who played back then (myself included)
tend to reminisce positively on the experience. Did I enjoy it? Sometimes. Could it have been implemented better? Probably, but to write it off completely seems a little... I dunno Aurelius, presumptuous perhaps? Also lobi... that was a stretch. I think you'd be better off just putting +1