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#1 Jun 19 2010 at 6:34 PM Rating: Decent
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Since i never played ffxi nor do i now anything about it i was wondering if ffxiv will have PvP

Edited, Jun 19th 2010 8:35pm by YoGix
#2 Jun 19 2010 at 6:35 PM Rating: Good
Only very little. SE doesn't consider PvP a priority and have no plans to immplement it on a large scale.
#3YoGix, Posted: Jun 19 2010 at 6:39 PM, Rating: Sub-Default, (Expand Post) Oh well at least we have it, it would be kinda boring with out it.
#4 Jun 19 2010 at 6:40 PM Rating: Good
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The only mention so far is combat inside the city of Ul'Dah's arena.
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#5 Jun 19 2010 at 8:07 PM Rating: Excellent
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Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.
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#6 Jun 19 2010 at 8:24 PM Rating: Excellent
TheShadowWalker wrote:
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Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.



*nod*

You can hardly even call it PvP in XI. Don't get me wrong, I love PvP.... just not in Final Fantasy MMOs.
#7 Jun 19 2010 at 8:52 PM Rating: Decent
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TheShadowWalker wrote:
Quote:
Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.


pvp in ffxi was tremendously fun. i think the main problem is that people don't want the story or the game to be centered around pvp. i personally don't want that either but I do want a pvp type-game like ballista in ffxiv.

i personally had the most fun playing ffxi doing ballista since it's much different than simply... pull, attack, kill, pull, attack, kill, etc. fighting monsters is always the same. once you fight it once, it's the same strategy afterwards since it won't do anything different. fighting other people though, provides a greater challenge and you'll never know what to expect.
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#8 Jun 19 2010 at 8:53 PM Rating: Excellent
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The only MMO I played besides FFXI was UO. I'm definitely not a fan of being murdered in the street. I guess some sort of Arena, or group PvP might be fun though. I also never participated in Ballista, because it looked kinda dumb. lol

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#9 Jun 19 2010 at 9:00 PM Rating: Decent
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I didn't do very much PvP while playing XI. When I did do it it was a LS only event and was usually girls vs guys. We had a blast with it each and every time. My fondest memories are when my wife (RL) would attempt to hide and hit my WHM/NIN with freeze. Her tell-tale sign was she would get quiet. I would look over at her screen and /tell my buddy to SADE her. Worked everytime lol. What was really funny about it was how determined she was to hit me with AM =D
#10 Jun 19 2010 at 11:45 PM Rating: Excellent
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TheShadowWalker wrote:
Quote:
Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.


I'd go even further than that. The main thing I loved about FFXI was the fact that PvP was not only unneeded, but there was no benefit from it that provided any tangible advantage (e.g. battleground/arena rewards like in WoW).

I loathe PvP, and it's nearly impossible to find a good MMOG that doesn't force the notion on you. Most games nowadays are either open PvP (yuck) or even RvR (double yuck). Some have a PvP system that you can -avoid-, but it wouldn't behoove you to do so since much of the good content will require it, or at least there are substantial rewards from it that force you to either "Do PvP or you can't get them".

I wouldn't mind if FFXIV had it, so the people who do enjoy it can participate, just so long as:

1) I can play the game oblivious to the fact that it exists, and
2) Any rewards from it are no better than what I would have from PvE anyway.

With so many games out there that focus on it, and with so many players who enjoy it, it's harder and harder to find a game for those of us like myself that dislike it thoroughly. It's not like, upon being confronted with PvP in a game, I can "just go find a game without it if you hate it so much" because aside from FFXI, there really -aren't- any.
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#11 Jun 20 2010 at 12:09 AM Rating: Excellent
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I also hope that SE stays the course and keeps PvP out of the game for the most part. The again how many directly competitive multi-player Japanese games are there?
#12 Jun 20 2010 at 1:37 AM Rating: Default
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I think another point to make would be this: how many other MMO games are there that don't include significant PvP? More specifically, a level of PvP so that the game abilities have to be balanced with it in mind, thus affecting their use for PvE.

Nearly every game that comes out has its own specialized PvP section, and even if it's kept completely separate from the PvE portion of the game, it does still affect it, often greatly. There are a vast number of MMO's with PvP in them, but none that truly focus on PvE. I don't think that just one such game is too much to ask, and it will certainly set it apart from its competitors.
#13 Jun 20 2010 at 1:48 AM Rating: Good
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Whatever the case may be, I don't see the harm in at least letting people duel each other
#14 Jun 20 2010 at 1:54 AM Rating: Excellent
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EpedemicOptikz wrote:
TheShadowWalker wrote:
Quote:
Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.


pvp in ffxi was tremendously fun. i think the main problem is that people don't want the story or the game to be centered around pvp. i personally don't want that either but I do want a pvp type-game like ballista in ffxiv.

i personally had the most fun playing ffxi doing ballista since it's much different than simply... pull, attack, kill, pull, attack, kill, etc. fighting monsters is always the same. once you fight it once, it's the same strategy afterwards since it won't do anything different. fighting other people though, provides a greater challenge and you'll never know what to expect.
I agree, my fondest memories are certainly from ballista. Definitely a very unique, and amazingly fun aspect of FFXI. And I like how PvP didn't force it upon anyone too, and all the minor changes they made to balance only occured while in PvP (such as seigan, dread spikes, steal, mug, equip-change bind, etc.)

Really hoping for a repeat of the ballista system in XIV (and a new brenner would be nice too, an actual capture the flag, but not neccessary). Also hoping for a repeat of the same emphasis on it - ie. none. I do not want to participate against people who aren't interested in pvp, and are only grinding through for the rewards. Neither do they.
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#15 Jun 20 2010 at 1:59 AM Rating: Good
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I like PvP in an arena type setting, but open world PvP annoys me to no end. Nothing more annoying then doing a quest and then some random douchebag comes and kills you for no reason.
#16 Jun 20 2010 at 2:05 AM Rating: Decent
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I have a radical idea...

PvP in FFXIV could have the form of...saturday night fever. Now, I've never actually seen the movie but as I understand it's somewhat revolved around dancing, one dancing better than another in a sort of 1v1 battle. There's a precedence for this sort of thing in FF as a lot of games have sort of performance where you receive a reward in accordance to how well you danced/acted/whatever. It would be hilarious to include something like this in the game.
#17 Jun 20 2010 at 2:08 AM Rating: Good
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PvP is bad in a PvE game for one major reason. They try to balance the game around both, and end up lackluster in both areas. In these types of games, if they want the pvp to be serious and rewarding, then they have to balance the PvE abilities around PvP. This is what has been ruining WoW for the past three years. You end up with homogenization throughout the classes, and they end up putting really long cooldowns or removing the usefulness of the most creative abilities to "balance" the pvp portion of the game. PvE games are best left without it (or no rewards) leaving the best PvP content for a PvP game, and the best PvE content for a PvE game.

Edited, Jun 20th 2010 1:09am by desmar
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#18 Jun 20 2010 at 2:09 AM Rating: Good
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LordFaramir wrote:
EpedemicOptikz wrote:
TheShadowWalker wrote:
Quote:
Oh well at least we have it, it would be kinda boring with out it.
Not really. I think a lot of people that enjoyed playing FFXI never even took part in PvP.


pvp in ffxi was tremendously fun. i think the main problem is that people don't want the story or the game to be centered around pvp. i personally don't want that either but I do want a pvp type-game like ballista in ffxiv.

i personally had the most fun playing ffxi doing ballista since it's much different than simply... pull, attack, kill, pull, attack, kill, etc. fighting monsters is always the same. once you fight it once, it's the same strategy afterwards since it won't do anything different. fighting other people though, provides a greater challenge and you'll never know what to expect.
I agree, my fondest memories are certainly from ballista. Definitely a very unique, and amazingly fun aspect of FFXI. And I like how PvP didn't force it upon anyone too, and all the minor changes they made to balance only occured while in PvP (such as seigan, dread spikes, steal, mug, equip-change bind, etc.)

Really hoping for a repeat of the ballista system in XIV (and a new brenner would be nice too, an actual capture the flag, but not neccessary). Also hoping for a repeat of the same emphasis on it - ie. none. I do not want to participate against people who aren't interested in pvp, and are only grinding through for the rewards. Neither do they.


I agree with this thought. I already don't like PvP; the only way to make me like it even less is to FORCE me to do it, lest I miss out on items only obtainable through it.

The worst part of every single holiday in my WoW days were the PvP holiday achievements. I don't want to do into enemy territory and sit at tables, or turn into a gnome and try to get 50 HKs without dying... but I HAD to or I couldn't get the related achievement and mount (which I never did end up getting, honestly, and the PvP parts were basically why).

It's not that I don't want the game to have any PvP at all; just so long as it exists in a capacity where the people who WANT to do it can, and the people who don't are never affected by it.

And if they do implement dueling, an "Automatically decline any duel requests from everyone" checkbox would be nice. Had an addon that did it in WoW but I'm getting the feeling that FFXIV's addon options will be limited to addons they give us, if any; not "user creatable".
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#19 Jun 20 2010 at 5:49 AM Rating: Excellent
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desmar wrote:
PvP is bad in a PvE game for one major reason. They try to balance the game around both, and end up lackluster in both areas. In these types of games, if they want the pvp to be serious and rewarding, then they have to balance the PvE abilities around PvP. This is what has been ruining WoW for the past three years. You end up with homogenization throughout the classes, and they end up putting really long cooldowns or removing the usefulness of the most creative abilities to "balance" the pvp portion of the game. PvE games are best left without it (or no rewards) leaving the best PvP content for a PvP game, and the best PvE content for a PvE game.
Except, in FFXI they... didn't?

PvP was highly enjoyable for the people who did it, in FFXI, myself included. Some classes were better than others sure, but in a team environment it really wasn't that noticeable. Any DD could be deadly if they were played well. And as I mentioned, SE did make changes to PvP that only occured while in ballista-status. Such as Seigan / Third Eye having less anticipate chances, Dread Spikes only working for 1/4 of your max hp, rather than 1/2, and changing equipment would give you a temporary bind/no-actions status.

I don't see why it has to be so extreme, for open-world PvP yes you need to change both, but you CAN have PvP without effecting the PvE at all. FFXI, the game in which a large amount of FFXIV is based on, in which a large amount of FFXI's original creation team is working on, proved this.

Again, I'm hoping for a ballista-type event to occur again, and I believe they've already implied that something like that will exist. I just hope it occurs in actual areas (which are usually deserted) like they did in XI, because I loved that. It's also fun to run through a zone and see a bunch of people fighting each other, and being able to /cheer them on.

Anyway, summary, open-world PvP do change gameplay balance. Singular PvP events do not. I personally love PvP, but I don't love it to the extent where I want to be doing it all the time. FFXI was perfect for me (until server populations dropped to such a point where Ballista was no longer played, but linkshells still occasionally rent a diorama). And perfect for people like Mikhalia, who never had to even experience it (other than perhaps running through a zone and seeing some people fighting - not common).
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#20 Jun 20 2010 at 5:54 AM Rating: Decent
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I did like how they implemented PvP in XI over many other MMO's which is ironic because the game is based on PvE, lol.

That said, if they make it more accessible and easier to get into without having to plan schedules or anything, it'll be great (with or without a carrot on the stick).
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#21 Jun 20 2010 at 7:15 AM Rating: Decent
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i would just like a simple option to duel but maybe in designated areas only, i don't care if everything is out of wack or unbalanced for PVP since its a PVE game. I just hated it in wow when your messing with your interface or anything of that matter and you get some 10 year old kid constantly challenging you to a duel, you tell him your busy (because you are) ,then he goes on to taunting you because he thinks your scared of him. But world pvp, no thanks, i like to make friends not break them... lol.

#22 Jun 20 2010 at 12:41 PM Rating: Excellent
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I never played Ballista. was always helping out my linkshell mates or farming ;;. I did however enjoy PvP in WoW as far as Battlegrounds go, but I never enjoyed getting creased by a lvl80 in the Barrens.

I would like to see a little PvP in FFXIV in an arena setting. I would also like to see it implemented in a way that a team has to use strategy and work as a cohesive unit. I think it would be great to be able to build static teams that could be watched from the "stands" and maybe even bet on them. Any gear upgrades obtained in the arena would be limited to the arena.
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#23 Jun 20 2010 at 6:20 PM Rating: Good
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I've never been a big fan of open world PvP. I've only ever encountered PvP in Aion and it made me stop playing the game, since whenever I went outside to gather stuff for crafting, like 5 people would jump me and kill me...and then high level players would hang out in low level zones and make it so no one could do 'anything' without getting killed.

...and all I wanted to do was pick flowers...

If its true that the arena in FFXIV will be used for PvP then I think thats fine. I hope its all gladiator style and like a sport so those of us who just want to watch can make bets on the outcome.
#24 Jun 21 2010 at 12:10 AM Rating: Decent
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I don't know why, but recently when I've been thinking about FF PvP I always imagine players joining teams. The mascots of each team was a different summon.
#25 Jun 21 2010 at 12:21 AM Rating: Decent
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I don't like PvP but am not against it, just don't force me to it, and when i mean don't force me i mean even the dual request, when am walking around looking for mobs or solving a quest, i don't like dual spam requests.
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#26 Jun 21 2010 at 5:09 AM Rating: Decent
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I'd at least like to see dueling.

As for balancing for both PVE and PVP, it's easy to balance them separately. If something is broken for PvP, nerf it in PvP.

But this shouldn't even be a problem in FFXIV, which isn't going to be a highly class-based game most likely, considering you can equip almost all abilities from other classes on your own class. If something is broken, unless it's a class specific skill, then everyone will equip it. Then it will probably be adjusted for PvP alone if it becomes an issue.

There's really no good reason to not include a modest PvP system in FFXIV.
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#27 Jun 21 2010 at 2:56 PM Rating: Excellent
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The again how many directly competitive multi-player Japanese games are there?


Street Fighter, Art of Fighting, King of Fighters, Virtua Fighter, Tekken, Dead or Alive, Soul Calibur, Smash Bros, Bomberman, etc. etc. etc.
Pokemon, one of the most globally popular Japanese games, is also based around directly battling others.

and from Squaresoft, Final Fantasy Dissidia is a vs game that has done well on the PSP.

Popular manga/anime that get videogames will do so almost always as a vs game (Dragon Ball, Yu Yu Hakusho, Naruto, Bleach, Fist of the North Star, etc.)

the "Tournament" is also a popular story arc for Japanese stories aimed at kids, young adults. So far FFXIV has mentioned fighting pits and other arena settings, and FFXI has implemented competitive events (Ballista, Pankration, Chocobo racing). Man I hope something like Pankration comes back when they release the Beastmaster style class... This also fits into SE's idea that "FFXIV will be more open for all kinds of play". Being a cook, being a smith, in comparison being a tournament fighter doesn't seem so radical a change from the usual Adventure Dungeon Boss Fight Treasure lifestyle.

It's also been mentioned before that FFXIV 'most resembles FF6'. Remember the Colosseum? That was one of my favorite side quests to do.





Edited, Jun 21st 2010 5:01pm by ogrebattle

Edited, Jun 21st 2010 5:05pm by ogrebattle
#28 Jun 22 2010 at 12:01 AM Rating: Good
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ogrebattle wrote:
It's also been mentioned before that FFXIV 'most resembles FF6'. Remember the Colosseum? That was one of my favorite side quests to do.


Not to get technical on you, since I rated you up because the rest of your post was well constructed and thought out, but -technically- the Colosseum was still against NPC mobs :)

Yes, yes, I know the concept of multiplayer in an RPG was practically unheard of in the super famicom/SNES days; just sayin' ^^
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#29 Jun 22 2010 at 12:27 AM Rating: Good
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ogrebattle wrote:
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The again how many directly competitive multi-player Japanese games are there?


Street Fighter, Art of Fighting, King of Fighters, Virtua Fighter, Tekken, Dead or Alive, Soul Calibur, Smash Bros, Bomberman, etc. etc. etc.
Pokemon, one of the most globally popular Japanese games, is also based around directly battling others.

and from Squaresoft, Final Fantasy Dissidia is a vs game that has done well on the PSP.

Popular manga/anime that get videogames will do so almost always as a vs game (Dragon Ball, Yu Yu Hakusho, Naruto, Bleach, Fist of the North Star, etc.)

the "Tournament" is also a popular story arc for Japanese stories aimed at kids, young adults. So far FFXIV has mentioned fighting pits and other arena settings, and FFXI has implemented competitive events (Ballista, Pankration, Chocobo racing). Man I hope something like Pankration comes back when they release the Beastmaster style class... This also fits into SE's idea that "FFXIV will be more open for all kinds of play". Being a cook, being a smith, in comparison being a tournament fighter doesn't seem so radical a change from the usual Adventure Dungeon Boss Fight Treasure lifestyle.

It's also been mentioned before that FFXIV 'most resembles FF6'. Remember the Colosseum? That was one of my favorite side quests to do.


I think the person who wrote that (don't actually know who...didn't read whole thread) meant something along the lines of online competitive play such as you see with many FPS and RTS games and MMOs like Aion and WAR (probably others...WoW, perhaps...whatever else I haven't played...AC?). Games that have actual mechanisms for tournaments or rankings in game. As far as I know of the games you listed (have to admit I don't know all of them) none of them can be played beyond 4 people in a living room except for Pokemon (think they have a wifi connection for it that lets you play with people around the world?)...and we all know pokemon doesn't count for anything.
#30 Jun 22 2010 at 1:05 AM Rating: Good
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and we all know pokemon doesn't count for anything.

Die.
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#31 Jun 22 2010 at 1:20 AM Rating: Decent
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I like PvP but I try to find games that focus on just that when I want to do it. Trying t equally mix pve and pvp, rarely turns out well and causes the community to often become split, balance issues, arguing, hatred etc. While I don't mind ideas of some pvp minigames, like ballista, or dueling, or arena or w/e, only so long as it is clearly the backseat and just that, a mini-game. I liked XI for its 100% PvE focus, and I'm hopign to find the same here so I don't have to deal with the headaches of PvP drama.
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#32 Jun 22 2010 at 9:49 AM Rating: Decent
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I hope the game is strictly PVE with very limited PVP.

Rant:
I think the reason i really didn't enjoy ffxi was because i was really into PVP when i tried it. I played warhammer, wow and was waiting for Aion to come out and wanted something pretty to play. So I was playing ffxi in hopes to get as good or better then everyone else. Not the right mindset for the game.

Since Aion came out I kind of stopped PVPing (And stopped playing Aion) I want a game that I can take slow. I don't want to be in a race to get to the max level so that i won't get ganked by others.

I think the main part that i didn't see in ffxi and that I hope remains in ffxiv is that your own character grows better as a team instead of as the individual.

And yes the same can be said about PVP/RVR games... But people are so greedy in them! They all want thier character to be the best so that they don't get ganked or can gank others!
Example: Someone is waiting for a rare spawn that drops a sweet item. They pull mobs on to you so that you die and they get the item. Or rolling on items they can't even use/ don't need.
Your own faction pulls these massively **** moves on you!

Maybe i didn't play ffxi enough... but for the short amount of time that i did.. I was never a victim of someone else's greed.

(Maybe it was just the community on the server... Everyone from ffxi pandemonium server please play ffxiv! )

#33 Jun 22 2010 at 10:17 AM Rating: Good
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and we all know pokemon doesn't count for anything.

Die.


Hee hee, I thought I'd get a rise out of someone with that statement.
#34 Jun 22 2010 at 2:33 PM Rating: Good
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Beonka wrote:
Maybe i didn't play ffxi enough... but for the short amount of time that i did.. I was never a victim of someone else's greed.


Indeed you did not, or you just got lucky. Greed can and has screwed over people in XI, just like anywhere else. Seen it myself plenty of times. Even had an LS -leader- buy up a bunch of Dynamis currency from the shell at a severely reduced rate over time, then sell it all at market value and buy a kraken with it when he bailed on the shell. Greed can suck, PvP or PvE.

The thing that gets me about PvP games is that any complaints about ganking are met with "Oh, it's just part of the game, deal with it" or "Well when you're a higher level, you can gank people too".

Having to "just deal with" people against whom I have no chance killing me for no good reason, all for the benefit of my ability to ruin the day of some other poor lowbie who has never wronged me some time in the future? Pass.
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#35 Jun 22 2010 at 2:35 PM Rating: Good
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I personally think PVP could work in Final Fantasy, but only in an arena setting. 1 vs 1 or group vs group. Would be cool to take bets too.
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#36 Jun 22 2010 at 4:08 PM Rating: Good
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Puppy1 wrote:
I personally think PVP could work in Final Fantasy, but only in an arena setting. 1 vs 1 or group vs group. Would be cool to take bets too.


Given FFXI's group-based nature, I'm told that PvP in XI only worked effectively in group vs group; 1v1 could get very unbalanced and one sided.

So if XIV keeps the same party dynamic, that could be the same.
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#37 Jun 22 2010 at 4:11 PM Rating: Good
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Mikhalia wrote:
Puppy1 wrote:
I personally think PVP could work in Final Fantasy, but only in an arena setting. 1 vs 1 or group vs group. Would be cool to take bets too.


Given FFXI's group-based nature, I'm told that PvP in XI only worked effectively in group vs group; 1v1 could get very unbalanced and one sided.

So if XIV keeps the same party dynamic, that could be the same.


hmmm.. ~gets mental picture of a weaver armed with a needle going agianst a fully armored swordsman~ It could work.......
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#38 Jun 22 2010 at 4:24 PM Rating: Good
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Puppy1 wrote:
Mikhalia wrote:
Puppy1 wrote:
I personally think PVP could work in Final Fantasy, but only in an arena setting. 1 vs 1 or group vs group. Would be cool to take bets too.


Given FFXI's group-based nature, I'm told that PvP in XI only worked effectively in group vs group; 1v1 could get very unbalanced and one sided.

So if XIV keeps the same party dynamic, that could be the same.


hmmm.. ~gets mental picture of a weaver armed with a needle going agianst a fully armored swordsman~ It could work.......


The weaver would need celery on one of their hands, and Patrick Duffy for a leg.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#39 Jun 22 2010 at 6:00 PM Rating: Good
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Mikhalia wrote:
Puppy1 wrote:
Mikhalia wrote:
Puppy1 wrote:
I personally think PVP could work in Final Fantasy, but only in an arena setting. 1 vs 1 or group vs group. Would be cool to take bets too.


Given FFXI's group-based nature, I'm told that PvP in XI only worked effectively in group vs group; 1v1 could get very unbalanced and one sided.

So if XIV keeps the same party dynamic, that could be the same.


hmmm.. ~gets mental picture of a weaver armed with a needle going agianst a fully armored swordsman~ It could work.......


The weaver would need celery on one of their hands, and Patrick Duffy for a leg.

What, no Manbearpig?
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#40 Jun 23 2010 at 9:53 AM Rating: Decent
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I really enjoy PvP, but only when I want to take part in it. So I would enjoy it if there is Arena style PvP both single player vs and group vs. I would also like a duel option so individuals could fight each other wherever and whenever they want to, but also allow an automatic deny option for those that don't want to duel so they are not harassed by duel crazy rapscallions.
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#41 Jun 23 2010 at 11:33 AM Rating: Decent
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Last Year Street Fighter IV entered my collection and I have since been hopelessly addicted to the game. Playing and besting other players is immensely satisfying. The thing I love about it is that you have to constantly change up your game within each round. I love that for each character there are an infinite number of play-styles. My Chun li will be very different from my friend's Chun Li. And I hope All of this translates over into FFXIV.

I want to hope that in FFXIV, people are always experimenting with new skills and abilities and combinations of those abilities instead of going online to find a guide. I love the community of FFXI, but what I hated is that most of the time they discourage experimentation. FFXI had many elements that you can experiment with, such as Equipment setup, mainjob/subjob combinations, party/alliance setups, Battle strategies, and even where and how to level up/grind. people would rarely devote their time for the sake of experimenting if it didn't grant them a reward, and frankly most of the time the game would punish you greatly.

Relating this back to the discussion at hand. I want PvP in FFXIV. I've been watching a lot of fighting game tournaments over the year since i'm now a street fighter junkie, but i would love to see FFXIV in one of those events. With pvp you would have to constantly change up your style and game as an individual and as a team. If FFXIV had pvp 2v2 tournaments that I can sit my avatar down and spectate I would enjoy that quite a bit. Then after the match there's going to be conversations on what strategies work and what didn't and always coming up with new strategies. I know that FFXIV will primarily be a PVE game and i respect that and hopefully if they have a form of pvp, they also have the manpower at square enix to balance both aspects of the game together or separately.

I hope overall experimentation is something people do all over the place in FFXIV, not just pvp.
#42 Jun 23 2010 at 11:44 AM Rating: Good
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118 posts
SquareEnix has time and time again said they want to encourage a player friendly environment. I don't see PvP on a grand scale happening. They want to establish a community of people helping people. Not Player A killing Player B, going to the forums and telling everyone there that he had explicit relations with Player B's mother and that he fails at his class.

Unfortunately, where the is a competitive environment, a friendly and helpful community takes a back seat to narcissism and rudeness. I've seen it time and time again and regretfully have been on both sides, and looking back, never had a good experience.

While I hope there is a PvP type of mini-game such as ballista, I don't see the game focusing to much on these aspects.
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#43 Jun 24 2010 at 12:02 AM Rating: Decent
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Quote:
Yes, yes, I know the concept of multiplayer in an RPG was practically unheard of in the super famicom/SNES days; just sayin' ^^


FF6 had a multiplayer option actually, you can have player 2 control X amount of party members. It's not much but I guess that makes it the first FF with multiplayer capabilities (other than just passing one controller around heheh)

I remember playing with my brother 2v2 matches, go somewhere with puny enemies and have our 2 man teams fight each other. It was a lot of fun for being so primitive.

if only back then I knew the edge utsusemi would give...
#44 Jun 24 2010 at 7:35 AM Rating: Decent
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Quote:
I don't know why, but recently when I've been thinking about FF PvP I always imagine players joining teams. The mascots of each team was a different summon.


Here's a video I found of the new FF PvP system.

http://www.youtube.com/watch?v=GsDQF6ge4es

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