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Is it true they are making FF14 easy mode/more casual...?Follow

#1 Jul 03 2010 at 4:18 AM Rating: Default
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I haven't been keeping up with final fantasy 14 information but a friend of mine told me this information, is it true? one of the things i personally enjoyed the most in final fantasy 11 was the fact everything didn't come easy, and not served in a gold platter as the saying goes. Once you accomplish these things it brings great joy to me personally, and also makes the game feel more strategical, etc. I tried a lot of MMORPG and i always came back to final fantasy 11 because of this.

I have stopped buyign modern console games for the same reason, companies are making games too casual and easy compared to the old days ( sorry if i went off topic) but why do people need to have things easy for them? what fun is that anyways? In 2004 it took a long time to reach final levels in ff11 and a lot of hard work and dedication payed off, and you took great pride, had a ton of memories of all the time you had in the game.

I really hope this game doesn't get ruined with easy mode stuff like other mmorpg's ( like WoW, etc ) tht just "give away" items, levels, etc easily without any effort from the player, this is becoming more and more common nowadays where people rage quit anything that is difficult.
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#2 Jul 03 2010 at 4:33 AM Rating: Excellent
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That is what SE has said, to a point. Basically they want it more accessible to a larger amount of people...what that means exactly is open to debate.

However, I must say for my own sanity that way too many people confuse the time it takes to accomplish something with ease. They are not necessarily connected. FFXI wasn't difficult or "hardcore" as many call it, it was just long. It takes no skill to accomplish anything in the game, just patience.
#3 Jul 03 2010 at 4:42 AM Rating: Good
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It's a bit too early to judge a game that's not even in beta yet.

But I have to agree -- your definition of easy/casual is a little off. FFXI isn't any harder than any other MMO out there -- it just takes longer to get there.
#4 Jul 03 2010 at 4:43 AM Rating: Decent
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getting to the level cap is now made soloable easily, it does not mean that true end game, cost of capping tradeskills, getting top-end gear, conquering "raid" type content will MOST LIKELY stay true to a hard difficulty. My experience tells me that they won't make it anywhere near the carebear type of difficulty that WoW has.

TLDR: Won't be carebear don't worry about difficulty in the end game.
#5 Jul 03 2010 at 4:51 AM Rating: Good
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Better Design & Casual Friendly =/= Easy Mode.

When MMORPG's first appeared they didn't know how people would react to them, so they made them incredibly hard not knowing just how much of their real lives some people would sacrifice. For a long time many people did, but as time went on people started recognizing their addiction and came to the realization that some things simply were not designed properly to allow them to enjoy and progress in a video game along with a real life, work, job, school, friends, etc.

Over the years video game developers (at least some) have been recognizing this, including square enix, and making changes and new games to adhere to it. If people stop playing, you lose money, and if enough stop playing you lose a lot of money and it's pointless. You have to give the masses what they want, and the masses can at least agree on one thing, and that seems to be the time element.

I don't mind things taking a long time myself or even some hard fights, what was frustrating in FFXI was mainly the lack of in game point systems and the amount of time many things actually took once you were in game.

The lack of a in game points system means people could easily be abused, and often were/are. Leaders will create shells, accomplish a few great things, get a following, then get grunt workers to slave away for months, telling them they can't lot anything other than trash no one wants till their "trial" expires, before they end up kicking them and cycle in new members, all the while the core members get anything and everything they want. It's an incredibly terrible system and very badly designed.

I personally don't like putting forth hours, days, weeks, months, and years worth of effort into something all for it to only be recorded by some anonymous person over the internet whom I don't actually know and most likely never will. I've spent incredibly long amounts of dedicated time in linkshells on FFXI before, only for them to disband, or get kicked for something incredibly stupid, or for one of the leaders to decide themselves (some times against their own rules) that they or some one else who put in much less effort was more deserving.

The second main problem was the time some things took. Events like Dynamis, where it could easily take 5 hours or more (including gathering times and what not) and events like the kings, that could take 3+ hours and could pop at any time of the day.

Some other flaws include botting and over crowdedness, along with the completely random randomness (which could be mixed in with the social-engineering done by linkshells that I explained earlier) to make one **** of a bad time. This is why the biggest majority of people quit FFXI and it never got as big as WoW (because FFXI honestly had more "potential" at the beginning and a bigger and more well known franchise name to back it up).

People should have to spend a long amount of time to get something, I agree, but their progress should be recorded, and they shouldn't have to do it for a large chunk out of a real day.

This is not easy mode, it's sanity, and most people who complain about it either got really lucky or manipulated people for their own well being.

Edited, Jul 3rd 2010 3:55am by EndlessJourney
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#6 Jul 03 2010 at 5:23 AM Rating: Decent
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Personally I'm looking forward to a game that doesn't require hours of just sitting around for the chance at maybe getting something accomplished before repeating the process all over again and so proceed ad infinitum forever. If that's too "easy mode" for you then perhaps...

KingAlkaiser wrote:
I haven't been keeping up with final fantasy 14 information but a friend of mine told me this information, is it true? one of the things i personally enjoyed the most in final fantasy 11 was the fact everything didn't come easy, and not served in a gold platter as the saying goes. Once you accomplish these things it brings great joy to me personally, and also makes the game feel more strategical, etc. I tried a lot of MMORPG and i always came back to final fantasy 11 because of this.


...Might be a better plan. I hear Whitegate is especially mind-numbing this time of year.


P.S.

Quote:
I really hope this game doesn't get ruined with easy mode stuff like other mmorpg's ( like WoW, etc ) tht just "give away" items, levels, etc easily without any effort from the player, this is becoming more and more common nowadays where people rage quit anything that is difficult.


Yea that happens...

Edited, Jul 3rd 2010 7:24am by Redyoshi
#7 Jul 03 2010 at 5:40 AM Rating: Excellent
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Why is there such a correlation with *easy mode* and casual? Casual doesn't necessarily equal Easy mode, it just means that you don't have to plan your life around the game to accomplish things. I, for one, welcome that mindset. I can't commit to an end game shell, because, well - it's a commitment. A game shouldn't require the level of effort I put into my day job or my night college. It's a game - something I play to relax.

If that means that I want things easy mode, well then so be it. However, I think that you might be a little confused about what actually constitutes *easy*.
#8 Jul 03 2010 at 7:01 AM Rating: Excellent
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Torrence wrote:
Why is there such a correlation with *easy mode* and casual? Casual doesn't necessarily equal Easy mode, it just means that you don't have to plan your life around the game to accomplish things. I, for one, welcome that mindset. I can't commit to an end game shell, because, well - it's a commitment. A game shouldn't require the level of effort I put into my day job or my night college. It's a game - something I play to relax.

If that means that I want things easy mode, well then so be it. However, I think that you might be a little confused about what actually constitutes *easy*.


Virtually all video games are easy these days.

Back in "the day" video game development was shaped by the arcade. You paid quarters to play the game, and the best/only way for the arcade owner to make a profit was if players were popping a quarter into the machine every five minutes. For a single player game, that meant that the game had to be difficult, so you'd die a lot and keep chasing the ending. In fact a lot of single player games didn't even have an official "ending." If you ever beat the game, it would just send you back to the first level again.

That mentality carried over to the Atari 2600 and the NES, which were meant to emulate the arcade experience. Games were difficult, and the "high score" mentality still existed. However, there was no real profit in making games this difficult, as it just turned off a lot of potential players, and since there were no quarters involved, there was no incentive to force constant deaths upon the player.

PC games now became the template for how to make a profit. The key wasn't to make the player die a lot, but to present the player with the sort of obscure or difficult choices that would require a strategy guide. Nintendo was the first to perfect this model, selling their own in house "strategy guide" in the form of Nintendo Power magazine.

Nowadays it's not about the strategy guide (though every one still wants to sell you one). Now it's about the Downloadable Content and the sequels. The big profit maker is to sell a game once, get the gamer interested, and then nickel and dime them with additional (paid) content until you've got a sequel ready, and then you can sell them that sequel along with new DLC. There's no incentive at all to make games difficult. Difficult games don't bring people back for more.

With MMOs, the key is to create an experience that's time consuming. You don't want your players to "beat" the game and stop paying their monthly fee, so they have to stay busy, even if they're the type of player who plays for 20-30 hours per week. The problem for S-E and FFXI is that the nature of the game mean that it's best played in long chunks of time, which limits it to "hard core" gamers who can plan their evenings or weekends around playing a video game. The selling point and competitive advantage of a game like WoW is that you can sit down and play it for an hour, and feel like you accomplished some thing, even if you are solo. If you look at FFXI even two or three years ago that was almost literally impossible, and even today, you really only have Fields of Valor and maybe Campaign that fit into that time frame.

It is inevitable (S-E has already stated this) that FFXIV is targeted at play sessions between 30 minutes and 3 hours. They want a piece of that mainstream pie, and that's the most important element to gaining that. That doesn't mean that every thing in the game has to come easy, and it doesn't mean they need to follow the WoW model of making every thing obsolete every six months, but it does mean that we're probably never going to see a return to the days of camping NMs and such. FFXIV will be "easy" in the sense that virtually all video games are easy, because that's where the profits lie.

The days of the truly "hard core" MMO like Everquest or vanilla FFXI are probably behind us, except for niche games. The only relatively successful "hard core" MMO that I know of is EVE, and it only works because the player barely needs to be involved in much of the day to day drudgery. Some people joke about EVE that it's the perfect MMO for people who don't actually want to play an MMO, because you'll spend most of your time waiting for some thing to finish rather than actively playing the game.



Edited, Jul 3rd 2010 9:14am by KarlHungis
#9 Jul 03 2010 at 7:03 AM Rating: Decent
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Actually, by all of the information we have out now, this game might actually be more difficult than FFXI.

I'm in agreement that something taking ages to do is not the same thing as something being challenging.

What I've heard of the battle system so far suggests, to me, that placement and actual player skill we be much more significant. That means higher difficulty, though I really doubt that it will be all that hard. It will be more about knowing your class and abilities, I think.
#10 Jul 03 2010 at 8:45 AM Rating: Decent
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I don't want to play a game that requires "dedication" and "hard work." I DO want to play a game that's challenging and requires practice and intelligence to improve. There's a difference.
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#11 Jul 03 2010 at 12:14 PM Rating: Excellent
I fully respect and appreciate the concerns of the more dedicated XI fans in terms of the "challenge" factor being "removed" from XIV in SE's attempt to broaden the appeal of the game to include more casual players. And with that in mind, I've prepared a short guide that will allow you to preserve that "challenge" once FFXIV goes live.

General Progression Guidelines to Preserve "Challenge"

1) To start, you will need some sort of random number generator (RNG). You could try this one.
2) As well, you will need a text editor of some form. Notepad, Wordpad...whatever you have handy.

Once you have those things handy, load up FFXIV and log into the game. Proceed with the following steps:

3) Refuse to progress your character solo beyond class rank 12. Even though you can progress much higher solo in XIV, your goal is to preserve the "challenge" so we're going to try to mimic the XI scheme (as it existed before all the updates to make it more "casual" friendly).

4) When you're ready to progress your character, set the RNG to produce a value between 1 and 301.
5) If the RNG returns the number "301", go farm, sit around town and chat with friends/LSmates/whatever. No party for you today. Do not proceed to step 6. You're done, son.
6) If the RNG returns a number between 1-300, open your text editor and type out your standard LFP message, repeating every couple of minutes. Do this for the number of minutes indicated by the RNG. (ie. If the RNG gave you 210 as a result, you must repeat your LFP message in the text editor every couple of minutes for 210 minutes).
7) When you have completed step 6, you may now venture out to progress your character in any manner you see fit. Solo grinding, solo levequests, group stuff, whatever suits your fancy.
8) After the first 15 minutes of progressing your character, you must return to the RNG and have it produce a number between 1 and 5. If it returns the number 1, you must stop what you are doing because "your tank/healer/support" just left. Return to step 4.

Special Endgame Addendum

In addition to any challenges XIV presents on its own by way of endgame, in order to say you truly prefer the "challenge" associated with FFXI, you must adhere to the following system to ensure that you're not being "lazy".

1) Prior to the third FFXIV expansion when preparing to participate in any endgame content, you must return to the RNG and have it produce a number between 1 and 1439. The number produced is the number of minutes you must wait before embarking on any endgame activities as it represents the spawn timer on your target for the day. If you can't wait that long, tough. You wanted "challenge".
2) Alternatively, you may designate a particular type of high level monster as a "trigger" NM and observe the following rules:
a) Gather a group of 14 other adventurers and go to the area where this monster spawns.
b) Have your RNG produce a number between 1 and 240. If it gives you a 1 proceed to step (c). If not, wait one minute, reduce the high value for the RNG range by one, and produce another number. (ie. after 5 minutes, you would be producing a number between 1 and 235). Repeat step (b) until the RNG gives you a 1. (Don't worry...the most you'll have to wait is four hours before you're asking it to produce a number between 1 and 1!)
c) Hurray! You got a spawn! Now you must ask the RNG to produce a number between 1 and 5. If it produces a 1, you can proceed to kill the monster and pretend that it dropped the trigger. Any other number and your group was beaten to the claim. Start over at step (b).

As more of XIV's endgame becomes known, future additions may be made to preserve the "challenge" from XI including but not limited to: addition of RNG-based full group wipe mechanisms, how to simulate a boss kill the results in zero loot and everyone's personal favorite: how to incite loot drama because the drop rates suck so bad that half the people you play with would sell their mother for a pixelated shiny.
#12 Jul 03 2010 at 1:03 PM Rating: Good
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I'm agreeing with a lot of what I'm reading here.

My hope is that the game can be difficult/challenging/dynamic while at the same time not requiring my whole afternoon/evening (though, occasionally I might want that). If I want to massacre countless evil things in an unending, unthinking, uninteresting orgy of violence (which, admittedly, is an occasional need) I have games like Diablo II and Torchlight (and Diablo III next year) for that.
#13 Jul 03 2010 at 1:23 PM Rating: Decent
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We have been through this topic so many times, that I refuse to go deep into this again, but I will just comment briefly. I too hope that FFXIV hasn't removed the challenging feeling in hopes of just making more money. I hope they can truly discover a balance between hardcore and casual content without one side over weighing the other. I hope they are truly honest when they say they have content for every kind of player, and not just the casual crowd. We will find out soon enough.



Edited, Jul 3rd 2010 3:27pm by HocusP
#14 Jul 03 2010 at 2:04 PM Rating: Decent
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I think it will be more of a mix than most games. There will be difficulty with the Party vs. Mob party set up they have mentioned, and I hope end-game is like this, nothing sucked more than sitting around in XI waiting to get rotated in. I just hope that they don't make it so 1 person can take on a group of mobs that are around thier level and survive. I do hope they have soloable content in the game to where I can go and get xp/skill without waiting for a party, be it should and more than likely will be slower but it gives me that option. I think peoples main concern is Gear/Gil and how it is obtained. If it is super easy its going to take alot of the feeling of accomplishment/E-peen effect out of I have
X item and you don't.

I do hope they change the set up of NM's, and higher up NM's, and so on so it can give everyone atleast the chance at getting some good gear instead of certain groups monopolizing them. This would give the more casual players some encentive to continue playing, while not really hurting the hardcore players in my opinion. It really sucked to sit around waiting for an NM, and doing all the leg work to get it to pop, just to have it stolen from you each time by RMT, or another LS that has monopolized it just to do so. I also hope End-game is changed to where each participant gets a little something, be it some lesser loot, like decent crafting items. That way all participants get something and feel rewarded. Same goes for missions/quests that require a group, that way people are more willing to go back and help one another with previous content.

In the end it will all come down to how the community of the game reacts to one another, and doesn't become devided to where you must have this gear setup, or must have atleast X item/s and so on.
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#15 Jul 03 2010 at 2:57 PM Rating: Decent
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The One and Only Aurelius wrote:
I fully respect and appreciate the concerns of the more dedicated XI fans in terms of the "challenge" factor being "removed" from XIV in SE's attempt to broaden the appeal of the game to include more casual players. And with that in mind, I've prepared a short guide that will allow you to preserve that "challenge" once FFXIV goes live.

General Progression Guidelines to Preserve "Challenge"

[...]


I hope you didn't break the NDA to bring us that; it sounds great. Could it be tweaked to make it harder though? Perhaps one should have to use only their nose to enter the numbers into the RNG? It would also be nice if the RNG had a function that banned you for 3 days with no warning, followed by a second RNG to determine whether you get your character back or whether you're permanently banned.
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#16 Jul 03 2010 at 5:44 PM Rating: Excellent
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Mikhalia wrote:
The One and Only Aurelius wrote:
I fully respect and appreciate the concerns of the more dedicated XI fans in terms of the "challenge" factor being "removed" from XIV in SE's attempt to broaden the appeal of the game to include more casual players. And with that in mind, I've prepared a short guide that will allow you to preserve that "challenge" once FFXIV goes live.

General Progression Guidelines to Preserve "Challenge"

[...]


I hope you didn't break the NDA to bring us that; it sounds great. Could it be tweaked to make it harder though? Perhaps one should have to use only their nose to enter the numbers into the RNG? It would also be nice if the RNG had a function that banned you for 3 days with no warning, followed by a second RNG to determine whether you get your character back or whether you're permanently banned.


I was thinking maybe we could go in the other direction. Maybe if they ever manage to do an XBOX 360 port of the game, they could integrate it with Kinnect, and you'd be able to play the game just by sort of rolling your face across an imaginary keyboard. I've always wanted to faceroll my way to victory, but when I use an actual KB I get cheetoh crumbs and a waffle pattern all over my face from the keys.
#17 Jul 03 2010 at 7:13 PM Rating: Decent
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KarlHungis wrote:
Mikhalia wrote:
The One and Only Aurelius wrote:
I fully respect and appreciate the concerns of the more dedicated XI fans in terms of the "challenge" factor being "removed" from XIV in SE's attempt to broaden the appeal of the game to include more casual players. And with that in mind, I've prepared a short guide that will allow you to preserve that "challenge" once FFXIV goes live.

General Progression Guidelines to Preserve "Challenge"

[...]


I hope you didn't break the NDA to bring us that; it sounds great. Could it be tweaked to make it harder though? Perhaps one should have to use only their nose to enter the numbers into the RNG? It would also be nice if the RNG had a function that banned you for 3 days with no warning, followed by a second RNG to determine whether you get your character back or whether you're permanently banned.


I was thinking maybe we could go in the other direction. Maybe if they ever manage to do an XBOX 360 port of the game, they could integrate it with Kinnect, and you'd be able to play the game just by sort of rolling your face across an imaginary keyboard. I've always wanted to faceroll my way to victory, but when I use an actual KB I get cheetoh crumbs and a waffle pattern all over my face from the keys.


I am fairly sure you missed the entire point of this or this is a brilliant knock on Kinect.. I honestly can't tell, though.
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#18 Jul 03 2010 at 11:00 PM Rating: Good
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Lefein wrote:
KarlHungis wrote:


I was thinking maybe we could go in the other direction. Maybe if they ever manage to do an XBOX 360 port of the game, they could integrate it with Kinnect, and you'd be able to play the game just by sort of rolling your face across an imaginary keyboard. I've always wanted to faceroll my way to victory, but when I use an actual KB I get cheetoh crumbs and a waffle pattern all over my face from the keys.


I am fairly sure you missed the entire point of this or this is a brilliant knock on Kinect.. I honestly can't tell, though.


It wasn't meant to be a serious commentary on anything. Just my occasionally absurd sense of humor.
#19 Jul 04 2010 at 2:39 AM Rating: Excellent
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ugh for the last time. Items and levels are not given away in wow. The time it takes to go from 1-80 for a casual player is about the same as 1-75 in ffxi with a group. The bosses in ffxi (with the exception of AV) were not harder than raids in wow. The only difference is that the loot is better, not easier. FFXI was more time consuming because of waiting and trouble organizing, time sinks do not equal difficulty.

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ftfy

Why is it that when a developer makes a game more accessible to a bit of solo play, people feel the need to bring up World Of Warcraft? (Which btw requires 25 people to complete endgame raids where you get the best gear)

FFXIV will be a bit less time consuming, but every bit as difficult and party reliant for anything worth a ****. Don't worry.

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#20 Jul 04 2010 at 2:47 AM Rating: Decent
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There are a few things that I really hope SE can pull off with FFXIV:

1. They need to make grouping an attractive option from the early game to the end game. In most MMOs, soloing is so efficient that grouping sort of gets in the way. In my experience, if soloing can get you to end-game then most people have no reason to want to group. It makes sense and I fall into this category too - I think it's just human to take advantage of whatever is fast and easy.

2. I hope they bring back character milestones that so many games are missing today. Some of my most fond memories in FFXI are completing the subjob quest, chocobo quest, the genkai quests, AF quests, airship passes, etc. Most games seem to have just one real milestone now - getting your mount.

3. Finally, I hope they have really varied end-game content that expands horizontally and not vertically like WoW and other MMOs. For example, in FFXI it seemed that certain equipment would never be outdated and SE went the route of making situational type gear - hence the idea of advancing horizontally. If the end-game model is going to be a new raid every few months with "tiers" of gear, then I'm going to get burnt out fast.

Overall, since SE has such a unique background among MMO developers, I'm really expecting them to go against the status quo while embracing some of the more "accessible" aspects of modern MMOs. The guildleve system seems like a step in the right direction, for example - a step away from the "get 10 quests, complete 10 quests, move to next zone and repeat" style that pervades MMOs today.
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#21 Jul 04 2010 at 2:57 AM Rating: Excellent
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Quote:
For example, in FFXI it seemed that certain equipment would never be outdated and SE went the route of making situational type gear - hence the idea of advancing horizontally.


The last thing I want to do is wear that ridiculous Scorpion Harness for 3 years. Oh wait I was able to upgrade to a SH+1. Nvm looks the same. 2 more acc though!

Bah.
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#22 Jul 04 2010 at 5:19 AM Rating: Decent
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Quote:
The last thing I want to do is wear that ridiculous Scorpion Harness for 3 years. Oh wait I was able to upgrade to a SH+1. Nvm looks the same. 2 more acc though!


I still shudder at the mistake some person made when they paid the SH+1 price for a normal SH in the Broker. I don't recall the exact numbers, but it involved several zeros at the end. Ouchies.
#23 Jul 06 2010 at 5:05 PM Rating: Decent
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I played FFXI when it first came out until WOW came and I switched to WOW. I have to say that both games were fun but WOW requires more skills, espeically in PVP. FFXI is fun at the beginning, but after a while, it really gets boring. I'd fell asleep after leveling up at the same spot killing the same thing for over a couple of hours. In addition, it's really a pain in the **** to look for groups. It's easy to spend 2 hours to find a full group, then an hour to for everyone to be ready to go and get to the leveling spot and actually ready to fight.
#24 Jul 06 2010 at 6:14 PM Rating: Good
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FF11 wasn't hard. But to accomplish anything you required three hours of preperation and prior to that, two hours of shouting for the required party before you could actually begin.
#25 Jul 07 2010 at 3:10 PM Rating: Good
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Early on here someone was talking about Dynamis and the point system, earning loot that generally would end up going toward the core LS players.

Isn't it possible to just add this to the company character list screen?
Every time you participate in an event (would be very easy to keep track of instanced dungeons!) you get a point. Not from the leader or the leader's buddy. From the game.

The instances would be ranked in order of difficulty or time limit or some such. Loot drops would be determined by who is the right (loot) class and who has the most points.

Remeber when you put your chosen job in the /sea? Just select your chosen (loot) class prior to enetering the dungeon (in the company menu) and the game keeps track of everything for you.

There was a widely agreed upon system for rewarding the most active LS players that could easily be incorperated into the actual game. No?

Edited, Jul 7th 2010 5:11pm by RufuSwho
#26 Jul 07 2010 at 3:14 PM Rating: Decent
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It would really be great if they would improve the functionality of the linkshell/company to that extent, but I'm not getting my hopes up. I'll be surprised if they even allow you to delegate temporary leadership and other responsibilities, or give the leader the option to silence the LS temporarily.
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#27 Jul 07 2010 at 4:48 PM Rating: Default
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Quote:
I fully respect and appreciate the concerns of the more dedicated XI fans in terms of the "challenge" factor being "removed" from XIV in SE's attempt to broaden the appeal of the game to include more casual players. And with that in mind, I've prepared a short guide that will allow you to preserve that "challenge" once FFXIV goes live.

General Progression Guidelines to Preserve "Challenge"

1) To start, you will need some sort of random number generator (RNG). You could try this one.
2) As well, you will need a text editor of some form. Notepad, Wordpad...whatever you have handy.
[snip]



This is quite possibly your greatest post ever.

Edited, Jul 7th 2010 5:48pm by windexy
#28 Jul 07 2010 at 4:59 PM Rating: Decent
RufuSwho wrote:


There was a widely agreed upon system for rewarding the most active LS players that could easily be incorperated into the actual game. No?


Generally players prefer the freedom to determine the loot systems used by their endgame groups, not have them dictated by the game. There's no need for a developer to step in and try to handle reward management. Chances are they'll do it wrong anyways.
#29 Jul 07 2010 at 5:27 PM Rating: Decent
*****
12,622 posts
Is it true that if you want to play FFXI that you can still keep your account on FFXI?
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#30 Jul 07 2010 at 6:49 PM Rating: Good
Sage
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188 posts
If making it easy mode means taking out of all the waiting and periods where you sit and do nothing, then yes, please make it easy mode.
#31 Jul 07 2010 at 9:12 PM Rating: Decent
Scholar
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180 posts
My fear is that everyone will be too busy playing by themselves or exclusive 2-3 person cliques that nobody will bother grouping up for anything pre-end game. That's been the case with every casual friendly MMO I've played so far. FFXIV might have an advantage in that the FFXI crowd already has the 'party up' mentality, but in my experience people are lazy and if they don't have to cooperate with other players they will refuse no matter how diligent you are about asking around.

I have absolutely no interest in end-game, so if the challenge doesn't come in until then it's already too late. I like playing MMO's for the game, the journey - that thing that usually comes before end-game. The potatoes under the gravy, so to speak. Seems like most games these days just cut all that out and serve the gravy, in hopes of luring in big crowds with good tasting food that has no substance.

A game can be time consuming without time sinks. Personally I don't see the point in making a game so casual friendly that you can get to max level in a month or two, since they lose a good portion of the player base at that point. I guess as long as they can keep roping in new players with gimmicks/Mr-T commercials and string out the end-game 'endlessly' with new expansions some people will still be willing to hand over their money.

Maybe I'm just an old jaded gamer, but I enjoyed the old days when playing an MMO for 3-5 years was common and people played together long enough to build lasting friendships. Modern practices of simplifying games (or releasing light on content) in order to rope in as many people as possible with the intention of selling excessive amounts of micro-DLC in the future, milking the gamer, really turn me off to gaming as a whole.
#32 Jul 09 2010 at 1:55 AM Rating: Decent
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209 posts
Quote:
I enjoyed the old days when playing an MMO for 3-5 years was common and people played together long enough to build lasting friendships


My friend I hear you but those days have come and gone. I would say 99% of the mmorpg player base out there just use people for what they can get and when the person wises up or they don't need them any more they move on to the next victim.

I can remember the days if some one gave you their word it meant that they were going to do what they said. Now when some one gives me their word it means as much as a bucket of cow manure until they prove other wise. I don't believe anything anyone says any more. I have been crapped on one too many times!

For my own sanity I really hope that the game involves very little grouping. The less I have to deal with people the better. I played Beastmaster for over 6 years in FFXI and never leveled another high level job. It allowed me to do my own thing and when I wanted other player interaction. I could do it at my own leisure, I hope FFXIV is the same way!
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