Lamnethx of the Seven Seas wrote:
I think starting at the same time as the Japanese will have a good impact on the economy. One of the main problems in FFXI originally leveling up, was the unrealistic expectations of what gear people should have while leveling up for the first time.
The price tag on an item came from a combination of "How 'needed' is it" + "How many are available" + "How easy is it to make (skill level)" + "How easy are the materials to get (price of mats or ease of farming"
As the great inflation demonstrated, when one thing goes up in price, everything that it affects goes up in price. If you make mats easier to get, the price drops (Weskit). If you make mats harder to get, the price goes up. If you introduce alternatives (Jaridah Peti), prices on other pieces (SH, Haub) will drop slightly.
Overall though, the ease of farming gil only affects the opposite numbers.
If it takes an hour to earn 10k gil and an item costs 20k, it will take 2 hours to get that item. If it takes an hour to earn 100k gil and an item costs 200k, it will take 2 hours to get that item.
It's not really a fully accurate statement to say "But in the second scenario, it's easier to get gil" because you still have to put in the same amount of work.
Ask your grandparents about when gas and bread and milk were 50 cents. Ask them what their hourly wage was. Now compare your hourly wage and how much gas, bread, and milk are now. As everyone earns more money, the prices on everything go up, because the people making those products are being paid more.
The problem is, you have farmers who sell mats to crafters, who sell finished goods, that farmers can buy. The more the farmers sell their goods for, the more they earn. The more the gods cost, the more the crafters charge, and so the farmers must now pay more for the product.
The only alternative is to do like some MMOGs do and let the enemies bleed gil. And that's terrible.