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13 dollars a month subscription!Follow

#1 Jun 30 2010 at 12:21 PM Rating: Good
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I couldnt be more excited after hearing the early September PC release date but to know they are keeping the $13 monthly subscription rate made me happier. The standard monthly rate for MMO's is 15 a month and I am glad SE didnt go that direction. It is going to be even cheaper if you choose the 3 month or 6 month subscription rate if those are an option too.

On the other hand, I wont have as much time to play anymore as I used to since I am taking mostly upper division courses.
#2 Jun 30 2010 at 12:54 PM Rating: Default
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€12.99=/= $12.99

13 euros is more than $15 dollars, but most companies don't have equivalent pricing across regions. Don't get to excited yet.

Edited, Jun 30th 2010 2:54pm by superbeef
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#3 Jun 30 2010 at 12:58 PM Rating: Decent
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It's £8.99
#4 Jun 30 2010 at 1:07 PM Rating: Decent
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"Earlier today we got wind of Final Fantasy XIV's release date and true to their word, Square Enix revealed that the PC version will hit retailers on September 30 this year. Unfortunately, the PS3 version got pushed back to March 2011.

In a press release, Square Enix finally revealed the pricing and subscription plans for the MMO. The PC's regular edition is set for a $49.99 while the collectors edition for $74.99. The most important bit though, is the subscription fees, which is a lovely $12.99 per month. Wow, keep in mind that that's a couple of dollars cheaper than another certain MMO.

Those of you looking forward to the new adventure in Eorzea can set you calenders for September 30. Make that September 22 if you're planning on getting the collectors edition as it offers 8 days early access to the game."

http://www.finalfantasyunion.com/news/final-fantasy-xiv-subscription-fees-revealed--990.html
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#5 Jun 30 2010 at 1:32 PM Rating: Decent
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Yes, 12.99 is great.

However, the bit towards the bottom is highway robbery. As they have mentioned there is no AH, and one needs to have 'retainer' to be able to continue selling goods when not logged in. Each of these retainers is an additional 1$ and an additional character is 3$. This will quite easily surpass any other current MMO.
#6 Jun 30 2010 at 1:36 PM Rating: Good
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Wow, I can't believe they're breaking up the release of PC and console versions. That's going to be extremely disappointing news for the PS-3 crowd. Starting 5-6 months later can be a pretty big handicap in an MMO.

I guess it's time for me to upgrade my video card.
#7 Jun 30 2010 at 1:44 PM Rating: Decent
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I plan on having 1 character and maybe 1 or 2 retainers. Remember, 1 character can be any class and any type of crafter, so it becomes more about space/inventory limitations than different characters and different classes.

Also, where have they said that there will be no AH? that would be kinda annoying to have to go from retainer to retainer to buy goods and gear.
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#8 Jun 30 2010 at 1:48 PM Rating: Good
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Hopefully there won't be any need for multiple mule characters in this game in order to store all your ****. This game essentially will be cheaper to play than FFXI in that case, lol.
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#9 Jun 30 2010 at 2:06 PM Rating: Decent
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Haven't they been mentioning all along that they have a 'new and innovative method of selling goods?' That method was the individual bazaar, run by your character. Meaning that when your logged on and chilling out in the bazaar area you can sell stuff at a decent rate (hopefully) -- although they haven't (to my knowledge) released any more indepth info regarding a search function for the item you desire.

To combat the nature of this they mentioned that they were introducing retainers so that you can run around and log out and maintain a sales stall. Now, it appears that their 'new and innovative' AH is simply a cash grab (read-microtransaction to be able to sell any of your goods!)
#10 Jun 30 2010 at 2:51 PM Rating: Decent
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Why would you need more than 1 retainer? And there better be an easy way to check what all is available. If we have to go from bazaar to bazaar, that really lowers the chance of me getting this. That's way too big a hastle.
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#11 Jun 30 2010 at 3:00 PM Rating: Good
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Raymund wrote:
Why would you need more than 1 retainer?


Ability to place them in more than one place at a time? I assume there's a capacity limit as well, so if you're a hard core merchant might want more than one.

Quote:

And there better be an easy way to check what all is available. If we have to go from bazaar to bazaar, that really lowers the chance of me getting this. That's way too big a hastle.


Star Wars Galaxies had a system where you could do a galaxy wide (or maybe it was planet wide, I don't recall) lookup of all the goods that were available from player merchants, but in order to actually buy or pick up the thing that you wanted, you had to physically travel to where the merchant was. This system was a decent balance of creating the flavor of local merchants (location still mattered, too) but killed the drudgery of going from NPC to NPC clicking and looking at their love chocolate for 99,999,999 gil browsing their goods.

It might be nice if FFXI had a similar system in place. Good for the merchants, good for the buyers, and you still get that bazaar atmosphere in places.

Edited, Jun 30th 2010 5:02pm by KarlHungis
#12 Jun 30 2010 at 4:07 PM Rating: Decent
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Bad idea. Give me an auction house.

I did read somewhere that they are possibly adding one in the future. After this system fails, I'm sure they will.
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#13 Jun 30 2010 at 4:12 PM Rating: Decent
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GuardianFaith wrote:
Bad idea. Give me an auction house.

I did read somewhere that they are possibly adding one in the future. After this system fails, I'm sure they will.


Because you know exactly how it is going to work?
#14 Jun 30 2010 at 4:23 PM Rating: Good
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My question is, is it going to have the same bass-ackwards retarded Securecode/VbV requirement as FFXI?
#15 Jun 30 2010 at 5:08 PM Rating: Good
RajiFarlander wrote:
My question is, is it going to have the same bass-ackwards retarded Securecode/VbV requirement as FFXI?


I work in online loss prevention. It's almost certain, since this allows SE to pass responsibility from themselves to the card provider if it is proved that a transaction that went through 3D secure applets was fraudulent. Also, both Visa and MasterCard are increasingly reticent to do business with merchants who won't use this system.
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#16 Jun 30 2010 at 7:33 PM Rating: Good
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Because you know exactly how it is going to work?


No because it will be more time consuming. I'm pretty sure most would agree with that.
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#17 Jun 30 2010 at 7:35 PM Rating: Good
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I was about to ask the same thing. I use paypal debit card as payment for xi and I had to use the 360 copy to update my card. If they want to push this 3d card thing, then they must have some kind of prepay card available.
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#18 Jun 30 2010 at 7:42 PM Rating: Good
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The Real Question...

Will there be some kind of package deal for FFXI subscribers?

Also I think $3 extra a month just for another character is REALLY stupid, like, incredibly stupid. I thought $1 per extra character was bad, but $3!? That's completely stupid. People like to play alts and experiment around.
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#19 Jun 30 2010 at 7:54 PM Rating: Decent
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I don't see this working out very well without an AH.

I also don't love the idea how you can just buy multiple retainers with more money. But then, I didn't like being able to buy more alts for more auction house slots, either.
It just feels a little too close to the cash shop advantage you'd find in F2P MMOs. But, I'll try to reserve my judgement until we're 100% on the details/limitations of these retainers.
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#20edhoo, Posted: Jun 30 2010 at 7:57 PM, Rating: Sub-Default, (Expand Post) Assume things all you want since you have no clue how it's going to work.
#21 Jun 30 2010 at 10:13 PM Rating: Decent
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Quote:
Assume things all you want since you have no clue how it's going to work.


It will work by having to have a separate retainer to do your transactions, not being able to just walk to the auction house type in a number and hit ok. It takes longer, I'm not assuming anything. It's common sense.
Stop arguing for the sole reason of arguing.
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#22 Jun 30 2010 at 10:32 PM Rating: Default
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Quote:
Also I think $3 extra a month just for another character is REALLY stupid, like, incredibly stupid. I thought $1 per extra character was bad, but $3!? That's completely stupid. People like to play alts and experiment around.


Think of it this way, each individual character can change to any of the jobs at any time by equiping a different weapon(apparently). You can experiment on your main. There is no reason to have an alt other than to:
1. have more than one person play on your account
2. spam trade chat channels
3. extra inventory space (which may or may not even be necessary in FFXIV)

I think the reason we didn't see the magnitude of /shout chat in FFXI, compared to trade chat in WoW is because alts cost money. No one wants to pay $1 a month to spam trade chat(I guess someone might, but a majority won't). The less people spamming trade chat, the happier I'll be, and I know a few more people that will be happy too. I never needed an alt for FFXI, and I don't plan on having one for FFXIV.
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#23 Jun 30 2010 at 10:44 PM Rating: Good
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I admit I have no idea how the retainer system will work. The advantage of an AH system, however, is that you can go to one place and look at all of the goods that are available there at once.

The only way I can see myself liking the retainer system is if there's a way to browse all retainers at once and compare their offerings. If I want to buy a pair of Leather Gloves, it shouldn't take me half an hour of looking through every retainer I can find (never mind the ones I can't find) to not only see if they're carrying the goods, but compare the prices.

I'm willing to give it a fair shake to see how it pans out, but if there's no way to scan and track retainers (e.g. "Leather Gloves for sale in Batallia Downs L-8 for 600 gil, for sale in Batallia Downs L-8 for 630 gil, for sale in Upper Jeuno I-10 for 580 gil") then I can see it becoming a headache of not only placing your retainer where everyone else is (Think Batallia/Rolanberry Mart x1000) which causes massive lag, but as I mentioned, people have to tab around to EVERYONE to see what they all have available, compare prices, consider model overlapping (nothing like Galka silver piece mules sitting on top of Taru silver piece mules in AU), etc...

Like I said, I'm willing to give it a fair shake, but I can't figure out how they're going to implement a non centralized system and have it be comparable to or better than the "standard" model of "List your crap in a browseable UI and other people can buy it".
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#24 Jun 30 2010 at 10:52 PM Rating: Excellent
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Mictam wrote:
Quote:
Also I think $3 extra a month just for another character is REALLY stupid, like, incredibly stupid. I thought $1 per extra character was bad, but $3!? That's completely stupid. People like to play alts and experiment around.


Think of it this way, each individual character can change to any of the jobs at any time by equiping a different weapon(apparently). You can experiment on your main. There is no reason to have an alt other than to:
1. have more than one person play on your account
2. spam trade chat channels
3. extra inventory space (which may or may not even be necessary in FFXIV)

I think the reason we didn't see the magnitude of /shout chat in FFXI, compared to trade chat in WoW is because alts cost money. No one wants to pay $1 a month to spam trade chat(I guess someone might, but a majority won't). The less people spamming trade chat, the happier I'll be, and I know a few more people that will be happy too. I never needed an alt for FFXI, and I don't plan on having one for FFXIV.


Because no one likes to make ALTs simply to have a different race/gender/looking character right?
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#25 Jun 30 2010 at 10:57 PM Rating: Good
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EndlessJourney wrote:
Mictam wrote:
Quote:
Also I think $3 extra a month just for another character is REALLY stupid, like, incredibly stupid. I thought $1 per extra character was bad, but $3!? That's completely stupid. People like to play alts and experiment around.


Think of it this way, each individual character can change to any of the jobs at any time by equiping a different weapon(apparently). You can experiment on your main. There is no reason to have an alt other than to:
1. have more than one person play on your account
2. spam trade chat channels
3. extra inventory space (which may or may not even be necessary in FFXIV)

I think the reason we didn't see the magnitude of /shout chat in FFXI, compared to trade chat in WoW is because alts cost money. No one wants to pay $1 a month to spam trade chat(I guess someone might, but a majority won't). The less people spamming trade chat, the happier I'll be, and I know a few more people that will be happy too. I never needed an alt for FFXI, and I don't plan on having one for FFXIV.


Because no one likes to make ALTs simply to have a different race/gender/looking character right?


He has a point. Some people just like having multiple characters for aesthetic or RP purposes.
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#26 Jun 30 2010 at 11:08 PM Rating: Default
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Sorry, I didn't realize people felt so strongly about having characters that are identical in every other way except appearances. I know I'm satisfied with just 1 and I don't know anyone that creates alts for purely aesthetic reasons. If that is your cup of tea though, I'm not gonna keep you from doing it. It seems like the benefits far outweigh the downsides of requiring additional payment for extra characters. I'm really not trying to come off as mean, so please don't get that idea. I usually spend a huge amount of time designing my avatar because I like it to look perfect so I don't require an alt.

In the end it just comes down to the value you place on an alt. Is it really worth an additional $3 a month to have a different looking character? Maybe this is SE's weird way of discouraging the creation of alts, I don't know. Again, I am sorry that I never thought of that for a reason for making an alt. It just never crossed my mind.
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#27 Jun 30 2010 at 11:20 PM Rating: Good
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Personally, I've always preferred one character; this is me, it's who I am. That's my name, and this is what I look like. I had two mules in XI, whose primary purposes were both storage. They ended up with a later purpose when my fiancee (then girlfriend) wanted to try XI and played my mules to get a feel for the game and see if she liked it. She did, and ended up playing the game with me.

She wasn't the only one either; she introduced a friend of hers to FFXI through letting them play one of her mules.

I even ended up trying FFXI when a friend of mine let me play one of his mules.

Back when I was considering WoW, my friend brought his laptop over and let me create an alt to play around with. I got to around level 6 or 7ish and decided that I was going to purchase the game.

My fiancee's brother had always wanted to give WoW a try and I let him log onto my account (much later, obviously) and make a new character to play on, to see if he liked it. He did, and he still plays WoW today (with his own account).

So aside from aesthetics and storage, those are FIVE examples of using alts/mules to inspire friends to want to play the same things as you without compelling them to download and sign up for a free trial. It's a lot easier to tell your friend "hey, give this game a shot" and let them sit at your computer and make a new character in under 5 minutes than to say "hey, give this game a shot; just go to this link so I get a referral bonus, then enter all your personal information, then wait 20 minutes for it to download and 15 more for it to install..."

And that's a lot easier to do when it doesn't cost you $3, or even $1.

I mean, I see your points against alts, but SE and Blizzard have made a lot of money in monthly fees from myself (twice) and the three people we let play our ****. Come to think of it, my fiancee started her first character as an alt on my account too before buying the game herself, so that's six.
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#28 Jun 30 2010 at 11:51 PM Rating: Excellent
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Yes, people like alts for aesthetic values. Especially with a game like FFXIV where it claims to be more casual friendly. I mean how does this even come into question? People might want more than one character, especially in the early days when they're still trying to decide on a lot including what they will look like. I think $3 is unreasonable. People complained that it was $1 in FFXI and hoped it would be free in FFXIV, but $3? That's just stupid. Say some one wants to have 3 different characters, on top of the $12.99 a month it ends up costing them a extra $9, that's $21 a month just if you want 3 different characters, not including the "mule" type characters for $1 each.

This is starting to sound too expensive and I don't like it, especially with having to pay $25 a month for FFXI as it is. At the very least Square Enix needs to make a package deal for people who play both games. I'm not going to spend $50 a month to play 2 MMO's from the same company, that's ridiculous.
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#29 Jul 01 2010 at 12:44 AM Rating: Decent
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EndlessJourney wrote:
Yes, people like alts for aesthetic values. Especially with a game like FFXIV where it claims to be more casual friendly. I mean how does this even come into question? People might want more than one character, especially in the early days when they're still trying to decide on a lot including what they will look like. I think $3 is unreasonable. People complained that it was $1 in FFXI and hoped it would be free in FFXIV, but $3? That's just stupid. Say some one wants to have 3 different characters, on top of the $12.99 a month it ends up costing them a extra $9, that's $21 a month just if you want 3 different characters, not including the "mule" type characters for $1 each.

This is starting to sound too expensive and I don't like it, especially with having to pay $25 a month for FFXI as it is. At the very least Square Enix needs to make a package deal for people who play both games. I'm not going to spend $50 a month to play 2 MMO's from the same company, that's ridiculous.


Wait... $25? That's one character plus... 12 mules? I get that there are many reasons to make mules (aesthetics, storage space, etc) but the only reason I could forsee needing 12 of them is if you're huge into gardening. To cost you another $25, that would mean that you're also paying for 4 mules in FFXIV (one of each race?).

I agree that $3 per extra character is nuts, and I also agree that there should be a discount (say $20/mo instead of $12.99+$12.99) if you play both games... but I'm having a hard time picturing why you'd need to have to pay $50 a month (other than the scenario I pointed out).
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#30 Jul 01 2010 at 2:21 AM Rating: Good
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I am pleased that the monthly fee will be only £9, which is definitely on the cheaper end of the monthly fee charts for MMOs. I do not like how we are charged extra for additional characters like on XI, and believe that this model of business will only hurt SE. I am indifferent about the free retainer-- I am glad that the first one is free because they will be essential to play, but sad that they place us in a system that charges for additionals to begin with.

I am hoping that the game mechanics will change a bit because, given how it works currently MinMaxers will be having to level up multiple chars, and the one-char-pay-for-more system only really works when one char can really be everything fully.
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#31 Jul 01 2010 at 2:27 AM Rating: Good
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Mikhalia wrote:
EndlessJourney wrote:
Yes, people like alts for aesthetic values. Especially with a game like FFXIV where it claims to be more casual friendly. I mean how does this even come into question? People might want more than one character, especially in the early days when they're still trying to decide on a lot including what they will look like. I think $3 is unreasonable. People complained that it was $1 in FFXI and hoped it would be free in FFXIV, but $3? That's just stupid. Say some one wants to have 3 different characters, on top of the $12.99 a month it ends up costing them a extra $9, that's $21 a month just if you want 3 different characters, not including the "mule" type characters for $1 each.

This is starting to sound too expensive and I don't like it, especially with having to pay $25 a month for FFXI as it is. At the very least Square Enix needs to make a package deal for people who play both games. I'm not going to spend $50 a month to play 2 MMO's from the same company, that's ridiculous.


Wait... $25? That's one character plus... 12 mules? I get that there are many reasons to make mules (aesthetics, storage space, etc) but the only reason I could forsee needing 12 of them is if you're huge into gardening. To cost you another $25, that would mean that you're also paying for 4 mules in FFXIV (one of each race?).

I agree that $3 per extra character is nuts, and I also agree that there should be a discount (say $20/mo instead of $12.99+$12.99) if you play both games... but I'm having a hard time picturing why you'd need to have to pay $50 a month (other than the scenario I pointed out).


Well, believe you me I don't like having them, but I have 12 level 75 jobs and a ton of rare/ex stuff. I've dropped most of the useless stuff, and only keep very important things. I have all my AF2 sets in storage as well, but even then, with as much rare/ex equipment as I have it leaves me VERY little room for normal non-/ex things at a time. Well, I keep all my jobs equipped so that's why I have to have so many mules. If Square Enix made storing things better in FFXI I would surely have less. But on topic there's only two characters I actually play in FFXI. One is my main and another is just for fun to ***** around with. So I have like 11 mules.
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#32 Jul 01 2010 at 10:11 AM Rating: Decent
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Before I run out to preorder I want to know if there is going to be different payment option like paypal or something ?
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#33 Jul 01 2010 at 10:26 AM Rating: Default
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The only legitimate reason I could see me really wanting/needing an alt character is if they do the same stupid crap they did with crafting in FFXI and limit you from capping each one. I had 4 mules in FFXI because of extreme lack of storage space, being able to do more than one craft to 100 (I had a level 1 alt with 100 cooking) and being able to have access to every town's AH and NPC's for buying/selling. Since travel isn't supposed to be as big of an issue in this, I'm hoping there won't be those same needs in this game. If I want an actual second character to play, I'd rather do it on it's own account so they could both be logged in at the same time so I could dual box or let my son play it.

Edited, Jul 1st 2010 11:27am by Harri
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#34 Jul 02 2010 at 2:38 AM Rating: Excellent
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Kordain wrote:
I am pleased that the monthly fee will be only £9, which is definitely on the cheaper end of the monthly fee charts for MMOs. I do not like how we are charged extra for additional characters like on XI, and believe that this model of business will only hurt SE. I am indifferent about the free retainer-- I am glad that the first one is free because they will be essential to play, but sad that they place us in a system that charges for additionals to begin with.
I couldn't find the place on the website listening all the additional charges but if the first one is free, I can't really see this being a major issue. At the price that the game starts at, it's already fairly reasonable in terms of what MMO's of this caliber charge per month. At $1 for additional retainers (which I hope would only be needed by the hardcore crafters, depending on how the system is setup) that's a fairly reasonable price. Think of it like buying mules in FFXI (I hope that we have enough inventory space our on main character to not also need a mule).

The $3 per extra character annoys me though. In FFXI, changing job changed all your stats around - the only reason for having another character on the same account, that wasn't a mule, was for an additional person to play - or if you really cared about MP/HP (ie. having a Galka/Elvaan for melee jobs, and a Taru for mage jobs) although this really wasn't neccessary and was more work than it was worth.

However, in saying that, FFXIV (so far) seems to have stat build on your actual character (since you have two levels, main and disciple). Now, with freedom to choose certain stats, comes min/max'ers. Whats the point in making an allrounder when there is somebody who is the same level as you in both disciple and main - but has focused stats, so they straight out beat you. Sure you can change class but... oh look, theres somebody focused on that too. And they probably have a better race for it than you do too.

Anyway, I'm hoping that the system won't lend itself to being abused like that - I really hope so, because it gets rid of the point of having all-jobs-per-character. Now, I may have missed some vital information somewhere and I'm working on misinformed info, and I apologise if I am.

But yeah, $3 is ridiculous - I just hope an extra character won't be needed unless somebody else wants to play on your account.

Edited, Jul 2nd 2010 8:39am by LordFaramir
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#35 Jul 02 2010 at 3:04 AM Rating: Good
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Yeah I'm glad they didn't jack up the price although I was hoping for atleast a small decrease. I mean really at 10$ they would still make more money than they could ever need and it would give XIV a little edge and a little more mass appeal.
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#36 Jul 02 2010 at 12:41 PM Rating: Good
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RajiFarlander wrote:
My question is, is it going to have the same bass-ackwards retarded Securecode/VbV requirement as FFXI?

I work in online loss prevention. It's almost certain, since this allows SE to pass responsibility from themselves to the card provider if it is proved that a transaction that went through 3D secure applets was fraudulent. Also, both Visa and MasterCard are increasingly reticent to do business with merchants who won't use this system.


Anyone know how this applies to debit cards? I don't use credit, so I'd be relying on my debit card.
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#37 Jul 02 2010 at 1:32 PM Rating: Good
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What if each retainer is actually extra Auction House slots?

You dump the stuff you want to sell on your retainer and the goods they carry show up in the AH itself?

It would serve as both storage space and as a bazzar without the need to look around each one individually, since the goods are on a seperate character, linked to your main. And the sales can still happen while you are off line.

Just a theory - would be very cool if I turned out to be right. :)
#38 Jul 02 2010 at 1:46 PM Rating: Good
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LebargeX wrote:
Quote:
RajiFarlander wrote:
My question is, is it going to have the same bass-ackwards retarded Securecode/VbV requirement as FFXI?

I work in online loss prevention. It's almost certain, since this allows SE to pass responsibility from themselves to the card provider if it is proved that a transaction that went through 3D secure applets was fraudulent. Also, both Visa and MasterCard are increasingly reticent to do business with merchants who won't use this system.


Anyone know how this applies to debit cards? I don't use credit, so I'd be relying on my debit card.


Many debit cards can also be used as credit. I use my bank card as credit all the time.
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#39 Jul 02 2010 at 1:52 PM Rating: Good
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LebargeX wrote:
Quote:
RajiFarlander wrote:
My question is, is it going to have the same bass-ackwards retarded Securecode/VbV requirement as FFXI?

I work in online loss prevention. It's almost certain, since this allows SE to pass responsibility from themselves to the card provider if it is proved that a transaction that went through 3D secure applets was fraudulent. Also, both Visa and MasterCard are increasingly reticent to do business with merchants who won't use this system.


Anyone know how this applies to debit cards? I don't use credit, so I'd be relying on my debit card.

Depends on the bank. Most banks run their debit processes through the same companies that do credit cards

Check your debit card and see if it has a little visa/mastercard/etc graphic on it.
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#40 Jul 02 2010 at 3:29 PM Rating: Good
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Quote:
Depends on the bank. Most banks run their debit processes through the same companies that do credit cards

Check your debit card and see if it has a little visa/mastercard/etc graphic on it.


Thanks for the responses everyone. I definitely have the little Visa logo and a little eagle hologram. I'm just wondering if the Verified by Visa thing also applies to their debit cards. It sounds like the answer is yes.
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Character: Urzol Thrush
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Teneleven wrote:
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