You don't need a parser to exploit class imbalances in the game. Everyone knew RNG was broken back in the day. I agree though there will be a lot of noobs running around. Those with previous MMO experience will haveless of a learning curve though. Prior to FFXI, I had no idea what most of the terms in game even meant. Kiting, wtf is that? Now that we live in the mainstream MMO universe(thanks WoW), I don't believe for a minute FFXIV will take that long to figure out. Six months isn't that bad compared to the 1+ year of the FFXI launch yet the PS3 users will be at a disadvantage regardless. The sky might not be falling, but it's an issue just the same.
You're still thinking in FFXI terms. In FFXI, you had one job and a handful of subjobs you could pair with it that made any sense. You still had people choosing extremely odd subjobs relative to their main job (and that certainly didn't cease at PS2 release) and that was under a relatively simple system. XIV's class system won't be so simple. Given that you can mix and match abilities from any class you want and put them onto another class, it's going to be months and months before people start hammering out min-max cookie cutter builds and even when they do, they'll be situational. There will be builds for solo play and builds for group play. And before anyone can come up with these OP cookie cutter builds, they're going to have to experiment...heavily...to actually prove to anyone beyond their immediate circle that it truly is "the best" because there will be no concrete (ie. parsed) evidence to back it up.
You have to remember...it doesn't matter what anyone thinks
. In order for it to be labeled as all figured out, people have to experiment. That means they have to level the classes and then they have to put themselves in a position to test out the goodies. They have to learn how to play their prefered class on its own and then they have to level up other classes to yoink abilities from and experiment with those. It's not going to be a case of, "<X> class is clearly superior for <Y> role unless you choose a horrible subjob." It's more likely to be a case of, "<X> class gets even better when you equip <A>, <B>, and <C> abilities from classes <a>, <b>, and <c>."
Joe Average player, regardless of how many MMOs they've played before, isn't nearly so methodical. And the people who are
inclined to approach it from that angle are going to have to learn an awful lot about each and every class and how everything goes together before they're going to be able to offer a definite "best" for anything. Edited, Jul 5th 2010 10:16am by Aurelius