PvP is bad in a PvE game for one major reason. They try to balance the game around both, and end up lackluster in both areas. In these types of games, if they want the pvp to be serious and rewarding, then they have to balance the PvE abilities around PvP. This is what has been ruining WoW for the past three years. You end up with homogenization throughout the classes, and they end up putting really long cooldowns or removing the usefulness of the most creative abilities to "balance" the pvp portion of the game. PvE games are best left without it (or no rewards) leaving the best PvP content for a PvP game, and the best PvE content for a PvE game.
Except, in FFXI they... didn't?
PvP was highly enjoyable for the people who did it, in FFXI, myself included. Some classes were better than others sure, but in a team environment it really wasn't that noticeable. Any DD could be deadly if they were played well. And as I mentioned, SE did make changes to PvP that only occured while in ballista-status
. Such as Seigan / Third Eye having less anticipate chances, Dread Spikes only working for 1/4 of your max hp, rather than 1/2, and changing equipment would give you a temporary bind/no-actions status.
I don't see why it has to be so extreme, for open-world PvP yes you need to change both, but you CAN have PvP without effecting the PvE at all
. FFXI, the game in which a large amount of FFXIV is based on, in which a large amount of FFXI's original creation team is working on, proved this
Again, I'm hoping for a ballista-type event to occur again, and I believe they've already implied that something like that will exist. I just hope it occurs in actual areas (which are usually deserted)
like they did in XI, because I loved that. It's also fun to run through a zone and see a bunch of people fighting each other, and being able to /cheer them on.
Anyway, summary, open-world PvP do
change gameplay balance. Singular PvP events do not. I personally love PvP, but I don't love it to the extent where I want to be doing it all the time. FFXI was perfect for me (until server populations dropped to such a point where Ballista was no longer played, but linkshells still occasionally rent a diorama)
. And perfect for people like Mikhalia, who never had to even experience it (other than perhaps running through a zone and seeing some people fighting - not common)