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Tanaka @ E3 with RPGSiteFollow

#1 Jun 24 2010 at 12:28 AM Rating: Decent
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RPGSite Interview wrote:

RPG Site: We may as well start with the elephant in the room; when it was first announced last E3 and then again at GamesCom there was talk of PS3 and PC and the lack of a 360 version, especially because in prototype stage this game was referred to as a PC and 360 title. Last year you told me that you were ‘looking into it’ – has anything progressed here, or is it not going to happen now?

Hiromichi Tanaka: Currently there are no plans for a version for the Xbox 360. We are still talking with Microsoft about an Xbox 360 version, but at the moment we are only working on the PS3 version and Windows version.


RPG Site: The Online Role Playing Game Genre is Burdened by Conventions, perhaps more so than any other current videogame genre – how do you plan to renew online gaming with FF14. Are there going to be any radical changes? If so, why?

Hiromichi Tanaka: The game has two unique points: the first is the game’s class system, which allows players to switch between different classes at any time by switching equipment. Also, by combining the different abilities you’ve learnt with different classes you can get different effects, which is unique. There’s also the GuildLeve system which allows players to enjoy the game solo or with a smaller amount of people and scale quests to suit them. I believe that is very unique.


RPG Site: Earlier in your career you developed the Seiken Densetsu series – those games emphasized player co-operation and exploration throughout. How much do you think that experience helped you personally when creating Final Fantasy XI and XIV?

Hiromichi Tanaka: Good point! I haven’t thought about that before. To be honest, I think multiplayer games and MMO games are quite different. For example, with Seiken Densetsu you’d be playing the game with your friends, but with MMOs you meet strangers and become friends – that’s very unique to MMOs and very different.


RPG Site: A more technical question – I was just out playing the demo and they showed off how the game could run at a full 1080p resolution with no loss of performance. Is the PS3 version also going to run at 1080p or will it be locked at 720?

Hiromichi Tanaka: The PS3 version will be running in 720p in order to ensure performance remains high quality, but the PC version can go up to 1080p if your machine is powerful enough as you pointed out. We also support multiple displays, so players can use two or three displays to show the game.


RPG Site: A lot of gamers from the Western part of the world felt that Final Fantasy XI and also XIV have a very distinct Asian or Japanese look. Do you aim the game at any specific geographic group, or is that something that came out of the team naturally?

Hiromichi Tanaka: It’s not because we’re targeted a particular audience; it’s more the designer’s tastes. However in Final Fantasy XIV we have introduced a different class called Highlander – they have more Western tastes in their design, so we hope you’ll like their style.


RPG Site: A question about the branding – when the game was announced a lot of people were surprised it wasn’t Final Fantasy: Subtitle or Final Fantasy Online 2, or Final Fantasy XI-2 or anything like that. How was the decision made to call it 14?

Hiromichi Tanaka: In the Final Fantasy series, the only one that had the 2 was X-2, but that had the same world, the same characters and a continuation of the story. However, Final Fantasy XIV and Final Fantasy XI are totally unrelated, so that’s the reason we chose a new number. It is a new world with new characters, races and events even if some elements look familiar. We wanted to create a new world for players to experience.


RPG Site: The Final Fantasy series is very famous for large, epic stories. That’s obviously hard to achieve in an MMO, but how important is the story to Final Fantasy XIV?

Hiromichi Tanaka: In an MMO there’s usually a world and a role provided with a larger story but no tighter focus, but as this is a Final Fantasy title we wanted to have a tighter story that is more important to the overall experience. We will have fully-fledged cutscenes in both CGI and real time and a great, epic storyline so we hope you enjoy it. Also, for Final Fantasy XIV you will be able to experience the past in the game – that will be one of the key storyline points, so we hope you enjoy it.


RPG Site: You spoke a lot last year about 2010, and the game is on show here but there’s been no talk of a release window – are you still on track for a 2010 release?

Hiromichi Tanaka: Yes, that is the plan. In fact, we were planning to bring the Director, Komoto-san to this interview as well, but he had to remain in Japan to work on the game, so it is really at a critical finishing stage at the moment. We hope you and your readers will enjoy the game when it arrives later this year!

RPG Site: Thank you for your time! Good luck with the Beta!
Hiromichi Tanaka: Thank you! I hope you enjoy the final game when it arrives!


Some repetition from previous interviews, some confirmation, some minor new details.
#2 Jun 24 2010 at 1:57 AM Rating: Default
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RPG Site: A lot of gamers from the Western part of the world felt that Final Fantasy XI and also XIV have a very distinct Asian or Japanese look. Do you aim the game at any specific geographic group, or is that something that came out of the team naturally?

Hiromichi Tanaka: It’s not because we’re targeted a particular audience; it’s more the designer’s tastes. However in Final Fantasy XIV we have introduced a different class called Highlander – they have more Western tastes in their design, so we hope you’ll like their style.


So thier is still another class we have not seen? Sweet i cannot wait to see what others they have.
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#3 Jun 24 2010 at 2:20 AM Rating: Default
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Bit of a mistranslation. Highlander is a race. They're the ugly, muscular Hyur. And no, they do not appeal to my western sensibilities, though I guess I've never had much of a taste for western aesthetics.
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#4 Jun 24 2010 at 4:00 AM Rating: Decent
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Chances are good that if someone is playing FF14, they want to play a bishounen (pretty boy) anyway.

If not they play either a Roegadyne (then again, even they look kinda pretty) or a Miquo'te. :3
#5 Jun 24 2010 at 4:02 AM Rating: Good
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However in Final Fantasy XIV we have introduced a different class called Highlander – they have more Western tastes in their design, so we hope you’ll like their style.



That's almost offensive! Smiley: lol

They think all westerners like musclebound overly aggressive guys as their stereotype? They must play WoW.
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#6 Jun 24 2010 at 4:54 AM Rating: Decent
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Hiromichi Tanaka: The PS3 version will be running in 720p in order to ensure performance remains high quality, but the PC version can go up to 1080p if your machine is powerful enough as you pointed out. We also support multiple displays, so players can use two or three displays to show the game.


Called it.



Edited, Jun 24th 2010 7:56am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#7 Jun 24 2010 at 6:44 AM Rating: Decent
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Called it.


yeah no biggie though. Only the videophiles...(spelling?) will notice the difference between the 2. Not suprising though a lot of ps3 games are 720p.

HD is HD, the difference between HD and slightly higher HD is minimal.
#8 Jun 24 2010 at 7:28 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
Quote:
However in Final Fantasy XIV we have introduced a different class called Highlander – they have more Western tastes in their design, so we hope you’ll like their style.



That's almost offensive! Smiley: lol

They think all westerners like musclebound overly aggressive guys as their stereotype? They must play WoW.


Seems like, compared to the Japanese, anyone else is overly aggressive and besides no one would play overweight fat guys anyway...

Edited, Jun 24th 2010 7:32pm by RedGalka
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#9 Jun 24 2010 at 11:34 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
They think all westerners like musclebound overly aggressive guys as their stereotype? They must play WoW.


Didn't you see what they did with NIER? 2 different art styles for the protagonist, one for east one for us... I prefer the Japanese design better IMO for that game.
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#10 Jun 24 2010 at 12:46 PM Rating: Decent
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It's pretty ridiculous. I mean, they're right to an extent-- just look at western protagonists. But they go absurdly overboard with it.

Consider Galka-- they were originally made to appeal to westerners, but ultimately they peaked at about 5% of the player population. The aesthetics were very unpopular. Once they cleaned up the look just ever so slightly to be a bit less bearish, suddenly Roegadyn is as popular as any other race.

So I don't think they're really going the right direction with it. I would have rather seen a female Highlander actually.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Jun 24 2010 at 1:01 PM Rating: Decent
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Hmmm I don't think Roegadyn as a lot more popular then Galka was. There was some vote about races here a while ago I think. And I find a lot less leaked Roegadyn pictures then Lalafell and Miqo'te.
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#12 Jun 24 2010 at 2:14 PM Rating: Excellent
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Kachi wrote:
It's pretty ridiculous. I mean, they're right to an extent-- just look at western protagonists. But they go absurdly overboard with it.


Two words: Speed Racer.

Kachi wrote:
I would have rather seen a female Highlander actually.


There can be only one.
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#13 Jun 25 2010 at 9:06 PM Rating: Decent
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PerrinofSylph wrote:
digitalcraft, Goblin in Disguise wrote:
They think all westerners like musclebound overly aggressive guys as their stereotype? They must play WoW.


Didn't you see what they did with NIER?


The female sidekick who is actually a hermaphrodite? Yes I saw that.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Jun 25 2010 at 9:08 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
Quote:
However in Final Fantasy XIV we have introduced a different class called Highlander – they have more Western tastes in their design, so we hope you’ll like their style.



That's almost offensive! Smiley: lol

They think all westerners like musclebound overly aggressive guys as their stereotype? They must play WoW.


The Japanese like it as much as anyone else, otherwise Hokuto No Ken (aka. The Manliest Thing Ever) would not be as popular as it is.

Edited, Jun 26th 2010 12:09am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#15 Jun 25 2010 at 11:51 PM Rating: Decent
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I do enjoy some overly manly, musclebound overly aggressive guys. I so far like the look of the Highlander's more then the Roegadyn (I need some time getting use to tailless Galka)

#16 Jun 26 2010 at 1:36 AM Rating: Excellent
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I guess the interview kinda lost me at XI supposedly having an Asian look to it. If I had to nitpick, it seems to encompass four cultural styles with the San d'Orians having a sort of medieval Europe motif, Bastokans a kind of early industrial, Windurstians more a grasslands tribe thing, and then AU being more Middle Eastern. If we're somehow correlating Westernization to having a Duke Nukem counterpart of sorts, then okay, XI missed the boat there.
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#17 Jun 26 2010 at 8:51 AM Rating: Excellent
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Lol if they really want it westernized, they would have a fast food joint at every corner and starbucks as far as the eye can see (or tim hortons if your canadian, go canada!!)
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#18 Jun 26 2010 at 2:27 PM Rating: Decent
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yet Blood Elves are the most popular race in WoW. S-E should just focus on making what they like, the last time they were aiming to "appeal to the western audience" was Final Fantasy: Spirits Within hahah.
(even 'western audiences' though... US is pretty different from Europe. I was just in France n' Italy, the dudes are more slender and their clothes fairly skinny. Also saw a lot of Beat Takeshi ads, n' manga in every newstand)

on looks though... FFXI was the most 'western' looking big MMO out there. The armor and monster designs was closer to pre-computers western fantasy (Jeff Easley, Keith Parkinson, movies like Dark Crystal, Labyrinth, etc.) than WoW was. Warcraft has a heavy Japanese influence in style, most armor sets would look just right in a Yu Gi Oh card, and trolls are right out of Samurai Showdown (Tam Tam).
the stereotype of Zany Crazy Japanime designs fits WoW better than FFXI, and FFXI executed the look better than other MMO's.
I love Frank Franzetta's Conan artwork, but that MMO didn't capture the look for me, I see more if it in FFXI. It's not just about putting in symbols of a style, but the execution.

Look at a FFXI Paladin and Dark Knight's AF, it's fairly realistic (you have a good sense of how it's held together) but still has style, it wouldn't look out of place on a dusty old Forgotten Realms novel cover.

I'm really loving what I've seen of FFXIV armor and monsters. ******* that Marauder bandana is so **** cool.


I figure, you can tell the aesthetics of a country by how they package their snack food. I'm sure most of y'all aren't strangers to a Japanese convenience store, just look at their Chips, their Soda compared to US packaging.



Edited, Jun 26th 2010 4:46pm by ogrebattle
#19 Jun 26 2010 at 3:45 PM Rating: Decent
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Lol if they really want it westernized, they would have a fast food joint at every corner and starbucks as far as the eye can see (or tim hortons if your canadian, go canada!!)


you can find the exact same thing in Japan

Edited, Jun 26th 2010 5:47pm by Godsleftsock
#20 Jun 26 2010 at 3:53 PM Rating: Decent
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^ you sure can! And I'd have to say that the McDonalds in Japan is better then Americas...not as good as Amsterdam's though.
#21 Jun 26 2010 at 4:52 PM Rating: Decent
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yet Blood Elves are the most popular race in WoW.


Speaking for the male side, I've always been more under the impression that people want to play Paladin and Belf race is the only option.
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#22 Jun 26 2010 at 5:07 PM Rating: Good
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RPGSite Interview wrote:
RPG Site: The Online Role Playing Game Genre is Burdened by Conventions, perhaps more so than any other current videogame genre – how do you plan to renew online gaming with FF14. Are there going to be any radical changes? If so, why?

Hiromichi Tanaka: The game has two unique points: the first is the game’s class system, which allows players to switch between different classes at any time by switching equipment. Also, by combining the different abilities you’ve learnt with different classes you can get different effects, which is unique. There’s also the GuildLeve system which allows players to enjoy the game solo or with a smaller amount of people and scale quests to suit them. I believe that is very unique.


Am I missing something about guild leves? Because... I keep hearing people talk about them and SE acting like it is some new feature to MMOs... but to me it sounds like the hundreds of "kill 10 rats" or "deliver this meat pie to a dwarf 100 yards over there" chores that make up the "leveling content" in modern MMOs, and come in the group and solo variety.
#23 Jun 26 2010 at 5:25 PM Rating: Good
xXMalevolenceXx wrote:
RPGSite Interview wrote:
RPG Site: The Online Role Playing Game Genre is Burdened by Conventions, perhaps more so than any other current videogame genre – how do you plan to renew online gaming with FF14. Are there going to be any radical changes? If so, why?

Hiromichi Tanaka: The game has two unique points: the first is the game’s class system, which allows players to switch between different classes at any time by switching equipment. Also, by combining the different abilities you’ve learnt with different classes you can get different effects, which is unique. There’s also the GuildLeve system which allows players to enjoy the game solo or with a smaller amount of people and scale quests to suit them. I believe that is very unique.


Am I missing something about guild leves? Because... I keep hearing people talk about them and SE acting like it is some new feature to MMOs... but to me it sounds like the hundreds of "kill 10 rats" or "deliver this meat pie to a dwarf 100 yards over there" chores that make up the "leveling content" in modern MMOs, and come in the group and solo variety.


The quests as seen in other games don't scale based on party size or have user selected difficulty settings. It's an expanded spin on the quest concept that makes same content available to players whether they're solo or in groups of varying sizes. I do expect, however, that certain levequests will require groups at even the lower difficulty settings, but for general day to day stuff it's a nice tweak.
#24 Jun 26 2010 at 10:33 PM Rating: Good
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I know it would be breaking NDA to post examples, and I must specifically state that I'm not asking for examples that would result in someone breaking the NDA.

But I really do wish we could get some solid examples of exactly what a guildleve IS, with specific examples of example guildleves.

It's hard to come up with an opinion on whether or not I'm going to like something when all I can do is postulate what it -might- be.

Granted, that's what half of the XIV board is though... postulating over whether or not we'll like something we speculate isn/isn't in the game.
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#25 Jun 26 2010 at 11:10 PM Rating: Good
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Mikhalia wrote:
I know it would be breaking NDA to post examples, and I must specifically state that I'm not asking for examples that would result in someone breaking the NDA.

But I really do wish we could get some solid examples of exactly what a guildleve IS, with specific examples of example guildleves.

It's hard to come up with an opinion on whether or not I'm going to like something when all I can do is postulate what it -might- be.

Granted, that's what half of the XIV board is though... postulating over whether or not we'll like something we speculate isn/isn't in the game.


The Leves that they're shown so far have been simple "Go here, kill this" type assignments. In one of the E3 videos (which you probably saw) there was a guildleve to kill I think 4 crabs and 2 water spirits. Basically, the party teleported to the aetheryte, got a mini map indicator of where the closest crabs could be found, went and attacked them, and when one crab died the other crab ran away a long distance to the next set of crabs. Those died and one of them ran to where the water spirits were. Final crab + water spirits dead, and quest is finished, hurray. Party warps back to the quest hub/giant crystal. The reward was some gloves, some cash, and some guild credits of some sort. Pretty straight forward.

So that's a simple group kill quest. Presumably if you did that solo you'd get easier enemies or maybe less enemies. With a larger group maybe you'd get a leve to go kill a NM or something. There are also leves where you go to a spot to harvest minerals or logs or whatever, and other leves where you need to do some trade skill combines and turn them in. Basically, whatever path you're on, there were will leves you can do to justify your time beyond simply going out and grinding.

Edited, Jun 27th 2010 1:13am by KarlHungis
#26 Jun 26 2010 at 11:12 PM Rating: Good
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KarlHungis wrote:
Mikhalia wrote:
I know it would be breaking NDA to post examples, and I must specifically state that I'm not asking for examples that would result in someone breaking the NDA.

But I really do wish we could get some solid examples of exactly what a guildleve IS, with specific examples of example guildleves.

It's hard to come up with an opinion on whether or not I'm going to like something when all I can do is postulate what it -might- be.

Granted, that's what half of the XIV board is though... postulating over whether or not we'll like something we speculate isn/isn't in the game.


The Leves that they're shown so far have been simple "Go here, kill this" type assignments. In one of the E3 videos (which you probably saw) there was a guildleve to kill I think 4 crabs and 2 water spirits. Basically, the party teleported to the aetheryte, got a mini map indicator of where the closest crabs could be found, went and attacked them, and when one crab died the other crab ran away a long distance to the next set of crabs. Those died and one of them ran to where the water spirits were. Final crab + water spirits dead, and quest is finished, hurray. Party warps back to the quest hub/giant crystal.

So that's a simple group kill quest. Presumably if you did that solo you'd get easier enemies or maybe less enemies. With a larger group maybe you'd get a leve to go kill a NM or something.


Ah, ok. Thanks.
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#27 Jun 27 2010 at 7:42 AM Rating: Default
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I'm a fan of FFXI style leveling where you setup camp and just destroy stuff. I wonder if that will be a viable option, or if you are missing out/gimping your character by not doing guild leves. Running around killing 4 crabs and 2 water spirits and then porting back to do it again sounds like a real chore to me. I didn't much enjoy doing fields of valor pages in a group either.
#28 Jun 27 2010 at 9:07 AM Rating: Decent
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xXMalevolenceXx wrote:
I'm a fan of FFXI style leveling where you setup camp and just destroy stuff. I wonder if that will be a viable option, or if you are missing out/gimping your character by not doing guild leves. Running around killing 4 crabs and 2 water spirits and then porting back to do it again sounds like a real chore to me. I didn't much enjoy doing fields of valor pages in a group either.


Even though it had some downsides, I also enjoyed the "camp" style leveling that we had in FFXI.

As for FFXIV, I faintly remember reading that the devs had more of a "roam and fight" type of system in mind. That statement looks to hold true, given what we know so far.

HP regens out of combat while MP regens only through certain skills and aether nodes. Those things seem like the game is catering towards the "roam and fight" style rather than the camping that we're used to. My guess is that we're going to be roaming between those aether nodes and using them as we pass by. Of course this is all just my guess.

Maybe we could have a bit of both? From certain videos that I've seen, it looks like a group can survive for a good amount of time before MP starts to hurt. Maybe we can camp a small area until the mobs run dry, then move along to the next, and the next, until we hit a node or we run out of MP? I'm just brainstorming here :)

That said, I wonder if there will be a limit to how many guildleves we can do in any given amount of time? If they are limited, then maybe we will be exploring the situations stated above. If there's no limit to guildleves and they supply good amounts of loot, gil, and exp, maybe we won't even need to group grind that way.

Edited, Jun 27th 2010 11:11am by Rhysen
#29 Jun 27 2010 at 9:14 AM Rating: Good
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xXMalevolenceXx wrote:
I'm a fan of FFXI style leveling where you setup camp and just destroy stuff. I wonder if that will be a viable option, or if you are missing out/gimping your character by not doing guild leves. Running around killing 4 crabs and 2 water spirits and then porting back to do it again sounds like a real chore to me. I didn't much enjoy doing fields of valor pages in a group either.


It sounds like the plan is that you will move around rather than camp, because Guildleves will be much more rewarding than simply killing mobs in the wild. You could play that way if you want, but you'd probably only be joined by people who are just like you and don't like the "running missions" style of play.

Edit:

Although it really depends how they balance out the rewards of random killing vs doing Leves, how many spots there are to "camp" and so on. If a Leve only gives you 50% more XP/Gil/etc and you use up fully half of your time running back and forth, it might still be more efficient to camp if you can find a good one quickly.


Edited, Jun 27th 2010 11:16am by KarlHungis
#30 Jun 27 2010 at 10:32 AM Rating: Decent
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There is a limit on how many guildleves you can do at a given time, although when you reach that limit you can still help others do their guildleve. I think this will force hardcore gamers to do guildleves and then go kill mobs in the wild to grow while you wait for the timer to reset to do more guildleves. The casual players wouldn't reach the guildleve limit, so they would basically just be doing guildleves to grow unless they want to kill mobs in the wild rather than do a guildleve sometimes.

As far as the camping vs roaming dynamic, I too am in favor of camping and killing mobs. That being said, SE have clearly stated and showed with what we know about the combat system (cant rest etc) that this game will be a roaming game much to my dislike (minor dislike, I'll get over it rather quickly).
#31 Jun 27 2010 at 12:03 PM Rating: Decent
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HocusP wrote:
There is a limit on how many guildleves you can do at a given time, although when you reach that limit you can still help others do their guildleve. I think this will force hardcore gamers to do guildleves and then go kill mobs in the wild to grow while you wait for the timer to reset to do more guildleves. The casual players wouldn't reach the guildleve limit, so they would basically just be doing guildleves to grow unless they want to kill mobs in the wild rather than do a guildleve sometimes.

As far as the camping vs roaming dynamic, I too am in favor of camping and killing mobs. That being said, SE have clearly stated and showed with what we know about the combat system (cant rest etc) that this game will be a roaming game much to my dislike (minor dislike, I'll get over it rather quickly).


That's very interesting. Thanks for this info.

I wonder if helping others will be balanced. For instance, in a party of three people who can do the same four guildleves, would it be most beneficial for these people to take all four at the same time and wipe them out for a total of four completions? Or maybe the rewards would be greater all around if each player went through his/her guildleves one at a time for a total of 12 completions.

Depending on how much "helpers" are given at the end of each leve, I think this could be worth looking at. However, there is a very large chance that I just don't understand how the guildleves work yet!

Edited, Jun 27th 2010 2:04pm by Rhysen
#32 Jun 27 2010 at 2:31 PM Rating: Good
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The One and Only Aurelius wrote:
xXMalevolenceXx wrote:
Am I missing something about guild leves? Because... I keep hearing people talk about them and SE acting like it is some new feature to MMOs... but to me it sounds like the hundreds of "kill 10 rats" or "deliver this meat pie to a dwarf 100 yards over there" chores that make up the "leveling content" in modern MMOs, and come in the group and solo variety.


The quests as seen in other games don't scale based on party size or have user selected difficulty settings. It's an expanded spin on the quest concept that makes same content available to players whether they're solo or in groups of varying sizes. I do expect, however, that certain levequests will require groups at even the lower difficulty settings, but for general day to day stuff it's a nice tweak.

From what I saw when I tried a trial of DDO, you were able to select different difficulties for the dungeon quests (which were the majority of them) based on how many were in your party or how much of a challenge you wanted solo. It's not a completely unique idea, but it's definitely a welcome addition. What I'd really like is if they had objectives that extended beyond kill quests, escorts, and being a courier. It becomes very tiresome to run around doing jobs for people that have no purpose except to provide a thin veneer to your leveling experience. At least in FFXI there were no illusions about why you were spending a few hours killing crabs.
#33 Jun 27 2010 at 7:14 PM Rating: Decent
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I guess I will miss some of the camps that FFXI had. Yea, it got tedious after a while, but for the most part it was good times. It seems like everything that makes an MMO a pain in the *** is something I will miss. I miss trains to zone lines, and being forced out of camp by a train roaming back to its spawn point. Yea, it sucked... but when you are in Garlaige Citadel grinding bats and beetles for a while, it was slightly exciting to see a huge train blow passed, and watching other PTs getting wrecked by 50 bats.

I play EQ2 and it is a roam and fight style game, so I am used to that now. When you go to a dungeon to XP, you "do" the dungeon instead of camping up by the entrance and pulling mobs or whatever. Usually the goal is to make it to the bottom where there is some boss that drops phat lewtz, or an instance. I don't know... I like both styles of play, and hope both options will be viable, although camping is probably not that viable from what we've seen so far. Camping seems more chill, hanging out, getting comfortable and in the zone. Roaming and fighting feels more action packed, fast paced, exploratory, and has the danger of getting really far in a dungeon, wiping, and having to start back over.
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