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#1 Jun 22 2010 at 3:45 PM Rating: Decent
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So I've been dabeatign on the new Final Fantasy online since it was announced. And I do beleive im going to get it, Best thing about it for me is Its final fantasy lol. Always been a fan of the games. Love the characters and the worlds and I do like MMO's, so mixed together and I'm addicted again :P That being said, Worst Part about it Is How much I like to play games and the time it takes up. Cant jsut sit for 10-15 min or 1/2 hour and jsut get up and leave, makes you want to stay longer and.. press.. shiney.. butoons... mmm shiney buttons.... ~ahem~. Guess I just gotta keep some control on how much i play , set aside certain times to play and certain tiem to spend with my gf lol (unless i can get her addicted too MWHAHAHAHAHAH) anyway..

So what do YOU think is the best thing about FFxiv online (knowing what we know with the NDA In effect) and what is the worst part about getting into a game like this for you?
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#2 Jun 22 2010 at 3:48 PM Rating: Excellent
Honestly, FFXIV is just FFXI with a fresh start for me. All the new things and polish are just cherries on top.
#3 Jun 22 2010 at 3:56 PM Rating: Good
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Square has gone in a questionable direction since they merged with Enix. I personally find comfort knowing that most of XI's team will remain in XIV, ensuring at the very least the story missions will be kickass, unlike certain iterations of the franchise that were recently released.

Who knows? The timing could be good enough to make this a smash hit. And it'd be great to be in it from the very beginning.

Anyways all I know right now is: So far so motherf-cking Good!
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#4 Jun 22 2010 at 4:25 PM Rating: Decent
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ditx wrote:
Square has gone in a questionable direction since they merged with Enix. I personally find comfort knowing that most of XI's team will remain in XIV, ensuring at the very least the story missions will be kickass, unlike certain iterations of the franchise that were recently released.

Who knows? The timing could be good enough to make this a smash hit. And it'd be great to be in it from the very beginning.

Anyways all I know right now is: So far so motherf-cking Good!


Someone needs to make history with a linear MMORPG. It would be godawful, but it must be done. Just like how Valve commented on Portal 2 that they "missed an opportunity to make history by saying they were delaying the game to make it worse".
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#5 Jun 23 2010 at 9:59 AM Rating: Decent
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The thing I am most looking forward to is being able to play as a pure crafting class and, what seems like at the moment, a very strong focus on character development. I have played many MUDs that allow that, but have yet to find a good graphical MMORPG that fulfills those conditions in a good way.

The worst thing is the fact that it is gonna cost a good chunk of money. Monthly fees and a new computer if I want to play on a PC rather than my PS3. This aspect is a mixed blessing rather than something purely bad, cause it means it is gonna be one sharp looking game, though be rather expensive. I'm up for the monetary challenge though, so bring it on!!!
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#6 Jun 23 2010 at 10:29 AM Rating: Good
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liniar thing would be interesting to see.

And a pure crafter class is appealing to me as well. ITs just.. a good idea, many people may find ir boring, but if you have multiple characters hehehe could be fun
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I do not suffer from insanity.. I rather enjoy it.

{retired} Devalynn Mithra WHM extrodinare -Garuda (gives everyone a high paw! yeah!)

Church OF Mikhalia
#7 Jun 23 2010 at 11:09 AM Rating: Good
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I really hope they stick with the whole one character deal. I hate these newer MMOs that have you roll alts all the time. I like in FFXI you have one character (for the most part). Since FF14 allows you to change classes, I'm going to assume it will be like 11 in that you mainly focus on one character. That is the best part IMO.

The worst part is speculation, but I'm worried the game will be too easy and not enough time sinks. I worry it will play like WoW/EQ2 or something, and less like FF11. I suppose I really would just prefer FFXI 2.0, but maybe not with ridiculously low drop rates on every thing.
#8 Jun 23 2010 at 11:23 AM Rating: Default
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best thing about final fantasy is the lore and secondly is the slow pace fighting @_@
#9 Jun 23 2010 at 11:59 AM Rating: Good
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xXMalevolenceXx wrote:
I really hope they stick with the whole one character deal. I hate these newer MMOs that have you roll alts all the time. I like in FFXI you have one character (for the most part). Since FF14 allows you to change classes, I'm going to assume it will be like 11 in that you mainly focus on one character. That is the best part IMO.


Totally agreed. That's one thing I will always miss about XI; the notion that for the most part, you are your character and your character is you. Reputation was relatively important because it wasn't a matter of just jumping on an alt, and most people couldn't just create a new character and run it to endgame in a month or two (Although I -have- seen it done). You didn't have to worry about that whole "Which is your main?" or "Whose alt is this?" or "Our guild has 200 members! (And only 170 of them are alts!)"

I'd like to go back to just being my character to everyone. Would be nice if they alleviate inventory concerns and save us from needing a mule, but don't know if that will be the case.

xXMalevolenceXx wrote:
The worst part is speculation, but I'm worried the game will be too easy and not enough time sinks. I worry it will play like WoW/EQ2 or something, and less like FF11. I suppose I really would just prefer FFXI 2.0, but maybe not with ridiculously low drop rates on every thing.


I'm on the same page as you on pretty much all of that (Haven't played EQ2 so can't comment on that).
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#10 Jun 23 2010 at 5:37 PM Rating: Decent
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Best part is the character customization. I look forward to bending over backwards spending years mastering every job to create the ultimate super character.

Worst part for me -- and I realize I'm skirting the NDA -- has been the controls. No, I don't want FFXI's control scheme. WTB a real mouselook and tighter camera controls.

I'm also worried about the info drought but right now with things progressing into beta, I'm guessing the hype machine is on full blast. I hope SE doesn't think the Final Fantasy brand name will be enough to bring in subscriptions. The MMO-sphere is a hotly contested territory and things will be very hectic this winter between Cataclysm, free LOTRO, and (likely) SW:TOR's closed beta.
#11 Jun 23 2010 at 6:42 PM Rating: Good
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mechaboydx wrote:
Best part is the character customization. I look forward to bending over backwards spending years mastering every job to create the ultimate super character.

Worst part for me -- and I realize I'm skirting the NDA -- has been the controls. No, I don't want FFXI's control scheme. WTB a real mouselook and tighter camera controls.

I'm also worried about the info drought but right now with things progressing into beta, I'm guessing the hype machine is on full blast. I hope SE doesn't think the Final Fantasy brand name will be enough to bring in subscriptions. The MMO-sphere is a hotly contested territory and things will be very hectic this winter between Cataclysm, free LOTRO, and (likely) SW:TOR's closed beta.


Not in closed alpha, so anything I say here is pure speculation.

It's not that I minded FFXI's control scheme, but WASD and arrows are more of a standard control set, not just for MMORPGs but for FPS as well.

With FFXI, standard hand positioning for me were right hand alternating between numpad and mouse, left hand resting on the keyboard with the base of my little finger resting over ctrl and my thumb over the spacebar, to the left of alt.

I got used to it, but I would much prefer a system of WASD movement with mouselook. I have to admit I like the Ctrl/Alt 1-0 scheme that I got used to in FFXI; even in WoW I tended to keybind everything the same way. Primary bar was 1 to =. Lower right bar was Alt and 1 to =. Right bar was Alt and 1 to =. Right bar 2 was Ctrl+Shift and 1 to = and lower left was Shift and 1 to =. There were occasional exceptions (Ctrl+G for Ground mount, Ctrl F for flying mount, ctrl H for hearthstone, etc) and when I had memorized an entire bar, I just hid it. (Lower left bar stayed hidden a lot, so did right bar #2).

FFXIV looks to have a hotbar, I'm hoping that the alternate hotbars are customizable. I also noticed in some of the demos that it looked like they were using the arrow keys to select options on the hotbar instead of numbers; I'm REALLY hoping that you can use numbers or that could get annoying fast.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#12 Jun 23 2010 at 9:29 PM Rating: Decent
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205 posts
hmmm, FFXI was my first MMO and PC game I played so when I played a WASD type game it was so strange for me...so I like a FFXI set up.

on topic though, I'm REALLY looking forward to playing a straight crafting class. I love everything about economics so that is the sort of thing I'm looking forward to. Along with the crossover skills between classes, I'm hoping to make a battle Miner!

The worst...is the planing stage right now for 'how' I'm going to play it. Getting a new PC or a PS3 since it would be cheaper...I'd much prefer to play it on the PC but right now thats not looking like an option.
#13 Jun 23 2010 at 10:49 PM Rating: Decent
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The detailed character customization really interests me, and two days ago that's probably what I would have said, but now I'm really starting to look forward to joining the RP server and RPing with my girlfriend. Since XI didn't really support RPing very well I gave up on the idea quickly although it was initially what I had in mind. Now that it's back in the picture I feel like XIV will be more like the fresh and exciting experience that XI once was, rather than feeling like I'm progressing my character in a video game.

I feel like from a gameplay perspective, XIV will likely be very easy for me and maybe not all that rewarding, though still providing some enjoyment. But roleplaying will bring an entirely new breadth of challenges to my game as I try to incorporate story and character elements (i.e., creative writing ****) into my gameplay goals.

This time around I think I'm going to avoid the munchkin mentality (the idea that the purpose of the game is to be the leetest dood on the server) and actually try to immerse myself in the game world. I think that'll be more fun for me.
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